As is- yeah I think there's an issue (again- your server though) throw the Klinks an amped up C7 to
balance it (if they want) and it'd be OK I'd think.
There is no issue. Both the BCG and C7 can loft up 4-6 drones at once. The C7, 12. And you think a BCE with a few rear phasers and 2x photons will be able to match that? ha!
Here we go again with your textbook pedantic silliness, Hexx. You try and explain it away on paper and it just falls apart. What dont you understand about the BCE not having anything to deal with cheese? Where are it's cheese shredders? I dont see any!
And obviously, you know little of what you are talking about if you think the Klinks are disadvantaged. Go look at the C7S and you tell me who would win in a match, that or a BCE.
That's a match I would beat Corbo in 9 out of 10 times.
Uhmm
So your rationale for improvements on a baseline BCH is that it can't take on a BCH with a flight of PF's?
Isn't that line of thinking laregly the same as 'well the CB can't take on a D7X so let's improve it"
a BCV would be the match against a C7V
a BCS would be the match against a C7S
You've essentially taken a Fed BCH ,
-taken out the drones
-improved it's powercurve
-improved it's shield strength @ 20%
-improved it's phaser coverage to the rear
-improved it's internal structure
And are justifying this as the ship can't take out a ship it wasn't meant to fight..
Again, _I mean I am a textbook kinda guy, but it looks to me like a ship
that actually has betetr phaser and photon firepower to the rear, which I suppose
could be used to reduce the Feds turn disadvantage- I mean the Fed BCG/F can fire 6 phasers
to the rear, so 2 Photons and 8 phasers would be more,
(I mean -more if you use "textbooks" I'm sure in the 'real D2" it can actually fire less)