Doubtful Julin as the margin requirements are pretty high. Getting a 2:1 margin would be pretty extraordinary.
2:1 for the essentially free VC is tough, admittedly. Meanwhile, 3:2 with 1 planet (as long as that planet isn't from the race we beat the snot out of) is also good for a VC.
I'm not seeing a lot of VC points being issued. Getting 1 is fairly tough, getting 2 points (4 planets) in 1 cycle preety much requires the opponent roll over and, oh, attack neutral space exclusively or perform a strategic blunder on that kind of level...
So, on average, we'll see 1 VC
total issued per round, if at all. 3 rounds or so = 3 VCs. Not 300+ like GW had, but
3 VCs from the map.
Now, if we get 1.5 Map VCs (ie, 3 planets), and out-kill the Alliance at a 3:2 ratio, that nets us 2 VCs to a presumably enemy 0. 2 cycles of this and the server's over then and there (effective mathematical elimination barring a complete abandonment of the server).
Somehow I'm seeing this system putting a lot of emphasis on the PvP ratio, which, while it may not be a
bad thing, may actively start to discourage PvP if the player feels they might not stand a chance (why should I die in a CLY to a CF and harm our kill ratio?)