Topic: KCW for Dummies  (Read 8392 times)

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Offline Hexx

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KCW for Dummies
« on: August 30, 2005, 12:24:46 pm »
OK since the only things that are apearing on the forums these days either give you
the choice of helping Bonk or Scippy out, or bashing my ideas I thought I'd collect my thoughts on KCW stuff
here
 
I've tenatively called it "KCW for Dummies" (patent pending)
<snicker>
<chortle>
<Don't worry Hexx, they'll never figure out you're talking about them, <heehee>
we're much to clever for that.>

KCW will be a 3 week server encompassing the years 2277-2279

** It's important to note that only stuff I post in this thread is what I'm considering**

The server (if technically feasible) will be a battle amongst 6 Houses
-there will be no draft, anyone may sign up for any house, but you may only
fly for one house
-I would like KBF (those who wish) and KHH to fly as separate houses, but (of course)
will not dictate who may fly for what house.
-
Map

-Map will be smaller than AOTK2 size (likely the size of Mirror) and will NOT be
divided into traditional boundries. Each of the factions controls planets and bases
across the Empire, your holdings will be centered around your homeworld, but you will
have territory spread all over the map.
-   I would like to have non-mandatory missions in neutral space, but am waiting for
word on how this effects things.
-   Bases will be destroyable, but tough , with the lack of droners etc, they may
be  unkillable

Ships
-Droners /Escorts/Carriers/ will all be removed. All such ships are directly controlled
by the Fleet, the fleet has vowed to serve the Empire, they don’t care who controls it.
-The FDW will not be available, the FD7K/R likely will
-DN’s will probably not be available
-BCH’s will (of course) be available. Each house may field 2 C7’s (or if DN’s are included 1DN + 1C7)
-Any other available ships are freely available
-PF squadrons may be available as the only “fleetable” units. This will depend on
how well Squadron Commander works and if it proves unbalancing.
In any event it would very likely be squadrons of the Disrupter PF’s (G1s?) not the
Drone PF’s

VP’s

The server will have 2 sets of VP objectives
1)   The traditional “land grab” – if you control the territory, you control the Empire
VP’s will not be awarded as such , but will require you to control a number of
resources & strategic locations around the Empire
     
2)   Honour – What is a Klingon without Honour (actually an Original series I suppose, but anyway – the Houses all accumulate honour as warriors.fight
You gain honour for participating in PVP fights.

If you win you gain 2 points for your house, if you win and capture your opponent you gain 3 points. If you lose (but fight well) you gain one. If you lose without fighting well (or are capped) you gain nothing.
If you so desire you may arrange a fight on GSA (or in a particular hex)
Such a battle can be on any terms you desire (1v1,2v2,2v1) and will gain more honour points for the winner.
(You can of course also arrange to meet someone without it being about HP’s)

The main thing to remember is it only counts for honour if all pilots agree  to it beforehand, or at the start of the mission


The Houses (explained)

There will be three(3) main houses
There will be between 2-5 minor houses (I doubt more than 3)

Short of an amazing-never-before-seen-on-the-D2-effort- the minor houses won't be able to win.
The minor house will have minor holdings and a minor shiplist.

It will be nearly impossible to wipe out a major house
It will be difficult, but certainly possible to wipe out a minor house
If you are in a house that is wiped out, you get tossed into a draft.
This means that you start another character in your new house.
You prestige will (likely) not follow you. (You have no prestige, you gots defeated remember?)

Given that it is entirely possible for someone to play hard, rack up 100K prestige as a member of
a minor house, go to bed and log back in to find out you're house has no more territory, I don't expect large numbers of players
to sign up for minor houses.
I wouldn't be surprised (in any event) if all the minors have been removed by the last week.








           

 

 
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Offline GDA-S'Cipio

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Re: KCW for Dummies
« Reply #1 on: August 31, 2005, 04:16:46 pm »

I like most of these ideas.  I do have a question about the minor houses, however.  What is their role?  It seems like they can't win, and you start a new account when you get folded into a new house.  So what effect did you have on the game?

Do major houses gain points for absorbing minor houses?

(Gee, I hope no one reads much into the fact that I was the first to respond to the "KCW for Dummies" thread.)

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Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #2 on: August 31, 2005, 04:23:32 pm »


(Gee, I hope no one reads much into the fact that I was the first to respond to the "KCW for Dummies" thread.)

