Topic: mesh in need of help  (Read 3448 times)

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Offline Starforce2

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mesh in need of help
« on: August 26, 2005, 02:22:51 am »
http://www.universeatwar.org/domwarsbc/StarforceProductions/camel.rar
Currently in 3ds formatt. The minute I try and rotate the mesh it vanishes. I was able to port it to mod format but I'm told there are alot of mesh errors. I have light and spec maps for the ship but didn't include them. The ship was amde by dante around 3 years ago around the time BC was first released. He gave it to me before he vanished and It was filed away and forgotten. I doubt he'd have a prob ending up in SFC so I figured if someone can fix it both communities can make use of it finally.

Offline Terradyhne

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Re: mesh in need of help
« Reply #1 on: August 26, 2005, 03:27:04 am »
you have mesh errors because there are doubled polys en mass in this mesh, however in Deepexploration it looks good and i imported it into Milkshape and there it is vissible that there are much doubled polys



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Offline Starforce2

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Re: mesh in need of help
« Reply #2 on: August 26, 2005, 05:33:17 am »
I guess I only have one question...can it be salvaged?

Offline Mackie

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Re: mesh in need of help
« Reply #3 on: August 26, 2005, 07:37:46 am »
hmh. seemed fine after i did an automerge every equal point in LW, however i couldnt do anything about the polycount (i rekon its a max made mesh because its entirely fubared by having tripled/triangulated polys all over) :/
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Offline Terradyhne

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Re: mesh in need of help
« Reply #4 on: August 26, 2005, 11:04:46 am »
Starforce2 sended you the mail with the reworked model



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Offline Mackie

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Re: mesh in need of help
« Reply #5 on: August 26, 2005, 02:19:08 pm »
and SF2, when you get it, send it over to me and ill do what i can do.
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Offline Starforce2

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Re: mesh in need of help
« Reply #6 on: August 26, 2005, 04:16:39 pm »
what was the poly count to begin with? I never even bothered to check.

Offline Terradyhne

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Re: mesh in need of help
« Reply #7 on: August 27, 2005, 03:30:07 am »
what was the poly count to begin with? I never even bothered to check.

it was over 5700 polys now it is arround 4800 polys i think



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Offline Starforce2

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Re: mesh in need of help
« Reply #8 on: August 27, 2005, 07:32:59 am »
ok well mackie has done something with it too...dunno what I'm going to do with this lwo file... :-\

Offline Starforce2

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Re: mesh in need of help
« Reply #9 on: August 29, 2005, 05:58:13 pm »
does anyone want the lwo file?

Offline atheorhaven

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Re: mesh in need of help
« Reply #10 on: August 29, 2005, 09:22:28 pm »
does anyone want the lwo file?

Got it...
..ooOOoo..totally useless information..ooOOoo..

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Offline atheorhaven

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Re: mesh in need of help
« Reply #11 on: September 05, 2005, 01:40:53 pm »
Converted to .MOD, but I didn't resize the textures or do up illumination maps (figured that you'd be doing that yourself anyways during the port to BC).
..ooOOoo..totally useless information..ooOOoo..

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Offline ModelsPlease

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Re: mesh in need of help
« Reply #12 on: September 05, 2005, 04:45:20 pm »
Converted to .MOD, but I didn't resize the textures or do up illumination maps (figured that you'd be doing that yourself anyways during the port to BC).

Get me the textures and Ill maps I'll resize 'em for ya.

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Offline Starforce2

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Re: mesh in need of help
« Reply #13 on: September 05, 2005, 09:53:28 pm »
I got textures and lightmaps here so no probs. I'll msn ya the lightmaps MP if u want to do the sfc version.

Offline ModelsPlease

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Re: mesh in need of help
« Reply #14 on: September 06, 2005, 04:44:14 pm »
I got textures and lightmaps here so no probs. I'll msn ya the lightmaps MP if u want to do the sfc version.

Please do, thanks man !

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Offline Starforce2

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Re: mesh in need of help
« Reply #15 on: September 14, 2005, 12:27:43 am »
I aint seen you on lately...did you switch ID's or are we jusst not on at the same time?

Offline ModelsPlease

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Re: mesh in need of help
« Reply #16 on: September 14, 2005, 10:39:58 am »
I aint seen you on lately...did you switch ID's or are we jusst not on at the same time?

Probably just not on at the same time bro

-MP

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Offline Dizzy

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Re: mesh in need of help
« Reply #17 on: September 14, 2005, 10:45:58 am »
Pic?

Offline Starforce2

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Re: mesh in need of help
« Reply #18 on: September 14, 2005, 06:38:00 pm »
soon as I get it in BC I'll get you one. Max laods it untextured.

Offline Starforce2

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Re: mesh in need of help
« Reply #19 on: September 14, 2005, 08:24:40 pm »
here they are:

Offline ModelsPlease

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Re: mesh in need of help
« Reply #20 on: September 14, 2005, 11:29:02 pm »

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Offline Mr_Tricorder

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Re: mesh in need of help
« Reply #21 on: September 15, 2005, 12:44:39 am »
Here's an interseting ship.

http://www.the-tcs.net/ships/images/spades.jpg

Wow, that one looks pretty cool!  (incedentally, this is my 500th post  :dance: )

Offline Starforce2

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Re: mesh in need of help
« Reply #22 on: September 15, 2005, 01:22:38 am »
yea the gafy version of the spades already went to BC and was well liked. Also, I played with a couple different shades for the phasers including black and dsicovered that stocka dn black didn't look good so I went with a darker grey. Also the map is warped on 2 of the banks so an actual textured pattern on the phaserrails is out, but I can live with that seeing as how the ship was nearly deleted after 3 years sitting here doing nothing. Also MP I'm on msn now if u want to recieve the textres and spec.