The high price tag is their own problem not mine, a problem with product value. I don't value a board game with color pieces when I can buy a fully interactive computer game for the same price. They need to update their business model in light of online play.
That's a matter of opinion, and one I don't happen to share. If two friends call me up and one wants to play a computer game and one wants to play a tabletop miniature game, I'm headed for the tabletop every time.
The cool thing about SFC is that I can play it at 10PM on weeknights and still find live opponents/allies.
The value of the price depends upon what you want out of the game. Again, Games Workshop (I linked it earlier) is making a bloody fortune selling games with miniature support, and SFB-Lite *is* being marketed as a game with miniature support. They are even repackaging their miniatures line so that packs exactly match the ships that come in the box of SFB-Lite. (Which makes them a lot more gamer-friendly than Games Workshop used to do with their Epic line, which seemed to package their miniature so you had to buy tons of miniatures to get the one or two specialists you want.)
If you even think of "how does this compare to a computer game" when you look at SFB-Lite, then you should stop looking at it. It isn't the game for you.
I'm actually looking forward to it. SFB was great for four to five ships on a side. However I always wanted to put fleets of miniatures on the table top and do huge games. Too slow in SFB, but this looks made for it.
<snip comments about 8 impules with 4 substeps each being equal to 32 impules.>
Dude! In SFB, all 32 impulses had 22 substeps! That's 704 "impulses"!(And if you counted each item in a substep, you got well over 300 sub-sub-steps, for something on the order of 9,000 impulses
)
-S'Cipio