Topic: SGO Test Feedback  (Read 18054 times)

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Offline Hexx

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SGO Test Feedback
« on: September 17, 2005, 09:35:42 pm »
Yes feedback starts, no I haven't run any missions yest
(You don't actually expect me to fly a vanilla CW do you?)

- Are the ship prices fixed? Don't know how everyone feels but BCH's look to be about
13K + (I'd assume 13-15) and Dn's from 28K +
I realize it's a three week or so server, but with the points limiting what can be on the
filed at one time, as well as the rule that you can't fly another cap ship for a while, wouldn't it
be better to knock the pirces on these down so more casual players aren't being dinged 30K for losing one?
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: SGO Test Feedback
« Reply #1 on: September 17, 2005, 11:03:51 pm »
Thx for starting the post, Hexx. ;) When it comes to help, we never come up short with you around...

There is a capital ship limitation, it will be posted later. Dunna worry about ship prices. They never affect nutters only casual players. I dont like big prices. Stay tuned.

The test map only has terrain throughout the neutral zone and around the 4 planets there. They are of every type. This is only for the beta map in order to test all terrain types. The  final map will quite different in terrain. Please note the hex # you were in if you see any mission/map anomolies.

Plese post about anything weird. If you come up short on something, Hexx will have the answer.

« Last Edit: September 17, 2005, 11:48:41 pm by Dizzy »

Offline Lepton

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Re: SGO Test Feedback
« Reply #2 on: September 17, 2005, 11:46:26 pm »
I took a mission in a Rogue Pirates Hex, had a victory, and hex dv went from 5 dv to 17 dv.  Is that the desired outcome?  Pirate hexes meant to act as a permanent buffer?


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Offline Dizzy

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Re: SGO Test Feedback
« Reply #3 on: September 17, 2005, 11:54:05 pm »
+ Karma for helping Lepton.

Ok, strange DV shift. Bonk is experimenting with random DV shifts this server for every mission. Think of it as a new bonus feature... j/k. Its highly beta and we are working out some things. What we need to know is what race you were and what the mission name is (Bonk do you have mission names turned on?) and where and what hex u took it in and what happened. So you told us most of that, thx, and we will get on it.

OH!!! and most important, if you come across some really sh*t assholish missions that you think stink, let us know. We can ditch them. Its a mission weeding process till we get down to something that we like, that works, and still gives us variety.

Offline Lepton

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Re: SGO Test Feedback
« Reply #4 on: September 18, 2005, 12:22:56 am »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.


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Offline Bonk

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Re: SGO Test Feedback
« Reply #5 on: September 18, 2005, 01:49:05 am »
Ah, the rogue pirate hexes need to go, only Tracey's latest missions can handle them right, all others will cause weird stuff to happen. I'll edit them out of the live map for now... (edit: done and bugged hex corrected.)

Mission names are on for testing.
« Last Edit: September 18, 2005, 02:06:21 am by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #6 on: September 18, 2005, 01:52:12 am »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)

Offline Riskyllama

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Re: SGO Test Feedback
« Reply #7 on: September 18, 2005, 02:46:31 am »
Are you sure the ship explosions aren't a little high? I just watched a Fed CC+ colaterally blow up my little ISC CL. It was on a  down shield, but i was at least a click and a half out and mostly unharmed...

 Oh and alliances...shouldn't they be on or have the ISC decided to go it alone and I missed the memo?
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #8 on: September 18, 2005, 03:27:58 am »
Racial tensions should be F,G,M,L vs K.R.I.H

Offline Farfarer

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Re: SGO Test Feedback
« Reply #9 on: September 18, 2005, 05:57:01 am »
I keep getting missing "kar_basedefence.scr"

Offline Dizzy

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Re: SGO Test Feedback
« Reply #10 on: September 18, 2005, 06:18:05 am »
What proximity are you from a or planet? Every hex every time? A lot of these missions we are already aware of having probs and will pull them. But a lot of gf settings and other things may have older scripts working. So it's not that far off to call it. Besides, we have a week, and already know what missions DO work. e just want to include more cuz there isnt enough variety.


Offline Hexx

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Re: SGO Test Feedback
« Reply #11 on: September 18, 2005, 10:33:04 am »
Explosion Strengths seem to be OK- killed a CS and something else with fighters, both time lost 1 fighter from a group, ship sitting at rng2
was undamaged.
-Racial Alliances are standard
-Can we raise the prestige on next reboot? 20K just isn't enough for the mayhem I cause..
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Offline Bonk

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Re: SGO Test Feedback
« Reply #12 on: September 18, 2005, 11:32:33 am »
Explosion strengths are reduced by 20% of standard. (though I think this is bogus, just don't set fighters to attack crippled ships... ::))

I forgot to set the racial tensions.  :smackhead:

I will up the starting PP for testing to 50K with the reset for tensions.

I'll need to edit the map again as well...

Offline Bonk

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Re: SGO Test Feedback
« Reply #13 on: September 18, 2005, 11:33:35 am »
I keep getting missing "kar_basedefence.scr"

Installer corrected. Uninstall, download and install.

Offline Bonk

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Re: SGO Test Feedback
« Reply #14 on: September 18, 2005, 11:59:07 am »
Racial tensions fixed, testing PP increased, map re-edited.

Offline Lepton

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Re: SGO Test Feedback
« Reply #15 on: September 18, 2005, 12:30:57 pm »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)


I was referring to the battle log that NW missions produce that resides on the individual's computer, BattleLog.txt.  I am unaware of any that are produced by TG missions, but I would not be surprised if there are.


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Offline FPF-SCM_TraceyG_XC

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Re: SGO Test Feedback
« Reply #16 on: September 18, 2005, 12:43:46 pm »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)


I was referring to the battle log that NW missions produce that resides on the individual's computer, BattleLog.txt.  I am unaware of any that are produced by TG missions, but I would not be surprised if there are.


There are textfiles created for each of the missions that are run. They contain somewhat more detailed information than NWs battlelog and I was using it for debugging purposes (consequently it contains a lot of useless data). These files only contain information about the very last execution of that particular mission, each mission has its own file, all are to be found in your SFC OP root directory. The file is overwritten each time that mission si run, unlike NWs battlelog which keeps a running total of all missions. I had always intended to remove these textfiles, by the way, in the final versions.
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #17 on: September 18, 2005, 02:53:21 pm »
Karnak patrol D needs to go. Its a 2v1, and one of the ships is the same size class yours is. Too hard.

J is a 3 on 2. But 2 of the 3's are smaller ships. Will need to test further.

Bonk, can you turn off mandatory missions? I can move back and forth till i get the mission i want.

Also make instant ship purchasing abailable if possible. Thx

Offline Bonk

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Re: SGO Test Feedback
« Reply #18 on: September 18, 2005, 03:32:49 pm »
Karnak patrol D needs to go. Its a 2v1, and one of the ships is the same size class yours is. Too hard.

I don't agree, its just not a hex munching mission, but I'll pull it, as people always whine about a challenge and this is your server... (Personally, I belong to the the Herr Burt school of server difficulty...)

J is a 3 on 2. But 2 of the 3's are smaller ships. Will need to test further.

OK. Where the EEK missions need testing is checking for coop PP mainly, The difficulty is fine in my opinion. We just need to make sure they pay everybody!  ;D

Bonk, can you turn off mandatory missions? I can move back and forth till i get the mission i want.

No problem.

Also make instant ship purchasing abailable if possible. Thx

To do so, I must disable the webmap shipyards, but that should be fine for testing, we know they work. Not sure of the stability of instant purchases in multiplayer though.


