Topic: Galaxy "EVO" Class  (Read 6068 times)

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Offline Darkseid

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Galaxy "EVO" Class
« on: September 24, 2005, 02:08:50 am »
It's an interesting design.  I think this may have already been posted once, not sure.  If so I guess I could ask if anyone has of yet converted this to SFC3?



http://bridgecommander.filefront.com/file/Galaxy_EVO_USS_Titan;47215
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Offline Sapharite

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Re: Galaxy "EVO" Class
« Reply #1 on: September 24, 2005, 03:44:52 am »
First get the permission from Cpt. LC Amaral ;)
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Offline ModelsPlease

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Re: Galaxy "EVO" Class
« Reply #2 on: September 24, 2005, 10:15:52 am »
I have the  permission from the author(s) to port this ship. That's why I did  ;D.


http://www.battleclinic.com/docks/files/dist/index.php?file=527247bd2cd93d19a036e07276b1070e.rar

It's GTG for EAW/OP if anyone wants to convert to SFC3 please do. You'll find a plethora of new ships that I have received permission to port and have done so and have posted at OutaLance via Battleclinic so if anyone wants to get them SFC3 ready please do so as I have no clue on how to . Just make sure ALL the credits are included with any SFC3 port. Thanks.

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« Last Edit: September 24, 2005, 02:00:45 pm by ModelsPlease »

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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #3 on: September 24, 2005, 11:31:16 am »
I'll try and take care of that one.  Hopefully I'll do a good job.  This will be my first porting over to SFC3.
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Offline MrCue

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Re: Galaxy "EVO" Class
« Reply #4 on: September 24, 2005, 12:14:25 pm »
That looks real nice.

Offline Mackie

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Re: Galaxy "EVO" Class
« Reply #5 on: September 24, 2005, 12:21:25 pm »
ok now thats quite strange but yet, somehow oddly, very appealing. could imagine seeing that in the series :)
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Offline Antivyrus

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Re: Galaxy "EVO" Class
« Reply #6 on: September 24, 2005, 02:00:18 pm »
nice ship   looks like its the evolutionary step between the Galaxy class and the the intrepid class

Offline Darkdrone

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Re: Galaxy "EVO" Class
« Reply #7 on: September 25, 2005, 11:21:33 am »
I have the  permission from the author(s) to port this ship. That's why I did  ;D.


http://www.battleclinic.com/docks/files/dist/index.php?file=527247bd2cd93d19a036e07276b1070e.rar

It's GTG for EAW/OP if anyone wants to convert to SFC3 please do. You'll find a plethora of new ships that I have received permission to port and have done so and have posted at OutaLance via Battleclinic so if anyone wants to get them SFC3 ready please do so as I have no clue on how to . Just make sure ALL the credits are included with any SFC3 port. Thanks.

-MP


thanks MP saves me doing it

DD

Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #8 on: September 25, 2005, 02:52:54 pm »
If noone minds, I'm going to try another new texture experiment to see about generating some damage textures for the ship.  When I'm done, I'll upload them to this thread for inclusion in the final release (if someone wants to use them that is).  :)
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Re: Galaxy "EVO" Class
« Reply #9 on: September 26, 2005, 04:48:52 pm »
Hey, ATheorhaven, ive actually been giving some thought to what Damage textures should look like.

I know a lot of people tend to use the Craculature filter on a texture and call it done.
Ive been using a set of universal damage textures that look like molten superstructure.
But what ive been thinking is why not start making individual damage textures, so that if a person where to hit a warp nacelle you could see the damge coil underneath the hull, or a burnt deflector array underneath the blue cowling, etc, etc.
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Offline Darkseid

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Re: Galaxy "EVO" Class
« Reply #10 on: September 26, 2005, 07:44:49 pm »
I look forward to a SFC3 version.  That texture idea sounds freakin' awesome.
"Humanity's homeworld had withstood centuries of attempts at self-destruction, but soon the aliens would amass a fleet and make all their struggles moot."

