Topic: Weigh in: New server features. Post your thoughts.  (Read 12742 times)

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Offline Dizzy

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Weigh in: New server features. Post your thoughts.
« on: August 28, 2005, 07:54:00 am »
Some possible ideas and concepts for future servers...

Terraforming:

-There will be 3 hex locations made know per side that is an empty hex. These empty hexes have a planet which is not on the map, but has the opportunity to be terraformed and if certain conditions are met, a Planet will be added to that hex. In order for this to happen, several hexes DEEP behind enemy lines will need to be flipped. No LoS is necessary. The flipping of these hexes will constitute a 'raid' that your side has conducted in order to get the last known secret terraforming technology that was in the enemy's possession that you did not have. Each side will have the same opportunity. The hex to be terraformed must be under your control with LoS and you may terraform only one of these 3 hexes.

Scorched Earth:

-If an enemy Planet or Starbase (starbases are mission-indestructible) is surrounded and controlled with a LoS, it may be bombarded and destroyed and wil be removed from the map. VC's for the SB or Planet Destroyed may no longer be collected.

Custom Map features for each side:

- On an average sized map, something like 10 DV hexes will be used with a maximum reinforce of 20. Before the start of the server, each side will be given 200 or so DV's placeable in 5 DV groups that they may place anywhere in friendly space up to a hex's max DV.

- Several neutral empty and planet/starbase hexes will be located in friendly space. Before the start of the server, these will be flipped to any allied race of a side's choosing to allow another race to operate far from home.

- Several secret BATS will be given to each race to be placed before the start of the server in friendly space.

- One planet per side will secretly choose to be their Battleship production facility. If it is taken, no more BB's may be purchased.

Live Interactive Webmap:

- Current till the last turn. Will show map terrain, DV shading, Hex DV's, Planets, Battles Locations, Economy, Battle Reports, Destroyed ships/Kills, News, Roster and who is online.

- On the Destroyed ships/Kills link, a Battle Report is made by the server for every PvP battle. There a player will click a box for that PvP report and type their name to confirm the kill.

PvP Kills:

- Total PvP pts will be traded for map DV’s at the end of a VC period. Only the side with the higher point difference gets map DV's. That side picks friendly or neutral hexes with LoS and the map is reconfigured adding these DV points in 5 DV groups rounding down and play continues.

- Ship kills are worth the following DV points:

    SBB:  12
    BBV:  12
    BB:    10
    CVA:  8
    DN:    6
    BC/V: 4
    CV:    2  (8 or more ftrs)
    All N/CA ships, any class escort or Droner with 5+ racks: 1
    All other ships : 0

Web based ship purchasing:

-Special ships and such will be able to be purchased through a link on the webmap. Unlike the shipyards, you will always be able to find every ship available to you at anytime to bid on it. It will automatically be placed in the shipyard with your bid and you simply wait for it to appear in your fleet.

Ship CnC and Penalty Box:

- If you lose one of the following ‘Capital' ship types, you may not fly another one of that class or higher for 12 hours. This applies to all of a person’s multiple accounts. The following ships below are considered ‘Capital Shipsl’: BB/V, DN, CVA, BC/V's.

- Max Capital ships on the server at the same time: 16 points. The following ships are worth the following points:

  SBB:  12
  BBV:  12
  BB:    10
  CVA:  8
  DN:    6
  BC/V: 4

- No Capital ships are allowed to fly in a mission together. If they happen to by accident, one must immediately leave the battle without engaging the enemy.

« Last Edit: August 28, 2005, 10:03:09 am by Dizzy »

Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #1 on: August 28, 2005, 08:35:55 am »
Scorched Earth!!!!   8)  :rwoot:  Its sooo eeeevil, I love it! (timing is the only trick, but a little fiction can make it work)

Like the terraforming idea too, though its more for those tree-hugging Fed types...  ;) (ditto on the timing)

I also quite like the "Penalty Box" - complements the disengagement rule nicely, something for the underdog to cling to...

(more comments to come)

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #2 on: August 28, 2005, 09:36:14 am »


- Ship kills are worth the following DV points:

    BB:    11
    CVA:  8
    DN:    6
    BC/V: 4
    CV:    2  (8 or more ftrs)
    All other ships: 1


Not all ships should be worth VCs.   This makes new players a liability and not an assest, it rewards picking on newbs and small ships and penalizes being merciful and letting people fly off.   This is bad for the game.

VCs only belong on capital ships, X-tech, and Speialty ships.

An H-RN/RN+/MHK has 8 fighters and is not a CV.   The definition needs to be more clearly defined.
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Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #3 on: August 28, 2005, 09:37:45 am »
NCL class and small worth 0?

