Topic: Buzzards first "bash" WIP  (Read 5369 times)

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Offline OlBuzzard

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Buzzards first "bash" WIP
« on: September 11, 2005, 11:18:13 pm »
wellllll  more like a refit !

 ;D

A big thank you to Antivyrus for all of his assistance in gettng me started ...  and answering questions as we went though this process. 

I'll get a coat of paint on her as soon as we get a new MAP ....  (  never tried that before either )

 ;D

If you aim at nothing:  you WILL hit it every time !

Offline Dizzy

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Re: Buzzards first "bash" WIP
« Reply #1 on: September 11, 2005, 11:42:56 pm »
Whoo! Looking forward to seeing her clothed. She's quite naked right now. And speaking of naked, the warps are so far apart that it makes her look like a blonde asking for a commitment... Might want to tighten that up a bit, hehe. ;) Even so, nice job!

Offline Adonis

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Re: Buzzards first "bash" WIP
« Reply #2 on: September 12, 2005, 06:35:24 am »
Looks cool man :D

You could give more attention to the smoothing groups tho
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Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #3 on: September 12, 2005, 07:30:22 am »
1. I'll see what I can do about tightening up the nacelles ..  a lot of it is depending upon my ability to properly manipulate the pylons ....  ( and not distort them too much )

2.  The smoothing thingy ...  Yup ..  you are right ..   I need to smooth out a couple of areas  ( mostly around the bridge.  Wouldn't hurt if we use the bevel tool ( never tried that either) ...

Once we get that done it will be time to try to "weld" the sections togeather.  After that I hope Antivyrus can walk me through the mapping out of this puppy to add the textures to it.

Again ....  thanks for the support ..  and the suggestions !
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Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #4 on: September 12, 2005, 07:45:18 am »
Which 3d modeling program are you using?

Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #5 on: September 12, 2005, 08:06:11 am »
Wings
If you aim at nothing:  you WILL hit it every time !

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #6 on: September 12, 2005, 08:36:09 am »
I've never heard of it before, but I'm checking out the home page now.  Do you like it?

Offline ModelsPlease

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Re: Buzzards first "bash" WIP
« Reply #7 on: September 12, 2005, 08:55:30 am »
NIce job Buzz !!!!!!!!

-MP

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Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #8 on: September 12, 2005, 09:01:16 am »
yes...  but I have to have someone (Antivyrus in this case) import the mesh on another program .. and convert the MOD files to .3ds.  

The tools are easy to use.  And its easy to change from one axis to another view in order to review your work BEFORE you screw it up..

But I still manage to zig when I should have zaged !

LOL !

 ;)

One thing I have learned from doing textures ...  always save an extra copy of the latest file you are happy with.  I have several of the Titan ...  at various stages of development.  Once we get done with it ....  I'll dump most of them except for a couple key meshes.
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Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #9 on: September 12, 2005, 09:59:14 am »
Personally, I prefer 3ds max, but that's mainly because I learned on it first.  I have Milkshape 3D also, but I mainly use it for converting files.  I have recently started using Linux and am planning on learning how to use Blender since it came pre-installed with my Linux distro.

Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #10 on: September 12, 2005, 10:12:42 am »
If my computer was on a more secure line ..   I'd probably but Milk shape.  But I'm too old fashion ..  and dont like giving my charge card number to anyone over the internet.

As for 3-D Studio Max ..   that is one of the best ...  but I don't have 3K  to purchase it.  ( And I'm not sure it's a good idea to get a "copy" from the internet.  Even if it is an older copy).  Someone said that the newer versions of 3-D Max is not compatable .. cant get it to MOD files  ... or something like that .  Can't remember ...  having a senior moment ! 

LOL ..

At any rate ...  I seemed to catch on to Wings fairly easily.  I'm just a bit slow on some of this stuff.  But it's great fun to do this.
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Offline Mackie

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Re: Buzzards first "bash" WIP
« Reply #11 on: September 12, 2005, 05:29:54 pm »
nice bash but something could be done about the nacellas :p
but what the heck is a 3-D Studio Max?
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Offline Tus-XC

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Re: Buzzards first "bash" WIP
« Reply #12 on: September 12, 2005, 06:04:32 pm »
4 was the last one officially supported, however i do believe the plugins work for version 5.
Rob

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Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #13 on: September 12, 2005, 10:10:28 pm »
4 was the last one officially supported, however i do believe the plugins work for version 5.

