Topic: sfc1<->sfc2 Models conversion tutorials?  (Read 8120 times)

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yochenhsieh

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sfc1<->sfc2 Models conversion tutorials?
« on: August 31, 2005, 02:44:32 am »
Hello,
Could anyone help convert SFC1 models to SFC2, and vice versa?
They're not very high-detailed models, but still look better than stock ones and runs fine on old machines.
These are modified stock SFC2 FDN & FDNB by paperboy2000, and modified SFC1 FCA & FCL by unknown author:
(Please get them from attachment)
« Last Edit: September 03, 2005, 09:15:05 pm by You-Cheng Hsieh »

Offline ModelsPlease

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Re: Models conversion help (sfc1<->sfc2)
« Reply #1 on: August 31, 2005, 04:54:58 am »
Try here for great SFC 1 ships ............

http://www.universeatwar.org/drs/Moonraker/sfc1/moonraker_sfc1.htm

And here for SFC2 ships .............

http://www.universeatwar.org/drs/Moonraker/sfc2/moonraker_sfc2.htm

They all look great and work well with older machines

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yochenhsieh

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #2 on: September 03, 2005, 09:34:31 pm »
Thanks, ModelsPlease. I was just wondering where did moonraker's SFC1 models go...  ;-)

I modified the topic of this thread to "Models Conversion Tutorials". Is it possible converting models from sfc2 to sfc1 or vice versa using Milkshape or other tools except 3ds max? If so, please help post a tutorial or document, so that people(I) can do conversions on their(my) own wthout asking for it every time on the forum  :-)


SFC1 is still great... Each race has its own main menu style, and it even supports fighters for all races...

Offline atheorhaven

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #3 on: September 03, 2005, 09:58:15 pm »
Thanks, ModelsPlease. I was just wondering where did moonraker's SFC1 models go...  ;-)

I modified the topic of this thread to "Models Conversion Tutorials". Is it possible converting models from sfc2 to sfc1 or vice versa using Milkshape or other tools except 3ds max? If so, please help post a tutorial or document, so that people(I) can do conversions on their(my) own wthout asking for it every time on the forum  :-)


SFC1 is still great... Each race has its own main menu style, and it even supports fighters for all races...


The one that I did up is a good procedure to use for SFC 2 <> SFC 1.. but it does use 3dsMax.  If you can get the Materials listed in a similar fashion in MS3D, then you should be able to do something similar to remove the illumination maps.

The tutorials are found here:

http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2_1.htm
..ooOOoo..totally useless information..ooOOoo..

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yochenhsieh

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #4 on: September 04, 2005, 08:35:57 pm »
The one that I did up is a good procedure to use for SFC 2 <> SFC 1.. but it does use 3dsMax.  If you can get the Materials listed in a similar fashion in MS3D, then you should be able to do something similar to remove the illumination maps.

The tutorials are found here:

http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2_1.htm

Thank you! Those tutorials are very helpful :) However the links to the downloadable versions are all broken...
If any people is interested too, the tutorials can be found at:

http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s1_1.htm

http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s3_1.htm

Offline atheorhaven

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #5 on: September 05, 2005, 10:44:28 am »
Thank you! Those tutorials are very helpful :) However the links to the downloadable versions are all broken...
If any people is interested too, the tutorials can be found at:
http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s1_1.htm
http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s3_1.htm


Yeah, unfortunately for some reason I've not been able to reupload fixes to the site for a bit... I think it's something with my ISP or else my router (though I don't think it's the latter).. so some of the files are missing/broken at the moment.  :)
..ooOOoo..totally useless information..ooOOoo..

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Offline Mackie

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #6 on: September 05, 2005, 10:46:40 am »
no its because my server quota is full and i cant really do much about it ;P
you could always move to battleclinics if you like :)
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Offline Mackie

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #7 on: September 05, 2005, 12:05:39 pm »
Hey Mackie didnt you say that atheorhaven would be holding his stuff at outalance and the links would be posted at TCS?
yes i did suggest he could upload his stuff there now that my served is kinda, well... stuffed , quess he forgot :P
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Offline atheorhaven

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #8 on: September 05, 2005, 12:29:09 pm »
Hey Mackie didnt you say that atheorhaven would be holding his stuff at outalance and the links would be posted at TCS?
yes i did suggest he could upload his stuff there now that my served is kinda, well... stuffed , quess he forgot :P

Yeah, that was it exactly... with everything happening this year, my days are stuffed.  :p

I guess I could copy the site over to Outalance or Battleclinic and slowly move over the files once I get all the links fixed.. but that's going to take some time.. (sigh).

..ooOOoo..totally useless information..ooOOoo..

