Topic: SFB GOES SIMPLE!!!  (Read 7053 times)

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Offline J. Carney

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SFB GOES SIMPLE!!!
« on: September 26, 2005, 07:07:57 pm »
ADB is now working on a new, simplified version of SFB. It's designed to be played in about 30 minutes rather than 4 or 5 hours, and will work with the existing SSD's from what they are saying. Right now it's just going to have a few of the SFB races, but if they do go through with the project they'll include all the Basic Set races and probably most of the Advanced Set ships.

http://www.starfleetgames.com/fc/
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Offline kmelew

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Re: SFB GOES SIMPLE!!!
« Reply #1 on: September 26, 2005, 07:14:27 pm »
Looks great!!  Hope they come out with it!!  Now I have to find all my old SSD books...
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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #2 on: September 26, 2005, 07:19:09 pm »
Here's a link to some more of the SSD's, from the ADB discussion boards!

http://www.starfleetgames.com/discus/

Look under current New Product Development, Current Schedule, Federation Commander SSD's.

They seem to have the Kzin already worked out, andthe Tholian PC as well.

I can't wait for the Roms!
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Chris Johnson

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SFB goes simple? FC is, quote, "...far more than just 'SFB Lite.'"
« Reply #3 on: September 26, 2005, 07:32:08 pm »
...I saw this earlier, and wanted to point out that it's not simply just "SFB Lite" as some prefer to call it.  Now, having not tried SFB, I wonder if I should try this first or SFB, if I ever get into board games again... It sounds interesting in any case.

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Offline Commander La'ra

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Re: SFB GOES SIMPLE!!!
« Reply #4 on: September 26, 2005, 08:25:54 pm »
Yeah, it does sound kinda neat.  My gaming crew's biggest problem with SFB is that it always seemed needlessly complex and took so long to set up and play that the effort never seemed worth it.  If this plays like it sounds like they're wanting it too, it could be very fun.
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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #5 on: September 26, 2005, 08:37:16 pm »
I was thrilled with the playability of the lasat thing ADB came out with- the StarFleet Battle Force card game. The guys I played SFB with eventually made that our primary game, as itwas fun, simple, and you could play it quickly... great for the married guys out on 'kitchen pass.' ;D I even had a few guys in the desert that played with me (1 from my D&D crew over there, and one form another unit). I was very disappointed when the expansion with the Lyrans, WYN and Hydrans never showed up.

It looks like this is ging to split the difference between the card game and traditional SFB. It'll be simple, but not too simple; fast, but still plenty in-depth, and you'll have a large selection of ships.

I'm definately thinking about picking it up already.
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #6 on: September 26, 2005, 09:31:46 pm »
I don't know about this new game.  Perhaps it's that I've never even gotten to play the game (SFB) that it would aim to supplant or simplify.  The once or twice I played SFB via Cadet Rules it didn't seem that bad.

Be that as it may, one point of concern I have or something that just seems odd.  If you look at the Fleet and the Squadron Scale SSDs, you will see that the fleet level ones merely have less boxes overall.  Less Warp, Less Weapons, Less Shields, etc.  If the intent is to use the same damage allocation system for fleet and squad level battles and their way of shortening fleet engagements is to make Fleet Scale SSDs more fragile essentially and with less weapons, that's seems a bit bogus to me.  A Fed CA should be a Fed CA no matter what level of engagement you are engaged in.  It seems as if they just arbritrarily halved the stats and thought people wouldn't think it strange that the CA had 4 photon at one scale and 2 at another, or that the movement costs, power, etc are about halved.  Seems goofy to me, if that is indeed what they have done.

I'd rather they had put the effort into making SFB more accessible and a bit flashier such that players are brought into SFB at one lower complexity level and then graduate them up to another.  Something like Cadet Rules.

Their whole "run and gun" description turns starships into fighters.  This is supposed to be a naval sim.


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Offline Mr_Tricorder

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Re: SFB GOES SIMPLE!!!
« Reply #7 on: September 26, 2005, 09:37:52 pm »
I was hoping they would make something like this.  During the summer, I discovered the game Pirates of the Spanish Main and thought about how great it would be if they made a streamlined SFB-like game that was closer to the difficulty/complexity level of Pirates.
I will definitely be looking for this game when it comes out.  I've been wanting to play SFB (that's more current than the Designer's Edition that I have), but there are just too many materials to buy, it would be a huge time commitment, and I don't have any friends that are interested enough to take on the daunting task of learning how to play it.  Federation Commander seems like the perfect solution to all of these problems.

