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hrmmmm quite nice indeed, looks like i will have to ramp up my production rate btw MP I just added you to my MNS list, pop online sometime so we can have a chat about kitbashes or alternatively, boobies
Thanks Bro, I have not yet begun to bash muaaaaaaahahahaha
Quote from: OlBuzzard on September 20, 2005, 11:53:12 amQuote from: ModelsPlease on September 20, 2005, 03:36:18 amThanks Bro, I have not yet begun to bash muaaaaaaahahahaha I told ya the galaxy would never be safe again ! LOL tell me about it. although MP you do know i have a small wish list namely the Hays Class drednought
Quote from: ModelsPlease on September 20, 2005, 03:36:18 amThanks Bro, I have not yet begun to bash muaaaaaaahahahaha I told ya the galaxy would never be safe again !
so is there a tutorial on how to bash out there?
i have photoshop and 3dmax..
Quote from: Don420 on September 17, 2005, 07:58:03 pmQuote from: Mr_Tricorder on June 23, 2005, 11:47:15 pmKitbashing is pretty easy too. Select the sections of the ships you want, detach them from their ships, and attach them to each other. I know that these directions are kind of vaguecan you please elaborate, i'm a dumbass so please explain in terms a idiot can understand?thank you Ok, here's how you do it.SETTING UP: Import the ships you want to bash (I'm assuming you already have the import/export plugins already installed), delete the hardpoints, and move one of the ships off to the side so they aren't overlapping anymore (leave the one you're using the main hull from in the center to make things easier).DELETING PARTS: Select a ship. Select the Modify tab on the panel on the right side of the screen (it's the second tab from the left). Click the Edit Polygon button (the square in-between the triangle and the cube) and highlight all of the polygons on the section you want to delete (if the polygons don't turn red, hit F2. This will make selecting the right polygons easier). Click on the Delete button in the Modify panel. A dialog box should appear asking if you want to delete the isolated vertices (if this doesn't happen, don't worry about it.) Select "yes". The selected section should now be deleted.MOVING PARTS: Follow the same steps for deleting parts, only instead of clicking Delete, Click on Detatch. A dialog box will appear asking you what you want to name the new object. The default name should be fine since this object is going to be attached to your ship soon. Use the Move and Rotate buttons in the top toolbar to place and orient the parts however you want them. TIP: right-click on the Move button to bring up a coordinates box. This box shows the values of the x,y, and z coordinates of the "centerpoint" of your object (CAUTION: the "centerpoint" may not be in the center of your object. Don't worry, it doesn't need to be. Just adjust according to what looks right.) You can move the object with this box either by assigning new coordinates or by typing in the number of units that the part needs to move in a certain direction (for example, if your object is at x=10 and you want to move it to the right 15 units, you could either type 15 in the left box or 5 in the right box). This will also work for rotating objects too, just keep in mind that you will be working with degrees instead of coordinates for rotation.ADJUSTING PARTS: You may need to scale some ship parts to make them larger or smaller so they look right. Next to the Rotate button on the top toolbar, there is a Scale button. It should look like a square with a smaller square inside it. For this one. Right click on this button to bring up the same kind of box that you brought up when moving the parts. In the field on the right side, it should say 100%. Replace the 100 with the percent value to resize the part (example, if you want to double the size of the part, type 200. If you want to shrink it to half its size, type 50). If you want to scale the part only across one axis (you want to make the part fatter, skinnier, deeper, shallower, taller, or shorter) then click on the scale button and hold down the left mouse button. A drop, down list of different scale buttons should appear. Select the one that looks like one horizontal rectangle and one verticle rectangle that intersect in the bottom left corner. This will let you scale all three axes independently of each other. Also, if you need to make finer adjustments, select the Vertex (the picture of the dots) button in the Modify panel on the right side of the screen. This should cause all of the vertices in the selected object to show up as blue dots. Highlight the vertices you want to adjust and use Move, Rotate, and Scale to adjust them how you want to.ATTACHING PARTS: After you have finished moving all of your ship parts into position, it is time to put your kitbash together. Select the main hull of you ship. In the modify panel, click on the button that says Attach. Click on all of the parts that you want to attach to the ship. Hit escape when you are finished to deselect the Attach button. Delete any extra ship parts by selecting them and hitting delete. Now, the only thing on the screen should by your kitbashed ship exactly as you want it to look. Select it, and then click on the Vertex button in the Modify panel. Highlight all of the vertices. In the Modify panel, you should see a button that says "weld" and next to it should be a field that says 0.1. Change the 0.1 to a 0.001 and click "weld". Your, kitbash should now be ready for Hardpoints and Damage points. If you need help with adding those, please respond. I have to go to work now, so I'm stopping here.
Quote from: Mr_Tricorder on June 23, 2005, 11:47:15 pmKitbashing is pretty easy too. Select the sections of the ships you want, detach them from their ships, and attach them to each other. I know that these directions are kind of vaguecan you please elaborate, i'm a dumbass so please explain in terms a idiot can understand?thank you
Kitbashing is pretty easy too. Select the sections of the ships you want, detach them from their ships, and attach them to each other. I know that these directions are kind of vague
I just noticed a mistake in my instructions.Quote from: Mr_Tricorder on September 18, 2005, 06:56:34 pm... You can move the object with this box either by assigning new coordinates or by typing in the number of units that the part needs to move in a certain direction (for example, if your object is at x=10 and you want to move it to the right 15 units, you could either type 15 in the left box or 5 in the right box). ...Just ignore my example. It's wrong.This box that I'm talking about should look something like this: (don't worry about the numbers; I'm making them up.)x=10 x=(empty box)y=12 y=(empty box)z=2 z=(empty box)If you want to move the object to the right 15 units, replace the x=10 with x=25 (not 15) OR you could type 15 (not 5) in the empty box for x (since you're moving the object 15 units in the positive direction along the x axis. It pays to listen in math class, doesn't it ).If you wanted to move the object 2.5 units back (toward the rear of the ship), then you should either replace y=12 with y=9.5 OR type -2.5 in the empty box for y.This sounded confusing to me while I was typing it, so I'm not sure if you can understand what I am trying to tell you. Let me know whether or not this makes sense.
... You can move the object with this box either by assigning new coordinates or by typing in the number of units that the part needs to move in a certain direction (for example, if your object is at x=10 and you want to move it to the right 15 units, you could either type 15 in the left box or 5 in the right box). ...
Hey I just relized that MP wants us all to stop mutilating ships, so he can do them all
Yup Hell has frozen over it's true I have learned to bash !!!!