Bear in mind, it is best to test a server in the way it is intended to actually run. (additionally, I sometimes have a hard time to remember to change all these things back to where they should be... just help me out a little when the time comes... ;))
« Last Edit: September 18, 2005, 03:47:14 pm by Bonk »

Offline Dizzy

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Re: SGO Test Feedback
« Reply #19 on: September 18, 2005, 06:03:21 pm »
i WON THE D PATROL EASILY. OOPS CAPS. The problem is with newer players or those with lesser skill. The matchups of ships should be fairly equal. I can handle the odd mission where you have to spend some time and effort actually fighting the AI. The problem is that Karnak missions choke out all the other authors mission scripts. So I dunna want to do patrol D over and over...

Offline Bonk

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Re: SGO Test Feedback
« Reply #20 on: September 18, 2005, 06:06:39 pm »
Sounds reasonable to me.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #21 on: September 18, 2005, 06:17:46 pm »
Forgot, we dont need instant purchasing, the turns run fast enough. So ur right, lets keep it as close to how wer will run it as we can.

Offline KBFKrotz

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Re: SGO Test Feedback
« Reply #22 on: September 18, 2005, 06:44:16 pm »
As the (un)official Romulan RM for SGO5, I would like to get some shiplist adjustments made before the real server goes live...

This stuff is all drawn straight from SFB materials (ref Basic Set R4.R1, R4.R2; Adv. Mis. R4.32, R4.40, MSC R4.0), just to point out I'm not making it up (weird FS missed this stuff...have to stick it in the OP+ thread some point if he makes any more revisions)-

Romulan ships need some YFA adjustments...

KRCS should arrive at '70 with the rest of the Romulan s-torp refits for Kestrels (the KRL, the SFB KRCS, is Y170). R4.32, MSC 4.0, R4.R1

K9RB YFA should be '72 (the SFB YFA), and the K9R is an unbuilt variant representing a conjectural pre-'70 delivery of a C9 for the Roms to convert (currently the K9R is '72, and the K9RB is '73). As an alternative, especially for campaigns in early-era, the K9R could be made available in '68 or '69, about a year or two after Klingons get the C9, and then the K9RB would be available in '70. The current YFAs are the equivalent of pushing the KHK back a year and having the KHA (an unbuilt KillerHawk prototype w/o the k-refit) come out in its place. R4.40, MSC 4.0, R4.R1

SparrowHawks get their "+" refits in '74 currently...but since we've erred to the early side of many YFAs for refits (ex. Klingon K-refits), the "+" refits were undergoing live combat testing in '72, so I would think it not unreasonable to bump them up a couple years. R4.R2

Edited as a later post...just to reiterate-
I'm a big dummy regarding NSMs and non-donor ships...disregard that crap  :smackhead:

On more of a request-side-thing, could we get crap like tugs and scouts "special-ed out", removed or deleted from the pool of eligible AI ships...Karnak missions are especially bad about giving AI Romulan priority transports for help--I know evryone wants their fill of our fine Ale, but really, there are better ways to go about it. For us, the problem ships are:

SKH [not SKHc1, which is already designated as a "freighter")
SPH(+)

Several other races (but not all) have similar ships (the G-SR comes to mind) that should similarly be removed as they are not warships and they suck and they die quick 'cuz they suck making you have to kill more stuff on your own increasing mission times for their unfortunate player wing etc., etc.

The reduced explosion strengths are nice, much less wear-and-tear on my dumb AI controlled fighters.

Thank you for your time, and please feel free to PM me question/issues regarding this stuff.

Krotz a.k.a. JadeFalcon
:)
« Last Edit: September 18, 2005, 09:14:25 pm by KBFKrotz »

Offline Bonk

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Re: SGO Test Feedback
« Reply #23 on: September 18, 2005, 07:14:59 pm »
Roger Dizzy, I'll set it back to 1 turn purchases and re-enable the webmap shipyard.

Might not be FireSoul's errors Krotz, but possibly edits made by others.

Can you handle the shiplist edit requests from the current client side copy Dizzy? (has the explosion force and spares adjustments already applied). That level of detail is a bit much for me to handle, I have yet to finish the kills reporting interface. Just send me an updated shiplist once there enough adjustments to merit an update. I'd appreciate it alot, thanks.

Crashed to desktop on Kar_cPatrol twice now... (Rom AIs dead on the map). I don't recall this happening with this mission before, I'll run the models checker on the shiplst tomorrow. If its OK, I guess we'll have to pull that mission.

Dave's shiplist checker report attached, looks like a few issues. It looks like some of the fighter models need to be copied from the DGH123 folder to the models folder as in the past, I do not have the installer currently doing so as I got the impression that DH was no longer doing this as models are referenced in the DH123 folder in the shiplist... I'll check this tomorrow and have the installer copy folders where necessary as in the past.

Moon model for the M-INT? WTF?
« Last Edit: September 18, 2005, 07:31:44 pm by Bonk »

Offline Dizzy

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Re: SGO Test Feedback
« Reply #24 on: September 18, 2005, 07:17:52 pm »
Alright krotz, I need a list from all RM's on the ships in the list that arnt already 'r'ed or 'specialed' out. And I'll take a look. Some ships you dont like need to remain for AI. Just to let you know.

Afa moving the ships up and down YFA, LYA, I'd like DH's input 1st. So lets see if you can coax him into engaging you in this.

I think all rom ships get a NSM as a result of being romulan. You can take a F-CB and stick it into the Rom race and it's have one I believe. The thing I want to know is if it's donated, would it get a NSM in a non rom race...

Offline Hexx

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Re: SGO Test Feedback
« Reply #25 on: September 18, 2005, 07:41:12 pm »
IIRC NSM's can't be used with a donated ship. (It's technically drawn from the Klink/Fed/Whoever list)

FS seems to have made refits available not when they were technically first available, but when they became "common"


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Offline Dizzy

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Re: SGO Test Feedback
« Reply #26 on: September 18, 2005, 07:47:47 pm »

Can you handle the shiplist edit requests from the current client side copy Dizzy? (has the explosion force and spares adjustments already applied). That level of detail is a bit much for me to handle, I have yet to finish the kills reporting interface. Just send me an updated shiplist once there enough adjustments to merit an update. I'd appreciate it alot, thanks.

You need to do the explosion str and spares, Bonk. I'll take care of the cuts way later in the week working from what you have given me. No need to do it piecemeal till we get a comprehensive list from all the RM's. And yes, I'll take care of all that.

Quote
Moon model for the M-INT? WTF?
huh?

And what do you mean ED has problems with ftr models in the DH123 folder?

Offline Bonk

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Re: SGO Test Feedback
« Reply #27 on: September 18, 2005, 07:47:58 pm »
It looks like some of the fighter models need to be copied from the DGH123 folder to the models folder as in the past, I do not have the installer currently doing so as I got the impression that DH was no longer doing this as models are referenced in the DH123 folder in the shiplist...

Nope, thats not it, something weird is up with the fighter models...

Offline Bonk

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Re: SGO Test Feedback
« Reply #28 on: September 18, 2005, 07:51:38 pm »

Can you handle the shiplist edit requests from the current client side copy Dizzy? (has the explosion force and spares adjustments already applied). That level of detail is a bit much for me to handle, I have yet to finish the kills reporting interface. Just send me an updated shiplist once there enough adjustments to merit an update. I'd appreciate it alot, thanks.

You need to do the explosion str and spares, Bonk. I'll take care of the cuts way later in the week working from what you have given me. No need to do it piecemeal till we get a comprehensive list from all the RM's. And yes, I'll take care of all that.