Offline Mackie

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Re: Galaxy "EVO" Class
« Reply #11 on: September 27, 2005, 02:14:55 pm »
Hey, ATheorhaven, ive actually been giving some thought to what Damage textures should look like.

I know a lot of people tend to use the Craculature filter on a texture and call it done.
Ive been using a set of universal damage textures that look like molten superstructure.
But what ive been thinking is why not start making individual damage textures, so that if a person where to hit a warp nacelle you could see the damge coil underneath the hull, or a burnt deflector array underneath the blue cowling, etc, etc.

is the latter even possible o_O
if it is , ill certainly look into making new damage textures  8)
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Offline ModelsPlease

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Re: Galaxy "EVO" Class
« Reply #12 on: September 27, 2005, 02:44:12 pm »
I didn't know you could target specific ship parts/areas in SFC EAW/OP. How is that possible ?

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Offline Mr_Tricorder

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Re: Galaxy "EVO" Class
« Reply #13 on: September 27, 2005, 11:43:05 pm »
As far as I know it isn't possible in SFC EAW/OP, but it is in SFC3.  SFC3 uses specific damage texture bitmaps that correspond to regular texture bitmaps, and when an enemy weapon hits a damage point and scores internal damage, the damage textures that correspond with that specific area of the ship show through in that spot in a pattern that is determined by the weapon that caused the damage (streaks for phasers, crater-like blotches for photon torpedoes, etc...)

Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #14 on: September 28, 2005, 10:58:35 pm »
That's about how they work for SFC3.. :)

Finished the damage textures, and they turned out pretty decently.  The one thing that I forgot to do with my test texture was bring up the brightness a bit... so that's been done now.

But here they are, and hopefully, they'll be of use on the final release.  ;)

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Offline ModelsPlease

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Re: Galaxy "EVO" Class
« Reply #15 on: September 29, 2005, 06:46:21 pm »
SO I take it (WE) of OutaLance are doing the SFC III conversion F_W ? Just make sure to add Alec's damage textures  ;). Thanks Alec.

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Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #16 on: September 29, 2005, 10:46:16 pm »
SO I take it (WE) of OutaLance are doing the SFC III conversion F_W ? Just make sure to add Alec's damage textures  ;). Thanks Alec.

np guys... just helping to contribute to a community project.. ;)

Send me a screenie when you test it in SFC 3.. :D
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #17 on: September 30, 2005, 11:53:17 pm »
I was going to attempt to port her to SFC3, but I've been sidetracked severely lately. 
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #18 on: October 07, 2005, 11:14:52 pm »
Just thought I'd drop an update to the conversion to SFC3.  The hardpoints are done.  Since this ship is supposed to be able to dance with a Sovereign and still win, at least that's what I gathered from the info the ship came with when she was released over at BCFiles.com, she's got 17 phaser hardpoints, in accordance with the original loadout mentioned at BCFiles.com, but she's also got 8 torpedo hardpoints, 4 forward, 4 aft.  I figured I'd use all the hardpoints that the game could handle.  I'm currently starting on the damage points.  Fortunately TUS told me how to do them, so hopefully I'll do them right.

I'll write up specs to include with the ship.  Just gotta know where to put her when she's done.
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #19 on: October 08, 2005, 12:34:21 am »
Ok, I've completed the hardpointing and damage pointing, and also discovered that the lightmaps weren't attached to the ship, so I attached them.  Easy enough.  Now, on to the tedious process of making specs for this ship so it can be good to go for SFC3. 

I haven't hardpointed the saucer and drive models independently yet.  If people want them hardpointed and ready for SFC3, I will.  I'll create a ship pack out of this baby, with the saucer, stardrive, and entire ship as 3 different playable ships.  Just let me know, those of you who want an SFC3 version of this.

And now, for a little tease.  The image to be used for the in-game beauty shot.  MUAHAHAHAHAHAHA!!!!

The pen is truly mightier than the sword.  And considerably easier to write with.