-S'Cipio

Yeah, dummies might feel insulted  ;D
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Offline Grim

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Re: KCW for Dummies
« Reply #3 on: August 31, 2005, 04:55:04 pm »
I also have a query concerning the minor houses, as you have stated in the rules the minor houses cannot win, they have a limited shiplist, area of space etc. My query is this, don't you feel it may be difficult to get people to volunteer sign up to a house that has no chance whatsoever of winning? I have no idea on the proportion of the player base who play to win at all cost, or those that play for fun and to hell with the result at the end of the campaign. If the win at all costs mentality is quite high in the current player base you may have problems signing up for a smaller house.

You have also proposed the idea that once a minor house has been eliminated the players from that house will be placed into a draft to join one of the main houses. This to me poses another possible problem, you have stated that the minor houses will have a limited shiplist so ship wise the larger houses will have an advantage. From past experience some players don’t like the fact that someone may have an advantage and deem that say unfair. If for example a player in the smaller house is getting blown up repeatedly by better ships than his own this may make the player decide what’s the point and deciding to not fly on the server again.

I know that the plan related to my question is that once the house has been eliminated the players will be put into a major house and their shiplist choices will improve, chances to win increase etc but some players may simplly decide they have had enough before this process is implemented.



Offline Hexx

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Re: KCW for Dummies
« Reply #4 on: August 31, 2005, 05:13:36 pm »
The major players in KCW will (of course) be the major houses

The Minor Houses will have their own sets of victory conditions (really they're a tad more PVP oriented)

If 5 people sign up to fly for the 3 minor houses that's (quite honestly) fine by me.

-The minor houses are there for
A) Roleplay purposes
B) They can help peole get uses to some of the Klink ships without costing a major house
    any points for a loss
C) * Kinda* a PVP house- if someone has *NO* attachments or loyalties to another group then they
    can fly for the minor houses getting a (hopefully) fair amount of PVP in , before someone decides to
    eradicate it.

- The minor ones are there for fun only- really the only way any of them will be around at the end of the
server is if they have apilot who is superfantastic at hex flipping and pvp and can spend 24/7 on the server.

There will be bonuses for a major house taking out one of the small ones.
These will still apply even if no one has signed up for the minor house.
They will be by no means game breaking.

And yes- the minor houses will be completely unfair to fly for-
It's being stated, it will be stated (assuming I keep them in) when the rules are formalized
If you play for a minor house it's entirely possible you will go to sign on and
find out you have nowhere to resuply.
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Offline LordSaxon

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Re: KCW for Dummies
« Reply #5 on: August 31, 2005, 07:01:37 pm »
2)   Honour – What is a Klingon without Honour (actually an Original series I suppose, but anyway – the Houses all accumulate honour as warriors.fight
You gain honour for participating in PVP fights.

If you win you gain 2 points for your house, if you win and capture your opponent you gain 3 points. If you lose (but fight well) you gain one. If you lose without fighting well (or are capped) you gain nothing.
If you so desire you may arrange a fight on GSA (or in a particular hex)
Such a battle can be on any terms you desire (1v1,2v2,2v1) and will gain more honour points for the winner.
(You can of course also arrange to meet someone without it being about HP’s)

The main thing to remember is it only counts for honour if all pilots agree  to it beforehand, or at the start of the mission


Who will decide if you "fought well?" Why should a player choose whether the situation is good for them to call it a "Honor" match? If you're caught low on supplies or in a smaller ship then such is the fight. Allowing Klingons to choose seems merciful, and mercy is for the weak!

2 points for a kill is good. An extra point for a capture is silly, do you score 3 if the marines were there but I self destruct?
All PvP battles should be reported and score points according to the end result. Maybe:
Destroying an enemy ship and suffering NO (ZERO!) internal damage: 3 points
Destroying enemy and sustaining damage internally to you                : 2 ponts
Being destroyed by the enemy                                                     : 1 point
The enemy flees the map like a coward                                         : 1 point

Adjustments for multi-player example:
 1) Kreug and I Die fighting Chutt and Soreyes, both of them damaged: 2 points us, 4 points them.
 2) We Die, but kill Soreyes and Chutt took zero internals:  3 points to us, 5 points them.
 3) I fly off the map , Kreug Dies, and they both live but took damage: 1 point us, 3 points them.
 4) We flee the map after killing Chutt, neither taking internal damage: 3 points to us, 2 points to them.

Each player scores the highest point value on the rung they qualify for.

Being outnumbered adds a +1 to appropriate scoring
1) I kill Dizzy but Diehard blasts me in a 2v1. DH took internals: 3 for me, 3 for them. DH took no internals would be 4 points each team.
The outnumbering team do not all score separate points for a singular ship's demise, but would still score the point for being killed.

