Topic: Hidden weapons in OP  (Read 6061 times)

0 Members and 1 Guest are viewing this topic.

Offline DuctTapeWonder

  • Lt. Junior Grade
  • *
  • Posts: 79
  • Gender: Male
Hidden weapons in OP
« on: October 01, 2005, 10:45:36 pm »
I recall a thread on the old Taldren boards about hidden weapons in OP. I know about the TRBL & TRBH, but recall there being a few more. Anyone remember what they were?

Offline Toast

  • Lt. Junior Grade
  • *
  • Posts: 134
  • Gender: Male
Re: Hidden weapons in OP
« Reply #1 on: October 02, 2005, 08:53:38 am »
Interesting weapon's TRBL&TRBH just learned about them and messed with them last night as a matter fact.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Hidden weapons in OP
« Reply #2 on: October 03, 2005, 02:03:13 am »
I recall a thread on the old Taldren boards about hidden weapons in OP. I know about the TRBL & TRBH, but recall there being a few more. Anyone remember what they were?

What are they and how do I access them ?

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline DuctTapeWonder

  • Lt. Junior Grade
  • *
  • Posts: 79
  • Gender: Male
Re: Hidden weapons in OP
« Reply #3 on: October 03, 2005, 05:16:45 am »
In OP you have to open the shiplist.txt with notepad or some other text editor and manually type in "TRBL" or TRBH" in a heavy weapon slot. This is the tractor repulser beam I believe it's caled. I think it was supposed to be an Andromedan weapon, but although the Andromedans never quite made it into the game, their heavy weapon did.

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Hidden weapons in OP
« Reply #4 on: October 04, 2005, 10:47:49 am »
Wow very cool. Almost sounds like the weapon sould be used as a Stasis Field Generator. Are there any other hidden weapons ? I'm gonna post a link to this thread in the Model forum and see if anyone remembers.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Hidden weapons in OP
« Reply #5 on: October 04, 2005, 11:08:07 am »
i know the TRB is in there, ididnt know that there were the TRBH and TRBL, you can also put fighter weapons on starships, i cannot remember the coding though. There are a few others - DroD, or something like that. Thats all i can think of off-hand.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline J. Carney

  • Son of Dixie
  • Commodore
  • *
  • Posts: 10705
  • Gender: Male
  • Fortuna Favet Fortibus
Re: Hidden weapons in OP
« Reply #6 on: October 04, 2005, 12:01:21 pm »
Drone D
Tractor-Repulsor Beam

Those were the only two 'hidden weapons' mentioned. they are coded as:

DroD
TRB
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: Hidden weapons in OP
« Reply #7 on: October 04, 2005, 06:18:19 pm »
DroD is a plasma D that has ammo like a drone rack, but has 3x distinct types of damage abilities. U load it like a drone rack picking either type I's or IV's for warheads.

In the early era, it damages one shield facing.
In the mid era it goes straight thru your shields which are not effective at all.
In the late era it damages all your shields like an enveloping plasma.

One or two of these modes the warhead degrades just like a plasma out to its max effective range of 16 at which it does 1 point.

DroD is a very cool weapon... but is quite broken as you can tell.

Offline SkyFlyer

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 4240
  • Gender: Male
Re: Hidden weapons in OP
« Reply #8 on: November 22, 2005, 12:20:58 am »
How is it broken? Maybe the fact that it goes through the shields is a FEATURE, not a bug ;)
Life is short... running makes it seem longer.

"A god who let us prove his existence would be an idol" - Dietrich Bonhoeffer

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: Hidden weapons in OP
« Reply #9 on: November 22, 2005, 08:45:01 pm »
Also:

DroE - 40 reloads  :o double rate of fire...  :flame:
DroF - 20 reloads normal rate of fire
ADD30 - but its not done... won't reload, works like a one load ADD6, only one per hardpoint
OptW no UI or implementation - not working at all... too bad...   :(

P.S.: The Tractor-Repulsor beams are TRBL and TRBH (not TRB)

Offline Nemesis

  • Captain Kayn
  • Global Moderator
  • Commodore
  • *
  • Posts: 13060
Re: Hidden weapons in OP
« Reply #10 on: November 27, 2005, 07:48:00 pm »
The Tractor-Repulsor beams are TRBL and TRBH (not TRB)

Range and damage tables?  Power requirements?  Miscellaneous info?  Pretty please?