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yochenhsieh

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Re: Models conversion help (sfc1<->sfc2)
« Reply #9 on: May 19, 2007, 08:23:40 pm »
Try here for great SFC 1 ships ............

http://www.universeatwar.org/drs/Moonraker/sfc1/moonraker_sfc1.htm

And here for SFC2 ships .............

http://www.universeatwar.org/drs/Moonraker/sfc2/moonraker_sfc2.htm

They all look great and work well with older machines


Both links broken. Has any one still kept Moonraker's SFC1 models?

Offline GotAFarmYet?

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #10 on: May 20, 2007, 03:32:05 am »
Nope he had a backup page, but I just checked there and the site is gone from there too.

BattleClinic has some of his stuff, and if you know the name and class of a ship some of us might actually have it.
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yochenhsieh

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #11 on: October 05, 2007, 07:49:57 pm »
Thank you! Those tutorials are very helpful :) However the links to the downloadable versions are all broken...
If any people is interested too, the tutorials can be found at:
http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s1_1.htm
http://www.the-tcs.net/_hosted/atheorhaven/html/_sgg/m1m2s3_1.htm


Yeah, unfortunately for some reason I've not been able to reupload fixes to the site for a bit... I think it's something with my ISP or else my router (though I don't think it's the latter).. so some of the files are missing/broken at the moment.  :)

All files are borken now...  :(
Does any one still keep a copy? I finally got 3ds max 5 recently, unfortunately it's far more professional and complicated than milkshape. I need to convert some break models to sfc1 but don't know how to do it with 3ds max.


« Last Edit: October 06, 2007, 12:13:35 am by You-Cheng Hsieh »

Offline Panzergranate

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #12 on: October 05, 2007, 09:38:24 pm »
I simply use that downloadable MODEL EDITOR kitbashing freeware package. It is actually quite a powerful tool as one become familiar with it. You can even create models from sctratch, but compared to a epensive 3D package, it takes longer due to a lot of lacking features such as area selecting whn highlighting or deleting.

Lets just say that it is rather like a moped ro Milkshape's and 3D Max's motorcycles.... it'll still take you from A to B but at a far slower pace (and may need some user assistance up steep hills!! ;D)

How to convert an SFC 2 model to SFC 1 using the above package:

Load in the SFC 2 model.

Click on "Select All" and the click "Copy"

Load in any race and size appropriate SFC 1 model.

Click on "Select All" and then unslect just one mesh panel. This is very important if you don't want a screw up!!

Click on "Delete"  and you will be left with just the one mesh panel.

Click on "Paste"  and the SFC 2 model mesh will appear, with sometimes all textures intact, some misplaced or all textures misplaced.

Remember that last mesh panel?? Deltete it!! :)

Now click on "Select All", then "Select All Polys".

Using the A, Z, S and X keys, position the SFC 2 model where the "Ghost" of the previously deleteted model used to be centred. Pressing <CTRK> will show the "Ghost".

Save the new model under whatever name you want. It is now a SFC 1 model.

Now for the textures!! :)

Rename all the textures to suit the SFC 1 model that you copied on top of. If it was a Federation CA then they will have to renamed FCA_1_1, FCA_1_2, FCA_1_3, FCA_1_4, FCA_2_1, etc. NOTE that FCA_1_5, FCA_2_5, etc. are ot used as these are for damage only!!

If there are more textures than the four FCA_1_s  can cope with, use the FCA_2_s and FCA_3_s.

Next, using the <and > keys, move through the textures and use the left mouse to highlight areas of mesh with the wrong textures. Using the "Replace" option, correct any texture errors.

Now here's a strange piece of magic, if you correct on key texture, all the other mismatched textures will fall into place!! It is figuring out which one is the key one though. Fiddling with the texture name order (FCA_1_1, FCA_1_2, etc.) will sometimes have the same effect.

At the moment I'm converting a SFC 2 Texas (NCC 917 USS Japan) over to SFC 1 and the two textures in the SFC 2 model were renamed as FCA_1_s. Needless to say the textures were a mess. However, renaming Hull 3 to FCA_1_4 made all the after hull stern and both warp nacelle textures automatcally line up, as did the belly, torpedo tubes and a few other things. Only the command section top and front top of the secondary hull required fettling. :) The conversion took hallf-an-hour. ;D

When done SAVE the model file!!

Next come the hardpoints......

Using the + and - keys on the numeric pad scroll through the hardpoints. 11 is the forward Phaser mounbt on Fed ships, 12 the right and 13 the left. You'll have some idea of where you want things to shoot from.

The ones labelled "rd point" controll where you tractor beams come from and even though they're not numbered, there are six of them. Youcan place them all in one place on the model or spread them around, tus having tractors from various locations.

The ones labeled "damagepoints" do what they say and you can place these where you want.

The ones labeled "sp point" sets where the shiled bubble will centre when it is lit up by a failed to penetrate hit.