The explosion strength and spares fixes are already applied in the client copy you have (see above), cool.

Quote
Moon model for the M-INT? WTF?
huh?

And what do you mean ED has problems with ftr models in the DH123 folder?

See the shiplist checker report attached to the post above, a bunch of fighter models are missing, its not what I thought though, I cant figureout why they are not there, are those stock models that I've lost somehow? (I can check a stock shiplist in my OP install to verify

« Last Edit: September 18, 2005, 08:04:32 pm by Bonk »

Offline KBFKrotz

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Re: SGO Test Feedback
« Reply #29 on: September 18, 2005, 08:44:46 pm »
Alright krotz, I need a list from all RM's on the ships in the list that arnt already 'r'ed or 'specialed' out. And I'll take a look. Some ships you dont like need to remain for AI. Just to let you know.

Afa moving the ships up and down YFA, LYA, I'd like DH's input 1st. So lets see if you can coax him into engaging you in this.


No problem, just need to ditch the SKH and the SPH, as they are priority-transports (tugs), which are generally flagged as "freighters" rather than "destroyers" or "light cruisers". Otherwise we are happy with our SNP, FAL, etc., warts and all  ;)

I will PM DH about the YFA stuff.


IIRC NSM's can't be used with a donated ship. (It's technically drawn from the Klink/Fed/Whoever list)

FS seems to have made refits available not when they were technically first available, but when they became "common".


I'm a big dummy regarding NSMs and non-donor ships...disregard that crap :-[

Insofar as the refits go, check out Fed "+" refits, Klingon "B" and "K" refits, even your own "+" and "power-pack" refits...they are available at the earliest date except when the hull class comes out the year of the refit, in which case the refit ship is available the following year, as you should well know from your constant lamentations over the late arrival of the CWLp and BCp  ;D Of course, in the case of the Sparrowhawks, '72 is pushing it (the literature describes the refit as first appearing then for combat trials), but really, most any plasma player can tell you non-swivel mounted G-torps on CW-sized hulls or bigger are quite obsolescent by that point in the game...thus my request.
« Last Edit: September 18, 2005, 09:10:09 pm by KBFKrotz »

Offline Dizzy

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Re: SGO Test Feedback
« Reply #30 on: September 18, 2005, 08:53:16 pm »
Quote
Sorry, but there is no character in the Dynaverse server database
that matches the e-mail for that forum account (bertecrabtree@satx.rr.com).
Your e-mail address for the Gamespy account used to create your
character on this server must match your forums e-mail address
to use this shipyard.

Bonk, thats what I get when I go to the shipyard. I want to allow multiple acounts to fly multiple races. So whats up here?

Offline Bonk

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Re: SGO Test Feedback
« Reply #31 on: September 18, 2005, 08:54:03 pm »
re: Kar_cPatrol - its not the mission, its the Rom list/models... the mission did not crash when I flew on the Klingon border vs Klingons.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #32 on: September 18, 2005, 08:56:43 pm »
I was fed and CTD upon mission start as well. Think i was closer to Klink space than Rom. Wonder what it could be.

Offline Bonk

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Re: SGO Test Feedback
« Reply #33 on: September 18, 2005, 08:57:38 pm »
Quote
Sorry, but there is no character in the Dynaverse server database
that matches the e-mail for that forum account (bertecrabtree@satx.rr.com).
Your e-mail address for the Gamespy account used to create your
character on this server must match your forums e-mail address
to use this shipyard.


Bonk, thats what I get when I go to the shipyard. I want to allow multiple acounts to fly multiple races. So whats up here?


You will only be able to buy ships on the webmap on the account that uses your fourms e-mail. Make that account your primary one.

Didn't you read this?:
http://www.dynaverse.net/forum/index.php/topic,163360314.msg1122624447.html#msg1122624447

I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Offline Bonk

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Re: SGO Test Feedback
« Reply #34 on: September 18, 2005, 08:58:18 pm »
I was fed and CTD upon mission start as well. Think i was closer to Klink space than Rom. Wonder what it could be.

What AI remained in the hex afterward?

Offline Dizzy

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Re: SGO Test Feedback
« Reply #35 on: September 18, 2005, 09:03:45 pm »
I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Why is it less secure? I just see problems cuz I want to create a Dizzy-A, B, C, D, etc account and cant.

Offline Bonk

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Re: SGO Test Feedback
« Reply #36 on: September 18, 2005, 09:08:49 pm »
re: the missing fighter models, they are referenced by OP+4 as well and are present in a models backup folder I have.

Mind running the shiplist checker on your install to see if the fighter models are missing? I suspect its just me. (run it from your OP installation folder.)


Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #37 on: September 18, 2005, 09:11:26 pm »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: SGO Test Feedback
« Reply #38 on: September 18, 2005, 09:13:03 pm »
I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Why is it less secure? I just see problems cuz I want to create a Dizzy-A, B, C, D, etc account and cant.

You can still use your main account.

Less secure because I will know your character name and can figure out what e-mail you will use much more easliy that I can figure out your forums password. (the old system only used the character name and e-mail)...

Lemme think how I can still use the forums login yet allow the use of multiple accounts... hmmm... yes, I think I can do it, but it will take a little more work, I should be able to get that done and the kills reporting interface by the end of this week I hope...


Offline Dizzy

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Re: SGO Test Feedback
« Reply #39 on: September 18, 2005, 09:17:58 pm »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

DH, since you say they are right, would you change them? And if so, we need to work off of what Bonk has now. So after you are done with it, I'll take it and make some ship restrictions/cuts based off the RM's cut list.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #40 on: September 18, 2005, 09:18:46 pm »
I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Why is it less secure? I just see problems cuz I want to create a Dizzy-A, B, C, D, etc account and cant.

You can still use your main account.

Less secure because I will know your character name and can figure out what e-mail you will use much more easliy that I can figure out your forums password. (the old system only used the character name and e-mail)...

Lemme think how I can still use the forums login yet allow the use of multiple accounts... hmmm... yes, I think I can do it, but it will take a little more work, I should be able to get that done and the kills reporting interface by the end of this week I hope...



Cool.

Offline Hexx

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Re: SGO Test Feedback
« Reply #41 on: September 18, 2005, 09:25:47 pm »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

Yeah just found it in the basic rules,
Are we missing any other refits that are important?

I'd hate to see say Rom & Lyran YFA's get fixed and miss another races
(well actually I'd hate to see the Roms ones get fixed, if you want to only change the Lyran YFA's I'm cool with that)
Courageously Protesting "Lyran Pelt Day"

Offline Bonk

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Re: SGO Test Feedback
« Reply #42 on: September 18, 2005, 09:50:57 pm »
Think I figured out what up with the missing fighter models. THey're not missing. THe shiplist checker is confused by this fighterlist because a 2 has been added to a normally empty cell witht he comment line at the top of the file. Not sure if this will cause problems in game but I reccomend it be removed.

Offline Bonk

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Re: SGO Test Feedback
« Reply #43 on: September 18, 2005, 09:55:38 pm »
Think I also figured out why the Kar_cPatrol  mission may be crashing, I only removed the Gorn donors on the serverside list, not the fed donors... not sure this is why, but I will fix it...

Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #44 on: September 18, 2005, 10:11:34 pm »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

DH, since you say they are right, would you change them? And if so, we need to work off of what Bonk has now. So after you are done with it, I'll take it and make some ship restrictions/cuts based off the RM's cut list.

Actually . ...

Krotz, what about just changing the KRCS?   The other ships are really flown so I'm not sure if this really mattters.