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #4 on: August 28, 2005, 09:41:15 am »
NCL class and small worth 0?

That's a start.  maybe go as high as CWL.

I thought the system on GW was fine.  Specialty ships on a non-OOB setup should be worth something but the other shops shouls be left alone.   We went as high as CCH on GW.

Gotta draw the line someplace, CWL is fine, CCH might be a bit too high, I think stock NCL is a bit too low.

On another note, the  "v" experiment on AOTK2 was a collosal waist   ;D
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Offline FPF-SCM_TraceyG_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #5 on: August 28, 2005, 09:44:18 am »
Three letters.... S Q L
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Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #6 on: August 28, 2005, 09:47:54 am »


- Max Special ships on the server at the same time: 16 points. The following ships are worth the following points:

  BB:    11
  CVA:  8
  DN:    6
  BC/V: 4

- No special ships are allowed to fly in a mission together. If they happen to by accident, one must immediately leave the battle without engaging the enemy.



Do you mean Capital or Specialty?

BBVs should cost more than 11 points, so should the super BBs like the B11 series. 
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Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #7 on: August 28, 2005, 09:49:21 am »
Three letters.... S Q L

Or how to draw a crowd for an SQL server... ;) Stay tuned... (have already discussed the viability of all of the above, we're looking for player feedback on these ideas now).

Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #8 on: August 28, 2005, 10:00:53 am »
Do you mean Capital or Specialty?
BBVs should cost more than 11 points, so should the super BBs like the B11 series. 

Modified. What u think now?

Offline FPF-SCM_TraceyG_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #9 on: August 28, 2005, 10:10:20 am »
Three letters.... S Q L

Or how to draw a crowd for an SQL server... ;) Stay tuned... (have already discussed the viability of all of the above, we're looking for player feedback on these ideas now).

he he... its more than viable... what we need now is a way for mission scripts to make updates to the database to make the terrain type changes (which need not be limited the above either... planets can become asteroids, nebulas can become planets (Genesis device), suns can be collapsed into blacl holes... any terrina type can be changed into any other). Wormholes work as well, transporting players from one side of the map to the other. Econ shifts as well as DV shifts (which need not be just a shift of one either). Thesall really need to be done from a mission script however to work in real time.

Things that dont require scripting though are those things we can do web-based such as shipyard, webmap etc. Its even possible from such a shipyard to completely customise vessels SFC3 style (although previous posts regarding this have shown it to be unpopular).

Additionally, it need not just be web-based either... a computer program that connects to the SQL server can do the same but would of course take longer to develop. The advantage however, is that the program only needs to be downloaded once and is not restricted by web design (can have much better graphics). Additional functionality for special logins such as RMs or admins can be created as well, expediting things like allocating OOB ships or running a true economy.
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Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #10 on: August 28, 2005, 10:22:54 am »
You've got it... we're going to probably run all the above without SQL scripts, (careful scheduling) but hopefully if we can prove a stable SQL server, SQL mission scripting will then be worthwhile. Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server... so some kit code modification would be required to make it fully instantaneous...) and as an aside drb and I were discussing removing the "forfeit" option from the mission selection screen altogether if possible without the client code as every forfeit puts such a hideous load on the the serverkit... or find a way to remove that load...

Also, regarding a non-web-browser-based approach, I have yet to check out the latest ACSIII client (http://www.r-pex.com/) which I had promised feedback on and possibly participation in for such purposes... from what I gather, they have made a good start, we could share technologies hopefully...

Offline Hexx

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Re: Weigh in: New server features. Post your thoughts.
« Reply #11 on: August 28, 2005, 10:35:19 am »
I (very much) like the idea of explodable planets. Was going to try and incorporate such an idea onto
Mirror, but had enough people yelling at me that I put it off.

- VP points (if used) shouldn't apply to anything CCH (or one down from CCH) size and smaller

-And I *really* don't like the BB building idea at all. The only thing you can do if your opponent builds a BB of any kind
is either build one yourself, or convince your opponent to let a Gorn fly it around a planet/really big asteroid.
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Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #12 on: August 28, 2005, 10:35:56 am »
It can all be done along with a DB clean... A simple edit to the DB and it's taken care of.

Only thing I want missions to do is draft 6 peeps and be stable. Other than that, our mission packs are not all what want them to be. I want variable start locations for one thing. I want more types of missions than Tracey A and B. Which are good, btw. But thats another thread.

Basically, all this may be able to work in a few weeks.

Offline FPF-SCM_TraceyG_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #13 on: August 28, 2005, 10:45:15 am »
You've got it... we're going to probably run all the above without SQL scripts, (careful scheduling) but hopefully if we can prove a stable SQL server, SQL mission scripting will then be worthwhile. Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server... so some kit code modification would be required to make it fully instantaneous...) and as an aside drb and I were discussing removing the "forfeit" option from the mission selection screen altogether if possible without the client code as every forfeit puts such a hideous load on the the serverkit... or find a way to remove that load...