Offline S'Raek

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Re: SFB GOES SIMPLE!!!
« Reply #8 on: September 27, 2005, 12:32:46 am »
I don't have anyone to play SFB with anyway, so I doubt I could get people together to play this either.  But it looks interesting.  Though I do remember the best times playing those all day SFB battles as a kid! 

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Offline GDA-S'Cipio

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Re: SFB GOES SIMPLE!!!
« Reply #9 on: September 27, 2005, 09:43:25 am »
I was hoping they would make something like this.  During the summer, I discovered the game Pirates of the Spanish Main and thought about how great it would be if they made a streamlined SFB-like game that was closer to the difficulty/complexity level of Pirates.

I love Pirates of the Spanish Main.  Simple enough for my eight year-old son to try to play, detailed enough for me to enjoy it, and looks good enough on the tabeltop that it may get him hooked into more complex miniature games as he gets older.

Now if I can get him hooked onto this game in a year or so, fantastic!

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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #10 on: September 27, 2005, 10:08:57 am »
I love Pirates of the Spanish Main.  Simple enough for my eight year-old son to try to play, detailed enough for me to enjoy it, and looks good enough on the tabeltop that it may get him hooked into more complex miniature games as he gets older.

Now if I can get him hooked onto this game in a year or so, fantastic!

-S'Cipio

A bit OT here, but what are your opinions of Pirates of the Spanish Main. I mean a really detailed opinion. I'm thinking about adopting a new game (both my SFB and MechWarrior groups have passed into history) that will be both easy to teach and fairly cheap to play.
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline GDA-S'Cipio

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Re: SFB GOES SIMPLE!!!
« Reply #11 on: September 27, 2005, 11:38:00 am »
A bit OT here, but what are your opinions of Pirates of the Spanish Main. I mean a really detailed opinion. I'm thinking about adopting a new game (both my SFB and MechWarrior groups have passed into history) that will be both easy to teach and fairly cheap to play.

I like it a lot.

It comes in packs, like a pack of collectable cards.  The stock is very thick and hard, and you punch out the pieces to quickly form a convincing tall ship.  The ships look pretty good.  Each pack comes with two ships, an island, a rulebook, crew members, treasure markers, and a (very small) die, so you can play at once.  However, don't even kid yourself into thinking this will be a balanced game.   It serves as a great introduction, but you'll need more packs to form small fleets on both sides to get a balanced game.

The object is to get the treasure off of a "wild" island and back to your home island.  Each ship has a movement allowance, a cargo allowance, and a certain number of guns.   You can concentrate on trying to gather more treasure than your opponent, sinking him so he can't gather anymore treasure, or -- inevitably -- both.

All distances in the game are measured using the cards that the ships are punched out of.  The have a long side and a short side and all distances are measured in increments of L (for long side) and S (for short side.)  For example, some guns can only shoot to short range, and others can shoot to long range.  Each gun also has a number required to hit the enemy.  The range and "to hit" number are shown by the color and number of the little die printed on the ship.

A ship's movement allowance is given as a combination of distances.  For example, if a ship has a movement allowance of L+S, then it can move one long distance and one short distance each turn.  Ships are allowed to change their heading before every movement, so a ship with an allowance of S+S is much more maneuverable than a ship with an allowance of L.

A ship has one gun and one damage point for each sail.  Each time you take a hit, you remove a sail.  Each time you take a turn at your home island to repair, you get to replace a sail.  When you lose a sail you also lose that gun.  When you run out of sails, you are a derelict.   If you take another hit, then you are headed to the bottom.

This is one thing to worry about with the game.  If you think about what you are doing then you will have no problems whatsoever.  However, if you are careless you can snap the sails as you take them off and put them on.  So be careful!

Each ship comes with a little history which gives it a special ability.  I'm not sure how historic these histories are, but they add to the atmosphere.  One ship, for example, was "historically" crewed by a mad captain and crew who had lost everything to pirates.  They get +1 to hit pirates.  Another pirate ship was famed for being maneuverable and is immune to long range fire.

Crew members can also give you special abilities.  A musketeer gives you an extra gun.  A shipwright lets you repair at sea.  An explorer lets you land and gather treasure on the same turn.  But my favorite is the guy who lets you move and shoot on the same turn.   ;)  However, taking on these crew members uses up your cargo space.

Ramming and boarding are also possible, so be as bloodthirsty as you like.

Give it a try.  Two bucks will get you a pack, and you'll be able to play the intro game to get yoru feet wet.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #12 on: September 27, 2005, 11:41:03 am »

Give it a try.  Two bucks will get you a pack, and you'll be able to play the intro game to get yoru feet wet.

