Topic: SGO Test Feedback  (Read 16735 times)

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Offline Hexx

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SGO Test Feedback
« on: September 17, 2005, 09:35:42 pm »
Yes feedback starts, no I haven't run any missions yest
(You don't actually expect me to fly a vanilla CW do you?)

- Are the ship prices fixed? Don't know how everyone feels but BCH's look to be about
13K + (I'd assume 13-15) and Dn's from 28K +
I realize it's a three week or so server, but with the points limiting what can be on the
filed at one time, as well as the rule that you can't fly another cap ship for a while, wouldn't it
be better to knock the pirces on these down so more casual players aren't being dinged 30K for losing one?
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: SGO Test Feedback
« Reply #1 on: September 17, 2005, 11:03:51 pm »
Thx for starting the post, Hexx. ;) When it comes to help, we never come up short with you around...

There is a capital ship limitation, it will be posted later. Dunna worry about ship prices. They never affect nutters only casual players. I dont like big prices. Stay tuned.

The test map only has terrain throughout the neutral zone and around the 4 planets there. They are of every type. This is only for the beta map in order to test all terrain types. The  final map will quite different in terrain. Please note the hex # you were in if you see any mission/map anomolies.

Plese post about anything weird. If you come up short on something, Hexx will have the answer.

« Last Edit: September 17, 2005, 11:48:41 pm by Dizzy »

Offline Lepton

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Re: SGO Test Feedback
« Reply #2 on: September 17, 2005, 11:46:26 pm »
I took a mission in a Rogue Pirates Hex, had a victory, and hex dv went from 5 dv to 17 dv.  Is that the desired outcome?  Pirate hexes meant to act as a permanent buffer?


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Offline Dizzy

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Re: SGO Test Feedback
« Reply #3 on: September 17, 2005, 11:54:05 pm »
+ Karma for helping Lepton.

Ok, strange DV shift. Bonk is experimenting with random DV shifts this server for every mission. Think of it as a new bonus feature... j/k. Its highly beta and we are working out some things. What we need to know is what race you were and what the mission name is (Bonk do you have mission names turned on?) and where and what hex u took it in and what happened. So you told us most of that, thx, and we will get on it.

OH!!! and most important, if you come across some really sh*t assholish missions that you think stink, let us know. We can ditch them. Its a mission weeding process till we get down to something that we like, that works, and still gives us variety.

Offline Lepton

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Re: SGO Test Feedback
« Reply #4 on: September 18, 2005, 12:22:56 am »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.


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Offline Bonk

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Re: SGO Test Feedback
« Reply #5 on: September 18, 2005, 01:49:05 am »
Ah, the rogue pirate hexes need to go, only Tracey's latest missions can handle them right, all others will cause weird stuff to happen. I'll edit them out of the live map for now... (edit: done and bugged hex corrected.)

Mission names are on for testing.
« Last Edit: September 18, 2005, 02:06:21 am by Bonk »

Offline Bonk

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Re: SGO Test Feedback
« Reply #6 on: September 18, 2005, 01:52:12 am »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)

Offline Riskyllama

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Re: SGO Test Feedback
« Reply #7 on: September 18, 2005, 02:46:31 am »
Are you sure the ship explosions aren't a little high? I just watched a Fed CC+ colaterally blow up my little ISC CL. It was on a  down shield, but i was at least a click and a half out and mostly unharmed...

 Oh and alliances...shouldn't they be on or have the ISC decided to go it alone and I missed the memo?
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #8 on: September 18, 2005, 03:27:58 am »
Racial tensions should be F,G,M,L vs K.R.I.H

Offline Farfarer

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Re: SGO Test Feedback
« Reply #9 on: September 18, 2005, 05:57:01 am »
I keep getting missing "kar_basedefence.scr"

Offline Dizzy

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Re: SGO Test Feedback
« Reply #10 on: September 18, 2005, 06:18:05 am »
What proximity are you from a or planet? Every hex every time? A lot of these missions we are already aware of having probs and will pull them. But a lot of gf settings and other things may have older scripts working. So it's not that far off to call it. Besides, we have a week, and already know what missions DO work. e just want to include more cuz there isnt enough variety.


