Topic: Player feedback on current server missions  (Read 12695 times)

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Offline Hexx

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Re: Player feedback on current server missions
« Reply #20 on: August 29, 2005, 05:21:37 pm »
Actually- kinda related topic-
Who's idea was it to put that Lyran base up near Rom space in the Neb on AOTK2?

Just kinda an odd place to put one (imho)..
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Offline Riskyllama

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Re: Player feedback on current server missions
« Reply #21 on: August 29, 2005, 06:42:16 pm »
uh..wasn't me..i was only there for the ISC base in that neb hex
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Offline Dfly

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Re: Player feedback on current server missions
« Reply #22 on: August 29, 2005, 06:49:00 pm »
Keep the big maps.  There were several kills on AOTK2 that were the result of being able to chase down the opponen tbecaus ethey couldn't run away (Dlfy :P ).

Maybe give a "Warp off" option if there are no enemy's with 30 Clicks?

LOL DH, considering I killed you 3 to my 1 death while you flew Hydran, I dont mind. 

Offline Julin Eurthyr

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Re: Player feedback on current server missions
« Reply #23 on: August 29, 2005, 06:53:52 pm »
Would still like to see some work done on mission matching...

I-FF (downgraded intentionally, I personally detest the I-DD), draws a I-POL and L-MP, squares off against a CA and 2 CLs...  in home space.  Kinda turned me off from the whole server...

I didn't see a general complaint about mission matching all server, so this could be a fluke (though I had similar odds with the I-DD), figure now's the time to mention it (when all's quiet and the scripters can make sure their anti-ISC coding is working perfectly... ;))

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Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #24 on: August 29, 2005, 07:16:54 pm »
Keep the big maps.  There were several kills on AOTK2 that were the result of being able to chase down the opponen tbecaus ethey couldn't run away (Dlfy :P ).

Maybe give a "Warp off" option if there are no enemy's with 30 Clicks?

LOL DH, considering I killed you 3 to my 1 death while you flew Hydran, I dont mind. 

I know, and one of those was a 2v1 that I would have gotten away on a smaller map.

See my point?
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Offline Dfly

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Re: Player feedback on current server missions
« Reply #25 on: August 29, 2005, 09:21:55 pm »
so true, but had you just turned away and flew off, you woulda been off, whlie we never got close enough to hurt you.

Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #26 on: August 29, 2005, 09:37:48 pm »
so true, but had you just turned away and flew off, you woulda been off, whlie we never got close enough to hurt you.

you can't get close enough on a Small map either
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Offline KAT Chuut-Ritt

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Re: Player feedback on current server missions
« Reply #27 on: August 29, 2005, 09:49:59 pm »


What Godzookie here says.   If a Gorn can live with the large maps . . .

I can't think of any plasma captain who wouldn't like them, kinda stating the obvious.  Same with drone races and small maps  ;)

Personally I don't mind large maps too much, as long as they aren't every mission,......variety is good.

Offline GDA-S'Cipio

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Re: Player feedback on current server missions
« Reply #28 on: August 29, 2005, 10:05:10 pm »


What Godzookie here says.   If a Gorn can live with the large maps . . .

I can't think of any plasma captain who wouldn't like them, kinda stating the obvious.  Same with drone races and small maps  ;)

Personally I don't mind large maps too much, as long as they aren't every mission,......variety is good.

Eh?  You kind of lost me here.  I thought the conventional wisdom was that plasma captains prefer smaller maps, because it gives them a map edge/corner to pin their enemy in.  We definitley had an eaiser time winning on GSA with smaller maps.  I can't think of any advantage that plasma gains from a bigger map.  If larger maps favor anyone, I think they'd favor the races with direct firepower.  They have plenty of room to outrun the plasma and use their advantage of long-range firepower.

I just like the bigger maps because it helps reduce the artificiality of a magical "map edge" in space.  There really shouldn't be any map edge at all.   If you got far enough away from the enemy, you should just get a message asking if you want to leave or not.

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Offline KAT Chuut-Ritt

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Re: Player feedback on current server missions
« Reply #29 on: August 30, 2005, 01:57:24 am »


What Godzookie here says.   If a Gorn can live with the large maps . . .

I can't think of any plasma captain who wouldn't like them, kinda stating the obvious.  Same with drone races and small maps  ;)

Personally I don't mind large maps too much, as long as they aren't every mission,......variety is good.

Eh?  You kind of lost me here.  I thought the conventional wisdom was that plasma captains prefer smaller maps, because it gives them a map edge/corner to pin their enemy in.  We definitley had an eaiser time winning on GSA with smaller maps.  I can't think of any advantage that plasma gains from a bigger map.  If larger maps favor anyone, I think they'd favor the races with direct firepower.  They have plenty of room to outrun the plasma and use their advantage of long-range firepower.