-S'Cipio

Thanks, I'll pick up a couple of packs on my way to work tonight!
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline T-Rex_NT

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Re: SFB GOES SIMPLE!!!
« Reply #13 on: September 27, 2005, 02:00:32 pm »
hey guys, If you miss SFB and have no one to play with, just goto www.sfbonline.com They have done a great job at bringing SFB to the internet. It is also ADB approved. They also have campaigns and fun play. You get to use the original SSD's and it's alot cheaper than buying all the boks and trying to find local people to play with.

Have fun guys,

T-rex of NT

Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #14 on: September 27, 2005, 02:02:34 pm »
SFB online is another good tool. I got it late last summer, but only played a couple of games before school/work forced me to give it up.

And you DO have to have all the books- SFB online don't include any of the rules, so you have to have the C Modules to know how to work everything.
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline T-Rex_NT

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Re: SFB GOES SIMPLE!!!
« Reply #15 on: September 27, 2005, 02:51:29 pm »
OK, I guess ASSUMPTION is really the mother of all messups!! When I said you didnt have to buy all the books, I guess i assumed that anyone who wanted to play SFB already knew how to. I do apologise for the mistake. If you have never played SFB you will need a complete rule set to play here, or have someone online teach you.

Sincerely,

T-Rex of NT

Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #16 on: September 27, 2005, 08:17:11 pm »
T-Rex,

I hope that dind't come off as sounding harsh. I just meant that SFB is REALLY big, and a lot of the stuff won't be in the Basic Set or Advanced Missions. :-[

PS... love the sig... though I'm more of an Old-Series fan myself.
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline T-Rex_NT

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Re: SFB GOES SIMPLE!!!
« Reply #17 on: September 28, 2005, 12:42:55 pm »
No harm done, I have been playing SFB since the early 80's

The SIG was made by Dallas. mostly as a joke on my part, but i liked it and it fit so I kept it all these years. Back when this was made I flew alot of KCR's and KRCS'S hence the ship. that was way back in SFC 1.

Sincerely,

T-Rex of the Nexus Travelers

Offline Dracho

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Re: SFB GOES SIMPLE!!!
« Reply #18 on: September 28, 2005, 01:20:56 pm »
Diplomacy is a great barracks game.. though some of you might not be speaking to each other afterwards :)
The worst enemy of a good plan is the dream of a perfect plan.  - Karl von Clausewitz

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #19 on: September 28, 2005, 08:02:46 pm »
They are also looking to build in support for Federation Commander on SFBOnline.  The main problem I have with SFBOnline is that I can't be sure that anyone is ever on the thing to see if it's worth shelling out the money for it as well as buying all books and modules to get up to speed with SFB only to find there are no local players and insufficient people online to have warranted spending all the bucks.  When I used the demo thing a few times, there was a max of maybe 12 people online.  That is pathetic considering they are competing with MMORPGs that have populations in the thousands. 

If I were ADB, I would make the service free to build up a real online community and merely raise the per-unit cost of what they sell now to support the service.  If they expect their products to take off, they need to establish social networks of players that extend beyond the driving distance one is willing to drive to play a game that may take days to complete.

I had this problem with Federation and Empire.  Shelled out the 50 bucks or whatever it was to find no local players and no online community that I could find as well as the rules being difficult and extensive and that was only the base F&E game.  What's the point?


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Offline T-Rex_NT

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Re: SFB GOES SIMPLE!!!
« Reply #20 on: September 29, 2005, 08:07:31 am »
the main reason you rarely see anyone on there is because MOST people that use the site are mainly involved in campaign play and come on during preset times to play their battles.

If you read the forums at starfleetgames.com you can get involved in one of the campaigns.

I do agree that they should try to build a community like the one SFC had and go from there.

have fun out there,

sincerely,

T-Rex of NT

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #21 on: September 29, 2005, 08:01:23 pm »
FC Resources

http://www.starfleetgames.com/discus/messages/21/player_reference_card.pdf

http://www.starfleetgames.com/discus/messages/21/d-combat.pdf

Cost of game is to be 60 bucks.  I think I may have to pass.

Star Wars BattleFront 2 or a 60 dollar board game with no players and no online presence.

A 3-d live action game that costs millions to produce or a flat baord game that should cost almost nothing to make if they distributed it ELECTRONICALLY!!!!!

Is ADB nuts, or do they just know that they have their player base over a barrel?  This is how you attract new players??!!!  By charging as much as software??!!!

 ::)

Easy decision to me.


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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #22 on: September 29, 2005, 08:16:31 pm »
I also find it funny that they claim to have reduced the number of impulses to 8 but then established 4 sub-pulses in each impulse which is, well, 32.


