Woah! Mighty nice CGI. Maybe too nice. Those screenshots are almost movie quality and thus might look jarringly realistic when compared to the EF2 animation.
My philosophy on high-res, high-quality graphics is a bit different than most folks. Most gamers (and many machinimists) want the highest level of graphical realism possible. To me, that's a secondary issue. I'm much more interested in having high quality voice talent combined with a graphical medium that fits the story-telling.
For example, "Clone Wars" was in my view much better than the live action movies with all their fancy CGI. To me, the "Star Wars" universe is very, very comic book. The overwrought melodrama worked very well with a highly stylized and fluid graphics approach. Similarly, "The Incredibles" wasn't particularly realistic; if it had been more so, it would have lost much of its charm. The CGI in Sin City -- probably the best film of 2005--were completely and perfectly cartoonish; the director actually toned down the "realism" of the live actors to match the cheesy "graphic novel" look.
This is not to say that hyper-realistic graphics are "bad," but only there must be a match between the subject matter and the medium. Which leads us to Star Trek. I have no doubt that somebody could do a damn good ST adventure using hyper-realistic graphics (I'd go with Half-Life 2 at this point, and -- obviously -- Bridge Commander). However, I also think that the subject matter and early 1990's architectural style of Star Trek fits the EF2/SFC3 combination in much the same way that the "Samurai Jack"-style animation fit the Star Wars universe in "Clone Wars."
In any case, combining a hyper-realistic CGI character engine with a cartoonish starship CGI engine would seem awkward -- and vice versa. In other words, if we (and I'm now including the people who have volunteered to help on this project) move to Bridge Commander or another engine, we'd have to be careful to keep within the realism parameters of the EF2 engine.
Any comments?