Dizzy, you can change the FYA/LYA on the server-side list after the server start in case anything gets missed.
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFKrotz

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Re: SGO Test Feedback
« Reply #45 on: September 18, 2005, 10:52:13 pm »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

DH, since you say they are right, would you change them? And if so, we need to work off of what Bonk has now. So after you are done with it, I'll take it and make some ship restrictions/cuts based off the RM's cut list.

Actually . ...

Krotz, what about just changing the KRCS?   The other ships are really flown so I'm not sure if this really mattters.

Dizzy, you can change the FYA/LYA on the server-side list after the server start in case anything gets missed.

The KRCS is really the main thing...However, a pre-Y170 K9R (w/ "B" refit in Y170, of course) would be really nice/cool so we have something besides a WVL for a late-early/early-middle era DN.

Otherwise, the rest of the stuff isn't a big deal (like you said, people generally fly CON rather than K9RB anyways, sounds like CA hulls will be cheap and accessible so don't need to worry too much about CW hulls, etc.). Since your list seems to be fast becoming the standard for "serious" servers, I'd still like to see such stuff maybe put on the back-burner for a post-SGO5 revision maybe?

Thanks again,

Krotz

Offline Dfly

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Re: SGO Test Feedback
« Reply #46 on: September 18, 2005, 11:36:57 pm »
Spend the evening testing missions for Prestige with wingmen.  The following mission list works fine, all got Prestige.

KarnakJPatrol
KarnakePartol
KarnakmPatrol
KarnakCpPatrol
KarnakHPatrol
AlliedFleetPatrol
Metmw17PatrolAllied
Metmw10PatrolAllied
Metmw5PatrolAllied

only one that was not retested was the KarnakcPatrol, which had 2 of 3 players CTD, while the 3rd got a complete, but lost his ship.  Did not get to retry it as it never came up again.

TY Lepton,Risky,Dizzy,TT, and anyone else who helped with this.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #47 on: September 19, 2005, 12:40:28 am »
Lets pull karnak C. It doesnt make me feel well... I had a ctd on it a while ago solo. I'd like to make sure there isnt a model problem 1st.

Offline Soreyes

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Re: SGO Test Feedback
« Reply #48 on: September 19, 2005, 05:29:22 am »
lets also pull the Karnak j mission. Dizzy, Shin and I ctd I believe 3 times on that mission.

Also found that there are no mandatory missions in enemy space at this time. 0320 hours


Shin and I finally got our revenge after Dizzy kicked our Butts 4 out of 5 missions....... Scratch the F-SB in Kzin space ;D


[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #49 on: September 19, 2005, 07:13:57 am »
Lets pull karnak C. It doesnt make me feel well... I had a ctd on it a while ago solo. I'd like to make sure there isnt a model problem 1st.

I have not rebooted the server since removing the fed donors... lets see if it still crashes after that first...

Offline Bonk

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Re: SGO Test Feedback
« Reply #50 on: September 19, 2005, 07:16:12 am »
lets also pull the Karnak j mission. Dizzy, Shin and I ctd I believe 3 times on that mission.

Also found that there are no mandatory missions in enemy space at this time. 0320 hours


Shin and I finally got our revenge after Dizzy kicked our Butts 4 out of 5 missions....... Scratch the F-SB in Kzin space ;D

Mandatories are off at Dizzy's request.

Lets not pull any missions thill the server has been rebooted after removing the Fed donors. (I'm used to doing it differently, I'll remember this donation scheme now... again...)

Are you asking me to remove a Fed starbase from the map?

Offline Bonk

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Re: SGO Test Feedback
« Reply #51 on: September 19, 2005, 07:20:40 am »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

DH, since you say they are right, would you change them? And if so, we need to work off of what Bonk has now. So after you are done with it, I'll take it and make some ship restrictions/cuts based off the RM's cut list.

Actually . ...

Krotz, what about just changing the KRCS?   The other ships are really flown so I'm not sure if this really mattters.

Dizzy, you can change the FYA/LYA on the server-side list after the server start in case anything gets missed.

I do not want to do nit-picking shiplist edits myself, too busy with this otherwise... Can you guys just provide me the desired shiplist? We gotta stop passing the buck on this. (Dizzy) I will not make nit picking shiplist edits. The only shiplist edits I will make once the server is up are server breaking bugs. Plus I have no patience for pandering to players supposed handicaps, as a player I always managed, not once have I asked for a shiplist change or shipyard modification.

Offline Bonk

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Re: SGO Test Feedback
« Reply #52 on: September 19, 2005, 07:48:15 am »
I think I just figured out what defines a "serious" server. Serious bitching. Players will play on a server in numbers if they are allowed to whine and cry until they get what they want as opposed to just accepting a working mod as it is. (like say OP+4 or SFB-OP-04)

 ;D

Offline KBFKrotz

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Re: SGO Test Feedback
« Reply #53 on: September 19, 2005, 08:20:27 am »
Krotz's FYA's are correct.   I hadn't changed any from OP+ 4 for the Romulans.

DH, since you say they are right, would you change them? And if so, we need to work off of what Bonk has now. So after you are done with it, I'll take it and make some ship restrictions/cuts based off the RM's cut list.

Actually . ...

Krotz, what about just changing the KRCS?   The other ships are really flown so I'm not sure if this really mattters.

Dizzy, you can change the FYA/LYA on the server-side list after the server start in case anything gets missed.

I do not want to do nit-picking shiplist edits myself, too busy with this otherwise... Can you guys just provide me the desired shiplist? We gotta stop passing the buck on this. (Dizzy) I will not make nit picking shiplist edits. The only shiplist edits I will make once the server is up are server breaking bugs. Plus I have no patience for pandering to players supposed handicaps, as a player I always managed, not once have I asked for a shiplist change or shipyard modification.

I think I just figured out what defines a "serious" server. Serious bitching. Players will play on a server in numbers if they are allowed to whine and cry until they get what they want as opposed to just accepting a working mod as it is. (like say OP+4 or SFB-OP-04)

 ;D

Sorry Bonk, didn't mean to offend  :(

I appreciate the efforts of everyone in the SFC community who has worked to keep this game going or even improve it. My posts are not intended to criticize anyone laboring on this server in particular, nor those authors of any mod, mission scripts, etc. that are on it. I didn't think I'd be adding so much to anyone's workload, even though it is technically "crunch time" with the server starting next weekend...I feel bad this is apparently not so.

Very one likes their toys though  :-\

Offline Dizzy

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Re: SGO Test Feedback
« Reply #54 on: September 19, 2005, 09:12:49 am »
Scratch the F-SB in Kzin space ;D

Bonk, arnt SB's set to be indestructible?

Offline Dizzy

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Re: SGO Test Feedback
« Reply #55 on: September 19, 2005, 09:15:29 am »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Offline FPF-SCM_TraceyG_XC

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Re: SGO Test Feedback
« Reply #56 on: September 19, 2005, 09:27:26 am »

Moon model for the M-INT? WTF?


Ohhhh... so thats where it got to!! I had placed Moons on some of the mission maps yet never do they appear in mission. This would explain why...  :-\
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el-Karnak

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Re: SGO Test Feedback
« Reply #57 on: September 19, 2005, 01:03:10 pm »
Lets pull karnak C. It doesnt make me feel well... I had a ctd on it a while ago solo. I'd like to make sure there isnt a model problem 1st.

I have not rebooted the server since removing the fed donors... lets see if it still crashes after that first...

Load up the EEK mission pack on a dyna using OPPluss or stock shiplist. If the u don't CTD here in CPatrol then it's the shiplist. The feedback evidence in this thread points to a shiplist snafu cuz JPatrol has been running fine since SG3 in 05/2003.  The similarity between JPatrol and CPPatrol is that they are using allied AI so you are probably picking up allies with bad models or doner thingies.

