Topic: Slave Girls V: The Wrath of the Orion Slave Girls! Description and Rules thread.  (Read 15511 times)

0 Members and 2 Guests are viewing this topic.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Slave Girls of Orion V: The Wrath of the Orion Slave Girls



Storyline:

    “The Governor's transmission code has been cracked, captain. We will have intelligible audio only in just a moment.”

    “Track the telemetry. I want to know exactly where these two ends are. The moment you have one or the other or both, let me know immediately.” Captain Mike Jerard noticed his breathing getting faster. He took a few deep breaths to calm himself. This moment was a long time in coming and the sacrifice had so far been considerable. He could feel the excitement and the trepidation. He wondered if he was being too greedy going for two at the same time.

    “Aye captain, computing the telemetry transmission data now.”

    Captain Jerard punched a button on his armchair panel. “Captain to transporter room. Sergeant, prepare your marines for assault.”

    “Standing by for your orders captain,” came a quick reply from the marine commander.

    Mr. Sinclair, the comms officer, turned toward his captain and flipped a switch. “Backing it up to the start … 10 second delay, sir. Speakers on.”

    Crackly static popped through the speakers then gave way to a heated conversation between a man and the sultry seductive sounding voice of a woman.

    “… when they fall in line. So don’t take me for a fool, Governor Ankhbar. You know as well as I that you have NO ground to stand on here.” She laughed. “Well, at least you do at the moment.”

    "You are a fool, Jadis and crazy too. Your plan is insane and doomed to failure. You have another thing coming if you expect the cartels to fall in line behind this insidious idea. They won’t ever follow the likes of you and your kind and you still won’t be taken seriously, I mean, how could you? And then you will be hunted down by every cartel and bounty hunter in known space. Oh, the things they would do to you… Death would the kindest fate you could possibly beg for.”

    “Shut your mouth you worm! You try my patience! Do you think I don’t know what it is you are trying to do here? I will not debate this with you and give your soldiers time to board this ship. If you won’t give me the access codes to the warp drive, then you leave me with no alternative. We have come too far to be stopped by a lickspittle like you. Your indignant refusal to cooperate in any way is in stark contrast to your usual groveling demeanor. Even I am surprised. So this is what you think of us. It is people like you who drive us to ends like this. Last warning. Give me the access codes or…”
    [/list]

    “Captain, we have the 1st end, it’s on the planet near the terminator, southern continent. Appears to be a heavily reinforced underground blast bunker.”

    “That’s Ankhbar. Transmit those coordiantes to the transporter room.”

    “Transporter room, this is the captain. Coordinates for the 1st end are inbound. It’s a reinforced blast bunker. Locate and detain Ankhbar. You will beam out on my command, good luck and standby. Prepare the second team.”

    “Copy that, captain, coordinates received, standing by. Team Two preparing.”

      “…if you kill me, you won’t get the warp drive access codes and then what will you do? Where will you go? You’ll be stuck in this system in a poorly armed interplanetary freighter. Think about that. So perhaps we can work out some other arrangement for you? I am a reasonable man. Return my ship and surrender now and we can discuss this in my private chambers. Laughter…”
    [/color]

    “Mr. Sinclair, where is the second end,” the captain asked the comms officer?

    Mr. Sinclair responded, “Looks like Jadis’ ship is on the other side of the planet. There are at least two comsat hops between her and the Governors bunker. We need to get line of sight to pinpoint her.”

      “…and I’m not in the least surprised you haven’t sent a distress signal. I mean, why would you? Obviously you don’t believe me enough to take me seriously. And you couldn’t stomach the embarrassment of needing help to deal with a woman. Savor your refusal to give me the codes and transmit my list of demands to the cartels as your last hollow victory.”

      “No, my victory will be your capture and then I’ll auction you off to the highest bidder, but not before I have my fun with you! Laughter…”[/list]

      Turning to the helmsman the captain said, “Red Alert! Commence Operation Spring Chicken. Pop the can, Mr. Moto and let’s light the fire.” Whatever ship Jadis is in, she can’t go to warp, Jarard thought. That means there is no where for her to go and I can get Ankhbar first and Jadis next. What a plan.

