Topic: New approach on bases.  (Read 1267 times)

0 Members and 1 Guest are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
New approach on bases.
« on: September 28, 2005, 01:26:12 am »
Was thinking... We have 3x bases in OP. BS, BAT and SB. Each one has two missions, assault and defense. If you take away the defense, you cant draft an enemy if you assault. If you take away the assault script (which has never been done before) you cant kill the base.

Wouldnt it be interesting to have a resupply base where there isnt a base to attack or defend? Just a hex. Just patrols... And the base never dies... Quite a departure from the old days where we had either a base that lasts one mission and the flip side where the base lasts all 50 missions.

Some further info:

SB's dont hardly appear in the yards. So they are usually placed at the outset of the campaign, or added during.

Bats show in yards, not hardly as often as base stations.

Just looking for some feedback.


Offline KAT Chuut-Ritt

  • Vice Admiral
  • *
  • Posts: 26163
  • Gender: Male
Re: New approach on bases.
« Reply #1 on: September 28, 2005, 01:35:07 am »
The only way I could it working is if you had the hex represent a contract with a pirate cartel.  The hex would be a rendevous point for resupply where pirates or other black market dealers would gather to make a profit off the war, if battle approached they would scatter leaving the empires to fight it out and would resupply whoever controlled the area.   It might be a cool thing to do on a normal server for a couple of hexes, but I wouldn't think you'd want to place many of these as it would interfere with the base and deepstrike dynamics.

Going a degree further, if this was used on the right server (one with no planets or bases) you could even jack up resupply costs to accout for the profiteering, but with planets and bases also around I don't think you could set different prices at different types of resupply points.

If players would be able to place such installations I'd have to say I'd be Utterly opposed to such bases and that I think they would ruin a campaign unless the campaign was designed to totally revolve around it, with no planets and normal bases. 

As a side thought that concept could also be used for planets.  They would represent pacificist worlds or low tech ones that wouldn't participate in space battles but may be able to offer a resupply location.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: New approach on bases.
« Reply #2 on: September 28, 2005, 01:49:39 am »
More info:

You have to be careful what you do to bases... Because some scripts use them... Its a confounding set of issues... What's destroyable, whats not. Which base you remove the assault/defense script from... ick. Let me break it down...

Popping Starbases is too much fun... they are huge gigantic installations, super bases, that beg to be killed... so they are out for this type base as we have to have the BA script for them.

I cant touch the Bats specs... PA scripts use them... But I could remove the BA and BD scripts for them and make them wildly expensive or set to be placed via SQL per conditions only...

BS specs cant be touched either cuz scripts call for them as well... I'd loathe touching their scripts too, because these are the only cheap expendable bases that can be easily purchased in the yards...

I'd have to go with Bats. Remove the Bats BA and BD scripts... allow only a few at the start of the campaign and perhaps more later. Could make using scorched earth meaningful...


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: New approach on bases.
« Reply #3 on: September 28, 2005, 01:55:44 am »
As a side thought that concept could also be used for planets.  They would represent pacificist worlds or low tech ones that wouldn't participate in space battles but may be able to offer a resupply location.

Exactly. think 'embassy' bases. A hex in a particular empire that allows another empire to resupply there, but w/o allowing giving them a defensible planet or military asset, just a place to repair and resupply...

The Bats could be so expensive the only way to obtain one would be thru sql map edit and thus controlled thru server rules. Either that or set their price such that the only way to buy them is to get an account pp edit done.

Offline GDA-S'Cipio

  • Brucimus Maximus
  • Captain
  • *
  • Posts: 5749
  • Gender: Male
  • If I took the bones out, it wouldn't be crunchy.
Re: New approach on bases.
« Reply #4 on: September 28, 2005, 09:51:50 am »
SB's dont hardly appear in the yards. So they are usually placed at the outset of the campaign, or added during.

Tell me about it!  In five years of playing I have never seen a Gorn SB in the yards.

However, with Bonk's way-cool shipyard protocals, will this be an issue at all for you?


I'll tell you my dream base construction scenario.

BaseStation:  Mission is offered in every friendly hex.  Places a base if you win, you lose the base if you lose.

BattleStation:  Mission is offered only in hexes where a BaseStation already exists.  If successful, replaces the base with a battle if you win, you lose the battlestation if you lose but the base remains.

Starbases:  Mission is offered only in hexes where a BattleStation already exists.  If succesful, replaces the battle with a starbase.  If you lose then the battlestation remains but you lose the starbase.


All bases would be hidiously expensive, but unlike starships would always be available for purchase if you have the scratch.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

-----------------------------------------
Gorn Dragon Alliance member
Gorn Dragon Templar
Coulda' used a little more cowbell
-----------------------------------------


Offline Capt_Bearslayer_XC

  • "Sorry I haven't been around much lately. I'm easily distracted by shiney things."
  • XenoCorp® Member
  • Captain
  • *
  • Posts: 9558
  • Gender: Male
  • Virtute non verbis
Re: New approach on bases.
« Reply #5 on: September 28, 2005, 09:55:56 am »
What about all the Mobile Bases and System Activity Maintenance Stations Firesoul added to the shiplist?

Can they be added in?
Political Correctness is really Political Censorship

A tax code should exist to procure the funds necessary for the operation of government, not to manipulate human or business behavior.

A nocens dies in loricatus est melior quam a bonus dies procul opus.

A bad peace is even worse than war."  --  Tacitus

"We thought we could resolve the system's problems by rationing services or injecting massive amounts of new money into it" -Claude Castonguay

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: New approach on bases.
« Reply #6 on: September 28, 2005, 09:59:20 am »
Was thinking... We have 3x bases in OP. BS, BAT and SB. Each one has two missions, assault and defense. If you take away the defense, you cant draft an enemy if you assault.



WRONG!!!!!    One of the ED base missions drafts defenders, the other doesn't/.   The Defense mision has nothing to do with this.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

  • Sexy Shoeless Lyran God Of War
  • Captain
  • *
  • Posts: 6058
Re: New approach on bases.
« Reply #7 on: September 28, 2005, 10:23:14 am »
SB's dont hardly appear in the yards. So they are usually placed at the outset of the campaign, or added during.

Tell me about it!  In five years of playing I have never seen a Gorn SB in the yards.

However, with Bonk's way-cool shipyard protocals, will this be an issue at all for you?


I'll tell you my dream base construction scenario.

BaseStation:  Mission is offered in every friendly hex.  Places a base if you win, you lose the base if you lose.

BattleStation:  Mission is offered only in hexes where a BaseStation already exists.  If successful, replaces the base with a battle if you win, you lose the battlestation if you lose but the base remains.

Starbases:  Mission is offered only in hexes where a BattleStation already exists.  If succesful, replaces the battle with a starbase.  If you lose then the battlestation remains but you lose the starbase.


All bases would be hidiously expensive, but unlike starships would always be available for purchase if you have the scratch.

-S'Cipio

You have a dream base-construction scenario??

Weirdo
Courageously Protesting "Lyran Pelt Day"