Also, regarding a non-web-browser-based approach, I have yet to check out the latest ACSIII client (http://www.r-pex.com/) which I had promised feedback on and possibly participation in for such purposes... from what I gather, they have made a good start, we could share technologies hopefully...


Actually, I've looked into writing a complete new application from scratch with C++ using DirectX. Like I said... a lot more work, but the finished product can be virtually a game in itself.
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Re: Weigh in: New server features. Post your thoughts.
« Reply #14 on: August 28, 2005, 10:48:12 am »
It can all be done along with a DB clean... A simple edit to the DB and it's taken care of.

Only thing I want missions to do is draft 6 peeps and be stable. Other than that, our mission packs are not all what want them to be. I want variable start locations for one thing. I want more types of missions than Tracey A and B. Which are good, btw. But thats another thread.

Basically, all this may be able to work in a few weeks.

Yes... the plan is to get just one stable, bug free patrol that does everything we want. From there creativity can do what it likes, and we can make any mission we like in a fraction of the time without requiring extensive testing. We are almost at this point.
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Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #15 on: August 28, 2005, 10:56:11 am »
Yes... the plan is to get just one stable, bug free patrol that does everything we want. From there creativity can do what it likes, and we can make any mission we like in a fraction of the time without requiring extensive testing. We are almost at this point.

What thread may we pick up this discussion?

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Re: Weigh in: New server features. Post your thoughts.
« Reply #16 on: August 28, 2005, 10:57:38 am »
Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server...

I did some experimenting with transporting people across the map and assigning them new ships, changing shipnames, changing hex race ownership, changing DVs etc.. What I discovered is that the changes do not take effect until a map update is done. Maps only get a full update when you either log into the server, or complete a mission, after which the map appears normal and shows the change. I have not tested it with changing terrain types though, but perhaps this may also work in a smiliar fashion. Something to add to the list.
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Re: Weigh in: New server features. Post your thoughts.
« Reply #17 on: August 28, 2005, 11:00:03 am »
Yes... the plan is to get just one stable, bug free patrol that does everything we want. From there creativity can do what it likes, and we can make any mission we like in a fraction of the time without requiring extensive testing. We are almost at this point.

What thread may we pick up this discussion?

Any thread you like, or start a new one if you like  :)
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Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #18 on: August 28, 2005, 11:07:51 am »
Do you mean Capital or Specialty?
BBVs should cost more than 11 points, so should the super BBs like the B11 series. 

Modified. What u think now?

Below is closer to the actual Federation and Empire EP economics costs.  By closer I mean proportionate.  a BB costs about twice as much as a DN, 2 points for CVA "fighter factors" . . . .

Pretty much means that if you REALLY want that BBV, you will be the Louis XIV of your empire   ;D


  SBB/V:  16
  BBV:  14
  BB:    12
  CVA:  8
  DN:    6
  BC/V: 4

PS.   Every thing else that I didn't comment on sounds good   :thumbsup:

PPS:   I advise using a seperate Point system for X-tech/XP tech if used.
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Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #19 on: August 28, 2005, 11:14:20 am »
Pretty much means that if you REALLY want that BBV, you will be the Louis XIV of your empire   ;D
  SBB/V:  16
  BBV:  14
  BB:    12
  CVA:  8
  DN:    6
  BC/V: 4

PPS:   I advise using a seperate Point system for X-tech/XP tech if used.

Xtech- need to figure that out later. Pretty simple tho.

With my 16 total points to  have on the board, whats the difference between 14 and 16?

Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #20 on: August 28, 2005, 11:17:06 am »
Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server...

I did some experimenting with transporting people across the map and assigning them new ships, changing shipnames, changing hex race ownership, changing DVs etc.. What I discovered is that the changes do not take effect until a map update is done. Maps only get a full update when you either log into the server, or complete a mission, after which the map appears normal and shows the change. I have not tested it with changing terrain types though, but perhaps this may also work in a smiliar fashion. Something to add to the list.

Yes, that occured to me, but I logged in, forcing a map update after the live edit (I was not on the server when I made the edit) and the planet did not appear on the map until the server was rebooted.

Offline FPF-SCM_TraceyG_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #21 on: August 28, 2005, 11:21:03 am »
Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server...

I did some experimenting with transporting people across the map and assigning them new ships, changing shipnames, changing hex race ownership, changing DVs etc.. What I discovered is that the changes do not take effect until a map update is done. Maps only get a full update when you either log into the server, or complete a mission, after which the map appears normal and shows the change. I have not tested it with changing terrain types though, but perhaps this may also work in a smiliar fashion. Something to add to the list.