      “Affirmative, sir. Popping the can.”

      High in orbit above Sindar IV, a small sparsely populated Korgath Cartel-controlled planet in the neutral zone between Klingon and Mirak space, the interplanetary freighter ‘Silver Falcon’ literally fell apart. Side, top, front and rear, the exterior of the craft blew outward with explosive bolts and compressed gas. A few moments later, once cleverly hidden in its place, a Prime Cartel commando frigate, the ‘PCF Panther’, began to power up.

        “Word will spread soon enough and then our demands will be fully known and respected. I’m sorry, Ankhbar, but there will be no other arrangements. Oh, and you are out of time.”[/list]

        “Captain, systems online. We have full power.”

        “Excellent, Mr. Moto. Transporter room, this is the captain. Beam down. Go, go, go! Second team prepare for boarding action.”

          “What are you going to do now, Jadis? Blow up my planet? Laughter…“ 

          “That is precisely what I’m going to do.”

          “Laughter”[/list]

          The captain hung on those last words for a moment and turning to the Comms officer, he asked, “We are on a 10 second transmission delay?”

          “Yes sir.”

          “Transporter room! Beam them back up NOW! Get them back!” The captain yelled. Just to be safe...

          “Captain, you don’t really think that she can bl…” The comms officer was cut off in mid sentence. At that very moment, the viewscreen filled the bridge with blinding white light. Several moments later, everyone was knocked to the deck by a sudden shockwave and the lights flickered.

          “Everyone ok?” The captain asked getting back to his feet. Looking around the room, he saw the bridge crew nodding and returning to their stations. “Status?”

          “Lucky we were in high orbit and had gone to red alert, captain, or this would be operation roasted chicken. The shields held. Some sensors and cameras are offline and we will need a new paint job that much is certain. The rest is superficial. I’m maneuvering us through the debris field now.”

          “Transporter room, do I want to know?”

          “Uhhh, no sir, you don’t. I’m sorry.”

          “Understood…” The captain spun around in his chair and slammed his fist down on the bridge rails, his face full of fury and anger. He just lost part of his best commando team and his bounty on Ankhbar. “Damnit, how could she have? No one can blow up a whole planet! Damn her all to hell.” He wasn’t going to lose his bounty on Jadis too. After all this, she'd sure be worth a fortune. Maybe even enough to hire a new crack commando team and get his ship fixed. He jumped over to the helm station and looked at the viewscreen. Searing white hot plasma and burning chunks of molten rock were all that was left of Sindar IV.  “Helm, bring us around the planet, er debris field and lay in an intercept course for Jadis’ ship. She will pay. Oh yes, she will pay.”

            On board the warp disabled freighter ‘Gillespie’, Jadis’ second in command spoke. “Jadis, a Prime Cartel commando frigate approaches. Shall we prepare to fire?”

            “The crew, scan them. Are they human males?”

            “Scanning… Affirmative.”

            “Then no. Let them come. Tell them we surrender. Lower the shields and let them board us. Once we are taken prisoner, we will then take the ship from them and use their warp drive to leave this system and set in motion the second part of our plan.”

            “Jadis,” her Second asked, “Taken prisoner, is this wise?”

            “Of course!” She said seductively while unzipping her corset to her belly button. “After all, no human male can resist us…”
          [/list][/color]



          Offline Dizzy

          • Captain
          • *
          • Posts: 6179
          Alliance



            Vs:[/list]

            Coalition



            Credits:

              XenoCorp's server, and forums.
              Bonk's Live Interactive Web Based Map, SQL DB, server settings and more.
              DieHard's Ship/ftrlist.
              TraceyG, Karnak, ED missions.

            Features:

              3 Week server.
              Sped up early era, slower Mid and Late era.
              Fast economy and 2 turn shipyard cycles.
              Web Based shipyard purchasing where the ship you want is ALWAYS available.
              Web based battle reporting system complete with player stats, rankings, etc.
              1 ship unless all players from both sides agree to more for that PvP match only.
              One click do-it-all install/uninstaller.
              Multiple accounts ok.