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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #23 on: September 29, 2005, 08:22:44 pm »
Lepton,

Where did they say $60 at?

I thought that it was going to be in the $35 range?
Everything I did in my life that was worthwhile I caught hell for. - Earl Warron

The advantages of living in the Heart of Dixie- low cost of living, peace and quiet and a conservative majority. For some reason I think that the first two items have a lot to do with the presence of the last one.

"Flag of Alabama I salute thee. To thee I pledge my allegiance, my service, and my life."
   

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #24 on: September 29, 2005, 11:43:57 pm »
Go to:

http://www.starfleetgames.com/discus/

Go to New Product Development/CURRENT SCHEDULE/Federation Commander/Archive through September 29.

You will find a number of posts by Steve Cole that says the price point they are looking at is $59.99  and generally people are not happy about it.  Frankly, I think the whole thing is fishy.  If you bop around in there you will find a release schedule of further expansions to just the basic set, then of course there is going to be all the racial specific expansion that are likely to cost as much as Klingon Border.  It's ridiculous.  Certainly no one who has bought any or all of the SFB is going to downgrade to FC for as much money as they spent to get current for SFB.  AND I doubt first time Starfleet Universe players or first time Trek board game players are going to shell out 60 bucks when they  can buy a video game for that amount.  I don't know what business model ADB is thinking of, but it isn't a current one.  They are acting as if it is the era of D&D expansions as opposed to online gaming.

They need the equivalent of the Pocket Game (read cheap game) that got the whole thing started as opposed to a competing product line with as high a price point as their current products.


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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #25 on: September 29, 2005, 11:46:46 pm »
Or I copy it here:

By Steve Cole (Stevecole) on Thursday, September 29, 2005 - 05:38 pm: Edit

This is the huge press release I just sent to wholesalers.

Memo: 29 Sept 2005
From: Amarillo Design Bureau, Inc.
To: Wholesalers, retailers, and gamers
Re: Federation Commander launch date.

Drum roll, please!

We here at Amarillo Design Bureau, Inc., are incredibly excited to be able to tell you about our new space combat game system, which will ship on 7 Nov 2005. You’ve heard rumors and seen vague listings in our production schedule for months, and now it’s time for some hard facts.

Federation Commander is the new "fast play" starship combat game from Amarillo Design Bureau, Inc., the people who brought you the intense (and complex) game Star Fleet Battles, the best-selling starship combat game of all time. Federation Commander is designed for the new markets of the 21st Century, where players expect and demand high production values, rules they can learn in an hour, and games that can be played multiple times in a single evening.

Here is the hard data for your computer.
Federation Commander: Klingon Border
Boxed Game, SKU #4001, MSRP $59.95, Release 7 Nov 05

Allow me to take a moment and apologize that you didn’t have all of this information two months ago. You should have, and if we had been able to send it out, we would have. During the final phases of design we made a terrifying decision to produce Federation Commander to "Eurogame" standards instead of to "1980s wargame standards".

Now let’s talk about the game itself. The box has brilliant cover art by Mark Evans, the artist who did the dramatic cover for Klingons D20. The playing pieces are full color one-inch squares with full-color high-resolution computer images of the starships. The ship diagrams (listing what a ship has, and how much of it has been wrecked by enemy weapons) are in full color and laminated for hundreds of repeat uses. The full-color map board is laminated on both sides of 80-point board, with "open space" on one side and terrain (asteroids or planets) on the other. Players can fight their savage battles in deep space or near their home planets.

Federation Commander invites comparisons to Star Fleet Battles, even if these are not entirely fair. Federation Commander has been called "SFB Lite" and it fulfills the function of that title, but it is far more than a "stripped down’ version of the classic game. It is a new design, built from the ground up for fast play. We didn’t take SFB and made it simpler; we built a new game engine that IS faster to learn, master, and play. For those who want the hard numbers for comparison:
SFB Basic Set has 224 pages of rules (with over two thousand more pages in later products), 32 decision points per turn, two die rolls for every point of damage, takes four hours to fight a one-on-one duel, and uses a tax form to allocate the energy produced by your engines.
Federation Commander has 48 pages of rules (with only a few more pages in all future products), 8 decision points per turn, one die roll for ten points of damage, takes one hour or less to play a one-on-one duel, and handles energy with an on-the-fly system using tokens (or even a paperclip sliding on a numbered scale).
We are aware that Star Fleet Battles started in 1979 as a 48-page book that grew, over 25 years, to over 2,000 pages of rules and over 3,000 starships. We don’t need to reinvent Star Fleet Battles, and have designed Federation Commander to START and REMAIN a fast-paced game with all of the excitement and little of the engineering, accounting, and rules lawyering. Future elements will add scenarios and ships, not complicated new concepts and systems. Future elements will add new empires and a modest number of rules for the weapons of those new empires.

