Topic: Mission Stability  (Read 2640 times)

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Offline FPF-Tobin Dax

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Re: Mission Stability
« Reply #20 on: August 30, 2005, 10:53:21 am »
  Aside from say the 9pm eastern to 1am eastern hours , the alliance from what I saw, showed poorly on aotk. The good feds on mirror got by on 6 or 7 regulars despite the numbers commited in the draft.( only 2 sides) My view is that more sides are bad with the player base so small and unable to reliably commit an effort.
  I hex flipped a lot on my own as it was strategically neccessary.  I don't want to feel that I have to nutter because of insufficent numbers on my side. Let's not have another major server where an RM feels the need to thank the few who stuck it out from an opposing side.
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Offline Grim

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Re: Mission Stability
« Reply #21 on: August 30, 2005, 10:53:30 am »
With the playerbase as it is currently, you sure you will get the numbers to be able to run 5-6 sides?

Offline ShadowLord

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Re: Mission Stability
« Reply #22 on: August 30, 2005, 11:01:56 am »
A few quick comments

First off the last several posts including my own have nothing to do with stability issues and they should be moved over to the KCW post..

That being said people have raised a very valid point about the number of active players and a 6 sixed server. Perhaps a 3 sided server will still work and (if) your willing to change the way your looking at the pirate clans they can serve other purposes in the KCW.

Even from your inital description of the server I think you said the pirates would focus on PVP mission which was making me think that -- I would be an idea pirate.

Anyways I look forward to the continued development of ideas on this.

Duck

Offline FPF-DieHard

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Re: Mission Stability
« Reply #23 on: August 30, 2005, 11:02:45 am »
5-6 side is just silly.  3 should be fine
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dfly

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Re: Mission Stability
« Reply #24 on: August 30, 2005, 06:53:54 pm »
Well Duck, you most likely would get a wingman here for that.