In the future Dizzy...regarding WG, perhaps you should state the situation to warrent calling on the WG have to exist for a set period before becoming active.
We've been up to 26 hexes at one point...only to be cut back to 7 hexes 2 days later. 2 Days later, we're back to 16...then 9...then 21...now 12...
I don't see where such wild territory changes should call for ANY players to switch sides...
Obviously, both sides have the pilots needed, they simply have to be online.
Perhaps the Leaders simply need to "inspire" their pilots more.
Perhaps, but it happens very 3 days at 8pm central. At no tome, including tonight has one side had 15+. Ebb and flow. The current count is 16 Coalition, Alliance 2, thats a difference of 14. So the WG stay put. One of those hexes, however, had a DV of 0... hehe. Very close...
And Krueg, since the start of the server you guys have dominated. If the WG did switch, and then later equality of hexes were reached, the WG would return to their starting sides. Throughout this seesaw, you, as RM, have to figure out how to win. So far No One is winning.... which is very interesting...
This server, imo, is very successful so far in many aspects, but most importantly it is rich in depth of the strategic and tactical elements and how all the multifaceted pieces fall into place... It is setup to be very balanced and fair and so far has proven so...