Federation Commander will sell to:
Everyone who ever played Star Fleet Battles and liked it.
Everyone who ever played Star Fleet Battles and thought it was too complicated.
Everyone who plays Full Thrust, Silent Death, Battle Fleet Gothic, A Call to Arms, and Babylon 5 Wars.
Everyone who is a fan of any Star Trek series.
Everyone who plays RPGs and wants a fast space combat system.

Major selling points of the system include:
Colorful Eurogame-quality components
Thousands of pre-sold Star Fleet Battles players.
Full miniatures support.
Hex-based and free-form movement systems.
Two game scales to keep the largest battles under four hours.

A major element of our marketing campaign (which has sent advertising to all of the major magazines and other venues) is our Federation Commander Rollout Weekend on 25-27 November. Hundreds of fanatically loyal Star Fleet Universe fans have committed to running demonstration events in their local stores all weekend. Wholesalers already have our full-color flyer to send to every game store.

Federation Commander is a complete game system, designed to maximize player value. By providing the elements that the players want in digestible bites, we will also maximize store profits. Here is what we have planned.
Federation Commander: Klingon Border is the first boxed set. It includes 16 full-color 5x8 inch starship displays and 40 full-color starship playing pieces.
Also available will be three $39.95 "squadron boxes" of Starline 2400 miniatures which exactly match the ships in Federation Commander: Klingon Border. This will be a major up-sell item for retailers ... and remember that those other space games are basically vehicles to sell miniatures.
The mounted double-sided space map will also be available early next year as a separate item, which Federation Commander players will want so they can host larger battles, and which will also sell to any other miniatures and space combat players.
This will be followed in February by three "booster packs" for $9.95. Each booster will provide additional copies of the full-color laminated starship cards from the game so that players who want to play larger battles can use multiple ships of the same class. Each booster will include a command cruiser not included in the original game.
This will be followed in April by Federation Border: Klingon Attack, an expansion with 16 additional ships (none of them in the original FC:KB game) and two additional map sections. Simultaneously, we will release three "boosters" with additional copies of the ships in the Federation Border: Klingon Attack (each booster including one new ship not in the expansion).
This will be followed in June by Federation Commander: Romulan Border and its three boosters and three squadron boxes, followed two months later by the Federation Border: Romulan Attack and its three boosters.
Obviously, we will add exciting new expansions (that do not clog up the game system) for years to come, and our multiple lines of RPGs are an exciting opportunity for cross-marketing.
Additional information about Federation Commander can be found at www.starfleetgames.com/fc if you want to check out some sample components, and please feel free to call Ken Burnside, our Marketing Director, at 806-351-1950 if you have any questions.



And with the audacity to add this:

By Steve Cole (Stevecole) on Thursday, September 29, 2005 - 05:39 pm: Edit

Retail price $59.95. Given the components, no other company would sell it for less than $99.95.


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Offline GDA-S'Cipio

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Re: SFB GOES SIMPLE!!!
« Reply #26 on: September 29, 2005, 11:55:49 pm »

This price is not out of line with other games of similar scope and similar production values taht this advertises having.

Of course, if you have no players in your area, don't buy it.  The trick is to talk to several friends and get a group interested in the game before you purchase it.

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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #27 on: September 30, 2005, 12:22:33 am »
No wild weasels, no electronic warfare, no scatterpacks, no capturing.

Scip,

They made the decision to go "high-production values/Euro-Game".  No one asked them to nor did they consult their player base on that decision and they seemed to have decided rather late in the development to do so.

You can buy Axis and Allies for around 40 bucks.  That's a decent price point for a strat board game, as far as I am concerned.  I swear ADB acts as if the whole online gaming world doesn't exist.

Hmm, World of Warcraft or SFB?  You tell me what is making more money.  Apples and oranges, sure.  How about all the RTS titles out there?  What market do they think they have?  None that I can think of.  If it isn't online and computerized, it might as well not exist.  There are more folks playing poker online for free than probably own one SFB product for which one has to pay an additional fee to use via SFBOnline.  What world are they living it?

This is very boutique gaming, if such an idea exists.