Yes, that occured to me, but I logged in, forcing a map update after the live edit (I was not on the server when I made the edit) and the planet did not appear on the map until the server was rebooted.

Sounds like a full update isnt hapenning then. This might be possible to fix in the source code, but could be a client issue as well.
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Offline KAT Chuut-Ritt

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Re: Weigh in: New server features. Post your thoughts.
« Reply #22 on: August 28, 2005, 12:50:09 pm »


-And I *really* don't like the BB building idea at all. The only thing you can do if your opponent builds a BB of any kind
is either build one yourself, or convince your opponent to let a Gorn fly it around a planet/really big asteroid.

Call 1-800-BASTARD and Chuut will take care of that pesky BBV for you at a reasonable price.  Be sure to check out our 2 for 1 deal if you want a planet gones as well, kill millions of Gorn with 1 very big stone so to speak.   ;D

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Re: Weigh in: New server features. Post your thoughts.
« Reply #23 on: August 28, 2005, 02:27:22 pm »


-And I *really* don't like the BB building idea at all. The only thing you can do if your opponent builds a BB of any kind
is either build one yourself, or convince your opponent to let a Gorn fly it around a planet/really big asteroid.

Call 1-800-BASTARD and Chuut will take care of that pesky BBV for you at a reasonable price.  Be sure to check out our 2 for 1 deal if you want a planet gones as well, kill millions of Gorn with 1 very big stone so to speak.   ;D

I can't believe I missed that jewel.   I really need to actually READ Hexx's posts once in a while.

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Offline Riskyllama

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Re: Weigh in: New server features. Post your thoughts.
« Reply #24 on: August 28, 2005, 02:41:08 pm »
Pretty much means that if you REALLY want that BBV, you will be the Louis XIV of your empire   ;D
  SBB/V:  16
  BBV:  14
  BB:    12
  CVA:  8
  DN:    6
  BC/V: 4

PPS:   I advise using a seperate Point system for X-tech/XP tech if used.
With my 16 total points to  have on the board, whats the difference between 14 and 16?
I personally wouldnt mind seeing CAs worth 1 or 2 compared to these costs. In AOTK2, I lost at least 10 CAWs/CAYs which although not BCHs would hurt my race's economy in a more real world situation. These losses however started dropping off as I flew with/under the best and brightest of the Kitties(oddly enough I never winged with Hexx, go figure...) possibly making newer captains worth teaching and protecting and holding on to better. You guys seem strapped for new blood, you might as well make every effort to hold on to it as you get it.
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Re: Weigh in: New server features. Post your thoughts.
« Reply #25 on: August 28, 2005, 03:07:29 pm »


- Ship kills are worth the following DV points:

    BB:    11
    CVA:  8
    DN:    6
    BC/V: 4
    CV:    2  (8 or more ftrs)
    All other ships: 1


Not all ships should be worth VCs.   This makes new players a liability and not an assest, it rewards picking on newbs and small ships and penalizes being merciful and letting people fly off.   This is bad for the game.

VCs only belong on capital ships, X-tech, and Speialty ships.

An H-RN/RN+/MHK has 8 fighters and is not a CV.   The definition needs to be more clearly defined.

Ships probably should not be worth VCs. On AOTK2, newbie players and veteran duellists had lotsa fun cuz there's less pressure in losing the capital ships they fly. There are better ways to reward capital ship kills. Like use penalty box rules.
« Last Edit: August 28, 2005, 03:38:26 pm by el-Karnak »

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Re: Weigh in: New server features. Post your thoughts.
« Reply #26 on: August 28, 2005, 03:35:43 pm »
You've got it... we're going to probably run all the above without SQL scripts, (careful scheduling) but hopefully if we can prove a stable SQL server, SQL mission scripting will then be worthwhile. Note that terraforming and scorched earth require a server reboot even if it were done instantaneously from an SQL mission script... (see where I added a planet on the live map for The Forge, Hexx could supply on it etc, but it did not appear on the map until I rebooted the server... so some kit code modification would be required to make it fully instantaneous...) and as an aside drb and I were discussing removing the "forfeit" option from the mission selection screen altogether if possible without the client code as every forfeit puts such a hideous load on the the serverkit... or find a way to remove that load...

Also, regarding a non-web-browser-based approach, I have yet to check out the latest ACSIII client (http://www.r-pex.com/) which I had promised feedback on and possibly participation in for such purposes... from what I gather, they have made a good start, we could share technologies hopefully...


