Topic: Galaxy "EVO" Class  (Read 6066 times)

0 Members and 1 Guest are viewing this topic.

Offline Darkseid

  • Lt. Junior Grade
  • *
  • Posts: 272
  • Gender: Male
Galaxy "EVO" Class
« on: September 24, 2005, 02:08:50 am »
It's an interesting design.  I think this may have already been posted once, not sure.  If so I guess I could ask if anyone has of yet converted this to SFC3?



http://bridgecommander.filefront.com/file/Galaxy_EVO_USS_Titan;47215
"Humanity's homeworld had withstood centuries of attempts at self-destruction, but soon the aliens would amass a fleet and make all their struggles moot."

Offline Sapharite

  • El-Aurian
  • Lt.
  • *
  • Posts: 501
  • Gender: Male
  • Refit Yard Commander
    • Refit Yard
Re: Galaxy "EVO" Class
« Reply #1 on: September 24, 2005, 03:44:52 am »
First get the permission from Cpt. LC Amaral ;)
Sapharite
=/\= Jimkirk =/\= (On Taldren Boards)
=/\= Kirk =/\= (Polish Division of the Starfleet)

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Galaxy "EVO" Class
« Reply #2 on: September 24, 2005, 10:15:52 am »
I have the  permission from the author(s) to port this ship. That's why I did  ;D.


http://www.battleclinic.com/docks/files/dist/index.php?file=527247bd2cd93d19a036e07276b1070e.rar

It's GTG for EAW/OP if anyone wants to convert to SFC3 please do. You'll find a plethora of new ships that I have received permission to port and have done so and have posted at OutaLance via Battleclinic so if anyone wants to get them SFC3 ready please do so as I have no clue on how to . Just make sure ALL the credits are included with any SFC3 port. Thanks.

-MP
« Last Edit: September 24, 2005, 02:00:45 pm by ModelsPlease »

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #3 on: September 24, 2005, 11:31:16 am »
I'll try and take care of that one.  Hopefully I'll do a good job.  This will be my first porting over to SFC3.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Galaxy "EVO" Class
« Reply #4 on: September 24, 2005, 12:14:25 pm »
That looks real nice.

Offline Mackie

  • Puu jok' unhoittaa juurensa, kaatuu.
  • Lt. Commander
  • *
  • Posts: 1383
  • Gender: Male
  • The tree that forgets its roots, will fall.
    • stupidfusion
Re: Galaxy "EVO" Class
« Reply #5 on: September 24, 2005, 12:21:25 pm »
ok now thats quite strange but yet, somehow oddly, very appealing. could imagine seeing that in the series :)
http://www.stupidfusion.com
________________
"Integrity is doing what is right even when the outcome is already known."

Offline Antivyrus

  • Lt. Junior Grade
  • *
  • Posts: 293
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #6 on: September 24, 2005, 02:00:18 pm »
nice ship   looks like its the evolutionary step between the Galaxy class and the the intrepid class

Offline Darkdrone

  • Drone
  • Lt.
  • *
  • Posts: 853
  • Gender: Male
  • Unimatrix One
    • Unimatrix One
Re: Galaxy "EVO" Class
« Reply #7 on: September 25, 2005, 11:21:33 am »
I have the  permission from the author(s) to port this ship. That's why I did  ;D.


http://www.battleclinic.com/docks/files/dist/index.php?file=527247bd2cd93d19a036e07276b1070e.rar

It's GTG for EAW/OP if anyone wants to convert to SFC3 please do. You'll find a plethora of new ships that I have received permission to port and have done so and have posted at OutaLance via Battleclinic so if anyone wants to get them SFC3 ready please do so as I have no clue on how to . Just make sure ALL the credits are included with any SFC3 port. Thanks.

-MP


thanks MP saves me doing it

DD

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: Galaxy "EVO" Class
« Reply #8 on: September 25, 2005, 02:52:54 pm »
If noone minds, I'm going to try another new texture experiment to see about generating some damage textures for the ship.  When I'm done, I'll upload them to this thread for inclusion in the final release (if someone wants to use them that is).  :)
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Galaxy "EVO" Class
« Reply #9 on: September 26, 2005, 04:48:52 pm »
Hey, ATheorhaven, ive actually been giving some thought to what Damage textures should look like.

I know a lot of people tend to use the Craculature filter on a texture and call it done.
Ive been using a set of universal damage textures that look like molten superstructure.
But what ive been thinking is why not start making individual damage textures, so that if a person where to hit a warp nacelle you could see the damge coil underneath the hull, or a burnt deflector array underneath the blue cowling, etc, etc.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Darkseid

  • Lt. Junior Grade
  • *
  • Posts: 272
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #10 on: September 26, 2005, 07:44:49 pm »
I look forward to a SFC3 version.  That texture idea sounds freakin' awesome.
"Humanity's homeworld had withstood centuries of attempts at self-destruction, but soon the aliens would amass a fleet and make all their struggles moot."

