Those films you put up seemed weak on the romulan's parts in that they weren't aggressive enough. As far as I can tell, there are two modes of flying: chasing or running. Faster firing, weaker ships run, slower firing, stronger ships chase. The running ship attempts to weaken the chasing ship enough to go in for a battle pass and come out ok, especially now that it'll be recharged faster than the opponent. The chasing ship tries to take the volleys on different shields so that it really isn't hurt at all for the critical battle pass (and so merely wins outright, unless it's your average Fed who by definition has below average photon hits).
So with this philosophy laid down, the key is that the running ship MUST be able to weaken the chaser, or it's just a worse ship.
At speed 31 and a weasel held, the CB has 2 power to charge phasers. This is with no photons held, so I again resort to my earlier thinking that the CB shouldn't win. There's no way it's shields charge fast enough to make up for getting 2 phaser shots a turn. Yes it starts full and doesn't fire full amounts each turn, and has batteries, and so in fact lasts for a good number of volleys, enough to wear down 2 front shields on the NHK, but then you're out of energy save for 2 shots a turn, at which point I'll gladly take a seemingly large # of internals per turn for the couple turns it takes to completely corner you. Maybe I'll lose a phaser, an F, a shuttle bay, and two power, and you'll lose..hmm...remaining 20+30+30, string launched with pseudos means probably only missing 30, plus phasers probably gives a volley of like 80 or something, should all hit the same shield cause of the weasel (subtract 30 for shield lets say), giving you 50 internals (minus 25 because you almost ran a torp out and phasers fired under a wild weasel +2 shift lets say, for 25 internals), some of which will be power and make it hard for you to chase while charging photons, leaving me free to rearm for the win. This can't possibly be too far off from the truth now that we've played a couple games. It's VERY hard to run away from someone going 31 on a fairly small map. You can do all the internals to the NHK you want, but if it has any weapons left, you'll take even more in return and then be chasing after a full strength rear shield with no power to chase with...
If the NHK makes no mistakes, it can't possibly be possibly possible for there to be even a slight possibility of the CB winning. That's why I'll say again you may as well shoot overloads early on with hit and run on his torps, then weasel and hope for the best.
Again I would love to play and practice and test more later this week!!
EDIT: I hope this sort of arguing isn't bothering anyone..I'd hate to be the annoying know-it-all new guy that in fact knows nothing..I was hoping this is interesting.