GDA-Kel figured out a way to register bonus DV for PvP kills without using specialized mission scripts when he ran his SQL dynas on EAW.  If we used Oracle as the back-end database, we could use triggers to filter out the PvP wins and put in the bonus DV.  Ideally, this func. should be done in a middle-ware win32 DLL, so that it is DB vendor neutral.

From an architectural point of view, a dynaverse server operates much like a web server.  The physical layer is the database (dinosaur age flatfile or SQL), a virtually non-existent business rule layer (middle-ware objects stored procs., and com/atl objects),and the client layer (C++ win32 coded mission scripts).

It is always very inefficient to overload the client layer by using fat client mission scripts. But, with the dino flatfile DB, we had no choice but to shove most of the business rule functionality in the mission scripts.  This results is a disjointed set of client objects that are not harmonized with each other.  Only the shiplist.txt file has allowed some flexibility by regulating spares, and other ship releted func.  No matter what mission scripts you use, the ship's spares are controlled by the shiplist.txt file. So, try and keep as much func. out of the mission scripts, where it's hard-coded, and instead put it in the back-end DB.

Missions are meant to write a story, not start embedding hard-coded business rules with each individual mission scripter making it up as they go.  Only business rules that should be in scripts are of a macro-nature that set boundaries to define the SFC domain.  For example, any realistic SFB universe game won't have DNs popping up everytime a BCH player runs a mission on the dyna.  The maps should be of a standardized size unless it's a specialized mission.  There should be an standardized level of difficulty in the mission no matter what ship the player flies, AI in late era don't always use slow drones, etc.

So, the sooner we get SQL, the better.
« Last Edit: August 28, 2005, 03:52:33 pm by el-Karnak »

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Re: Weigh in: New server features. Post your thoughts.
« Reply #27 on: August 28, 2005, 03:44:32 pm »
Ships probably should not be worth VCs. On AOTK2, newbie players and veteran duellists had lotsa fun cuz there's less pressure in losing the capital ships they fly. There are better ways to reward capital ship kills. Like use penalty box rules.

I personally wouldnt mind seeing CAs worth 1 or 2 compared to these costs. In AOTK2, I lost at least 10 CAWs/CAYs which although not BCHs would hurt my race's economy in a more real world situation.

Risky, your 10 CA losses in my example above would amount to 10 DV's being awarded to the other side. What is the difference between that and what we have been talking about PvP missions awarding a 2 DV shift? They are the same.


Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #28 on: August 28, 2005, 04:37:02 pm »
Ships probably should not be worth VCs. On AOTK2, newbie players and veteran duellists had lotsa fun cuz there's less pressure in losing the capital ships they fly. There are better ways to reward capital ship kills. Like use penalty box rules.

I personally wouldnt mind seeing CAs worth 1 or 2 compared to these costs. In AOTK2, I lost at least 10 CAWs/CAYs which although not BCHs would hurt my race's economy in a more real world situation.

Risky, your 10 CA losses in my example above would amount to 10 DV's being awarded to the other side. What is the difference between that and what we have been talking about PvP missions awarding a 2 DV shift? They are the same.



Um, dizzy, you get the DVs when you kill somebody anyway.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #29 on: August 28, 2005, 04:40:22 pm »
You get 1 DV. We were talking previously about a mission awarding 2 for PvP battles.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #30 on: August 28, 2005, 04:56:25 pm »
You get 1 DV. We were talking previously about a mission awarding 2 for PvP battles.

Gotcha, I understand now.   DVs, not VCs.   
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #31 on: August 29, 2005, 01:53:01 am »
Ditch the battleships.

And include the I-CCX in that category.

Offline Julin Eurthyr

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Re: Weigh in: New server features. Post your thoughts.
« Reply #32 on: August 29, 2005, 07:00:24 am »
Ditch the battleships.

And include the I-CCX in that category.

You know, with all the grief that the ISC gets, and the way this community operates in general, I'm surprised that I'm not in charge of over half of you.

With all the frequent calls to nerf / ruin / remove / screw with all the ISC ships, you'd think that they were 100% instant win vehicles...

Then, with the fact that many people here only play to win (not play to have fun, see how many people tend to desert losing efforts), I'm shocked that these people don't fly the "100% instant-win ISC" race...

AKA: Koloth Kinshaya - Lord of the House Kinshaya in the Klingon Empire
S'Leth - Romulan Admiral
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Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #33 on: August 29, 2005, 07:52:46 am »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #34 on: August 29, 2005, 08:54:28 am »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Who you callin a cracka?  :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Weigh in: New server features. Post your thoughts.
« Reply #35 on: August 29, 2005, 09:01:21 am »
Ditch the battleships.

And include the I-CCX in that category.

You know, with all the grief that the ISC gets, and the way this community operates in general, I'm surprised that I'm not in charge of over half of you.