            Links and Downloads:

              - Beta Downloads:
            http://www.dynaverse.net/forum/index.php/topic,163360341.msg1122624567.html#msg1122624567
            - Beta Webmap: http://www.dynaverse.net/webmap_sg_sql/[/list]

            Map Notes:

              [/list]


                Hexes start off at 10 and may be raised to 20. Those around a Planet may be set at 30.

                Before the start of the server I'll adjust the map and finalize it as stated here:
              Here.

              Terraforming: There are 3 hexes in enemy space that will represent terraforming laboratory facilities and yours will be made known to the enemy once your empire loses it's first planet. The capture at any time of 2 of the 3 hexes will constitute a 'raid' that your side has conducted in order to get the last known secret terraforming technology that was in the enemy's possesion to obtain what it needs to terraform a planet. Each side will have the same opportunity. RM's will PM me at that time on the details for where the planet may be placed. 

              Scorched Earth: Original enemy planets/bases (not your own) may be bombarded and destroyed if you own it and control all adjacent hexes and have a LoS to a friendly HW. Terraformed planets, however, may be bombarded and destroyed no matter who owned, captured or created it.[/list][/list]


              Da Penalty Box


                - If you lose one of the following ship types, you may not fly any of these again for 12 hours. This applies to all of a person’s multiple accounts. They are: Any CCX, CAX, BB, DN, CVA, BC/V's.

                - In addition, if you lose an
              X ship, you may not fly another for 12 hours.
               [/list]

              Maximum Capitol Ships on at the same time:
                - Max Capitol ships on at the same time: Early Era-ish (2263-2274):
              14 points, Mid and Late Era-ish (2275+): 16 points.
              - The following ships points count toward the total capitol ships on the server at once:

                BB:    11
                CVA:  8
                DN:    6
                BC/V: 4

              - No capitol ships are allowed to fly in a mission together. If they happen to by accident, their opponent is allowed to choose which capital ship must disengage, and thus the disengagement penalty is voided for the disengaging ship.
               [/list]

              Maximum X Ships on at the same time:

                - Each side gets
              3 X points in 2281 and 82. This is increased to 5 in 2283, 6 in 2284 and 7 in 2285+.  X points are in addition to captiol ship points.

              CCX = 6
              CAX/L-CCX= 3
              CLX = 2
              FFX and DDX =  Free

              - No X ships are allowed to fly in a mission together. If they happen to by accident, their opponent is allowed to choose which capital ship must disengage, and thus the disengagement penalty is voided for the disengaging ship.
              - CCX/CAX's are treated as Capitol ships for Fleeting purposes.
              [/list]

              PvP Kills:

                - Kills will be recorded via a simple web based battle report system located on a link at the Interactive Web Map.
                - To report a kill, go to the battle report page, find your battle report and click the Confirm box to confirm the kill.
                - Total PvP pts will be traded for map DV’s at the end of a VC period. PvP points may also be used to buy Starbases.
                - PvP kills are worth the following in DV points which the kills report page keeps track of for you:

                CCX 8
                CAX 4
                CLX 2
                FFX/DDX 1

                BB 11
                CVA 8
                DN 6
                BCV/'f' variant upgrade (Lyrans excluded) or BCS 4
                BC 3
                N/CA, NCL, HDW's are worth 1.
                Smaller class types with 8 ftrs or 3+ PF's are worth 1.
                The rest are exempt unless they are involved in a fleet action with a wing in which case they are worth 1.

              Squadron CnC

                Klingon F5Q:
                - This ship is a sQuadron ship that represents the massive deployments of F5's in use thoughout the Klingon Empire.
                - The F5Q is loaded with an F5B and F5SB and this loadout may not be changed. The F5B/SB may only be used on the F5Q.
                - The F5B/SB act as ships once launched from the F5Q and PlaD wont fire at them and you cant recall them to repair.
                - Players may not fleet together with other F5Q ships.
                - An F5Q ships is worth 1 DV.
                [/list]

                PF CnC

                  - Full Tenders with 3+ PF’s may carry no more than 1 Leader, and 1 Special PF, the others must be vanilla.
                  - Casual Tenders with only 2 PF’s may recover but not re-launch them because they have no repair capability per SFB and may not carry a leader or special PF.