P.S. I intend to use this as part of making a custom ship list for one of my nephews who (falsely) accused me of hacking SFC to make it unbeatable for him.    But since he accused me I am going to make it tough for him.  (Must look for Borg models :) )
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Nemesis

  • Captain Kayn
  • Global Moderator
  • Commodore
  • *
  • Posts: 13060
Re: Hidden weapons in OP
« Reply #11 on: December 11, 2005, 04:22:55 pm »
I have done some work on the TRBL and TRBH.

Power Costs:
TRBL 2 arm 1 hold

TRBH 3 arm 1.5 hold

Both have a 2 turn arming cycle (power is per turn).  Neither can overload or have short range feedback.   Max range for both is 25.

Very incomplete damage tables so far.

I found someone elses tables:
Code: [Select]
TRBH
| Die Roll | Rng: 0-3 | 4-5 | 6-8 | 9-12 | 13-18 | 19-25 |
| 1          |         20 |  20 |  18 |    12 |       8 |       3 |
| 2          |         20 |  20 |  15 |      9 |       5 |       2 |
| 3          |         20 |  18 |  12 |      6 |       3 |       1 |
| 4          |         20 |  15 |   9 |      3 |        2 |       0 |
| 5          |         18 |  12 |   6 |      2 |        1 |       0 |
| 6          |         15 |    9 |   3 |      1 |        0 |       0 |


TRBL
| Die Roll | Rng: 0-3 | 4-5 | 6-8 | 9-12 | 13-18 | 19-25 |
| 1          |        10 |   10 |    9 |     6 |        4 |      2 |
| 2          |        10 |   10 |    7 |     4 |        3 |      1 |
| 3          |        10 |    9 |     6 |     3 |        2 |      0 |
| 4          |        10 |    7 |     4 |     2 |        1 |      0 |
| 5          |          9 |    6 |     3 |     1 |        0 |      0 |
| 6          |          7 |    4 |     2 |     0 |        0 |      0 |
« Last Edit: December 11, 2005, 05:43:22 pm by IKV Nemesis »
Do unto others as Frey has done unto you.
Seti Team    Free Software
I believe truth and principle do matter. If you have to sacrifice them to get the results you want, then the results aren't worth it.
 FoaS_XC : "Take great pains to distinguish a criticism vs. an attack. A person reading a post should never be able to confuse the two."

Offline Bartok

  • Lt. Junior Grade
  • *
  • Posts: 293
  • Gender: Male
Re: Hidden weapons in OP
« Reply #12 on: January 18, 2006, 10:36:11 pm »
Wow this is really cool -

So ... to put any of the hidden back in u need to use Excel or Notepad and enter TRBH or DroE into a hardpoint?  -- how does it show up on the weapons/panel (groups and arcs etc.) these sound like hidden treasure which should make it into a mod, but did someone mention it was already in SG05's shiplist??

Would love to download it if it's somewhere on the drives..


Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: Hidden weapons in OP
« Reply #13 on: January 18, 2006, 10:45:57 pm »
Check out SFB-OP, it has a fully functional Andro shiplist in it. (well. aside from the DisDev and PA panels of course, but there is an EEK mission that works with it to give a simulated disdev...) I didn't use the DroE anywhere in the mod though, only discovered it recently, and I don't recall it from SFB anyway.

Full mod:
http://www.dynaverse.net/downloads/sfc2_op/Mods/SFB_OP_04.exe
Shiplist only (information only, do not try to run without the full mod installed):
http://www.dynaverse.net/downloads/sfc2_op/Mods/SFB_OP_04_Shiplist.zip
Announcement and description thread: http://www.dynaverse.net/forum/index.php/topic,163273785.msg1122136412.html#msg1122136412
Last SFB-OP server run:
http://www.dynaverse.net/forum/index.php/topic,163348147.0.html

SGO5 had some selected Andro ships in the Tigerheart Cartel as I recall...

Offline Bartok

  • Lt. Junior Grade
  • *
  • Posts: 293
  • Gender: Male
Re: Hidden weapons in OP
« Reply #14 on: January 18, 2006, 11:10:51 pm »
WOW :notworthy:

I just read the mod description and dl'd the pieces shiplist etc.   The WYN and the Tholians too!!!! Everyone has PF's????  Coooooooooooooooooollllllllll.  Can u do single player with the mod, I wanna check it out now.... will have a go

Sorry I've only come to this community in the last 6 months... I've missed some great servers

ThanX Again Bonk you Rock!
« Last Edit: January 18, 2006, 11:30:56 pm by Bartok »

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: Hidden weapons in OP
« Reply #15 on: January 19, 2006, 11:16:37 am »
Should work fine in singleplayer. Just remember to start a new campaign.