With all the frequent calls to nerf / ruin / remove / screw with all the ISC ships, you'd think that they were 100% instant win vehicles...

Then, with the fact that many people here only play to win (not play to have fun, see how many people tend to desert losing efforts), I'm shocked that these people don't fly the "100% instant-win ISC" race...

Please- they'd have to be cheese-munching hos like you yourslef to wanna fly one of those ships.

In any event it was t00l complaining, poor guy gets confused if he hasn't won the mission
15 seconds after hitting "launch fighters"
Courageously Protesting "Lyran Pelt Day"

el-Karnak

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Re: Weigh in: New server features. Post your thoughts.
« Reply #36 on: August 29, 2005, 09:06:12 am »
So, when's the last time an ISC player hosted a big-time dyna?

Probably never, AFAIK.

People are not perfect and they are gonna to have certain tendencies with regards to balance,  You can definitely see distinct differences in dyna styles between players like Fluf, DH, and Jeff.

It's also unfortunate that some players will pretty much a boycott a dyna if they don't get exactly what they want. I've seen players from all races take part in this practice.  I can understand if the server is too unstable, but over minor shiplist issues?  That's might be a little over-zealous.

If you want to build the community and make it stronger then that has to stop.  Not all dynas are gonna be perfect. Just suck it up and play. At least, you have a good big-time dyna to play on.

And, yes, we should have a dyna hosted by a Frog player. I just don't want to see any pouting going on cuz the ISC ships may be a little preferred.  Best way to avoid that is to not pout yourself when you see a dyna that you have non-server stability related issues with.  

I played on AoTK2 where the ISC ships were pretty much singled out by a Fed Admin. for "special treatment" regarding the disengagement rule.  Guess what?  I had the best time since SS2, and better yet ISC was on the winning side. ;D

Now that's entertainment.  :rockinband:

Hey DH!! 

We FROGO-KITTIES are your OVERLORDS!! :P

Offline Hexx

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Re: Weigh in: New server features. Post your thoughts.
« Reply #37 on: August 29, 2005, 09:09:50 am »
Hey, let's not be hatin on anonymous Fed Admins until I can
convince one to run KCW..  :P
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #38 on: August 29, 2005, 09:31:46 am »
DIE HIJACKERS!

Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #39 on: August 29, 2005, 09:36:10 am »
Oh cool! More neg Karma for simply stating the truth. Thirty two more days and you'll have a minus in front of my name. Go ahead and keep sniping people in the back from a mile away.



(Edited to keep things cool and kosher... Bonk)
« Last Edit: August 29, 2005, 09:44:26 am by Bonk »

Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #40 on: August 29, 2005, 09:38:11 am »
Well, I just gave u a plus karma, Corbo, cuz ur post was funny.

Offline Grim

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Re: Weigh in: New server features. Post your thoughts.
« Reply #41 on: August 29, 2005, 10:20:09 am »
It's also unfortunate that some players will pretty much a boycott a dyna if they don't get exactly what they want. I've seen players from all races take part in this practice.  I can understand if the server is too unstable, but over minor shiplist issues?  That's might be a little over-zealous.

But then there is the issue of arguments and friction between the playerbase, i would rather see someone who doesnt perhaps agree with the rules or the server setup choose to sit out a dyna rather than feel they have to fly and end up getting frustrated and vent their issues. We have seen frustration vented in the past and has had a detrimental effect on a campaign, people of course have the right to not fly a server and i prefer that over the bickering.

If you want to build the community and make it stronger then that has to stop.  Not all dynas are gonna be perfect. Just suck it up and play. At least, you have a good big-time dyna to play on.

Ideally it will have to stop, but the whole dyna community is mixed, you are never going to please everyone for example one of the most current issues is the drive towards more pvp based servers, but people have to take into account there are players who not only play for the pvp aspect. The simple fact is you can't please everyone.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #42 on: August 29, 2005, 10:23:00 am »
Hey, let's not be hatin on anonymous Fed Admins until I can
convince one to run KCW..  :P

I'm done hosting servers for a long time, this community is not worth the headaches.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #43 on: August 29, 2005, 10:25:38 am »
Hey, let's not be hatin on anonymous Fed Admins until I can
convince one to run KCW..  :P

I'm done hosting servers for a long time, this community is not worth the headaches.


OMG! Give that man some negative Karma!

And I said cracker, DH, not crack ho, so you can calm down now.

Offline Hexx

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Re: Weigh in: New server features. Post your thoughts.
« Reply #44 on: August 29, 2005, 10:35:30 am »
Hey, let's not be hatin on anonymous Fed Admins until I can
convince one to run KCW..  :P

I'm done hosting your servers for a long time, you are not worth the headaches.