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Offline GDA-S'Cipio

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Re: SFB GOES SIMPLE!!!
« Reply #28 on: September 30, 2005, 08:33:52 am »

Scip,

They made the decision to go "high-production values/Euro-Game".  No one asked them to nor did they consult their player base on that decision and they seemed to have decided rather late in the development to do so.


I think they are trying to break into a new player base rather than cater strictly to the SFB one, and I suspect that includes a stronger miniatures gaming presence.

Quote

You can buy Axis and Allies for around 40 bucks.  That's a decent price point for a strat board game, as far as I am concerned.  I swear ADB acts as if the whole online gaming world doesn't exist.

Hmm, World of Warcraft or SFB?  You tell me what is making more money.  Apples and oranges, sure.  How about all the RTS titles out there?  What market do they think they have?  None that I can think of.  If it isn't online and computerized, it might as well not exist.  There are more folks playing poker online for free than probably own one SFB product for which one has to pay an additional fee to use via SFBOnline.  What world are they living it?

This is very boutique gaming, if such an idea exists.


There are other gaming markets out there that have little to do with on-line gaming.  Try here:

http://us.games-workshop.com

Yes, they've put out a few computer games (and we have SFC)  But GW is almost exclusively a tabletop miniatures company.  Tabletop miniatures is big business!

You are right:  ADB is largely ignoring the computerized on-line world.  Partly that is because they have little choice vis-a-vis paramount (barring another Interplay) and partly that just isn't their world.

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Offline Rat Boy

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Re: SFB GOES SIMPLE!!!
« Reply #29 on: September 30, 2005, 06:23:08 pm »
I'm interested in seeing how this develops.  I can see this translating over to the PC in a SFC-like conversion very easily.


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Offline Hexx

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Re: SFB GOES SIMPLE!!!
« Reply #30 on: September 30, 2005, 08:04:17 pm »
I would assume their target audience is omething more along the lines of
the guys who play Warhammer/40K etc. Tabletop minaiture games that are
easy to play, without a huge timesink investment or needing hundreds of pages
of rules .
Games Workshop did a game called Battlefleet Gothic a few years back, sold decent numbers
(mostly in NA, did less well in Europe) from what I understand.
It was a tabletop space combat game, about 30 pages (if that) of real rules
Fun, quick and easy to learn.
Two of those don't belong to SFB

Personally I think it will all come down to the models- ADB's minatures are "old style" ships for SFB.
If they get new & better molds- and bring their models up to at least TMP Era, it will possibly do well.
If they leave tabletop mini's looking like 60' s starships I have my doubts.

And the price range was in the same area.
If they want a sucessful miniature tabletop sucess they really need three things
1) Decent background and history (there's is OK)
2) A tight ruleset- easy to learn, but tougher to master, with few loopholes or special exceptions
3) Decent Miniatures- the miniatures have to be something Kids- (not adults 40+) will look at and like.
    the older style CA's won't cut it. (and I'm not sure if they're allowed ti use anything more modern..)
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Offline Mr_Tricorder

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Re: SFB GOES SIMPLE!!!
« Reply #31 on: September 30, 2005, 08:40:30 pm »
Maybe they should make a basic set without miniatures for about $20-$30 and a deluxe set with miniatures and maybe a few other goodies for $60.  That way, the people who just want to be able to afford the game and don't really feel like they need the cool miniatures to play (like me) will buy it and the people who shell out $60 for the full set with miniatures won't feel quite so ripped off because they're getting the "deluxe" edition.

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #32 on: September 30, 2005, 08:45:16 pm »
But it's not a miniatures game and it doesn't come with any.  One could buy some or use existing ones, but it just comes with fancier, larger counters.  Whoopee!!

Here's my most cynical perspective.  It's a money grab.  If you look at what they are offering, it is merely simplified SFB with color.  There is no new content here.  Same races, same ships, hell same SSDs.  Same phaser chart.  Same dizzie chart.  Same energy system practically.  Same weapons costs.  Same movement costs.  Same number of impulses (8 impulses with 4 sub-pulses).   It's repackaged, simplified SFB.  That's it and they want to players to pay 60 bucks for pretty colors.

Here's what to always remember with advertising.  The thing they say it isn't is exactly what it is.  They go out of their way to say this is not SFB Lite, when clearly it is.  Dice, charts, DAC, SSDs, movement costs, yada, yada.  It's all the same, but less complex at nearly twice the cost of SFB Basic Set.

In the initial package, I think you get basically 16 ships which seems small to me considering that they have every SSD that they will use is ready to go as they are basically the same ones they use for SFB.  Races are I believe Fed, Klink, Kzin, and a couple of Thols.  They are holding off on Roms because they haven't figure out how to handle cloaking or plasma which to me smacks of pooring planning.