                Fighter CnC

                  Federation
                  - F-14 ftrs can’t be used on ships except the CVS, BCV, CVA (2 squads max), DVL, and BB.
                  - F-15 ftrs can’t be used on ships except the CVS, F-BB.
                  - These fighters are model represented and distinguishable from regular Fed ftrs.

                  Hydrans
                  - H-St-S/T/Tm(Heavy) are the PF's for the Hydrans. These are only useable by Hydran ships designated with an 'h'.
                  - H-St-X are only allowed on X ships.

                  *Note* SFB Fighters with PlaD were converted to PhoF, "plasma mini-bolts", and a Ph3 360`.[/list] [/list]

                  Map VC’s

                    - A planet (or Permanent Base which will be referred to as planet from now on) must be controlled and have a LoS to an allied HW. You get one point for owning 2 enemy planets of disimilar races. 

                    - There will be 2x Map VC periods. One halfway thru the server and the other at the end.
                    - Total points are tallied and a Minor, Major or Decisive Victory will be awarded along with a bunch of naked horny Orion Slave chicks and all the nip or beer you can carry on your back.

                  Bounties!

                    I'm gonna leave it up to the RM's to decide if they want bounties. I suggest coming up with a system where each side presents a list of a few captains and the other side gets to choose which one(s) they want to be a bounty. That way no inexperienced captain gets screwed.
                    But you guys come up with how much DV they are worth and how often and all that. Totally up to u guys. Make sure you keep track of it all and I'll figure it in to the map DV's each week when they are reported to me. Better yet, you two organize a post and keep track of it there.

                  Bases

                    - Base Stations are indestructible and are Admin placed at the direction of the RM's. They will be periodically doled out through the course of the server.
                    - Bases may be placed anywhere with a LoS to a friendly base/planet as long as they are not adjacent to another base/planet.

                  Deepstrikes

                    - If you draft or are drafted into a PvP in a hex that has no Allied or Neutral hexes adjacent to it at the time of the draft, then you may not disengage and must fight to the death.

                  Disengagement/Destruction Rule

                    - If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in for 'x' number of turns. If your ship was destroyed then you are banned from that hex for 'y' number of turns. If this happens on a Planet then you follow the above and it also applies to all the adjacent hexes around that planet.

                  General Rules

                    - If you are in a PvP and die, stay there in the battle till the match is over.

                    - If a mission causes all players to drop, then all those players must attempt to log back on and retry the mission allowing the slowest connection to draft. If this player is known to cause drops or lags, this player must not be on the front lines drafting, being drafted and causing connection issues. It isnt fair to anyone else. They need to do missions elsewhere.

                    - If the server goes down and players are still in a mission, it still counts.

                    - During some missions, a player's name may not be indicated on their ship. If you suspect you are playing against a human, type a greeting in the chat.  All other human players are required to immediately respond with a text chat greeting.

                    - All other rules, same as past servers.

                  Wild Geese

                    - 3-5 volunteer players will be Wild Geese meaning that they will start off with the side of their choosing and every 3 days, if one side has 'x' number more total enemy hexes controlled than the other based on original starting borders, these players will switch sides. It is automatic and no one other than this rule affects their deployment.

                  Forfeiting Misions:
                    - You are
                  NEVER allowed to forfeit a mission under ANY circumstances on the map during a mission draft or a mandatory mission choice. This causes SERIOUS errors in the database and leads to CPU overload and eventual server burps.

                  - If you are drafted you MUST accept the mission. You are NOT ALLOWED to logoff or FORFEIT. EVER

                  - If you find that your navigator is incompetant and has wandered into an enemy hex and you recieve a mandatory mission, you may logoff and relog on as long as you do not do this repeatedly. You are NOT ALLOWED to FORFEIT a mission.

