Topic: The NEW and IMPROVED SGV bases...  (Read 2370 times)

0 Members and 1 Guest are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
The NEW and IMPROVED SGV bases...
« on: September 28, 2005, 04:24:24 pm »
I dont get how you guys seems to destroy my SB's so easily. So I've made them even harder. Didn't really do much to the bases themselves, its either what's docked to them or what they are carrying. You will see once you get within 40k.  ;D

Have a nice day.

Offline Capt_Bearslayer_XC

  • "Sorry I haven't been around much lately. I'm easily distracted by shiney things."
  • XenoCorp® Member
  • Captain
  • *
  • Posts: 9558
  • Gender: Male
  • Virtute non verbis
Re: The NEW and IMPROVED SGV bases...
« Reply #1 on: September 28, 2005, 04:50:38 pm »
*sigh*

Hydra accepts your challenge!!!

Lest you forget our disposal of your last offering!!!
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: The NEW and IMPROVED SGV bases...
« Reply #2 on: September 28, 2005, 04:57:17 pm »
*sigh*

Hydra accepts your challenge!!!

Lest you forget our disposal of your last offering!!!

Not to worry, I have given them plenty of admin shuttles! ::snicker:: Now if I could just get the base to ask you if its a valid tactic or not...

Hey Tracey... got a favor to ask of ya...

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: The NEW and IMPROVED SGV bases...
« Reply #3 on: September 28, 2005, 05:51:30 pm »
The better mouse trap breads a smarter mouse.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: The NEW and IMPROVED SGV bases...
« Reply #4 on: September 28, 2005, 05:52:18 pm »
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: The NEW and IMPROVED SGV bases...
« Reply #5 on: September 28, 2005, 05:55:43 pm »
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D

Not if he was educated in New Jersey
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: The NEW and IMPROVED SGV bases...
« Reply #6 on: September 28, 2005, 06:15:56 pm »
Unless you added about twelve more Def-Sats, put massive shielding on them and a butt-load of Plas-D, I don't see how they can defend themselves against 16 - 24 fighters.

Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: The NEW and IMPROVED SGV bases...
« Reply #7 on: September 28, 2005, 06:21:01 pm »
The better mouse trap breads a smarter mouse.

If only the mouse could spell...  ;D

Not if he was educated in New Jersey

Hey! I don't pre-empt your short jokes..
Courageously Protesting "Lyran Pelt Day"

Offline Farfarer

  • Lt. Junior Grade
  • *
  • Posts: 227
  • Gender: Male
Re: The NEW and IMPROVED SGV bases...
« Reply #8 on: September 28, 2005, 06:54:48 pm »
No problems. I'll sit at range 21 and hit the Base with 4 Disr until it cracks like Kroma's make up.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: The NEW and IMPROVED SGV bases...
« Reply #9 on: September 28, 2005, 06:56:44 pm »
You might need 12 disrupters... Isnt that what it took back on SG3-4 and AOTK2?

Offline LordSaxon

  • Lt. Junior Grade
  • *
  • Posts: 148
  • Honor before Fear.....
Re: The NEW and IMPROVED SGV bases...
« Reply #10 on: September 28, 2005, 10:19:50 pm »
You might need 12 disrupters... Isnt that what it took back on SG3-4 and AOTK2?
Then why even make bases destructible? If it really takes the firepower of a carrier, a BCH, and a Dread (of which such groups are prohibited from winging) then its just a waste of time.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: The NEW and IMPROVED SGV bases...
« Reply #11 on: September 28, 2005, 11:40:09 pm »
12 Dizzies sounds like the itty bitty pitter patty of 3 tiny light cruisers!

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: The NEW and IMPROVED SGV bases...
« Reply #12 on: September 29, 2005, 01:41:51 am »
If you need a base tested Dizzy let me know, I bet I can break it if not solo let me borrow Soth, or Dib  if  two of us can't break it.........it is definately OTT  ;), and I'll call Freedom in to break it ...if he can't break it then its cheating  :P

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: The NEW and IMPROVED SGV bases...
« Reply #13 on: September 29, 2005, 06:09:07 am »
Haha. Right after u took off, I got it all to work. I tested it and its perfect...

Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: The NEW and IMPROVED SGV bases...
« Reply #14 on: September 29, 2005, 08:45:01 am »
A lot of bases in the past have worked perfectly when Chuut wasn't around, it is when he show up that they tend to go *p00f*   :P

Offline Soreyes

  • Commander
  • *
  • Posts: 3903
  • Gender: Male
  • It's Not News. It's CNN
Re: The NEW and IMPROVED SGV bases...
« Reply #15 on: September 29, 2005, 08:51:09 am »
Ok Chuut let's get our CSP's and go pop one ;D


[img width=600 height=150]