Offline Mackie

  • Puu jok' unhoittaa juurensa, kaatuu.
  • Lt. Commander
  • *
  • Posts: 1383
  • Gender: Male
  • The tree that forgets its roots, will fall.
    • stupidfusion
Re: Galaxy "EVO" Class
« Reply #11 on: September 27, 2005, 02:14:55 pm »
Hey, ATheorhaven, ive actually been giving some thought to what Damage textures should look like.

I know a lot of people tend to use the Craculature filter on a texture and call it done.
Ive been using a set of universal damage textures that look like molten superstructure.
But what ive been thinking is why not start making individual damage textures, so that if a person where to hit a warp nacelle you could see the damge coil underneath the hull, or a burnt deflector array underneath the blue cowling, etc, etc.

is the latter even possible o_O
if it is , ill certainly look into making new damage textures  8)
http://www.stupidfusion.com
________________
"Integrity is doing what is right even when the outcome is already known."

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Galaxy "EVO" Class
« Reply #12 on: September 27, 2005, 02:44:12 pm »
I didn't know you could target specific ship parts/areas in SFC EAW/OP. How is that possible ?

-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Galaxy "EVO" Class
« Reply #13 on: September 27, 2005, 11:43:05 pm »
As far as I know it isn't possible in SFC EAW/OP, but it is in SFC3.  SFC3 uses specific damage texture bitmaps that correspond to regular texture bitmaps, and when an enemy weapon hits a damage point and scores internal damage, the damage textures that correspond with that specific area of the ship show through in that spot in a pattern that is determined by the weapon that caused the damage (streaks for phasers, crater-like blotches for photon torpedoes, etc...)

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: Galaxy "EVO" Class
« Reply #14 on: September 28, 2005, 10:58:35 pm »
That's about how they work for SFC3.. :)

Finished the damage textures, and they turned out pretty decently.  The one thing that I forgot to do with my test texture was bring up the brightness a bit... so that's been done now.

But here they are, and hopefully, they'll be of use on the final release.  ;)

..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Galaxy "EVO" Class
« Reply #15 on: September 29, 2005, 06:46:21 pm »
SO I take it (WE) of OutaLance are doing the SFC III conversion F_W ? Just make sure to add Alec's damage textures  ;). Thanks Alec.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1801
    • Mare Imbrium Shipyards
Re: Galaxy "EVO" Class
« Reply #16 on: September 29, 2005, 10:46:16 pm »
SO I take it (WE) of OutaLance are doing the SFC III conversion F_W ? Just make sure to add Alec's damage textures  ;). Thanks Alec.

np guys... just helping to contribute to a community project.. ;)

Send me a screenie when you test it in SFC 3.. :D
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #17 on: September 30, 2005, 11:53:17 pm »
I was going to attempt to port her to SFC3, but I've been sidetracked severely lately. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #18 on: October 07, 2005, 11:14:52 pm »
Just thought I'd drop an update to the conversion to SFC3.  The hardpoints are done.  Since this ship is supposed to be able to dance with a Sovereign and still win, at least that's what I gathered from the info the ship came with when she was released over at BCFiles.com, she's got 17 phaser hardpoints, in accordance with the original loadout mentioned at BCFiles.com, but she's also got 8 torpedo hardpoints, 4 forward, 4 aft.  I figured I'd use all the hardpoints that the game could handle.  I'm currently starting on the damage points.  Fortunately TUS told me how to do them, so hopefully I'll do them right.

I'll write up specs to include with the ship.  Just gotta know where to put her when she's done.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Galaxy "EVO" Class
« Reply #19 on: October 08, 2005, 12:34:21 am »
Ok, I've completed the hardpointing and damage pointing, and also discovered that the lightmaps weren't attached to the ship, so I attached them.  Easy enough.  Now, on to the tedious process of making specs for this ship so it can be good to go for SFC3. 

I haven't hardpointed the saucer and drive models independently yet.  If people want them hardpointed and ready for SFC3, I will.  I'll create a ship pack out of this baby, with the saucer, stardrive, and entire ship as 3 different playable ships.  Just let me know, those of you who want an SFC3 version of this.

And now, for a little tease.  The image to be used for the in-game beauty shot.  MUAHAHAHAHAHAHA!!!!

The pen is truly mightier than the sword.  And considerably easier to write with.