Offline Bonk

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Re: SGO Test Feedback
« Reply #58 on: September 19, 2005, 01:48:09 pm »
Scratch the F-SB in Kzin space ;D

Bonk, arnt SB's set to be indestructible?

All bases are set to be destuctable in the server settings (it either all or none). The NW mission config is set to not destroy starbases, and only NW Base assaults are present. I guess this untested feature does not work?

Code: [Select]
// For servers which enable "one shot" destruction of bases,
// these probabilities control the likelihood that any one successful mission
// will remove the base from the map
BaseDestructProb = 1.00
BatsDestructProb = 1.00
SBDestructProb = 0.00


« Last Edit: September 19, 2005, 02:18:24 pm by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #59 on: September 19, 2005, 01:51:06 pm »
Lets pull karnak C. It doesnt make me feel well... I had a ctd on it a while ago solo. I'd like to make sure there isnt a model problem 1st.

I have not rebooted the server since removing the fed donors... lets see if it still crashes after that first...

Load up the EEK mission pack on a dyna using OPPluss or stock shiplist. If the u don't CTD here in CPatrol then it's the shiplist. The feedback evidence in this thread points to a shiplist snafu cuz JPatrol has been running fine since SG3 in 05/2003.  The similarity between JPatrol and CPPatrol is that they are using allied AI so you are probably picking up allies with bad models or doner thingies.

The missions in question are fine on The Forge (OP+4 as is). See above, I had missed removing the Fed donors from the serverside list, while I had removed the gorn donors. I'm just used to the way I did it in SFB-OP-04 where the donors need not be removed from the serverside list because the races are not split up...

Lets see what we get today.

Offline Bonk

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Re: SGO Test Feedback
« Reply #60 on: September 19, 2005, 01:55:56 pm »

Moon model for the M-INT? WTF?


Ohhhh... so thats where it got to!! I had placed Moons on some of the mission maps yet never do they appear in mission. This would explain why...  :-\

Nope thats not it, the M-INT is using the OPPLUS/MODELS/MJN/MJN.MOD model on this list and on OP+4, for some reason, something is throwing Dave's shiplistchecker off on my install, (attached to a post above somehwere) I'd appreciate it if somone else would run the shiplist checker and post the results. I may have to do a clean OP install for the first time in 5 years!  :o
« Last Edit: September 19, 2005, 02:20:39 pm by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #61 on: September 19, 2005, 01:57:48 pm »
Sorry Bonk, didn't mean to offend  :(

I appreciate the efforts of everyone in the SFC community who has worked to keep this game going or even improve it. My posts are not intended to criticize anyone laboring on this server in particular, nor those authors of any mod, mission scripts, etc. that are on it. I didn't think I'd be adding so much to anyone's workload, even though it is technically "crunch time" with the server starting next weekend...I feel bad this is apparently not so.

Very one likes their toys though  :-\

No offenese taken, I was just getting cranky and snippy. Sorry if I spooked ya.

Offline Bonk

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Re: SGO Test Feedback
« Reply #62 on: September 19, 2005, 01:59:23 pm »
Spend the evening testing missions for Prestige with wingmen.  The following mission list works fine, all got Prestige.

KarnakJPatrol
KarnakePartol
KarnakmPatrol
KarnakCpPatrol
KarnakHPatrol
AlliedFleetPatrol
Metmw17PatrolAllied
Metmw10PatrolAllied
Metmw5PatrolAllied

only one that was not retested was the KarnakcPatrol, which had 2 of 3 players CTD, while the 3rd got a complete, but lost his ship.  Did not get to retry it as it never came up again.

TY Lepton,Risky,Dizzy,TT, and anyone else who helped with this.

Thank you very much DFly, this is a big help!  :thumbsup:

Offline Bonk

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Re: SGO Test Feedback
« Reply #63 on: September 19, 2005, 02:06:10 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Offline Bonk

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Re: SGO Test Feedback
« Reply #64 on: September 19, 2005, 02:11:44 pm »
I could alternatively go back to the less secure weay I was doing it before which would allow use of the webmap shiopyard on all accounts.

Why is it less secure? I just see problems cuz I want to create a Dizzy-A, B, C, D, etc account and cant.

You can still use your main account.

Less secure because I will know your character name and can figure out what e-mail you will use much more easliy that I can figure out your forums password. (the old system only used the character name and e-mail)...

Lemme think how I can still use the forums login yet allow the use of multiple accounts... hmmm... yes, I think I can do it, but it will take a little more work, I should be able to get that done and the kills reporting interface by the end of this week I hope...



Cool.

I went back to the old way I was doing it for SG, no longer using the forums login. Just be careful not to reveal your gamespy login e-mail address so that others may not buy ships on your behalf. After thinking it over, if I left the forums login in place it would just amount to the same thing anyway.

You should be able to buy ships on the webmap for all of your accounts now. It is secure as long as your gamespy login e-mail addresses are not public knowledge. I'm confident that no one would stoop to this hack anyway, and if someone does, the web serverlog will identify them, so it would be pointless.

I am going to leave the new login in place for The Forge however as integreation with SMF was the goal, using it will allow the display of D2 kills in the forums profile once the kills pages are done, along with other neat stuff!

Offline Soreyes

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Re: SGO Test Feedback
« Reply #65 on: September 19, 2005, 02:11:48 pm »
Just ran a few missions

Karnak_cPatrol
Karnak_jPatrol
Karnak_ePatrol
NW10PatrolEnemy

The only one I had a problem with was the Karnak_jPatrol. I ctd after blowing up the 1st AI ship. Though I beleve the problem was on my end.


[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #66 on: September 19, 2005, 02:16:25 pm »
Just ran a few missions

Karnak_cPatrol
Karnak_jPatrol
Karnak_ePatrol
NW10PatrolEnemy

The only one I had a problem with was the Karnak_jPatrol. I ctd after blowing up the 1st AI ship. Though I beleve the problem was on my end.

Cool Soreyes, thanks. At least two crashes on the same mission are needed to report it bad, the issue must be reproducible. I'm going to try a few cpatrols this afternoon now that all the donors are removed serverside.

Did you detroy that starbase or were you asking for it to be removed?

Offline KBF-SkullnBonez

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Re: SGO Test Feedback
« Reply #67 on: September 19, 2005, 02:19:26 pm »
started running missions on the test server, haven't run into any mission related problems yet, but i did notice a few things:

F-CS has no name file associated with the ship, comes up as "???" where the ship name should be.

Also found it impossible to change the name of my ship
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline Bonk

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Re: SGO Test Feedback
« Reply #68 on: September 19, 2005, 02:26:23 pm »
Also found it impossible to change the name of my ship

That is weird... lemme login and try...

re: the F-CS, this mod is using the OP+ shipnames.txt and there is a line for it in the shipnames.txt file I have installed:
Code: [Select]
|F-CS|1600 Prometheus

Again, that is weird... leave it to Skull to find the weird stuff!

Offline Soreyes

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Re: SGO Test Feedback
« Reply #69 on: September 19, 2005, 02:30:56 pm »
Quote
Did you detroy that starbase or were you asking for it to be removed?

