Topic: SGO Test Feedback  (Read 16779 times)

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Offline Bonk

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Re: SGO Test Feedback
« Reply #60 on: September 19, 2005, 01:55:56 pm »

Moon model for the M-INT? WTF?


Ohhhh... so thats where it got to!! I had placed Moons on some of the mission maps yet never do they appear in mission. This would explain why...  :-\

Nope thats not it, the M-INT is using the OPPLUS/MODELS/MJN/MJN.MOD model on this list and on OP+4, for some reason, something is throwing Dave's shiplistchecker off on my install, (attached to a post above somehwere) I'd appreciate it if somone else would run the shiplist checker and post the results. I may have to do a clean OP install for the first time in 5 years!  :o
« Last Edit: September 19, 2005, 02:20:39 pm by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #61 on: September 19, 2005, 01:57:48 pm »
Sorry Bonk, didn't mean to offend  :(

I appreciate the efforts of everyone in the SFC community who has worked to keep this game going or even improve it. My posts are not intended to criticize anyone laboring on this server in particular, nor those authors of any mod, mission scripts, etc. that are on it. I didn't think I'd be adding so much to anyone's workload, even though it is technically "crunch time" with the server starting next weekend...I feel bad this is apparently not so.

Very one likes their toys though  :-\

No offenese taken, I was just getting cranky and snippy. Sorry if I spooked ya.

Offline Bonk

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Re: SGO Test Feedback
« Reply #62 on: September 19, 2005, 01:59:23 pm »
Spend the evening testing missions for Prestige with wingmen.  The following mission list works fine, all got Prestige.

KarnakJPatrol
KarnakePartol
KarnakmPatrol
KarnakCpPatrol
KarnakHPatrol
AlliedFleetPatrol
Metmw17PatrolAllied
Metmw10PatrolAllied
Metmw5PatrolAllied

only one that was not retested was the KarnakcPatrol, which had 2 of 3 players CTD, while the 3rd got a complete, but lost his ship.  Did not get to retry it as it never came up again.

TY Lepton,Risky,Dizzy,TT, and anyone else who helped with this.

Thank you very much DFly, this is a big help!  :thumbsup:

Offline Bonk

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Re: SGO Test Feedback
« Reply #63 on: September 19, 2005, 02:06:10 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Offline Bonk

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Re: SGO Test Feedback
« Reply #64 on: September 19, 2005, 02:11:44 pm »
I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Why is it less secure? I just see problems cuz I want to create a Dizzy-A, B, C, D, etc account and cant.

You can still use your main account.

Less secure because I will know your character name and can figure out what e-mail you will use much more easliy that I can figure out your forums password. (the old system only used the character name and e-mail)...

Lemme think how I can still use the forums login yet allow the use of multiple accounts... hmmm... yes, I think I can do it, but it will take a little more work, I should be able to get that done and the kills reporting interface by the end of this week I hope...



Cool.

I went back to the old way I was doing it for SG, no longer using the forums login. Just be careful not to reveal your gamespy login e-mail address so that others may not buy ships on your behalf. After thinking it over, if I left the forums login in place it would just amount to the same thing anyway.

You should be able to buy ships on the webmap for all of your accounts now. It is secure as long as your gamespy login e-mail addresses are not public knowledge. I'm confident that no one would stoop to this hack anyway, and if someone does, the web serverlog will identify them, so it would be pointless.

I am going to leave the new login in place for The Forge however as integreation with SMF was the goal, using it will allow the display of D2 kills in the forums profile once the kills pages are done, along with other neat stuff!

Offline Soreyes

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Re: SGO Test Feedback
« Reply #65 on: September 19, 2005, 02:11:48 pm »
Just ran a few missions

Karnak_cPatrol
Karnak_jPatrol
Karnak_ePatrol
NW10PatrolEnemy

The only one I had a problem with was the Karnak_jPatrol. I ctd after blowing up the 1st AI ship. Though I beleve the problem was on my end.


[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #66 on: September 19, 2005, 02:16:25 pm »
Just ran a few missions

Karnak_cPatrol
Karnak_jPatrol
Karnak_ePatrol
NW10PatrolEnemy

The only one I had a problem with was the Karnak_jPatrol. I ctd after blowing up the 1st AI ship. Though I beleve the problem was on my end.

Cool Soreyes, thanks. At least two crashes on the same mission are needed to report it bad, the issue must be reproducible. I'm going to try a few cpatrols this afternoon now that all the donors are removed serverside.

Did you detroy that starbase or were you asking for it to be removed?

Offline KBF-SkullnBonez

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Re: SGO Test Feedback
« Reply #67 on: September 19, 2005, 02:19:26 pm »
started running missions on the test server, haven't run into any mission related problems yet, but i did notice a few things:

F-CS has no name file associated with the ship, comes up as "???" where the ship name should be.

Also found it impossible to change the name of my ship
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline Bonk

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Re: SGO Test Feedback
« Reply #68 on: September 19, 2005, 02:26:23 pm »
Also found it impossible to change the name of my ship

That is weird... lemme login and try...

re: the F-CS, this mod is using the OP+ shipnames.txt and there is a line for it in the shipnames.txt file I have installed:
Code: [Select]
|F-CS|1600 Prometheus

Again, that is weird... leave it to Skull to find the weird stuff!

