You know Dizzy, the reason you came up with this was because a situation didn't go the way you wanted...
You had a bugged mission with live players that wouldn't end properly and rather than fying off the map, you COMMANDED the Coalition players to Alt (against your previous insistance), when they asked to to fly off the map instead, you refused...WHY...?
In hope you might get a 1 DV shift in your favor when the Coalition guys alted?
In hope when they relogged you could bounce them alone...?
Then, when they continued to ask you to fly off rather than alting out (and having to reboot, relog, etc) you get mad, drop off, and come up with additional rules 2/3 of the way through a campaign...
Are you just hoping to irritate us to the point we'll stop playing as much or something...?
Not gonna happen...you only strengthen our resolve and add another incident in the long history of you doing such asinine things...
Must it really be this way, Diz...?
I dont know where you get your information, but you dont know what ur talking about.
1st off, for those that dont know what was going on, there are 3 issues people seem to discussing at the same time.
Here's the 1st one. I was flying a CC and a DD and was told I couldnt field the DD I was flying. Since the rules are vague on what is and isnt a vanilla DD and after arguing the point that one cannot arbitrarily decide which destroyer is vanilla and which isnt based solely off what weapons it has, I deferred to
the shiplist column F which designates all ships non-vanilla and made a mid server rule change. The ship I was fielding happened to be a non vanilla so I sold it. This ends all speculation on this issue. Furthermore, afaicr, there was only one mission flown with my 'illegal' combo and that's all it took to clear the issue up forevermore. Case closed.
2nd issue involved 2 players who disengaged after not much a fight at all. This non-bugged perfectly good mission (up to it not closing) wouldnt end. The losers refused to 'ESC Forfeit' after I asked repeatedly for them to do, upon which they countered I also fly off the map to get the mission to end. I refused, so we were at an impasse. I ended up ALTing out in frustration, I'd had enough, and immediately made the new rule:
If a mission doesnt end, the team that lost/disengaged will ESC Forfeit to properly end the mission to prevent crashes and improper DV shifts. The reason for the rule is obvious. Some players do not understand that doing anything other than this will either lead to a CTD or an improper DV shift. Unlike Krueg said above, I did not ask them to alt out, I asked them to ESC Forfeit. For those of you that do not know, ESC Forfeit will give you a mission loss and take you to the debriefing screen.
3rd issue involved a player who disengaged from a Planet hex and was then immediately drafted again by me after moving into one of the now banned hexes around it. (remember according to the rules if you disengage from a planet hex, ur banned from all the surrounding hexes for 15 turns). In the mission the player AltF4'd to get out of the mission to prevent me from getting a DV shift. This is against the rules, you cant altF4 unless the mission is bugged and all players agree and this still doesnt get you off the hook as you are obliged to retry the mission. The issue is simple here. Following a player into a hex they are banned from and drafting them is perfectly legal. There is no new rule on this, it all falls within the rules as they are now written. The banned player of the hex simply must now disengage.
Going further, if on the planet hex, the player who disengages is badly hurt and may not have the power to make it off the map on the subsequent mission moving thru a now banned surrounding hex does NOT get a free pass by Alting out. They are obliged to play the mission out to either one of 2 outcomes, they win or lose. This issue was contentious because the player being drafted by me felt I had no chance of catchng him and I was going for a free DV. I in fact wasnt even thinking about the ban hex rule, I was just follow up engaging, as is usual practice for me. If I allowed a player to decide what is and isnt a valid follow up draft into a banned hex determined by who is or isnt damaged enough to make it off the map on a follow up draft thru a banned hex, we'd not hear the end of it. This is not an issue that deserves more complicated rules based off of who thinks a ship has the engine power to escape off the map and who doesnt.
If you play plz abide by the rules. If you disgree with the rules, the RM's take it up with me in private chat, NOT here, TY, and till something is decided one way or the other, continue playing by the rules or dont play.
Diz