Topic: Die Hard, whats the issue with PlaD not working on Ftrs?  (Read 9386 times)

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Offline KAT Chuut-Ritt

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #40 on: August 27, 2005, 10:55:39 am »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Not really as SFB is irrelevant other than as a nice justification cop out, what you NEED to know is how it works on SFC balance issues, and are they really needed, and if so in what form, and what will be needed by drone and fighter races in response if anything for a good balance.  I know the last thing I want to see flying mirak is a plasma boat that can go 31 chucking plasma over it's shoulder and basically untouchable with my power curb suddenly pop out plasma D fighters so he can't even be cornered now.  Its kinda like plasma D on Rom ships in the slow drone era  ::)

Not saying it can't work Dizzy, just warning you to be very careful with the balance aspects

Offline Dizzy

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #41 on: August 27, 2005, 11:38:45 am »
I thought about this as well. It all depends on the arc and how many each ftr gets. I'm not concerned much about Ftr squads or PF's being fired at by Ftr PlaD, I'm concerned about how lethal they are against drones. If you have seen what a StarHawk D Rom PF can do to a squad of mirak ftrs, it's rather scary. It;s more or less the same issue with ftrs.

If the ftrs all have 1 PlaD FH, I dont think there is much a problem... but still, 1x PlaD per ftr with 4x ftrs in a squad, that squad would waste 16 drones and reload twice, but is much less a threat to ftr and pf's, cuz they wont fire all at once.

I think it may be worth it to add 1x PlaD FH to a ftr squad and test them for balance. Mb give them a Ph3 FH as well. Remember, these are toally defensive ftrs and have no offensive ability. I like it better than giving the Plasma races the PhoF.


Offline FPF-DieHard

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #42 on: August 27, 2005, 11:48:50 am »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #43 on: August 27, 2005, 05:51:37 pm »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel

In compensation for the ISC being greviously afflicted with the Plasma D on fighter "feature", then can we just put Plasma Rs on the fighters?  :P

Offline Hexx

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #44 on: August 27, 2005, 05:53:45 pm »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel

In compensation for the ISC being greviously afflicted with the Plasma D on fighter "feature", then can we just put Plasma Rs on the fighters?  :P

I've always thought that PF's should come equipped with weapons that can crack a ship open....
Courageously Protesting "Lyran Pelt Day"

el-Karnak

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #45 on: August 27, 2005, 06:28:57 pm »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel

In compensation for the ISC being greviously afflicted with the Plasma D on fighter "feature", then can we just put Plasma Rs on the fighters?  :P

I've always thought that PF's should come equipped with weapons that can crack a ship open....

No. You're Hexx and you are supposed to fly Lyran with funny green dizzy squirt guns and buzzing ESG onions thingies.  Your greatness would be sullied if you were given nastier weapons and you would be a grave unbalaincing PvP threat on the dyna if allowed to run amok. ;D

Offline Hexx

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #46 on: August 27, 2005, 06:33:17 pm »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel

In compensation for the ISC being greviously afflicted with the Plasma D on fighter "feature", then can we just put Plasma Rs on the fighters?  :P

I've always thought that PF's should come equipped with weapons that can crack a ship open....

No. You're Hexx and you are supposed to fly Lyran with funny green dizzy squirt guns and buzzing ESG onions thingies.  Your greatness would be sullied if you were given nastier weapons and you would be a grave unbalaincing PvP threat on the dyna if allowed to run amok. ;D

This is true..

I have always said you were one of the intelligesta around here...
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #47 on: August 27, 2005, 06:44:30 pm »


Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Ok, well that isnt how it works on a ship. PlaD will fire all four shots at a drone wave from a ship. It does the same on a ftr. On a ship, PlaD fires ONE shot at a PF till that shot has expired. It does the same on a ftr. What is broken?

el-Karnak

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #48 on: August 27, 2005, 06:45:11 pm »
Its whatever it is in SFC. Thats what we have to work with. I need to know how it works in SFB and what ftrs carried how many of them.

Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Simply givein the Plasma fighter races non CnC on Plasma F fighters pretty much solves this issue.Plasma F fighter waist other fighters and ships if the Ship is stupid enough to get close. 