Last night me and Shin went after the F-SB in Kzin space. During the mission the the Mission Split. So Shin had his own SB assalt and so did I. On my side of the mission I ended up capturing the SB. The Mission ended and the SB was now gone from the map. I have know idea how Shin's mission ended because I went to bed ;D


[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #70 on: September 19, 2005, 02:40:55 pm »
Thanks, I kind of expected that would be the case.  Though its hard to say if the configurable mission does what is implied if the mission split, I guess we'll need another test of this to call it.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #71 on: September 19, 2005, 02:42:57 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Asteroid base assault mission which shows up in empty space, the one with the base rock with 4x Ph4, Ph1, Ph3's.


ED base assaults are a different story. You should be able to sdet each base to a different setting so some pop and some dont.

Plz ask DH about it, its important the SB's dont die and the Bats and BS's do.

Offline KBF-SkullnBonez

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Re: SGO Test Feedback
« Reply #72 on: September 19, 2005, 02:43:18 pm »

Again, that is weird... leave it to Skull to find the weird stuff!

i do my best
I was thinking about how people seem to read the Bible a whole lot more as they get older. Then it dawned on me; they are cramming for their finals.

Offline Bonk

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Re: SGO Test Feedback
« Reply #73 on: September 19, 2005, 02:47:34 pm »
Bonk, too much on your plate.

I'm doing a few changes to the list. You wont need to do anything. Ummm, remove the F-PFB. Other than that, I'll make any other changes b4 we go live.

Is the asteroid base mission in? Wanted to test it.

Thanks Dizzy, much appreciated. Just send me new the shiplist when its ready.

The asteroid base mission? Karnak's? Kar_BaseAssault.scr, was removed in the interest of trying Dave's selective destructable base thing, which I never understood how a script could achieve anyway, seeing as how its a server gf setting, and it appears it does not work, as posted above. Unless Soreyes was asking us to remove the base, not reporting its destruction, the post is not clear.

Or do you mean Met_NW26AsteroidAssault.scr which is not in the mission list.

Asteroid base assault mission which shows up in empty space, the one with the base rock with 4x Ph4, Ph1, Ph3's.


ED base assaults are a different story. You should be able to sdet each base to a different setting so some pop and some dont.

Plz ask DH about it, its important the SB's dont die and the Bats and BS's do.

Ah, that'd be Met_NW26AsteroidAssault.scr, I'll add it to the installer, zip and server after I login to test a shipname change. It will take 40 + 120 + 30 minutes to add the mission to the server and both downloads.

Re: SBs - Please read the thread more carefully:

Scratch the F-SB in Kzin space ;D

Bonk, arnt SB's set to be indestructible?

All bases are set to be destuctable in the server settings (it either all or none). The NW mission config is set to not destroy starbases, and only NW Base assaults are present. I guess this untested feature does not work?

Code: [Select]
// For servers which enable "one shot" destruction of bases,
// these probabilities control the likelihood that any one successful mission
// will remove the base from the map
BaseDestructProb = 1.00
BatsDestructProb = 1.00
SBDestructProb = 0.00






Quote
Did you detroy that starbase or were you asking for it to be removed?

Last night me and Shin went after the F-SB in Kzin space. During the mission the the Mission Split. So Shin had his own SB assalt and so did I. On my side of the mission I ended up capturing the SB. The Mission ended and the SB was now gone from the map. I have know idea how Shin's mission ended because I went to bed ;D


Thanks, I kind of expected that would be the case. Though its hard to say if the configurable mission does what is implied if the mission split, I guess we'll need another test of this to call it.

Note the settings in the mission config file posted above.
« Last Edit: September 19, 2005, 03:33:15 pm by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #74 on: September 19, 2005, 03:32:22 pm »
Just ran 2 Kar_cPatrols in Rom territory no crashes. Must have been the donors remaining in the fed list yesterday. Seems fine now.

Sorted out Skull's issues as well.

Gonna get some dinner and add the asteroid base assault...

Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #75 on: September 19, 2005, 04:42:54 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.
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Multi Accounts SGO V?
« Reply #76 on: September 19, 2005, 04:47:58 pm »
Not sure if this is the right thread for this, however, I will post it here as it seems related.

I am unable to make multiple accounts for SGO V, I have altered my log on, I have tried to log on with another GSA ID with no joy.  :banghead: I have been able to successfully make multiple accounts on Stray's tavern by both methods.

I am not sure if I am the only one that can not make multiple accounts or if this is just something during the beta test, which I some how doubt. :P

Only one account will seriously cut into my server time as I like to fly as many different ships and races as I can for my side.

Suggestions??
"Never interrupt your enemy when he is making a mistake." - Napoleon Bonaparte

Offline Bonk

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Re: SGO Test Feedback
« Reply #77 on: September 19, 2005, 06:34:53 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?

(PS you check the NW starbase setting above?)

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Re: SGO Test Feedback
« Reply #78 on: September 19, 2005, 06:36:57 pm »
The server is down until some network maintenance at Xenocorp is complete.

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Re: SGO Test Feedback
« Reply #79 on: September 19, 2005, 06:42:01 pm »
Not sure if this is the right thread for this, however, I will post it here as it seems related.

I am unable to make multiple accounts for SGO V, I have altered my log on, I have tried to log on with another GSA ID with no joy.  :banghead: I have been able to successfully make multiple accounts on Stray's tavern by both methods.

I am not sure if I am the only one that can not make multiple accounts or if this is just something during the beta test, which I some how doubt. :P

Only one account will seriously cut into my server time as I like to fly as many different ships and races as I can for my side.

Suggestions??

You sure you have tried a separate GSA account with a different e-mail? The business of changing the case of one letter of your e-mail is a bug and is not intended to work. This server is using a later build of the serverkit than Strayy's tavern and that bug might have been eliminated, though I recall using separate gamespy accounts sucessfully with it. (different e-mail and different character name as well)

Let me try a second account once the network is back up...
« Last Edit: September 19, 2005, 06:58:42 pm by Bonk »

Offline FPF-SCM_TraceyG_XC

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Re: SGO Test Feedback
« Reply #80 on: September 19, 2005, 08:17:06 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?


Only one of the ship creation methods works with a shiplist that uses donor ships, as we discovered during testing for AOTK2. There was an issue where the Gorn AI was not showing up at all. When the ship creation method was changed to the same method used in stock missions, donor ships appeared correctly. However, doing so also introduced the multiple host bug.

The telltale difference between the two ship creation methods, is that the one that works with donor ships gives slow drones to AI ships regardless of era, the other one (which I had been using up until then) gives drone speeds based on era. In Karnak missions, the AI has drone speeds based on era, therefore he is using the ship creation method that does not work with shiplists that create donor ships. However, the good side to this is that you should not see the multiple host bug in Karnak missions either.
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Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #81 on: September 19, 2005, 08:58:10 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?

(PS you check the NW starbase setting above?)

Have you flown EVERY race and verified there are no anomolies?
Who'd thunk that Star-castling was the root of all evil . . .


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Re: SGO Test Feedback
« Reply #82 on: September 19, 2005, 09:06:31 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?

(PS you check the NW starbase setting above?)

Have you flown EVERY race and verified there are no anomolies?

No. I have only flown Gorn. The server is down for now because of network maintenence, I'll test the other races when I get a chance...

Any thoughts on the NW configurable missions starbase destruction setting?
« Last Edit: September 19, 2005, 09:54:57 pm by Bonk »

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Re: SGO Test Feedback
« Reply #83 on: September 19, 2005, 09:07:07 pm »
Um, Bonk, Karnak's Missions do not like my list.   it's why I don't use them, the only reason.

Seems fine now... with the donors removed serverside. How exactly do they not like your shiplist?


Only one of the ship creation methods works with a shiplist that uses donor ships, as we discovered during testing for AOTK2. There was an issue where the Gorn AI was not showing up at all. When the ship creation method was changed to the same method used in stock missions, donor ships appeared correctly. However, doing so also introduced the multiple host bug.