Tried to keep it short and simple for easy posting of the battles.  i.e :

Had a battle today 3v3. My whole team died, killed one of them and damaged the other two: 4 points us, 6 points them.

Kreug, Duck and I killed Mutilator and Hexx. We all took damage but survived: 4 points us, 3 points them.
IF they had killed one of us: we get 5 points, they get 5 also. IF they had killed 2 of us we get 5 they get 6!

I think its a fair scoring system giving kudos to sticking it out when outgunned, and adds the klingon mentality of Death before Dishonor and praise for fighting to the end.

LordSaxon






Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #6 on: August 31, 2005, 07:24:25 pm »
Saxxon's system seems good but I'm wondering if it is too complicated.
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Offline Hexx

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Re: KCW for Dummies
« Reply #7 on: August 31, 2005, 07:38:27 pm »
I like Sax's system, and I'd have no problems adding it up- as long as we can keep everything to one post
with only ONE person reporting from a fight- I think the big problem with SGO4s system was that you sometimes had 2 or 3
people posting on a single fight- maybe victor only posts...

Anyway the idea of the "fought well" thing was essentially that the opponent tried, I couldn't think of a reason why anyone would,
but I didn't want a situation arrising where someone racked up a ton of honour points by SDing at mission start.

Good Post Sax !  :thumbsup:
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Offline KHH-MiniMe

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Re: KCW for Dummies
« Reply #8 on: August 31, 2005, 08:17:52 pm »
Quote

Who will decide if you "fought well?" Why should a player choose whether the situation is good for them to call it a "Honor" match? If you're caught low on supplies or in a smaller ship then such is the fight. Allowing Klingons to choose seems merciful, and mercy is for the weak!

2 points for a kill is good. An extra point for a capture is silly, do you score 3 if the marines were there but I self destruct?
All PvP battles should be reported and score points according to the end result. Maybe:
Destroying an enemy ship and suffering NO (ZERO!) internal damage: 3 points
Destroying enemy and sustaining damage internally to you                : 2 ponts
Being destroyed by the enemy                                                     : 1 point
The enemy flees the map like a coward                                         : 1 point

Adjustments for multi-player example:
 1) Kreug and I Die fighting Chutt and Soreyes, both of them damaged: 2 points us, 4 points them.
 2) We Die, but kill Soreyes and Chutt took zero internals:  3 points to us, 5 points them.
 3) I fly off the map , Kreug Dies, and they both live but took damage: 1 point us, 3 points them.
 4) We flee the map after killing Chutt, neither taking internal damage: 3 points to us, 2 points to them.

Each player scores the highest point value on the rung they qualify for.

Being outnumbered adds a +1 to appropriate scoring
1) I kill Dizzy but Diehard blasts me in a 2v1. DH took internals: 3 for me, 3 for them. DH took no internals would be 4 points each team.
The outnumbering team do not all score separate points for a singular ship's demise, but would still score the point for being killed.

Tried to keep it short and simple for easy posting of the battles.  i.e :

Had a battle today 3v3. My whole team died, killed one of them and damaged the other two: 4 points us, 6 points them.

Kreug, Duck and I killed Mutilator and Hexx. We all took damage but survived: 4 points us, 3 points them.
IF they had killed one of us: we get 5 points, they get 5 also. IF they had killed 2 of us we get 5 they get 6!

I think its a fair scoring system giving kudos to sticking it out when outgunned, and adds the klingon mentality of Death before Dishonor and praise for fighting to the end.

LordSaxon






Quote

I think if a Klingon leaves the map he should cost his unit 5 points (since we cant really stick them with some sort of klink knife thingy)

And a more likely scoring scenario will be Duck and Jakle battle LK and LS........


Offline Pojo92

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Re: KCW for Dummies
« Reply #9 on: August 31, 2005, 09:08:20 pm »
Quote

Who will decide if you "fought well?" Why should a player choose whether the situation is good for them to call it a "Honor" match? If you're caught low on supplies or in a smaller ship then such is the fight. Allowing Klingons to choose seems merciful, and mercy is for the weak!

2 points for a kill is good. An extra point for a capture is silly, do you score 3 if the marines were there but I self destruct?
All PvP battles should be reported and score points according to the end result. Maybe:
Destroying an enemy ship and suffering NO (ZERO!) internal damage: 3 points
Destroying enemy and sustaining damage internally to you                : 2 ponts
Being destroyed by the enemy                                                     : 1 point
The enemy flees the map like a coward                                         : 1 point

Adjustments for multi-player example:
 1) Kreug and I Die fighting Chutt and Soreyes, both of them damaged: 2 points us, 4 points them.
 2) We Die, but kill Soreyes and Chutt took zero internals:  3 points to us, 5 points them.
 3) I fly off the map , Kreug Dies, and they both live but took damage: 1 point us, 3 points them.
 4) We flee the map after killing Chutt, neither taking internal damage: 3 points to us, 2 points to them.