Offline Hexx

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Re: SGO Test Feedback
« Reply #11 on: September 18, 2005, 10:33:04 am »
Explosion Strengths seem to be OK- killed a CS and something else with fighters, both time lost 1 fighter from a group, ship sitting at rng2
was undamaged.
-Racial Alliances are standard
-Can we raise the prestige on next reboot? 20K just isn't enough for the mayhem I cause..
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Offline Bonk

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Re: SGO Test Feedback
« Reply #12 on: September 18, 2005, 11:32:33 am »
Explosion strengths are reduced by 20% of standard. (though I think this is bogus, just don't set fighters to attack crippled ships... ::))

I forgot to set the racial tensions.  :smackhead:

I will up the starting PP for testing to 50K with the reset for tensions.

I'll need to edit the map again as well...

Offline Bonk

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Re: SGO Test Feedback
« Reply #13 on: September 18, 2005, 11:33:35 am »
I keep getting missing "kar_basedefence.scr"

Installer corrected. Uninstall, download and install.

Offline Bonk

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Re: SGO Test Feedback
« Reply #14 on: September 18, 2005, 11:59:07 am »
Racial tensions fixed, testing PP increased, map re-edited.

Offline Lepton

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Re: SGO Test Feedback
« Reply #15 on: September 18, 2005, 12:30:57 pm »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)


I was referring to the battle log that NW missions produce that resides on the individual's computer, BattleLog.txt.  I am unaware of any that are produced by TG missions, but I would not be surprised if there are.


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Offline FPF-SCM_TraceyG_XC

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Re: SGO Test Feedback
« Reply #16 on: September 18, 2005, 12:43:46 pm »
I was flying Hydran.  Not sure which mission sorry to say.  It was of the patrol variety, not a NW mission as it does not appear in the battle log.  Is there a similar log for TG or EEK missions?  Hex was 17,31.



Which battle log? The mission generated text files on disk? Which only TG and ED missions do, in separate files. EEK missions do not on principle. Or do you mean this battle log?: http://www.dynaverse.net/webmap_sg_sql/recbatt.php  (whcih shows a battle of yours at 17,31)


I was referring to the battle log that NW missions produce that resides on the individual's computer, BattleLog.txt.  I am unaware of any that are produced by TG missions, but I would not be surprised if there are.


There are textfiles created for each of the missions that are run. They contain somewhat more detailed information than NWs battlelog and I was using it for debugging purposes (consequently it contains a lot of useless data). These files only contain information about the very last execution of that particular mission, each mission has its own file, all are to be found in your SFC OP root directory. The file is overwritten each time that mission si run, unlike NWs battlelog which keeps a running total of all missions. I had always intended to remove these textfiles, by the way, in the final versions.
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Offline Dizzy

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Re: SGO Test Feedback
« Reply #17 on: September 18, 2005, 02:53:21 pm »
Karnak patrol D needs to go. Its a 2v1, and one of the ships is the same size class yours is. Too hard.

J is a 3 on 2. But 2 of the 3's are smaller ships. Will need to test further.

Bonk, can you turn off mandatory missions? I can move back and forth till i get the mission i want.

Also make instant ship purchasing abailable if possible. Thx

Offline Bonk

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Re: SGO Test Feedback
« Reply #18 on: September 18, 2005, 03:32:49 pm »
Karnak patrol D needs to go. Its a 2v1, and one of the ships is the same size class yours is. Too hard.

I don't agree, its just not a hex munching mission, but I'll pull it, as people always whine about a challenge and this is your server... (Personally, I belong to the the Herr Burt school of server difficulty...)

J is a 3 on 2. But 2 of the 3's are smaller ships. Will need to test further.

OK. Where the EEK missions need testing is checking for coop PP mainly, The difficulty is fine in my opinion. We just need to make sure they pay everybody!  ;D

Bonk, can you turn off mandatory missions? I can move back and forth till i get the mission i want.

No problem.

Also make instant ship purchasing abailable if possible. Thx

To do so, I must disable the webmap shipyards, but that should be fine for testing, we know they work. Not sure of the stability of instant purchases in multiplayer though.


Bear in mind, it is best to test a server in the way it is intended to actually run. (additionally, I sometimes have a hard time to remember to change all these things back to where they should be... just help me out a little when the time comes... ;))
« Last Edit: September 18, 2005, 03:47:14 pm by Bonk »

Offline Dizzy

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Re: SGO Test Feedback
« Reply #19 on: September 18, 2005, 06:03:21 pm »
i WON THE D PATROL EASILY. OOPS CAPS. The problem is with newer players or those with lesser skill. The matchups of ships should be fairly equal. I can handle the odd mission where you have to spend some time and effort actually fighting the AI. The problem is that Karnak missions choke out all the other authors mission scripts. So I dunna want to do patrol D over and over...