The telltale difference between the two ship creation methods, is that the one that works with donor ships gives slow drones to AI ships regardless of era, the other one (which I had been using up until then) gives drone speeds based on era. In Karnak missions, the AI has drone speeds based on era, therefore he is using the ship creation method that does not work with shiplists that create donor ships. However, the good side to this is that you should not see the multiple host bug in Karnak missions either.

SFB-OP-04  :mischief:

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Re: Multi Accounts SGO V?
« Reply #84 on: September 19, 2005, 10:34:07 pm »
Not sure if this is the right thread for this, however, I will post it here as it seems related.

I am unable to make multiple accounts for SGO V, I have altered my log on, I have tried to log on with another GSA ID with no joy.  :banghead: I have been able to successfully make multiple accounts on Stray's tavern by both methods.

I am not sure if I am the only one that can not make multiple accounts or if this is just something during the beta test, which I some how doubt. :P

Only one account will seriously cut into my server time as I like to fly as many different ships and races as I can for my side.

Suggestions??


I just created a second character on one of my 5 remaining GSA accounts. Different e-mail and different nickname and different charactername, if you are trying to create a character on the server with the same name as your first account, you cannot.

Check the Roster for Bonk and BonkH, my two accounts so far, over the next week I will create six more accounts and fly Kar_cPatrol on each twice...

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Re: SGO Test Feedback
« Reply #85 on: September 20, 2005, 01:42:18 am »
Hey Bonk. Risky and I were trying to take out a F-BS at 21,14. We did 5 missions on the hex and none of the missions offered was a Base Assalt. So after the 5 missions 4 karnak and 1 ED mission, the hex flipped to ISC, and the base was still there but now under ISC control. We think the problem might have been a BS in a Black Hole Hex. Then later I went and found 2 more Base Stations in black hole hexes, and had no problem pulling Base Assalt missions.  Just kind of strange :huh:


[img width=600 height=150]

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Re: SGO Test Feedback
« Reply #86 on: September 20, 2005, 01:59:56 am »
May or may not be an isolated case. I dont plan on putting terrain in any base or planet hex in the final map.

Edit: That hex ws a Black Hole (0). The others had a number designation. Wonder of the new map definitions come into play here.

Offline FPF-SCM_TraceyG_XC

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Re: SGO Test Feedback
« Reply #87 on: September 20, 2005, 04:27:11 am »
May or may not be an isolated case. I dont plan on putting terrain in any base or planet hex in the final map.

Edit: That hex ws a Black Hole (0). The others had a number designation. Wonder of the new map definitions come into play here.

What missions are you using and what map hex types have you used?
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #88 on: September 20, 2005, 06:59:44 am »
Blackhole exact type terrain in hex where we had no base mission. Blackhole2 and Blackhole4 in other base terrains drew base assaults.

Using a mix of ED, Tracey and EEK patrols with ED Base asssauklts.

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Re: SGO Test Feedback
« Reply #89 on: September 20, 2005, 05:13:08 pm »
You sure you have tried a separate GSA account with a different e-mail? The business of changing the case of one letter of your e-mail is a bug and is not intended to work. This server is using a later build of the serverkit than Strayy's tavern and that bug might have been eliminated, though I recall using separate gamespy accounts sucessfully with it. (different e-mail and different character name as well)

Let me try a second account once the network is back up...

I made some new accounts and they can log on. Not sure why my older ones will not work, I used them to get on to Stray's and ATOKII. C'est le vie I will should be good to go for SGO now.

Thanks for the help Bonk.
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Offline Capt_Bearslayer_XC

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Re: SGO Test Feedback
« Reply #90 on: September 20, 2005, 06:07:21 pm »
May or may not be an isolated case. I dont plan on putting terrain in any base or planet hex in the final map.

Edit: That hex ws a Black Hole (0). The others had a number designation. Wonder of the new map definitions come into play here.

Thank you... hate seeing someone put a Hydran fighter base in a nebula. ::)
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Re: SGO Test Feedback
« Reply #91 on: September 20, 2005, 06:54:36 pm »
May or may not be an isolated case. I dont plan on putting terrain in any base or planet hex in the final map.

Edit: That hex ws a Black Hole (0). The others had a number designation. Wonder of the new map definitions come into play here.

Thank you... hate seeing someone put a Hydran fighter base in a nebula. ::)

Please
they dropped a Lyran base in one on AOTK2
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Re: SGO Test Feedback
« Reply #92 on: September 22, 2005, 03:02:50 am »
Well it seems that we have the Karnak Time Warp problem. Ran a few missions and came up with some unusual problems. 1st mission was a Kar cPatrol. My I-CSP and a I-DDX :o Vs a F-BCE and a F-DGX :o year 2274.... ummm I Alt-F4

2nd Mission was a Kar jPatrol. My I-CSp and a K-F5F Vs F-XCA and a F-HDWM1.....  Ummm I Alt-F4ed again

3rd mission was a TG_A Enemy Patrol I think 1v1. My I-CSP Vs a F-HDWM1.  I actually won this one.

All this is in year 2274  Well I guess we can all dance to "Lets do the Time Warp again"  ;D



[img width=600 height=150]

Offline Bonk

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Re: SGO Test Feedback
« Reply #93 on: September 22, 2005, 03:08:58 am »
Dizzy and I are working to address the issue. We knew about time warping in the EEK missions but were not aware of any in the TG missions.

This is a shiplist issue we hope to have corrected shortly.

Thanks for the report!

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Re: SGO Test Feedback
« Reply #94 on: September 22, 2005, 01:25:53 pm »
Morning Mission Testing Report.  ;D

Kar jPatrol...... I-CSP & R-K5R  Vs  F-CAD & F-DDL  no problems
NW 10 EnemyPatrol......  I-CSP Vs F-NEC   no problems
NW 17 EnemyPatrol.....   I-CSP Vs O-CA+  no problems
Kar cPatrol..... I-CSP  Vs  F-BCJ    :rofl:
Kar cPatrol..... I_CSP & I-DDW  Vs  F-BCJ & F-CLD   :rofl:
Kar cPatrol..... I-CSP  Vs  F-BCF     :rofl:
Kar jPatrol...... I-CSP & R-K5R  Vs  F-CS &  F-DDG  no problems
NW 17 EnemyPatrol...... I-CSP  Vs  F-DER   no problems
NW 17 EnemyPatrol...... I-CSP  Vs  O-SAL   no problems

Wanted to do a few more but SOMEONE took the Server down  :skeptic: ;D



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Offline Bonk

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Re: SGO Test Feedback
« Reply #95 on: September 22, 2005, 02:26:19 pm »
Thanks for the feedback Soreyes. Sorry, I accidentally killed the server... doing too much at once... should be up now.

Offline FPF-DieHard

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Re: SGO Test Feedback
« Reply #96 on: September 22, 2005, 05:29:45 pm »
The TG and ED missions do not timewarp.   I have a Whacky id for the EEK . . .

Karnak, do your missions use the Server-side or client-side list to generat AI?
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #97 on: September 22, 2005, 05:51:38 pm »
I think we fixed it... Have to test tonight.

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Re: SGO Test Feedback
« Reply #98 on: September 22, 2005, 06:56:22 pm »
The Met_NW6 mission has dropped me to desk all three times I've taken it.
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Re: SGO Test Feedback
« Reply #99 on: September 22, 2005, 07:01:25 pm »
We arnt using that one. I need you on the test server, Hexx...