Each player scores the highest point value on the rung they qualify for.

Being outnumbered adds a +1 to appropriate scoring
1) I kill Dizzy but Diehard blasts me in a 2v1. DH took internals: 3 for me, 3 for them. DH took no internals would be 4 points each team.
The outnumbering team do not all score separate points for a singular ship's demise, but would still score the point for being killed.

Tried to keep it short and simple for easy posting of the battles.  i.e :

Had a battle today 3v3. My whole team died, killed one of them and damaged the other two: 4 points us, 6 points them.

Kreug, Duck and I killed Mutilator and Hexx. We all took damage but survived: 4 points us, 3 points them.
IF they had killed one of us: we get 5 points, they get 5 also. IF they had killed 2 of us we get 5 they get 6!

I think its a fair scoring system giving kudos to sticking it out when outgunned, and adds the klingon mentality of Death before Dishonor and praise for fighting to the end.

LordSaxon






Quote

I think if a Klingon leaves the map he should cost his unit 5 points (since we cant really stick them with some sort of klink knife thingy)

And a more likely scoring scenario will be Duck and Jakle battle LK and LS........



I like MiniMe's proposal.
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Offline Hexx

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Re: KCW for Dummies
« Reply #10 on: August 31, 2005, 09:19:13 pm »
I'd rather you guys stick each otehr with Knives personally ..

<Hexx ponders how easy that would make his victories..>

I'm trying to find a balance for KCW- something that balances the
PVP aspect- awards fighting- but doesn't penalize the guys who would
like to sit there and flip some hexes for their side. Giving up a point (by running) to me
seems kinda reasonable- giving up 5 is to penalizing.

I don't think alot of people will mind the PVP -ships should be (relatively) cheap, with
D5L's/D5W's/D7W/FD7k's making up the majority of ships flown
As I'd like to see the D5L at about 3kish, and a D7W at 6kish I think people will
be able to burn through the ships without worrying about the expense.
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Offline Braxton_RIP

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Re: KCW for Dummies
« Reply #11 on: September 01, 2005, 09:17:57 am »
Here is a question for you, Hexx: What is the approximate time frame from the server? Launch date, whatever... Takes a little more prep time with an arm and a leg in a cast lol.
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Offline Hexx

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Re: KCW for Dummies
« Reply #12 on: September 01, 2005, 09:32:26 am »
Here is a question for you, Hexx: What is the approximate time frame from the server? Launch date, whatever... Takes a little more prep time with an arm and a leg in a cast lol.

It will likely stat mid-late November , but I can move it up if it improves my chances for another PVP victory  :P
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Re: KCW for Dummies
« Reply #13 on: September 01, 2005, 11:20:47 am »
You could always make the minor houses the Thollians. :P

Offline Hexx

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Re: KCW for Dummies
« Reply #14 on: September 01, 2005, 11:52:39 am »
You could always make the minor houses the Thollians. :P

Nah I'm saving them for the ISC slot during ISC Invasion: Frogs Must Die.
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Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #15 on: September 01, 2005, 12:26:20 pm »

It will likely stat mid-late November , but I can move it up if it improves my chances for another PVP victory  :P

So we should expect this in January?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: KCW for Dummies
« Reply #16 on: September 01, 2005, 01:19:33 pm »

It will likely stat mid-late November , but I can move it up if it improves my chances for another PVP victory  :P

So we should expect this in January?

Ah, another example of the wit that has congress considering the mandatory sterilization of all NJ public school graduates.

He'll be HEALED (I'd hope) by January you simp.

I might lose.
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el-Karnak

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Re: KCW for Dummies
« Reply #17 on: September 01, 2005, 02:17:17 pm »

It will likely stat mid-late November , but I can move it up if it improves my chances for another PVP victory  :P

So we should expect this in January?

Ah, another example of the wit that has congress considering the mandatory sterilization of all NJ public school graduates.

He'll be HEALED (I'd hope) by January you simp.

I might lose.


I think what the blue Andro NJ guy is trying to say is that you need the following done and finalized:

  • map
  • scripts
  • shiplist

before you can even hope to put up a test server.

You probably should not start announcing server time frames until you have those 3 above items done first. Otherwise, any server start date announcements border way more on the side of speculation rather than material fact.