I just like the bigger maps because it helps reduce the artificiality of a magical "map edge" in space.  There really shouldn't be any map edge at all.   If you got far enough away from the enemy, you should just get a message asking if you want to leave or not.

-S'Cipio

Well when I fly plasma I like the big map as it gives plenty of room to run away while recharging.  Maybe vs a Fed with proxies it might work to your disadvantage, but vs a Kzin, Hydran or Lyran a big map would be an asset IMHO, as its usually these races trying to pin down the plasma chucker.  Not sure about a Klingon, likely good vs a droner bad vs a saber dancer.  Anyone who gets pinned in vs a single Plasma boat on any size map deserves it.  Now if your talking multiple ship combat and not a 1 v 1 I can see a smaller map helping plasma a bit more, but in a 1 v 1 I think the larger map is better by far.

Offline FPF-SCM_TraceyG_XC

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Re: Player feedback on current server missions
« Reply #30 on: August 30, 2005, 03:00:55 am »
Well, we have 27 different terrain types to play with. Only a few of them in the patrols had ion storms, it just so happens that those few were in places that saw heavy traffic.

Some of those terrain types can use medium or small maps, if that is desired. The warping into an ion storm thing is easily fixed, just move the ion storm.

Some of the maps were deliberately made treachorous and were designed to be used sparingly on a map.

Unfortunately maps have to be square, no other shapes possible.

Starting positions can be changed so that all players start on a map edge. The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

Mission variety is just a matter of finding all the bugs first so we dont end up with a whole bunch of missions that have bugs. Once this is done, I'll also be releasing the source code to all of the missions I write for the benefit of current and future scripters (so the wheel doesnt have to be reinvented every time).

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Offline Dizzy

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Re: Player feedback on current server missions
« Reply #31 on: August 30, 2005, 04:20:57 am »
Someone said they could just lure AI into the ION storms to kill em. It's faster to just head over and blow em up. ;)

I love the ION storms. Very excellent strategic play and situational awareness arises from this terrain which is something few practice on open maps. Makes a match so much more interesting... If the ION storm could be moved so the AI doent warp into them, then the rest of the map is good to me.

Oh, and Tracey, what artifex terrain definition triggers ION storm maps?

Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #32 on: August 30, 2005, 11:10:06 am »


Well when I fly plasma I like the big map as it gives plenty of room to run away while recharging.  Maybe vs a Fed with proxies it might work to your disadvantage, but vs a Kzin, Hydran or Lyran a big map would be an asset IMHO, as its usually these races trying to pin down the plasma chucker.  Not sure about a Klingon, likely good vs a droner bad vs a saber dancer.  Anyone who gets pinned in vs a single Plasma boat on any size map deserves it.  Now if your talking multiple ship combat and not a 1 v 1 I can see a smaller map helping plasma a bit more, but in a 1 v 1 I think the larger map is better by far.

It isn't the 1v1 that are an issue.   in the 2v2 fights, the side with the most crunch can corner the other side too easily on the ED maps
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el-Karnak

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Re: Player feedback on current server missions
« Reply #33 on: August 30, 2005, 11:17:55 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.


Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #34 on: August 30, 2005, 11:23:52 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.




Most annoying:  Drops, repeditiveness.

Like best:   Stability, uniformity.
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Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #35 on: August 30, 2005, 11:25:02 am »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D
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el-Karnak

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Re: Player feedback on current server missions
« Reply #36 on: August 30, 2005, 11:32:30 am »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D

It would be funny to see a player warp into a planet or some rock, by accident, hehe.  :rofl:

Offline Dizzy

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Re: Player feedback on current server missions
« Reply #37 on: August 30, 2005, 11:34:28 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.



rANDOM MAP OBJECTS. ;)

el-Karnak

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Re: Player feedback on current server missions
« Reply #38 on: August 30, 2005, 11:40:10 am »
Can someone please summarize what is the most annoying feature in the missions, and what is the most liked feature in the missions.



rANDOM MAP OBJECTS. ;)

Oh, I luv them. They are staying. ;D

Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #39 on: August 30, 2005, 12:21:09 pm »
The idea of being able to warp out when you get a certain distance from your enemies is very doable and has merit (especially if you are on a large map).

 ;D

It would be funny to see a player warp into a planet or some rock, by accident, hehe.  :rofl:

I'm kinda counting on it   ;D
Who'd thunk that Star-castling was the root of all evil . . .