There is no need to re-invent the wheel

In compensation for the ISC being greviously afflicted with the Plasma D on fighter "feature", then can we just put Plasma Rs on the fighters?  :P

I've always thought that PF's should come equipped with weapons that can crack a ship open....

No. You're Hexx and you are supposed to fly Lyran with funny green dizzy squirt guns and buzzing ESG onions thingies.  Your greatness would be sullied if you were given nastier weapons and you would be a grave unbalaincing PvP threat on the dyna if allowed to run amok. ;D

This is true..

I have always said you were one of the intelligesta around here...

Yeah, so where's the positive Karma you promised me?

762_XC

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #49 on: August 27, 2005, 06:57:47 pm »


Dizzy, it is broken, let it go.  Stop waisting enrgy and time on something this silly.

We already TOLD you how it works in SFB.   1 D-torp per round.  Pay attention in class next time.

Ok, well that isnt how it works on a ship. PlaD will fire all four shots at a drone wave from a ship. It does the same on a ftr. On a ship, PlaD fires ONE shot at a PF till that shot has expired. It does the same on a ftr. What is broken?

What is broken is you are trying to put a 16-torp rack on a fighter, and there is no way without the source code to get it to obey any shot limitations.

Offline Hexx

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #50 on: August 27, 2005, 07:16:30 pm »
Actually... kinda interesting point

Swift1 (spd 18) vs ZYbM (best Klink Anti-Fighter- ZyC is anti ship)

2 squads of 4 vs 2 squads of 4

Swift1's are now 10-0

HOWEVER

4 Squads Vs 4 Squads (using D6U's)

Swift1's are 4-4 and 1 ( I wasn't paying attention and the ZyB's unloaded on my ship-ouch)

So it IS possible for fighters to overwhelm the PlasD - IMO though the plasma D is still way OTT- yes the ZYB's scored some wins
in a 4 on 4, however the ZyB's are spd 30ish fighters with Ph3's etc- as I said- the best fighter killers the Klinks have-
the Swift 1's are spd 18 with only one PlasmaD each.

I'll redo the tests (also going to strip armament and deck crews fro the D6U's) with spd 30ish Swift1's- but it will only benefit
the PlasmaD fighters - and I'd actually hate to think of what they might do against Hydran fighters close up.

Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #51 on: August 27, 2005, 07:18:41 pm »
and I'd actually hate to think of what they might do against Hydran fighters close up.



They'd fire ONE shot from a squad into a hydran squad or PF till that shot has expired and then fire another till they run out of ammo and take a turn to reload.

Offline Dizzy

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #52 on: August 27, 2005, 07:20:06 pm »


What is broken is you are trying to put a 16-torp rack on a fighter, and there is no way without the source code to get it to obey any shot limitations.

The Starhawk D Romulan PF is twice the killer a squad of ftrs with each a PlaD. Whats the problem here?

Offline Hexx

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #53 on: August 27, 2005, 07:38:31 pm »
and I'd actually hate to think of what they might do against Hydran fighters close up.



They'd fire ONE shot from a squad into a hydran squad or PF till that shot has expired and then fire another till they run out of ammo and take a turn to reload.

What actually happnes is the PlasmaD carrying fighters wipe out whatever kind of fighters they face firing the "one shot at a time" - while the other fighters need a full turn to reload their own heavy weapons.

Really I'm behind you Diz, I'd love to see fighters become more useful and better on teh D2- but I don't think it's going to work
Courageously Protesting "Lyran Pelt Day"

762_XC

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #54 on: August 28, 2005, 12:14:32 am »
Dizzy, step away from the computer now. The men in white coats will be there soon.

Offline FPF-DieHard

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #55 on: August 28, 2005, 12:42:43 am »
Dizzy, please tell me you are messing with us.  I don't see how we could explain this any simpler unless we wrote it in Klingon.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Die Hard, whats the issue with PlaD not working on Ftrs?
« Reply #56 on: August 28, 2005, 02:36:48 am »
DH, your sig doesnt work...

1 PlaD and a Ph3 on a ftr in a group of 4... I'd say its worth testing. They arnt as bad as the Starhawk D's. At least Hexx shows some interest. I value his opinion greatly...