Offline Hexx

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Re: KCW for Dummies
« Reply #18 on: September 01, 2005, 02:57:28 pm »

It will likely stat mid-late November , but I can move it up if it improves my chances for another PVP victory  :P

So we should expect this in January?

Ah, another example of the wit that has congress considering the mandatory sterilization of all NJ public school graduates.

He'll be HEALED (I'd hope) by January you simp.

I might lose.


I think what the blue Andro NJ guy is trying to say is that you need the following done and finalized:

  • map
  • scripts
  • shiplist

before you can even hope to put up a test server.

You probably should not start announcing server time frames until you have those 3 above items done first. Otherwise, any server start date announcements border way more on the side of speculation rather than material fact.

I think the blue balled NJ guy is doing is trying to make some snide comment about my PVP skillz.

Sides only thing i'm actually missing is scripts. (And a techie, and some players...)
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el-Karnak

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Re: KCW for Dummies
« Reply #19 on: September 01, 2005, 03:30:47 pm »
I think the blue balled NJ guy is doing is trying to make some snide comment about my PVP skillz.

Sides only thing i'm actually missing is scripts. (And a techie, and some players...)


Well, without a server admin and scripts then this server is going no where.  Total War EEK mission pack would work pretty well. It's what Hooch wanted to begin with a year ago cuz AI stripping is key in this dyna.  That should help your script problem and at least get the server up. then you can add/remove other scripts on the test server as you go. As for server admin., maybe you could ask Bonk to help.

Don't mean to put on my IT Manager hat here and be a little "business-like" and "demanding", but the last KCW server PR was pretty bad cuz no server announcement was credible for it for months at a time.

Offline Hexx

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Re: KCW for Dummies
« Reply #20 on: September 01, 2005, 03:42:43 pm »
Fortunately there isn't anyone better at PR on these forums than myself...
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Offline KHH-MiniMe

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Re: KCW for Dummies
« Reply #21 on: September 01, 2005, 10:48:03 pm »
I'd rather you guys stick each otehr with Knives personally ..

<Hexx ponders how easy that would make his victories..>

I'm trying to find a balance for KCW- something that balances the
PVP aspect- awards fighting- but doesn't penalize the guys who would
like to sit there and flip some hexes for their side. Giving up a point (by running) to me
seems kinda reasonable- giving up 5 is to penalizing.

I don't think alot of people will mind the PVP -ships should be (relatively) cheap, with
D5L's/D5W's/D7W/FD7k's making up the majority of ships flown
As I'd like to see the D5L at about 3kish, and a D7W at 6kish I think people will
be able to burn through the ships without worrying about the expense.


  I originaly wanted the player banned from the server but thought that harsh....but still...a klink leaving the map is unthinkable...a (-3) penalty

Whatever the ships are they are....we have access to all of them so.....I like flying POS....makes you think up fun stuff.

How does which houses are major/minor get decided? Where does KHH fit into the mix?

Will there be battles within houses for leadership if a rift occurs in the house?

Offline KBF-SkullnBonez

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Re: KCW for Dummies
« Reply #22 on: September 01, 2005, 11:47:23 pm »
sounds like it could be alot of fun, looking forward to it
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Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #23 on: September 02, 2005, 02:52:58 pm »
sounds like it could be alot of fun, looking forward to it

Hexx!!  Looks like a admin volunteered  ;D
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Offline Hexx

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Re: KCW for Dummies
« Reply #24 on: September 02, 2005, 03:28:04 pm »
I was actually just reading this story on "sweatshop gaming" -where asian "sweatshops" have
players make cash and items for online games (which are then sold in the real world)
Now I generally don't approve of sweatshop labour.

But it would be perfect for admins of thes game..
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Offline GDA-S'Cipio

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Re: KCW for Dummies
« Reply #25 on: September 02, 2005, 03:38:31 pm »
sounds like it could be alot of fun, looking forward to it


Hexx!!  Looks like a admin volunteered  ;D


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Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #26 on: September 02, 2005, 04:25:38 pm »
sounds like it could be alot of fun, looking forward to it


Hexx!!  Looks like a admin volunteered  ;D


Careful, DH.   Skull might call in a favor from God.



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God?   I live in a Blue State  ;D
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Offline GDA-S'Cipio

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Re: KCW for Dummies
« Reply #27 on: September 02, 2005, 06:05:56 pm »
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #28 on: September 04, 2005, 04:23:16 am »
2)   Honour – What is a Klingon without Honour (actually an Original series I suppose, but anyway – the Houses all accumulate honour as warriors.fight
You gain honour for participating in PVP fights.

