Topic: Buzzards first "bash" WIP  (Read 5261 times)

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Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #20 on: September 13, 2005, 04:29:25 pm »
4 was the last one officially supported, however i do believe the plugins work for version 5.

Yep, they do.  I have a copy of Max 5, and I have no problems importing/exporting ships for SFC.  And I was lucky enough to download a clean version of 5, and a full version too with a keygen, off the net.  Shhhh......don't want to get in trouble. 
It seems to me like they don't care if individual users download "free" copies of 3ds max.  You can get the "trial version" of 3ds max 7 from their website.  It's really the full version but they don't give you the authorization code, so you can only use it for 30 days before it demands that you have to activate it.  All you need is a keygen, which is pretty easy to find (I'm not saying that I've done this myself, but then again, I'm not saying that I haven't  ;) )

I think that discreet/autodesk knows that the only way individual users can afford 3ds max is to get a pirated copy or get really lucky at a garage sale, so they turn a blind eye to small-time software piracy so individuals will use their products.  This helps them sell 3ds max to companies because the employees already know how to use the program thanks to their "free" verson.

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #21 on: September 13, 2005, 05:36:34 pm »
Very true.  Either way, there's nothing wrong with this copy of Max 5 that I use.  Only thing I wish is that I could use it better, to make ships, instead of just bashing them.  Which reminds me, I'm currently starting another bash, but this time it's not going to be of a WZ ship.

Stay tuned...
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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #22 on: September 13, 2005, 06:24:17 pm »
Woot, that mean we are going to see some skill developing...  Who knows maby I will finally force him to make a ship on his own one day?

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #23 on: September 13, 2005, 06:53:44 pm »
Making ships from scratch in 3ds max is actually pretty easy once you get started.  The hardest part is figuring out where you want to begin.  For Fed ships, I usually start with making a cylinder for the saucer section.  Then, I just extrude some faces and move and scale the vertices.  Think of it as a piece of very angular clay.  This is what is commonly referred to as "box modeling" and is one of the easiest 3D modeling techniques to learn.

Offline Tus-XC

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Re: Buzzards first "bash" WIP
« Reply #24 on: September 13, 2005, 08:56:34 pm »
can't box model worth crap.. however i can spline cage ;)
Rob

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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #25 on: September 13, 2005, 10:45:26 pm »
I still like MilkShape, I just have great ease of use.  3dms makes GREAT renders tho.  I mean like DANM. 

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #26 on: September 13, 2005, 11:01:41 pm »
can't box model worth crap.. however i can spline cage ;)
I'm just the opposite.  I can't spline cage to save my life, but I have no problems box modeling.  My Okinawa class and Akula class models were each almost entirely box modeled from one cylinder.

Offline Sandman3D

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Re: Buzzards first "bash" WIP
« Reply #27 on: September 13, 2005, 11:18:06 pm »
can't box model worth crap.. however i can spline cage ;)
I'm just the opposite.  I can't spline cage to save my life, but I have no problems box modeling.  My Okinawa class and Akula class models were each almost entirely box modeled from one cylinder.
I can't spline cage at all either...makes my head hurt to try lol. :P
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Offline Antivyrus

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Re: Buzzards first "bash" WIP
« Reply #28 on: September 13, 2005, 11:20:10 pm »
I can't spline at  all. I'm a vert by vert / box modeller. I use a combo of Wings3D and Milkshape

Offline Starforce2

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Re: Buzzards first "bash" WIP
« Reply #29 on: September 14, 2005, 12:24:31 am »
I'd say you've captured the elegance and grace of the Ent-D arcetecture and the sleekness of the sov all at once...and it looks very zoomable.

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #30 on: September 14, 2005, 01:33:36 am »
All you guys got me beat!!!  I can't do any modelling worth a damn, but I'm beginning to get very good at bashing.  Stay tuned, maybe you all will like what I come up with.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #31 on: September 14, 2005, 06:13:47 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #32 on: September 14, 2005, 06:59:47 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #33 on: September 14, 2005, 07:39:30 am »
wellllll  more like a refit !

 ;D

A big thank you to Antivyrus for all of his assistance in getting me started ...  and answering questions as we went though this process. 

I'll get a coat of paint on her as soon as we get a new MAP ....  (  never tried that before either )

 ;D




We now return you to our regularly scheduled programming of maghem and curiosity from the dark side of SFC's oldest member.  Another update complete with moved nacelles, smoothed primary hull and (hopefully) newly mapped ready for texturing model by this Sunday.  ( I plan on going fishing Sat.)

thank you

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Offline Sandman3D

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Re: Buzzards first "bash" WIP
« Reply #34 on: September 14, 2005, 01:06:41 pm »
Cool!! ;D
"Proudly you gathered, rank on rank to war,
As you heard God's message from afar;
All you had hoped for, all you had, you gave
To save mankind-yourself you scorned to save."

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #35 on: September 14, 2005, 02:28:19 pm »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
Splining is when you make a 3D model by creating a series of splines (straight and curved lines) and attaching them to one another.  This is called a spline cage.

Box modeling is when you create a basic primitive (box, sphere, cylinder, cone, pyramid, wedge, or torus) and then extrude the faces in order to shape the mesh, similar to pinching out a piece of clay.

Offline ModelsPlease

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Re: Buzzards first "bash" WIP
« Reply #36 on: September 14, 2005, 11:21:29 pm »
Looking good Buzz, good luck with the fishing Saturday.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #37 on: September 15, 2005, 11:41:15 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
Splining is when you make a 3D model by creating a series of splines (straight and curved lines) and attaching them to one another.  This is called a spline cage.

Box modeling is when you create a basic primitive (box, sphere, cylinder, cone, pyramid, wedge, or torus) and then extrude the faces in order to shape the mesh, similar to pinching out a piece of clay.

Thank you for the explanation Tri, I definitly box edit (can MilkShape even spline-cage?).  I like my ships angular so box editing is definitly for me.