Save the model after every hardpoint is placed as there are some hardpoint tags which will cause a crash. These are rare on the stock models but when putting in the hardpoints on some third party SFC 1 downloads, any cock ups that were made when they were putting them in will crash the package, thus loosing half-an-hours work, so you'll ahve to start all over again, unless you saved as you proceeded.

Once the hardpoints are sorted, it's onto the LODs!! :)

SFC 1 uses LODs on some models, some don't cother, others use two but most use three. It is to help speed up the game when fielding the a lot of ships.

OK click "Select All" and the click "Copy".

Press the ] key to go to the next LOD down.

You'll see the original ship that you copied over, or rather, its next lower LOD.

As before delete all but one mesh panel.

Paste in your new model and delete that last panel.

Move the new model down and use the [ and ] keys to match allighnment between LODs. This can be annoying and you have to highlight and pick up the model again everytime you hit the [ key to check allignment and then move the lower LOD model to suit.

When done SAVE the model. :)

Repeat the LOD rotine again for the third LOD, if there is one.

The break model from SFC 2 won't work in SFC 1 and so just delete it. After all, in th eheat of battle, having a mini-nova with chunks of starship flying around isn't realy that important and some break models really do suck!! ;D I just like the mini-nova effect.

Et Voila.... the SFC 2 model is now an SFC 1 model complete with hardpoints, LODs and textures!! ;D

I have managed to convert the odd low poly (under 6,000) SFC 3 model to SFC 1!!

The same process works in reverse as well!! ;D

To convert SFC 2 single textured ighters to SFC 1 just copy it onto a shuttle, delete the shuttle and relabel the texture the same as the shuttle texture it replaced. The fighter can be saved to any name but the texture must always carry the same name as the original model's that is is replacing.

I hope that this explains the simple process of converting between models versions.
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yochenhsieh

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #13 on: October 05, 2007, 09:48:52 pm »
Hello,
Thanks for your post. :) However, break models are quite different with normal models, and can only be saved with 3ds max. That's one of the reasons why many people (including me) tried hard to find a copy of 3ds max.

I have Milkshape3d, which can convert normal sfc2 models to sfc1 easily.

Offline Panzergranate

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #14 on: October 05, 2007, 10:22:00 pm »
I think that all that is needed, for a break model, is a race generic cloud of shrapnel that could be downloaded and used as a break model by folks who don't have the packages to create one.

I use an engineering CAD package this end and build up a library of raw shapes, components  and parts, before porting them into MODEL EDITOR to manipulate and texture up. It's a bit awkward but a hell of a lot quicker and less messy than kitbashing with Micromachines, a craft knife, plastic,  Polystyrene Cement and industrial super glue gel!!

Painting is so much easier too in the virtual model world!! ;D

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Offline Rod ONeal

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #15 on: October 06, 2007, 12:01:35 am »
I have a tut by Chris Jones on how to make brk.mods. I doubt that Chris would mind it being publicly posted, but I'd rather not without his permission. I could e-mail it to you, if you want. It's pretty simple to create a brk.mod from your sfc1 model.
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yochenhsieh

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #16 on: October 06, 2007, 12:12:58 am »
I have a tut by Chris Jones on how to make brk.mods. I doubt that Chris would mind it being publicly posted, but I'd rather not without his permission. I could e-mail it to you, if you want. It's pretty simple to create a brk.mod from your sfc1 model.
Thanks! I just figured out how to remove illumination maps from sfc2 models in 3ds max, but it would be great to have a tutorial about how to make break models.  :)

Offline atheorhaven

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #17 on: October 09, 2007, 10:56:44 am »
Sorry, just caught this thread.

Will upload the tutes (if I can get time on my own PC at home) tonight if I can.. plus will do up one on doing break models.

But I do like the sharpnel - type break model idea.. hmmmm...
..ooOOoo..totally useless information..ooOOoo..

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Offline Panzergranate

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #18 on: October 09, 2007, 09:30:38 pm »
It would also be nice if the shrapnel break model had flaming chunks of debrs flyingin all directions, just like in the normal show explosions, but I figure this isn't possible is it?? :(

Still a downloadable generic cloud of epanding non descript debris, maybe with a few bodies thrown in (out) would be nice to see on battle clinic.

Actually a debris field would be nice for possible inclusion in mission scripts, etc.



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Offline atheorhaven

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Re: sfc1<->sfc2 Models conversion tutorials?
« Reply #19 on: October 14, 2007, 12:51:44 am »
Okay, here's some of the tutes..

Converting mods between SFC versions
http://outalance.battleclinic.com/atheorhaven/html/userfiles/converting_ships_from_sfc_2_to_sfc_3.htm

Adding illumination to a SFC mesh using 3dsMax
http://outalance.battleclinic.com/atheorhaven/html/userfiles/adding_illumination_to_a_model_in_sfc_using_3dsmax.htm

There's another.. just have to find the original..
..ooOOoo..totally useless information..ooOOoo..

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