Yep, they do.  I have a copy of Max 5, and I have no problems importing/exporting ships for SFC.  And I was lucky enough to download a clean version of 5, and a full version too with a keygen, off the net.  Shhhh......don't want to get in trouble. 
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline Sandman3D

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Re: Buzzards first "bash" WIP
« Reply #14 on: September 12, 2005, 10:18:28 pm »
Good job Buzz!! ;D

The smoothing seems to be a relic from converting...smoothed it in max before I converted to mod, but mod seems to do its own thing sometimes. :P Anyway, Poor Buzz is forced to do this cause I am dragging my feet...everytime I open the file to work on it something bad happens...be careful Buzz, knock on wood, break out the rabbits foot and 4 leaf clover etc. etc. :puke:
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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #15 on: September 12, 2005, 10:50:16 pm »
This is one of the few fed ships on my like list.  Very nice job!

Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #16 on: September 12, 2005, 11:01:16 pm »
Good job Buzz!! ;D

The smoothing seems to be a relic from converting...smoothed it in max before I converted to mod, but mod seems to do its own thing sometimes. :P Anyway, Poor Buzz is forced to do this cause I am dragging my feet...everytime I open the file to work on it something bad happens...be careful Buzz, knock on wood, break out the rabbits foot and 4 leaf clover etc. etc. :puke:

Bud ....  dont worry about it at all ...  I 'm just getting my feet wet.  Soooo  I just thought I'd tackel this little project.  One thing is for certain ...  I have a greater appreciation for the work that goes into one of these.

And a big thank you to Antivyrus for spending his time helping me !

If you aim at nothing:  you WILL hit it every time !

Offline ModelsPlease

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Re: Buzzards first "bash" WIP
« Reply #17 on: September 13, 2005, 02:57:23 am »
Looking really good Buzz !!!!
-MP

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Offline KBF-Kurok

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Re: Buzzards first "bash" WIP
« Reply #18 on: September 13, 2005, 09:00:17 am »
way to go bud. Still think your talents are more towards klingon ships ::). Ill still be happy to blow this one up for you over and over.Nice work.

Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #19 on: September 13, 2005, 09:31:46 am »
way to go bud. Still think your talents are more towards klingon ships ::). Ill still be happy to blow this one up for you over and over.Nice work.


LOL !

Ya know bud ... one of these days the ol' man is going to have to mess around and see what he can whip up !

Oh ...  and Sandman ...  I meant to tell ya bud ..  the ONLY reason I tried to tackle this one first ... I've seen this in my head enough now I can see it in my sleep ..  LITTERALLY !  If I had to do one from scratch (the way you did  ....  well ....  (hehehehe)  their aint no tellin' what she'd look like !

 :o :o :o
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Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #20 on: September 13, 2005, 04:29:25 pm »
4 was the last one officially supported, however i do believe the plugins work for version 5.

Yep, they do.  I have a copy of Max 5, and I have no problems importing/exporting ships for SFC.  And I was lucky enough to download a clean version of 5, and a full version too with a keygen, off the net.  Shhhh......don't want to get in trouble. 
It seems to me like they don't care if individual users download "free" copies of 3ds max.  You can get the "trial version" of 3ds max 7 from their website.  It's really the full version but they don't give you the authorization code, so you can only use it for 30 days before it demands that you have to activate it.  All you need is a keygen, which is pretty easy to find (I'm not saying that I've done this myself, but then again, I'm not saying that I haven't  ;) )

I think that discreet/autodesk knows that the only way individual users can afford 3ds max is to get a pirated copy or get really lucky at a garage sale, so they turn a blind eye to small-time software piracy so individuals will use their products.  This helps them sell 3ds max to companies because the employees already know how to use the program thanks to their "free" verson.

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #21 on: September 13, 2005, 05:36:34 pm »
Very true.  Either way, there's nothing wrong with this copy of Max 5 that I use.  Only thing I wish is that I could use it better, to make ships, instead of just bashing them.  Which reminds me, I'm currently starting another bash, but this time it's not going to be of a WZ ship.

Stay tuned...
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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #22 on: September 13, 2005, 06:24:17 pm »
Woot, that mean we are going to see some skill developing...  Who knows maby I will finally force him to make a ship on his own one day?

