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.I think the dull, reptetivie AI still serves a very important role on the D2.-S'Cipio
It does seem kinda..small.I'm just curious- is there something to prevent Chuut + Soreyes from pulling an all nighter and using their cheesy drone boats to flip the entire map?
Quote from: Hexx on August 26, 2005, 01:44:18 pmIt does seem kinda..small.I'm just curious- is there something to prevent Chuut + Soreyes from pulling an all nighter and using their cheesy drone boats to flip the entire map?Someone would only have to login once every three hours to take them out in a CA.
Quote from: Bonk on August 26, 2005, 01:47:31 pmQuote from: Hexx on August 26, 2005, 01:44:18 pmIt does seem kinda..small.I'm just curious- is there something to prevent Chuut + Soreyes from pulling an all nighter and using their cheesy drone boats to flip the entire map?Someone would only have to login once every three hours to take them out in a CA.Only fun thing I could think of about that one would be constantly killing Hexx on his own planet each time he respawned in a replacement ship.
Quote from: GDA-S'Cipio on August 26, 2005, 01:40:21 pm.I think the dull, reptetivie AI still serves a very important role on the D2.-S'CipioWell yes, it lets you put a few in the "win" column
I'm just curious- is there something to prevent Chuut + Soreyes from pulling an all nighter and using their cheesy drone boats to flip the entire map?
Good, bad, right, wrong ... D2 is about controlling the map, through all methods.
I voted no. But do need to give a reason why.Many D2 players jump on line at a time when there are a limited, if any, number of players on. So it could get rather dull. PvP is great, but if that is the only focus, then GSA fiills that niche rather well.Good, bad, right, wrong ... D2 is about controlling the map, through all methods.
I'm losing motivation fast... so who wanted an SQL kit anyway? Or even a stable flatfile kit?
Hoi Folks,Correct me if I am wrong here Bonk, but this mission availability feature would be part of a Fed & Emp style campaign. Other features would include the webmap and shipyards to complete the SFB feel of OOB. The style of play would shift from playing the map to playing the person/ships. The disengagement rule allows for time to post your win, supply, and communicate with the fleet. Tracking enemy ship movements will become required to get a mission, you may not draft the other player, and end up flying against AI, but so long the defending ship lives you will get a chance at PvP.I will do my best to show up for any server you run Bonk, as I want to see the finished product, and know that this is the only way to see if your puttering actually works.Hidden map VCs would be good.Take caredrb
Quote from: Bonk on August 26, 2005, 06:44:32 pmI'm losing motivation fast... so who wanted an SQL kit anyway? Or even a stable flatfile kit? Everyone! SQL is the holy grail of this game. I'm dying for it. The fact that I'm not interested in a server with no AI does not mean I don't want good PvP, and it doesn't mean I don't want all your other wonderful projects.-S'Cipio