                  - Occasionally a player will become ghosted in a hex. There is nothing we can do about this and no action will be taken.

                  - DO NOT park your ship anywhere near the front lines and go AFK. You will cause forfeits this way. Park your ship away from the front in an empty hex. Better yet, just logoff the server till you come back as you may take up a player slot.

                  - Repeat violaters will be PERMANENTYL BANNED.
                  [/list]
                  « Last Edit: September 30, 2005, 05:36:23 pm by Dizzy »

                  Offline Hexx

                  • Sexy Shoeless Lyran God Of War
                  • Captain
                  • *
                  • Posts: 6058
                  Preliminary question- as far as I know (and I could be wrong) isn't a CAX and CCX the same thing?
                  Lyrans don't have a CAX, the ship is designated off an upgrade to the CC -

                  Unless there's a new ship type being introduced..
                  Courageously Protesting "Lyran Pelt Day"

                  Offline [KBF]MuadDib

                  • Lt. Junior Grade
                  • *
                  • Posts: 396
                  • Gender: Male
                  this NO forfeit thingy...

                  not even in a mission???

                  i mean if the mission wont end and/or after flying off the map???

                  please advise...
                  Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

                  Offline FPF-DieHard

                  • DDO Junkie
                  • Captain
                  • *
                  • Posts: 9461
                  Preliminary question- as far as I know (and I could be wrong) isn't a CAX and CCX the same thing?
                  Lyrans don't have a CAX, the ship is designated off an upgrade to the CC -

                  Unless there's a new ship type being introduced..

                  The L-CCX is a CA X-Ship

                  the only "CCX" is the I-CCX.   All other 1 Move cost X-ships are consifrered CAX for the purpose of X-points.
                  Who'd thunk that Star-castling was the root of all evil . . .


                  Offline FPF-DieHard

                  • DDO Junkie
                  • Captain
                  • *
                  • Posts: 9461
                  this NO forfeit thingy...

                  not even in a mission???

                  i mean if the mission wont end and/or after flying off the map???

                  please advise...

                  90% Certain Dizzy mean not on the map as it causes un-needed stress to the DB.
                  Who'd thunk that Star-castling was the root of all evil . . .


                  Offline Dizzy

                  • Captain
                  • *
                  • Posts: 6179
                  this NO forfeit thingy...

                  not even in a mission???

                  i mean if the mission wont end and/or after flying off the map???

                  please advise...

                  - You are NEVER allowed to forfeit a mission under ANY circumstances on the map during a mission draft or a mandatory mission choice.

                  so that means while you are IN the mission, sure if you need to forfeit while IN a mission its ok. Please ask if u need more info on this its crucial to make sure the server lasts more than a few days...

                  Offline [KBF]MuadDib

                  • Lt. Junior Grade
                  • *
                  • Posts: 396
                  • Gender: Male
                  this NO forfeit thingy...

                  not even in a mission???

                  i mean if the mission wont end and/or after flying off the map???

                  please advise...

                  90% Certain Dizzy mean not on the map as it causes un-needed stress to the DB.

                  well he was very explicit so i had to ask...thanks and see his post now...

                  damn dizzie ur quick i cannot even get this one out...maybe i was to quick on telling you to stay gone next time...nice work here dizzie but i do have one more question...well questions within a question...

                  the new twist to the disengagment rules is harsh for those who do not like to fight to the death and keep their ship...but so i understand this rule...

                  youre saying that if i get killed or disengage in a planet/base hex
                  or in the hex next to a planet/base
                  i am not allowed to return to any hex surrounding the planet/base???
                  or in cases of hexes next to a planet/base
                   i am out of that hex and all around it???
                  or just the hexes around the planet/base???

                  Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

                  Offline Corbomite

                  • Commander
                  • *
                  • Posts: 2939
                  "- General Shuttles and Ftr interaction: A Carrier captain(s) has the right to ask his opponent(s) at the start of the mission whether or not they consider using a GS on a Ftr a valid tactic. All opponents must respond with a yes or no."


                  Cool. So when asked I can type "yes or no" and do whatever the hell I want. Gotcha.