Fortunately I can read between the lines

He'll cave folks, he has "loyalties" to the community
(Watches as DH lights up EVEpipe)
Courageously Protesting "Lyran Pelt Day"

Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #45 on: August 29, 2005, 10:41:32 am »
We take ourselves altogether too seriously... this is supposed to be about fun and relaxation, though as I can understand getting one's "tits in a wringer" about this stuff sometimes as I've been there. We need to take pretty much everything said here with a grain of salt. I always do my best to have some fun on a server whatever state of "balance" it is in. Where's Maverick at these days anyway... ;) Hexx has been whippin boy long enough...  ;D Its Mavvy's turn again...

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #46 on: August 29, 2005, 10:41:43 am »

(Watches as DH lights up EVEpipe)

NO!!  Eve sucks, I tried it and did not like it.

I didn't say I was taking a break from playing, just taking a break from Dev work.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #47 on: August 29, 2005, 10:42:22 am »
Hexx has been whippin boy long enough...  ;D

Blasphamy!!!!!
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: Weigh in: New server features. Post your thoughts.
« Reply #48 on: August 29, 2005, 10:43:32 am »
Hexx has been whippin boy long enough...  ;D

Blasphamy!!!!!

 :rofl: God bless him, he's such a good sport about it.  :thumbsup:


P.S. Any more thoughts on "Terraforming" or my favorite "Scorched Earth" anyone?

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #49 on: August 29, 2005, 10:53:49 am »
Hexx has been whippin boy long enough...  ;D

Blasphamy!!!!!

 :rofl: God bless him, he's such a good sport about it.  :thumbsup:


P.S. Any more thoughts on "Terraforming" or my favorite "Scorched Earth" anyone?

Some Colonization missions would be cool, something where you have to protect colonist as they are landing to setup the Colony.



What also would be cool would be missions where you can place PDUs and other fortifications.   f some way could be found to determin the number of PDUs in a planet hex and then trigger missions with escelating diffuculties . . . .
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #50 on: August 29, 2005, 11:11:15 am »
Ditch the battleships.

And include the I-CCX in that category.

You know, with all the grief that the ISC gets, and the way this community operates in general, I'm surprised that I'm not in charge of over half of you.

With all the frequent calls to nerf / ruin / remove / screw with all the ISC ships, you'd think that they were 100% instant win vehicles...

Then, with the fact that many people here only play to win (not play to have fun, see how many people tend to desert losing efforts), I'm shocked that these people don't fly the "100% instant-win ISC" race...

You can't be serious.  ::)

762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #51 on: August 29, 2005, 11:12:47 am »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

el-Karnak

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Re: Weigh in: New server features. Post your thoughts.
« Reply #52 on: August 29, 2005, 11:15:50 am »
Hey, let's not be hatin on anonymous Fed Admins until I can
convince one to run KCW..  :P

I'm done hosting servers for a long time, this community is not worth the headaches.

Welcome to the Techie retirement club.  I felt like this a year ago.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #53 on: August 29, 2005, 11:28:56 am »
you'd think that they were 100% instant win vehicles...

They are in the hands of GOOD pilots  :P

(Unless 40 billion Hornets are on the board . . .)
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Weigh in: New server features. Post your thoughts.
« Reply #54 on: August 29, 2005, 11:42:18 am »
you'd think that they were 100% instant win vehicles...

They are in the hands of GOOD pilots  :P

(Unless 40 billion Hornets are on the board . . .)

Yep, we had some really good ISC pilots on AOTK2. The Lyran and Kzin players were great too. ;D

To put matters in perspective, the disengagement rule thingie that mostly affected ISC ships was a pretty trivial matter.  Certainly nothing that warrants any ISC player boycotting the server. So, why are you listening to players that did not play on AOTK2?

We frog players had a great time on AOTK2 and it was a fun dyna.  U did a good job, and I am sure that every ISC player on AOTK2 mucho appreciates your hard work.

But, we are still your OVERLORDS. :P :P

PS. As ISC ARM for AoTK2, if you need me to re-iterate the frog player appreciation for your AoTK2 Admin. work to anyone, anywhere; then, you just let me know, and I'll take care of it. ;D
« Last Edit: August 29, 2005, 12:11:29 pm by el-Karnak »

Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #55 on: August 29, 2005, 05:15:43 pm »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

I'd comment, but that makes absolutely no sense whatsoever.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #56 on: August 29, 2005, 05:17:25 pm »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

I'd comment, but that makes absolutely no sense whatsoever.

Had about 4 glasses of Cutty Sark and it will make sense :)
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Weigh in: New server features. Post your thoughts.
« Reply #57 on: August 29, 2005, 05:28:26 pm »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

I'd comment, but that makes absolutely no sense whatsoever.

