Topic: Player feedback on current server missions  (Read 12699 times)

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Offline Dizzy

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Player feedback on current server missions
« on: August 29, 2005, 12:16:19 pm »
For the next server, post your thoughts about the missions you play on the current servers. I need to know the ones you like and those you dont. Remember to post the name of the mission and whatever other details u like.

this would help much.

Diz


762_XC

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Re: Player feedback on current server missions
« Reply #1 on: August 29, 2005, 12:20:18 pm »
t00l's TG Patrol Wishlist

1) Smaller maps
2) Remove warping in

Offline FPF-Tobin Dax

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Re: Player feedback on current server missions
« Reply #2 on: August 29, 2005, 12:24:59 pm »
I miss running the occasion covoy escort and defence missions. I liked the missions that allowed control of your otherwise stupid AIs.(EEK missions?) Warping in was cool, but not with nebula/dust clouds in the way.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline KBF-Kurok

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Re: Player feedback on current server missions
« Reply #3 on: August 29, 2005, 12:34:26 pm »
To be honest  there arent to many i dont like. The one that are broke and wont let you draft  allies nw planet assult i think it is shouldnt be there. The pirate ones from Karnek are fun but time consuming. The warping in is cool unless your  the wing that ends up in the ion storm.
 I do miss the freighter one also but if i rember right it wont allow you to darf allies either but will allow you to draft multiple enemies.
 I honestly think we have a good pack at the moment, it does need work but is much better than what we started with years ago.
 

Offline KAT Chuut-Ritt

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Re: Player feedback on current server missions
« Reply #4 on: August 29, 2005, 12:43:17 pm »
Keep warping in, I think its cool.

no extra large maps and a variety of large medium and small ones.

Come up with something new, always good to have fresh variety if possible.

Always kinda like the surprise Reversed but I don't think its suitable for D2 play

Offline Hexx

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Re: Player feedback on current server missions
« Reply #5 on: August 29, 2005, 12:53:20 pm »
Actually like the current set..

Mission I'd like to see return is that.. was it called sabotage?

Basically your ship had no power at the start, had to sit there and pray you weren't facing a droner.

I'd like to see some missions that can throw different scenarios- weird crap at you , preferably that could be used
for PVP
Randomnly appearing Black Holes is another pet fantasy of mine..
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Offline Dizzy

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Re: Player feedback on current server missions
« Reply #6 on: August 29, 2005, 12:53:29 pm »
Keep warping in, I think its cool.

I like it too. What's wrong with it?

no extra large maps and a variety of large medium and small ones.

No small and no large. Medium and large are ideal. One of traceys missions I got drafted by Kurok and Duck was way outclassed. It took me 3 minutes to travel to the edge at 31 to disengage. WAY too big here.

Always kinda like the surprise Reversed but I don't think its suitable for D2 play

Yeah, was just thinking about that last night. Always was a fun mission.


Offline KAT Chuut-Ritt

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Re: Player feedback on current server missions
« Reply #7 on: August 29, 2005, 01:01:44 pm »
Just wondering, is it possible to have a mission map that isn't square?  A round or hexigonal or rectangular map might be interesting, not to mention an irregular one with oddly placed borders.  Imagine the effects of a map with open areas and bottle neck borders on combat.  Could be justified by radiation zones, borders of very powerful and hostile being etc.

Offline FPF-Tobin Dax

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Re: Player feedback on current server missions
« Reply #8 on: August 29, 2005, 01:04:11 pm »
Warping in is fine as long as you don't have a wing who gets left range 30+ behind, or you don't mind warping into an ion storm.

 No small maps ty.
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Offline Dizzy

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Re: Player feedback on current server missions
« Reply #9 on: August 29, 2005, 01:18:17 pm »
How about a small binary star map?  :rwoot:

Offline FPF-Tobin Dax

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Re: Player feedback on current server missions
« Reply #10 on: August 29, 2005, 01:25:48 pm »
How about a small binary star map?  :rwoot:

Two suns after most of us died to just one sun a few nights ago?  :o
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Offline Hexx

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Re: Player feedback on current server missions
« Reply #11 on: August 29, 2005, 01:32:06 pm »
Actually I think it would be cool (of course I've never managed to let a sun kill me..)
Kinda put a challenge on it to see who can /will stay in the hex longer with their ship.
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Offline Dizzy

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Re: Player feedback on current server missions
« Reply #12 on: August 29, 2005, 01:44:31 pm »
On a small binary star map.. no one would stay long, haha.

Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #13 on: August 29, 2005, 01:57:46 pm »
Keep the big maps.  There were several kills on AOTK2 that were the result of being able to chase down the opponen tbecaus ethey couldn't run away (Dlfy :P ).

Maybe give a "Warp off" option if there are no enemy's with 30 Clicks?
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Offline Pojo92

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Re: Player feedback on current server missions
« Reply #14 on: August 29, 2005, 02:14:40 pm »
Thought the "warping in" was cool if we can keep everyone from being warped into the ion storm.

Put some of the Karnak missions in there.  Some of those are brutal (and fun.)  Also will second the vote for some convoy raids.

I liked the large maps, too.  More room to maneuver.

More variety than we had on AOTK2 would be nice.


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762_XC

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Re: Player feedback on current server missions
« Reply #15 on: August 29, 2005, 02:21:24 pm »
What Tobin said. Warping really doesn't add anything to the mission except more moving parts and more things that can go wrong.

Hell I've seen AI allies warp completely off the map. Too much silliness to keep it IMHO.

Offline GDA-S'Cipio

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Re: Player feedback on current server missions
« Reply #16 on: August 29, 2005, 02:31:34 pm »


I like the big maps.

I really like the warping in.  It is a nice gimmic, and its bugs added more spice to the game IMO.  There were a couple of times when I warped ahead of my allies and ended up close to the enemy.  I had to book it back out and form up with my allies.  There was once when I even warped *over* the enemy and ended up on the other side.  (Naturally, they got to fire as I flew over them......)

I know it's random and can put you in a bad spot, but I liked it.  This made it seem more like war, where sometimes you stumble upon the enemy or else he catches you out of formation.  Or vice versa.

-S'Cipio
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Offline FPF-DieHard

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Re: Player feedback on current server missions
« Reply #17 on: August 29, 2005, 02:58:05 pm »


I like the big maps.

I really like the warping in.  It is a nice gimmic, and its bugs added more spice to the game IMO.  There were a couple of times when I warped ahead of my allies and ended up close to the enemy.  I had to book it back out and form up with my allies.  There was once when I even warped *over* the enemy and ended up on the other side.  (Naturally, they got to fire as I flew over them......)

I know it's random and can put you in a bad spot, but I liked it.  This made it seem more like war, where sometimes you stumble upon the enemy or else he catches you out of formation.  Or vice versa.

-S'Cipio

What Godzookie here says.   If a Gorn can live with the large maps . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline KBFLordKrueg

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Re: Player feedback on current server missions
« Reply #18 on: August 29, 2005, 04:51:25 pm »
Liked the Big maps...
Liked the warping in thing, although, warping into an Ion Cloud sucked. And the AI will ALWAYS blindly fly right through the Ion cloud. With a little finesse, you can kill the enemy AI merely by leading them through Ion clouds...hilarious...
I do miss the Convoy raid and escort mission, tho, for better or for worse...
Need something for mission variety...running the same 1 or 2 missions that you always seem to pull during a "Hex-Flipping" campaign (with map VCs only) can get monotonies.
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Offline GDA-S'Cipio

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Re: Player feedback on current server missions
« Reply #19 on: August 29, 2005, 05:18:54 pm »
Liked the Big maps...
Liked the warping in thing, although, warping into an Ion Cloud sucked. And the AI will ALWAYS blindly fly right through the Ion cloud. With a little finesse, you can kill the enemy AI merely by leading them through Ion clouds...hilarious...

I did have a bit of an annoyance with the Ion Storm terrain.  Constantly having to fly around Ion Storms also got a little old.
 I was never unfortunate enough to warp into an ion storm, but the AI seemed to have absolutely no clue that it was there. 

The AI will avoid roks, it will avoid planets, it will avoid suns, and it will avoid black holes.  But as Krueg says, Ion Storms it will just run right through.   

I think the key here is careful map design.  Only use Ion Storms in a few, carefully selected hexs.  (Like, any Klink base hex that is supposed to be manned by Vudar, maybe.)  But don't make them general-use terrain features.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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