Heh
yeah Carniveron'sa re a bit of an issue, not only are they an early era race, but I'm not oredring the book to get them (Andros will be ordered today)
It's kinda something I've called carniverons (since, technically no one knows wha their tech is like)
really- if you saw the Dominion Wars you've seen what i'm calling the carniverons.
Buncha souped up PF's as their main (and pretty much only ) weapons.
Andros- well Andros(to me) seem to be a bit of an issue. Since we would need the source code
to even approximate them. I just don't feel like waiting that long.
Bascially they're ships have lots and lots of labs (as suggested by someone else)
I've played areound with 2 versions, one using Xweapons to "approximate" the TR beams, and one using the TR beams. The TR beams seem to work, but I know I read somewher that they were broken, so I don't want to get everything setup and the find out after you've fired the thing three times your ship blows up.
So essentially I'd be running a Carnivron server without Carniverons and an Andro server
sans Andromedans.
I think I'd leave the ISC alone though
Actually wa toying with teh ideea of allowing ISC pilot to fly squadrons to simulate a
(really,really, small) gunline, but am not sure how to balance it.
And yes I'd love to do a sublight era campaign, but I'd have to be able to rewrite all
the weapon code. While I am of course entirely positive that I could do it if i wanted to, I just don't feel like it.Without a different weapon code your still just using slow drones and ph2's.- same as Early.