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Re: SGO Test Feedback
« Reply #100 on: September 23, 2005, 07:30:43 pm »
Met_MW10_Patrol is one of the infamous 'runner' missions.

One of the AI ships makes a beeline for the border before it comes back around and fights.

I think it needs to go.  No one wants to chase AI all over...
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Re: SGO Test Feedback
« Reply #101 on: September 23, 2005, 07:41:47 pm »
Met_MW10_Patrol is one of the infamous 'runner' missions.

One of the AI ships makes a beeline for the border before it comes back around and fights.

I think it needs to go.  No one wants to chase AI all over...

Pull this one, it's bad in PvP when your wing man runs off the map  ;D

(Except of your wing is Hexx . . . )
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Re: SGO Test Feedback
« Reply #102 on: September 23, 2005, 08:43:38 pm »
Met_MW10_Patrol is one of the infamous 'runner' missions.

One of the AI ships makes a beeline for the border before it comes back around and fights.

I think it needs to go.  No one wants to chase AI all over...

Pull this one, it's bad in PvP when your wing man runs off the map  ;D

(Except of your wing is Hexx . . . )

Man, 2 shots in 2 posts..

I think someone's afraid that he's not the Alliance Bad Boy anymore...
( OK I don't know how to insert pics.. but just imagine some cool cat wearing some kinda cool designer
shades here..)
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Offline Soreyes

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Re: SGO Test Feedback
« Reply #103 on: September 24, 2005, 02:10:30 am »
Well Hell Hexx if you would spend more then 2 minutes on the Test server. We could all wing with you and learn from the Greatest D2 pilot that there has ever been........ WOW these new Meds I'm taking make me say delusional things at times ;D


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Re: SGO Test Feedback
« Reply #104 on: September 24, 2005, 08:21:56 am »
I wish that I had actually taken the screenshot of that one...

Hexx was on the server last night.  After one mission, Hexx was gone, and in the news was, in red:
"Lyran ambassador was killed in hex 23,4"

Could these 2 facts be coincidence? :)

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Re: SGO Test Feedback
« Reply #105 on: September 24, 2005, 09:02:13 am »
Met_MW10_Patrol is one of the infamous 'runner' missions.

One of the AI ships makes a beeline for the border before it comes back around and fights.

I think it needs to go.  No one wants to chase AI all over...

Unsure about this one:  Engaged on this mission twice (in a nebula), drew it as a 2 on 2, both enemy vessels engaged my team appropriately, no border checking enemies on any/all tries...

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Offline Hexx

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Re: SGO Test Feedback
« Reply #106 on: September 24, 2005, 09:10:33 am »
I wish that I had actually taken the screenshot of that one...

Hexx was on the server last night.  After one mission, Hexx was gone, and in the news was, in red:
"Lyran ambassador was killed in hex 23,4"

Could these 2 facts be coincidence? :)

You know, I just realized that ISC backwards is CSI... coincidence?

And I had nothing to do with the ambassador's unfortunate accident.
i wasn't even around 23,4..
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Re: SGO Test Feedback
« Reply #107 on: September 24, 2005, 09:31:10 am »
I thought so... lemme take care of that... (hate that runner mission too, its a real pain.)

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Re: SGO Test Feedback
« Reply #108 on: September 24, 2005, 09:40:03 am »
I wish that I had actually taken the screenshot of that one...

Hexx was on the server last night.  After one mission, Hexx was gone, and in the news was, in red:
"Lyran ambassador was killed in hex 23,4"

Could these 2 facts be coincidence? :)

You know, I just realized that ISC backwards is CSI... coincidence?

And I had nothing to do with the ambassador's unfortunate accident.
i wasn't even around 23,4..

Think about it... The news says something about the death of a Lyran ambassador.
Blabbermouth / Minister of Propiganda = Ambassador
Hexx is not seen on the server for the rest of the night.

Were you the mysterious ambassador killed in the random hex last night?  Enquiring minds want to know... ;)

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Offline Bonk

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Re: SGO Test Feedback
« Reply #109 on: September 24, 2005, 09:46:48 am »
Server back up on new files. New installer, scripts and shiplists zips posted.


NOTE: if you are not using the installer but manually swapping files then you MUST add this line:

AllowEngineDoubling=0

under [Network] in your sfc.ini file. If you do not, then you are cheating. (so will the AI...)

When finished playing on the server then remove this line.

The installer/uninstaller does this automatically for you.

Offline Bonk

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Re: SGO Test Feedback
« Reply #110 on: September 24, 2005, 10:00:33 am »
Also note that this server is using Xenocorp.net's irc server. That is why logins are slower (it does a little extra on irc login), but we will not lose chat by gamespy booting the server for excess channel creation as usual. So: slower login but we get a stable chat server.

Offline Dizzy

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Re: SGO Test Feedback
« Reply #111 on: September 24, 2005, 12:41:06 pm »
Leave in NM10Patrol. That isnt the one with the runner.

Offline Bonk

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Re: SGO Test Feedback
« Reply #112 on: September 24, 2005, 12:46:47 pm »
Too late, its already out (of the server, still in the installer).

Shall I add it back in?

Which is the runner mission anyway?

Offline Dizzy

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Re: SGO Test Feedback
« Reply #113 on: September 24, 2005, 12:49:44 pm »
I dont know, but thanks for asking me 1st :P Thats ok, we dont need it atm anyway.

Tracey has new missions coming now that we fixed the donors. We will test those later.

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Re: SGO Test Feedback
« Reply #114 on: September 24, 2005, 01:02:08 pm »
Sorry dude, I assumed Bear knew what he was talking about... I know I hate that mission too... I just assumed you'd want it out too, sorry if we got it wrong.

Offline Bonk

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Re: SGO Test Feedback
« Reply #115 on: September 24, 2005, 02:17:22 pm »
Oh crap, the NW10patrol is not in the installer, I removed it before uploading the new files. Oh well...

Offline Bonk

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Re: SGO Test Feedback
« Reply #116 on: September 24, 2005, 05:09:34 pm »
I just reset the server to remove all the NW patrols for testing at Dizzy's request.

Normally I can edit the mission list without a reset but I must have buggered it up this time, it kept crashing after I did so (must have missed a byte somewhere... tried to do it too fast, so I just reset it).

Strangely, before we changed to the new donation scheme the server started generating runtime errors but does not crash, it still runs until the runtime dialog(s) is acknowledged then crashes. I have never seen this behaviour before. (we may have something to learn form this Tracey). Earlier this week the server generated no errors and was stable for days at a time. Either something we have done to the shiplist or settings has caused the kit to start generating these errors. Its not the new donation scheme because it started before that. I'm confuzzed.

I started from The Forge settings, it does not show this behaviour and is quite stable.

We may have to backtrack to determine the cause. Lemme stew on this, I'm getting fatigued after messing with SFC2.Net for the last few days on top of this.

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Re: SGO Test Feedback
« Reply #117 on: September 24, 2005, 07:41:03 pm »
Umm... guys, wasn't there more than one NW mission with the 'runner'?
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Offline Bonk

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Re: SGO Test Feedback
« Reply #118 on: September 25, 2005, 08:36:41 am »
Umm... guys, wasn't there more than one NW mission with the 'runner'?

Could be, I'll have to try out NW10Patrol to see.

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Re: SGO Test Feedback
« Reply #119 on: September 25, 2005, 07:53:49 pm »
NW6 patrol is still on trest and still causes a CTD
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Re: SGO Test Feedback
« Reply #120 on: September 25, 2005, 08:54:50 pm »
NW6 patrol is still on trest and still causes a CTD

Oops, forgot to pull that one, thanks for the reminder!