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #23 on: September 13, 2005, 06:53:44 pm »
Making ships from scratch in 3ds max is actually pretty easy once you get started.  The hardest part is figuring out where you want to begin.  For Fed ships, I usually start with making a cylinder for the saucer section.  Then, I just extrude some faces and move and scale the vertices.  Think of it as a piece of very angular clay.  This is what is commonly referred to as "box modeling" and is one of the easiest 3D modeling techniques to learn.

Offline Tus-XC

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Re: Buzzards first "bash" WIP
« Reply #24 on: September 13, 2005, 08:56:34 pm »
can't box model worth crap.. however i can spline cage ;)
Rob

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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #25 on: September 13, 2005, 10:45:26 pm »
I still like MilkShape, I just have great ease of use.  3dms makes GREAT renders tho.  I mean like DANM. 

Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #26 on: September 13, 2005, 11:01:41 pm »
can't box model worth crap.. however i can spline cage ;)
I'm just the opposite.  I can't spline cage to save my life, but I have no problems box modeling.  My Okinawa class and Akula class models were each almost entirely box modeled from one cylinder.

Offline Sandman3D

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Re: Buzzards first "bash" WIP
« Reply #27 on: September 13, 2005, 11:18:06 pm »
can't box model worth crap.. however i can spline cage ;)
I'm just the opposite.  I can't spline cage to save my life, but I have no problems box modeling.  My Okinawa class and Akula class models were each almost entirely box modeled from one cylinder.
I can't spline cage at all either...makes my head hurt to try lol. :P
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Offline Antivyrus

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Re: Buzzards first "bash" WIP
« Reply #28 on: September 13, 2005, 11:20:10 pm »
I can't spline at  all. I'm a vert by vert / box modeller. I use a combo of Wings3D and Milkshape

Offline Starforce2

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Re: Buzzards first "bash" WIP
« Reply #29 on: September 14, 2005, 12:24:31 am »
I'd say you've captured the elegance and grace of the Ent-D arcetecture and the sleekness of the sov all at once...and it looks very zoomable.

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #30 on: September 14, 2005, 01:33:36 am »
All you guys got me beat!!!  I can't do any modelling worth a damn, but I'm beginning to get very good at bashing.  Stay tuned, maybe you all will like what I come up with.
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Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #31 on: September 14, 2005, 06:13:47 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

Offline Centurus

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Re: Buzzards first "bash" WIP
« Reply #32 on: September 14, 2005, 06:59:47 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
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Offline OlBuzzard

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Re: Buzzards first "bash" WIP
« Reply #33 on: September 14, 2005, 07:39:30 am »
wellllll  more like a refit !

 ;D

A big thank you to Antivyrus for all of his assistance in getting me started ...  and answering questions as we went though this process. 

I'll get a coat of paint on her as soon as we get a new MAP ....  (  never tried that before either )

 ;D




We now return you to our regularly scheduled programming of maghem and curiosity from the dark side of SFC's oldest member.  Another update complete with moved nacelles, smoothed primary hull and (hopefully) newly mapped ready for texturing model by this Sunday.  ( I plan on going fishing Sat.)

thank you

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Offline Sandman3D

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Re: Buzzards first "bash" WIP
« Reply #34 on: September 14, 2005, 01:06:41 pm »
Cool!! ;D
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Offline Mr_Tricorder

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Re: Buzzards first "bash" WIP
« Reply #35 on: September 14, 2005, 02:28:19 pm »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
Splining is when you make a 3D model by creating a series of splines (straight and curved lines) and attaching them to one another.  This is called a spline cage.

Box modeling is when you create a basic primitive (box, sphere, cylinder, cone, pyramid, wedge, or torus) and then extrude the faces in order to shape the mesh, similar to pinching out a piece of clay.

Offline ModelsPlease

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Re: Buzzards first "bash" WIP
« Reply #36 on: September 14, 2005, 11:21:29 pm »
Looking good Buzz, good luck with the fishing Saturday.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Dukrat

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Re: Buzzards first "bash" WIP
« Reply #37 on: September 15, 2005, 11:41:15 am »
Umm......  I'm such a noob I don't even know what splining means, all I know is that whatever I do it works!

You and me both.
Splining is when you make a 3D model by creating a series of splines (straight and curved lines) and attaching them to one another.  This is called a spline cage.

Box modeling is when you create a basic primitive (box, sphere, cylinder, cone, pyramid, wedge, or torus) and then extrude the faces in order to shape the mesh, similar to pinching out a piece of clay.

Thank you for the explanation Tri, I definitly box edit (can MilkShape even spline-cage?).  I like my ships angular so box editing is definitly for me.