If you win you gain 2 points for your house, if you win and capture your opponent you gain 3 points. If you lose (but fight well) you gain one. If you lose without fighting well (or are capped) you gain nothing.
If you so desire you may arrange a fight on GSA (or in a particular hex)
Such a battle can be on any terms you desire (1v1,2v2,2v1) and will gain more honour points for the winner.
(You can of course also arrange to meet someone without it being about HP’s)

The main thing to remember is it only counts for honour if all pilots agree  to it beforehand, or at the start of the mission


Who will decide if you "fought well?" Why should a player choose whether the situation is good for them to call it a "Honor" match? If you're caught low on supplies or in a smaller ship then such is the fight. Allowing Klingons to choose seems merciful, and mercy is for the weak!

2 points for a kill is good. An extra point for a capture is silly, do you score 3 if the marines were there but I self destruct?
All PvP battles should be reported and score points according to the end result. Maybe:
Destroying an enemy ship and suffering NO (ZERO!) internal damage: 3 points
Destroying enemy and sustaining damage internally to you                : 2 ponts
Being destroyed by the enemy                                                     : 1 point
The enemy flees the map like a coward                                         : 1 point

Adjustments for multi-player example:
 1) Kreug and I Die fighting Chutt and Soreyes, both of them damaged: 2 points us, 4 points them.
 2) We Die, but kill Soreyes and Chutt took zero internals:  3 points to us, 5 points them.
 3) I fly off the map , Kreug Dies, and they both live but took damage: 1 point us, 3 points them.
 4) We flee the map after killing Chutt, neither taking internal damage: 3 points to us, 2 points to them.

Each player scores the highest point value on the rung they qualify for.

Being outnumbered adds a +1 to appropriate scoring
1) I kill Dizzy but Diehard blasts me in a 2v1. DH took internals: 3 for me, 3 for them. DH took no internals would be 4 points each team.
The outnumbering team do not all score separate points for a singular ship's demise, but would still score the point for being killed.

Tried to keep it short and simple for easy posting of the battles.  i.e :

Had a battle today 3v3. My whole team died, killed one of them and damaged the other two: 4 points us, 6 points them.

Kreug, Duck and I killed Mutilator and Hexx. We all took damage but survived: 4 points us, 3 points them.
IF they had killed one of us: we get 5 points, they get 5 also. IF they had killed 2 of us we get 5 they get 6!

I think its a fair scoring system giving kudos to sticking it out when outgunned, and adds the klingon mentality of Death before Dishonor and praise for fighting to the end.

LordSaxon







How about something a tad more simple, Winner gets points loser don't.....history goes to the victor, everything else is kinda irrelevant beyond personal satisfaction.  It just seems a bit overdone to have all these complications on something we are supposed to be doing for relaxation  :P

Offline Hexx

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Re: KCW for Dummies
« Reply #29 on: September 04, 2005, 05:24:43 pm »
Actually Sax's system is fairly simple, -I am thinking of not giving any bonuses for being outnumbered (and losing) a fight though
To me it would seem if you take on superior numbers and win you're a hero, if you lose you're an idiot for fighting .
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Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #30 on: September 05, 2005, 09:00:08 am »

To me it would seem if you take on superior numbers and win you're a hero, if you lose you're an idiot for fighting .

Same for fighting a bigger ship, fighting while low on supply, etc.  But I'm not surprised that you'd want a system that rewards stupidity somewhat, it will allow you to get on the scoreboard  ;)   I'm sure the Klingons were proud of all those "moral victories" over Captain Kirk  :P Also it seems that you are rewarding the pilot that picks away at a damaged foe for 30 minutes rather than one who goes in and ending it quickly despite incurring some damage, that aspect seems very Federation-like, true Klingons wouldn't mind having a few battle deaths in a victory.   

I like calling a victory a victory and a defeat a defeat, anything else is an excuse in some form or other.  You got the same shiplists, there should be no excuses.

Additionally this system will discourage flying without a wingman even more,  if they give up points for fleeing opponents of superior numbers without engaging to the point of risking destruction. 
« Last Edit: September 05, 2005, 09:25:29 am by KAT Chuut-Ritt »

Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #31 on: September 05, 2005, 09:55:38 am »
As for minor houses that are eliminated, does it make sense to draft them afterwards?