Had about 4 glasses of Cutty Sark and it will make sense :)


:drink: :drink: :drink: :drink:

*Hick-up!!*

Dash a preeettyyy good ideaaaarree ya got dere . . .

Offline Hexx

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Re: Weigh in: New server features. Post your thoughts.
« Reply #58 on: August 29, 2005, 05:34:29 pm »
Dragging it (sorta) back on topic

Why not have the penalty box apply to any & all VC ships? You lose one you can't fly another for 12 hrs.

I'd just hate to have certain pilots (who shall remain nameless) smash a BB,then a CVA,Then a DN,Then a BCV into planets over a 12hr period.
Courageously Protesting "Lyran Pelt Day"

762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #59 on: August 29, 2005, 05:42:10 pm »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

I'd comment, but that makes absolutely no sense whatsoever.

Well you seemed to be making a backhanded comment about the PBR finals, but if I'm wrong then I'll take it back.

Offline FPF-Tobin Dax

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Re: Weigh in: New server features. Post your thoughts.
« Reply #60 on: August 29, 2005, 06:04:54 pm »
which sfc edition had the guarding a princess ship on route to a planet? Could that be re-worked into the colony mission.? Make it a colony ship being escorted when enemies attack and you must get the ship through to the planet etc.
« Last Edit: August 30, 2005, 03:59:47 am by FPF-TobinDax »
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #61 on: August 29, 2005, 09:09:44 pm »
Don't waste your breath Julin. Most people only like cheese on one side of their cracker.

Yeah, sorry that our cheese was too bitter for you to swallow Corb.

I'd comment, but that makes absolutely no sense whatsoever.

Well you seemed to be making a backhanded comment about the PBR finals, but if I'm wrong then I'll take it back.


No I was making a generalization about how people seem to rally against other races/teams uberness while ignoring the stinky limburger in their own 'fridge. The finals were what they were. I don't know about the other guys, but at that point I couldn't have cared less. Participating in the PBR League was the single least enjoyable time I ever had playing this game. My mistake and I'll never do it again.

762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #62 on: August 29, 2005, 09:16:29 pm »
Well since your nose seems to have been in my fridge, maybe you'll tell me what stinks. I'm sure I could use the enlightenment.

Offline Corbomite

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Re: Weigh in: New server features. Post your thoughts.
« Reply #63 on: August 29, 2005, 09:19:28 pm »
Well since your nose seems to have been in my fridge, maybe you'll tell me what stinks. I'm sure I could use the enlightenment.


You're a Hydran and you have ask what stinks?  :P

762_XC

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Re: Weigh in: New server features. Post your thoughts.
« Reply #64 on: August 29, 2005, 09:23:36 pm »
Yep.

Offline Dizzy

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Re: Weigh in: New server features. Post your thoughts.
« Reply #65 on: August 30, 2005, 02:04:59 am »
Dragging it (sorta) back on topic

Why not have the penalty box apply to any & all VC ships? You lose one you can't fly another for 12 hrs.

I'd just hate to have certain pilots (who shall remain nameless) smash a BB,then a CVA,Then a DN,Then a BCV into planets over a 12hr period.


Prolly a good idea.

Offline KAT Chuut-Ritt

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Re: Weigh in: New server features. Post your thoughts.
« Reply #66 on: August 30, 2005, 02:15:41 am »
Dragging it (sorta) back on topic

Why not have the penalty box apply to any & all VC ships? You lose one you can't fly another for 12 hrs.

I'd just hate to have certain pilots (who shall remain nameless) smash a BB,then a CVA,Then a DN,Then a BCV into planets over a 12hr period.


Prolly a good idea.

Might want to qualify that idea, so that if noone else has any VC ship on for that side that pilot would have the option of taking one back out.  I just see situations where a few defenders are trying to hold off alot of attackers.  I don't think we should punish those lacking numbers too much.

Offline FPF-DieHard

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Re: Weigh in: New server features. Post your thoughts.
« Reply #67 on: August 30, 2005, 03:51:25 pm »
Dragging it (sorta) back on topic

Why not have the penalty box apply to any & all VC ships? You lose one you can't fly another for 12 hrs.

I'd just hate to have certain pilots (who shall remain nameless) smash a BB,then a CVA,Then a DN,Then a BCV into planets over a 12hr period.


Prolly a good idea.

Might want to qualify that idea, so that if noone else has any VC ship on for that side that pilot would have the option of taking one back out.  I just see situations where a few defenders are trying to hold off alot of attackers.  I don't think we should punish those lacking numbers too much.

Chuut's right, we don't want p00p to snowball too much.
Who'd thunk that Star-castling was the root of all evil . . .