Be that as it may, I won't be buying this thing.  I hope other people will like it, but I think they will be getting the short end of the stick, as the product is highly derivative and over-priced.



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Offline Mr_Tricorder

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Re: SFB GOES SIMPLE!!!
« Reply #33 on: September 30, 2005, 08:53:51 pm »
If I can get it for $20, I'll buy it.
... $30, I'll probably buy it.
... $40, I might buy it.
... $50 or higher, I won't buy it.  It's just not worth the money.

Offline Rat Boy

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Re: SFB GOES SIMPLE!!!
« Reply #34 on: September 30, 2005, 11:40:29 pm »
Pffft, minatures?  I'm busting out my Playmates and Art Asylum 1 footer toys just you can hear what it sounds like when I torpedo you sorry people to death!


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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #35 on: October 01, 2005, 01:06:51 am »
I guess really I am spoiled and cheap.  I've got SFB Lite right here that I payed for at least 4 times and that is alot damn simpler than rolling die and doing an energy allocation, but alot better looking.  Also I've got all the major races represented.  What I hate about SFB is that to get to the point I am used to playing at in SFC, I'd probably have to drop over a three hundred bucks.  Basic Set ($35)  Advanced Missions ($35).  C Modules 1, 2, 3 ($50).  Most of the R modules ($150 roughly).  J and K modules ($60).  Ouch.  Every time I even think of buying the Basic Set I get that hollow feeling that tells me to get current I will need to invest alot more for a game that has a very minor player base.  I just can't justify it.  I kick myself for even buying F&E.  That's 50 bucks I wish I could get back.  Another expansion-mad system.

And what really peeves me is that I owned this game back when I was a kid.  Got the Basic Set when I was like 14 or something like that, back when it was Task Force Games Box.  I never could find anyone to play it with, so I got rid of it somewhere along the line.  And I always wanted to play SFB, but after all these years it is seriously disappointing that the cost is so prohibitive and the player base is fragmented from what I can see.  I mean what has ADB done in twenty years to create a cohesive community and get a movement going.  Play-by-Mail, Play-by-Email that's all player produced.  SFBOnline, a pay service with a miniscule base.  My assumption is that they sit on their laurels as one of the only companies to have a Star Trek License.  Any other gaming company would have had to do alot more to maintain its player base.
« Last Edit: October 01, 2005, 01:19:55 am by Lepton »


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Offline likkerpig

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Re: SFB GOES SIMPLE!!!
« Reply #36 on: October 01, 2005, 02:31:09 am »
Sounds like they are going the Games Workshop/Wizards of the Coast plan.
Used to play a lot of Warhammer 40k, D&D... to a lesser extent Battlefleet Gothic, Warhammer, etc...
But it got too much... D&D went to 3rd edition, then 3.5... meant all the books and such I had were useless, WH40k revised the rules and put out new minitures (which looked much better but cost more) and kept you hanging for the codex for the race you wanted to play... (heh, one good thing was the orks, when I brought out my new ork army, people stopped singing "bring in the clowns"... the old ones were horrible)...
I guess the thing is that in order to keep making money they have to keep changing things, even when they have a winning system they have to tinker with it until it is unrecognizable as the one you enjoyed.
Oh, go on any of the official GW forums and put the word "squats" in your post, see how quick you are banned... (Squats were the 40k equivilent of dwarves, had a small but rabid following... they got so annoying that the admins would pop a tumor at the mention of them).
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Offline Rat Boy

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Re: SFB GOES SIMPLE!!!
« Reply #37 on: October 01, 2005, 12:00:08 pm »
If the FC game engine and the mechanics of it ends up working well, maybe, just maybe, somebody can talk Paramount and ADB into licensing FC for an SFC revival or SFC-like game.  It'd be like WotC did in turning D&D 3rd Edition into the core rules for the Star Wars RPG series; doesn't have to have anything to do with SFB or the SFB races, it could be from any era of the canon serieses.


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Offline Commander Maxillius

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Re: SFB GOES SIMPLE!!!
« Reply #38 on: October 02, 2005, 11:56:00 pm »
Ao at $60, how does Lite compare with the full version?


Also, consider that they're not really trying to lure online/computer gamers away from their PCs/consoles.  These will sell to folks that are already into big intricate board games, perhaps looking to move up in complexity from A&A without needing to sink a year into reading an encyclopedia of rules to play a 6-month battle that would've taken 6 minutes in a computer or RL setting.