                  Offline Dizzy

                  • Captain
                  • *
                  • Posts: 6179
                    - If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in for 'x' number of turns. If your ship was destroyed then you are banned from that hex for 'y' number of turns. If this happens on a Planet then you follow the above and it also applies to all the adjacent hexes around that planet.

                  I rewrote that a bit, Dib. Hows it sound now?

                  Offline Hexx

                  • Sexy Shoeless Lyran God Of War
                  • Captain
                  • *
                  • Posts: 6058
                  Is it beer OR 'Nip or can it be a mix of both?

                  Courageously Protesting "Lyran Pelt Day"

                  Offline [KBF]MuadDib

                  • Lt. Junior Grade
                  • *
                  • Posts: 396
                  • Gender: Male
                    - If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in for 'x' number of turns. If your ship was destroyed then you are banned from that hex for 'y' number of turns. If this happens on a Planet then you follow the above and it also applies to all the adjacent hexes around that planet.

                  I rewrote that a bit, Dib. Hows it sound now?

                  sounds good...nice way to get and keep a planet though...strategically nice...cept for those who disengage at all costs...causing them a longer time out of the area...
                  Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

                  Offline Dizzy

                  • Captain
                  • *
                  • Posts: 6179
                  It will create an interesting dynamic, Dib, cuz most ships give up 1 DV point when they die... So do you run save ur ship and wait longer to come back or die and give up a DV to get back in the fray sooner?

                  762_XC

                  • Guest
                  Need a sticky ho?

                  Offline GDA-Agave

                  • That's MR. Planet Battering Ram to you buddy!!
                  • Hot and Spicy
                  • Lt.
                  • *
                  • Posts: 713
                  • Gender: Male
                  • Fear my tequila breath!!!
                  Re: Slave Girls V: The Wrath of the Orion Slave Girls! Description and Rules thr
                  « Reply #14 on: September 22, 2005, 10:22:39 pm »
                  Quote

                  - If you are forced to Disengage in a PvP match, then you are banned from the hex you either took the mission in or were drafted in for 'x' number of turns. If your ship was destroyed then you are banned from that hex for 'y' number of turns. If this happens on a Planet then you follow the above and it also applies to all the adjacent hexes around that planet.[/list]


                  So when are you going tell us what the 'x' and the 'y' number of turns are?   ::)

                  I'm also curious why you have added the additional penality for disengaging or being destroyed in PvP on a planet hex?   :police:





                  One of the few, the proud, THE GORN!!
                  Gorn Dragon Alliance - Protecting Ghdar and the Bruce Way!

                  Gorn Dragon Templar
                  "Protecting the roads to Brucedom for all travelers of faith"



                  762_XC

                  • Guest
                  So if I read this right, one X ship and one capital ship can wing together?

                  Offline [KBF]MuadDib

                  • Lt. Junior Grade
                  • *
                  • Posts: 396
                  • Gender: Male
                  It will create an interesting dynamic, Dib, cuz most ships give up 1 DV point when they die... So do you run save ur ship and wait longer to come back or die and give up a DV to get back in the fray sooner?

                  yes asides from this possibly making or breaking a planet/base if enough players are run out...

                  its a nice strategic dynamic...be nice to see how this will pan out...

                  with LB5 and no VC's on ships...more were still willing to disengage rather than lose their ship to be able to come back and fight sooner...  :(
                  Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

                  762_XC

                  • Guest
                  Just don't tell Dib whose idea it was.  :o

                  Offline shin

                  • Lt. Junior Grade
                  • *
                  • Posts: 57
                  sounds great to me, i mean i dont have a single problem with any of the rules except for the disengaging/getting killed on a planet hex......thatll really put a damper on the serious hex flippers (unless they take another route like i would lol). but other than that ive read and understood everything.

                  Offline Dizzy

                  • Captain
                  • *
                  • Posts: 6179
                  So if I read this right, one X ship and one capital ship can wing together?

                  Ha! I knew I forgot something... I'll fix.

                  EDIT: - CCX/CAX's are treated as Capitol ships for Fleeting purposes.