I'd say no as they might not want to fly with whoever drafted them.  It might be a group that wanted to fly together but had no interest in flying seperately.  If you make them co-opted by who ever conquers them you also have a problem with a snowball effect with the side with the most numbers gaining more and more advantage.  I'd say give them the option of chosing one of the other major houses or another minor one, thus making it a risky affair to take out a minor house.  But it would make a certain amount of sense as the minor house would be out for revenge, and it would work counter to any snowballing, becoming potentially a built in wild geese scenario.

Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #32 on: September 05, 2005, 10:16:14 am »
Here is the VC system that would make the most sense to me in regards to PvP.

Kill a foe in an equal hull class 1pt     
Kill a foe in a greater hull class 2pts
Kill a foe in a hull class 2 above your own 3pts

Force disengagement of foe in greater hull class 1pt
Force disengagement of foe in hull class 2 greater than your own 2 pts

Capture foe 1pt
Capture foe in equal hull class 2pts
Capture foe in hull class 2 greater than your own 3pts

Captures deserve more VC rewards because you bring home the spoils of war and if the opponent wasn't smart enough to hit self destruct in time he deserves the penalty for his own incompetence and the shame of being brought to the enemy in shackles.

Outnumber opponent 0 points for kills and disengagements only pts for captures

In multiple ship encounters a 1 hull class margin is granted so that 1 heavy and one light cruiser engaging 2 heavies is considered an equal fight.

If outnumbered by foes consider all enemies are considered to be one hull class greater for VC scoring per pilot advantage.  Thus an enemy frigate would be considered a light cruiser in a 1 v 2 and be considered a heavy in a 1 v 3 for VC scoring.

This system rewards those who pull off victories in disadvantaged conditions and doesn't stroke the "ego" of those flying around with all the cards in their hands.  Also helps an outnumbered side. 

I think this also encourages more equal fights (which should be the goal), rather than rewarding whoever can stack the deck the best.
« Last Edit: September 05, 2005, 10:27:02 am by KAT Chuut-Ritt »

Offline Hexx

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Re: KCW for Dummies
« Reply #33 on: September 05, 2005, 10:39:40 am »
I am still looking at a PVP HP system, it's unfortunately one of those things that won't please everyone, so as long
as it benefits me in some small way I'll be happy with it.

-As for the minor houses- I'm still heavily leaning toward a draft- the minor houses have everything stacked against them. If you
want to fly with a group of people you should choose one of the Major houses.- If we get enough people the map is set up so that a fourth
major house can be easily thrown in.
Minor houses are for maschoists, as well as myself and perhaps one or two others -really they're only there so that there won't be a huge outcry
and boycotts of people who are upset that I won;t be flying on their side. To be clear- the minor houses will be included, but they will be insanely difficult to even survive with, let alone thrive. The server will work perfectly well if no one at all fly's for them.

I'm already receiving concerns from the KBF asking me to limit myself to only hunting down one of them a day, and the KHH has expressed concerns
asking if I was lumping them in with my challenge to the KBF or if they might be spared my attentions on the server.
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Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #34 on: September 05, 2005, 11:31:37 am »

-As for the minor houses- I'm still heavily leaning toward a draft- the minor houses have everything stacked against them. .

The Origional server concept of a draft for all was scrapped, so why not let any minor houses that are conquered go where they will?  I think players would put more time in if they could be where they wanted to be, besides they have to start a new account anyhow, that should be punishment enough.

Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #35 on: September 05, 2005, 11:40:36 am »
I am still looking at a PVP HP system, it's unfortunately one of those things that won't please everyone, so as long
as it benefits me in some small way I'll be happy with it.


Translation:  Damn Chuut is a genius!  I tried to find a fault with his system but I couldn't find one, guess I'll have to delay any descisions on this until people forget Chuut came up with the idea, so that I can claim it as my own!   :P

It is a far better way than having guys trying to gangbang opponents and out hull class them for PvP VCs, that tactic will be good enough for map control with disengagement penalty.  Make the true Klingon warriors have to prove themselves without having any advantages to prop them up.  ;)

Offline Hexx

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Re: KCW for Dummies
« Reply #36 on: September 05, 2005, 12:10:29 pm »
Chuut, while I would certainly admit you have some small genius in doing up those photoshop jobs I
don't think I'm willing to extend it beyond that just yet..  :P

Problem with awarding bonus VP's for ship classes is that they don't always match up (imho)
FDW (as an example- although I'm not sure if it will be present or not) -is as excellent PVP ship, likely
more than a match for a D7W, I'd even argue that a DWL is a better (or near equal) PVP ship to the D7W- yet the D7W
is a CCH, and the other's are NCA's.
(of course I could be mistaken- my impression has always been CL- CW- NCA- CA- CC- CCH- BC)
BPV would work- but then it requires people (ie me) to search throgh all the ships to figure out which has the higher
BPV.
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Offline Riskyllama