Granted, the battles will still be really f--king long for my taste, but they will only take 1 month as opposed to 6 ;D


What I'd like to see developed is a Star Trek game that utilizes the D20 offline RPG engine (ala D&D)



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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #39 on: October 03, 2005, 07:33:29 pm »
My larger point on their offering is the substantiation for the high price tag is the production values, i.e. color stuff, or so they say. If they distribute it electronically, i.e. move into the twentieth century, it would cost them almost nothing to produce and distribute.  The high price tag is their own problem not mine, a problem with product value.  I don't value a board game with color pieces when I can buy a fully interactive computer game for the same price.  They need to update their business model in light of online play.

They are trying to ride this little board game wave and make some dough instead of offering a decent product.


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Offline GDA-S'Cipio

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Re: SFB GOES SIMPLE!!!
« Reply #40 on: October 03, 2005, 08:01:20 pm »
The high price tag is their own problem not mine, a problem with product value.  I don't value a board game with color pieces when I can buy a fully interactive computer game for the same price.  They need to update their business model in light of online play.

That's a matter of opinion, and one I don't happen to share.  If two friends call me up and one wants to play a computer game and one wants to play a tabletop miniature game, I'm headed for the tabletop every time.

The cool thing about SFC is that I can play it at 10PM on weeknights and still find live opponents/allies.   ;)

The value of the price depends upon what you want out of the game.  Again, Games Workshop (I linked it earlier) is making a bloody fortune selling games with miniature support, and SFB-Lite *is* being marketed as a game with miniature support.  They are even repackaging their miniatures line so that packs exactly match the ships that come in the box of SFB-Lite.   (Which makes them a lot more gamer-friendly than Games Workshop used to do with their Epic line, which seemed to package their miniature so you had to buy tons of miniatures to get the one or two specialists you want.)

If you even think of "how does this compare to a computer game" when you look at SFB-Lite, then you should stop looking at it.  It isn't the game for you.

I'm actually looking forward to it.  SFB was great for four to five ships on a side.  However I always wanted to put fleets of miniatures on the table top and do huge games.  Too slow in SFB, but this looks made for it.

Quote
<snip comments about 8 impules with 4 substeps each being equal to 32 impules.>

Dude!  In SFB, all 32 impulses had 22 substeps!  That's 704 "impulses"!(And if you counted each item in a substep, you got well over 300 sub-sub-steps, for  something on the order of 9,000 impulses ;) )

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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #41 on: October 03, 2005, 08:31:35 pm »
It looks like they might release just a rule book and some charts for those who want to use their existing SFB game pieces.  That I might get if the price is right.  I continue to be amazed at the progress of this release.  Steve Cole hasn't even finalized the map yet with less than two months to the release date.  That does not inspire confidence in the quality of the product.


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Offline Mr_Tricorder

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Re: SFB GOES SIMPLE!!!
« Reply #42 on: October 03, 2005, 10:10:40 pm »
I would really like to get into this game, but I don't think I can justify spending the money unless they offer a cheap release of basic materials.  It looks streamlined enough that I might actually get other people to play with me (which was nearly impossible with SFB), and it would be a real shame if I and others like me are driven off by the price tag.

Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #43 on: October 04, 2005, 01:35:10 am »
In terms of game mechanics, it may be no small thing that they have moved from 32 impulses to 8 impulses.  I have heard that the intent will be for there to be only one firing opportunity per impulse, but I saw no other specifics in this regard.  The two permutations I see are none to pleasing.  One would be move and fire or fire and move.  Another might be that you could fire during the sub-pulses but only once.  I can see both as leading largely to alpha strikes.  Similarly, with the leaking shield rule, 1 point internal for every 10 shield hits, I can definitely see alot of alpha striking.


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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #44 on: October 15, 2005, 05:54:56 pm »
Federation Commander: Klingon Border is now available for pre-order on ADB's online store, if you are so inclined.  I believe it is intended to ship Mid-November.

http://www.starfleetstore.com/Merchant2/merchant.mv


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Offline J. Carney

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Re: SFB GOES SIMPLE!!!
« Reply #45 on: October 16, 2005, 07:15:19 am »
Not unless the price goes down.

I think SVC is going to see this product sit on the shelves for quite some time if he doesn't give in to common sense and admit that we are NOT going to pay $60 for it.
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Offline Lepton

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Re: SFB GOES SIMPLE!!!
« Reply #46 on: October 17, 2005, 08:33:40 pm »
I'll add to that.  60 bucks for this game, then any number of additional expansions.  Romulan Border, Distant Kingdoms (Hydrans and Lyrans), Tholian Border, etc.  All at or near the same price point as far as I can tell.  That's a lot of money to play using all the basic galactic races.


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