Offline Soreyes

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Re: SGO Test Feedback
« Reply #69 on: September 19, 2005, 02:30:56 pm »
Quote
Did you detroy that starbase or were you asking for it to be removed?

Last night me and Shin went after the F-SB in Kzin space. During the mission the the Mission Split. So Shin had his own SB assalt and so did I. On my side of the mission I ended up capturing the SB. The Mission ended and the SB was now gone from the map. I have know idea how Shin's mission ended because I went to bed ;D


[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #70 on: September 19, 2005, 02:40:55 pm »
Thanks, I kind of expected that would be the case.  Though its hard to say if the configurable mission does what is implied if the mission split, I guess we'll need another test of this to call it.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #71 on: September 19, 2005, 02:42:57 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Asteroid base assault mission which shows up in empty space, the one with the base rock with 4x Ph4, Ph1, Ph3's.


ED base assaults are a different story. You should be able to sdet each base to a different setting so some pop and some dont.

Plz ask DH about it, its important the SB's dont die and the Bats and BS's do.

Offline KBF-SkullnBonez

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Re: SGO Test Feedback
« Reply #72 on: September 19, 2005, 02:43:18 pm »

Again, that is weird... leave it to Skull to find the weird stuff!

i do my best
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline Bonk

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Re: SGO Test Feedback
« Reply #73 on: September 19, 2005, 02:47:34 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Asteroid base assault mission which shows up in empty space, the one with the base rock with 4x Ph4, Ph1, Ph3's.


ED base assaults are a different story. You should be able to sdet each base to a different setting so some pop and some dont.

Plz ask DH about it, its important the SB's dont die and the Bats and BS's do.

Ah, that'd be Met_NW26AsteroidAssault.scr, I'll add it to the installer, zip and server after I login to test a shipname change. It will take 40 + 120 + 30 minutes to add the mission to the server and both downloads.

Re: SBs - Please read the thread more carefully:

Scratch the F-SB in Kzin space ;D

Bonk, arnt SB's set to be indestructible?

All bases are set to be destuctable in the server settings (it either all or none). The NW mission config is set to not destroy starbases, and only NW Base assaults are present. I guess this untested feature does not work?

Code: [Select]
// For servers which enable "one shot" destruction of bases,
// these probabilities control the likelihood that any one successful mission
// will remove the base from the map
BaseDestructProb = 1.00
BatsDestructProb = 1.00
SBDestructProb = 0.00






Quote
Did you detroy that starbase or were you asking for it to be removed?

Last night me and Shin went after the F-SB in Kzin space. During the mission the the Mission Split. So Shin had his own SB assalt and so did I. On my side of the mission I ended up capturing the SB. The Mission ended and the SB was now gone from the map. I have know idea how Shin's mission ended because I went to bed ;D


Thanks, I kind of expected that would be the case. Though its hard to say if the configurable mission does what is implied if the mission split, I guess we'll need another test of this to call it.

Note the settings in the mission config file posted above.
« Last Edit: September 19, 2005, 03:33:15 pm by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #74 on: September 19, 2005, 03:32:22 pm »
Just ran 2 Kar_cPatrols in Rom territory no crashes. Must have been the donors remaining in the fed list yesterday. Seems fine now.

Sorted out Skull's issues as well.

Gonna get some dinner and add the asteroid base assault...

Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #75 on: September 19, 2005, 04:42:54 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Mutilator

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Multi Accounts SGO V?
« Reply #76 on: September 19, 2005, 04:47:58 pm »
Not sure if this is the right thread for this, however, I will post it here as it seems related.

I am unable to make multiple accounts for SGO V, I have altered my log on, I have tried to log on with another GSA ID with no joy.  :banghead: I have been able to successfully make multiple accounts on Stray's tavern by both methods.

I am not sure if I am the only one that can not make multiple accounts or if this is just something during the beta test, which I some how doubt. :P

Only one account will seriously cut into my server time as I like to fly as many different ships and races as I can for my side.

Suggestions??
"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte

Offline Bonk

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Re: SGO Test Feedback
« Reply #77 on: September 19, 2005, 06:34:53 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?

(PS you check the NW starbase setting above?)

Offline Bonk

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Re: SGO Test Feedback
« Reply #78 on: September 19, 2005, 06:36:57 pm »
The server is down until some network maintenance at Xenocorp is complete.

Offline Bonk

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Re: SGO Test Feedback
« Reply #79 on: September 19, 2005, 06:42:01 pm »
Not sure if this is the right thread for this, however, I will post it here as it seems related.

I am unable to make multiple accounts for SGO V, I have altered my log on, I have tried to log on with another GSA ID with no joy.  :banghead: I have been able to successfully make multiple accounts on Stray's tavern by both methods.

I am not sure if I am the only one that can not make multiple accounts or if this is just something during the beta test, which I some how doubt. :P

Only one account will seriously cut into my server time as I like to fly as many different ships and races as I can for my side.

Suggestions??

You sure you have tried a separate GSA account with a different e-mail? The business of changing the case of one letter of your e-mail is a bug and is not intended to work. This server is using a later build of the serverkit than Strayy's tavern and that bug might have been eliminated, though I recall using separate gamespy accounts sucessfully with it. (different e-mail and different character name as well)

Let me try a second account once the network is back up...
« Last Edit: September 19, 2005, 06:58:42 pm by Bonk »