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Re: KCW for Dummies
« Reply #37 on: September 05, 2005, 01:25:19 pm »
i know this is prolly gonna sound real stupid, but instead of putting v in front of every ship's name, why not have like a 1-9 where FFs are 1 DD-2 light cruisers-3...etc?
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Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #38 on: September 05, 2005, 02:32:50 pm »
Chuut, while I would certainly admit you have some small genius in doing up those photoshop jobs I
don't think I'm willing to extend it beyond that just yet..  :P

Problem with awarding bonus VP's for ship classes is that they don't always match up (imho)
FDW (as an example- although I'm not sure if it will be present or not) -is as excellent PVP ship, likely
more than a match for a D7W, I'd even argue that a DWL is a better (or near equal) PVP ship to the D7W- yet the D7W
is a CCH, and the other's are NCA's.
(of course I could be mistaken- my impression has always been CL- CW- NCA- CA- CC- CCH- BC)
BPV would work- but then it requires people (ie me) to search throgh all the ships to figure out which has the higher
BPV.


Well the other system was awarding points for worse matchups than a D7w vs DWL.  BPV is a silly way to do it, hull class is simple.  If the shiplist is the same for all, noone can reasonably complain as they couls all be in DWLs.

Additionally you could always put those lower case "v"s on vanilla ships and call them 1 hull class less if you wanted  ;)

Offline Dfly

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Re: KCW for Dummies
« Reply #39 on: September 05, 2005, 03:32:47 pm »
actually you die fighting superior numbers as a Klingon, you are a dead Hero, but a Hero none the less.  I would think a token point should be put by the dead Klingon if he actually fought it out  when outnumbered and not SD just to get the point(SD to save a capture at end of battle would be acceptable).

Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #40 on: September 05, 2005, 03:44:58 pm »
I'd fly the D7W :P
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Offline Hexx

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Re: KCW for Dummies
« Reply #41 on: September 05, 2005, 04:18:49 pm »
Letsee further points

-Risky- There will be no "v"s or generic ships. I really expect everyone to be in
          D5L's/D7L/D7W/DWC (maybe) FD7K/ C7's/C10K's?B10V's and perhaps a G1 Flotilla

Chuut- I agree- I don't think Ill be assigning any bonus VP's if you're ship is larger or smaller
          It will be set up on a you win, you win big, you screw up kinda point system

DFly - Nah if you achieve *something* by your death you gets to be a hero, if you just gets dead
         you're bascially sent to h-e-double hockey sticks with the gorn

DH-    I would hope you fly Klink better than Lyran
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Offline FPF-DieHard

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Re: KCW for Dummies
« Reply #42 on: September 05, 2005, 05:16:09 pm »


DH-    I would hope you fly Klink better than Lyran

Better than you fly Lyran?    ;D
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Offline Hexx

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Re: KCW for Dummies
« Reply #43 on: September 05, 2005, 05:30:13 pm »
Hwy,
Nobody can fly Klink like I can fly Lyran..
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Offline FPF-Tobin Dax

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Re: KCW for Dummies
« Reply #44 on: September 05, 2005, 07:01:46 pm »
Hwy,
Nobody can fly Klink like I can fly Lyran..

nobody wants to... ;D
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Offline KAT Chuut-Ritt

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Re: KCW for Dummies
« Reply #45 on: September 05, 2005, 09:16:59 pm »


Chuut- I agree- I don't think Ill be assigning any bonus VP's if you're ship is larger or smaller
          It will be set up on a you win, you win big, you screw up kinda point system

Quote

Actually I think a smaller ship should get a bonus, but its not as important as a bigger ship not getting any VC reward for winning a fight he should win as it really isn't much of an achievement.  I hope you likewise don't give rewards for victoies where one team is outnumbered for the same reason.

Offline KBF MalaK

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Re: KCW for Dummies
« Reply #46 on: September 10, 2005, 05:09:48 am »
There needs to be some incentive to join a minor house like a bonus system or a tech advantage. Nobody will join a minor house with little or no chance of surviving.
You can't tell me the "Black fleet" don't have better ships than the rest of us.
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Offline Hexx

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Re: KCW for Dummies
« Reply #47 on: September 10, 2005, 09:08:14 am »
Err no there doesn't and yes I can  :P

The minor houses are there for anyone who is looking for a (heh) "challenge".

If they had any kind of advantage they wouldn't be minor.

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