Topic: Challenges  (Read 5478 times)

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Offline FPF-DieHard

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Re: Challenges
« Reply #20 on: August 25, 2005, 04:14:07 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .
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Offline Hexx

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Re: Challenges
« Reply #21 on: August 25, 2005, 04:31:50 pm »
No one will have to fight a PVP they don't want to.
There will be no penalty for declining a challenge.

That being said the server will have PVP elements (it's a klingon server after all)
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Offline [KBF]MuadDib

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Re: Challenges
« Reply #22 on: August 25, 2005, 10:26:58 pm »
too many rules...

all the specifications to rules...

worried about player base?

losing it...

why dont you just put up a ladder server...as that seems to be the way this thread is headed...pissing contests...

just dont make the map 40x40 and tell me its a pvp server with all that space to eat up...as was the case with aotk2...sure we had some great pvp matches...but a hex-flipping server was what that was...with the bonus of maybe a pvp...unless of course your dizzy or duck...then you pretty much do nothing but wait around for someone to kill...which is what a hunter/killer team is used for on a server...you have those that predomitantly want pvp...while others dont...and others of us like a mixture of both...

but then even on a smaller map u run the risk of having one side overpowering the other...eating up all their space until they have none to log into...as we saw on the last general war server with hardly any fed who took the initiative to fly gorn after fed space was eaten up...

now thats fine an all if the alliance is looking for vengence...but at least be kind of enough to bring the lube if thats what you want to do...
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Offline Kzinbane

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Re: Challenges
« Reply #23 on: August 25, 2005, 10:46:46 pm »
Just have the challenger sorts have ship names reflecting their "ace" or "come kick my ass if you can" status.  If you're after the PvP and get bounced in a "challenge" ship you fight.  Period.
Alternatively you could clearly have hexes as "the boxing ring" or something with P vs P encouraged in there.

While I liked the impromptu challenges in AOTK II I found it rather annoying to be asked to leave a hex on a couple occasions because certain people wanted specific P vs P groupings.  It almost pissed me off enough to leave the game again as those people can go to GS if they don't want others to join in.
When thinking about it a bit more - they did ask nicely and I did understand so while I wasn't too happy about it - decided that getting my fur up wasn't worth it and just went back and found someone else to play with (i.e. fight!).

AOTK II was one of the first times I'd seen public general chat use by so many to trash talk (Dizzy in particular LOL) and challenge others.  If you want P vs P it's pretty easy to get it  - just publicly say so and give a hex to meet at!  If your'e in an FF and someone comes in a dread then obviously neither side's going to have much fun so these things can be worked out too if ship prices and re-sale values are reasonable.  Just by a good FF, sell your dread and go fight the newbie player in the "boxing ring" zone!

Kzinbane

Offline Corbomite

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Re: Challenges
« Reply #24 on: August 25, 2005, 11:10:46 pm »
Quote
Alternatively you could clearly have hexes as "the boxing ring" or something with P vs P encouraged in there.


If you make it all nebulas and only allow frigates in, I'm so there!

Offline Bonk

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Re: Challenges
« Reply #25 on: August 26, 2005, 06:19:27 am »
too many rules...

all the specifications to rules...

worried about player base?

losing it...

why dont you just put up a ladder server...as that seems to be the way this thread is headed...pissing contests...

just dont make the map 40x40 and tell me its a pvp server with all that space to eat up...as was the case with aotk2...sure we had some great pvp matches...but a hex-flipping server was what that was...with the bonus of maybe a pvp...unless of course your dizzy or duck...then you pretty much do nothing but wait around for someone to kill...which is what a hunter/killer team is used for on a server...you have those that predomitantly want pvp...while others dont...and others of us like a mixture of both...

but then even on a smaller map u run the risk of having one side overpowering the other...eating up all their space until they have none to log into...as we saw on the last general war server with hardly any fed who took the initiative to fly gorn after fed space was eaten up...

now thats fine an all if the alliance is looking for vengence...but at least be kind of enough to bring the lube if thats what you want to do...

I've built small map servers and "boxing ring" map servers... no one comes.

I've built servers that do not give a mission at all unless there is an enemy human in your hex - no one came.

Everyone always cries that they want a strictly PvP D2 server. In fact this is just not true from my empirical obersvations.

I've always been baffled by this dichotomy.  ???

Offline Kzinbane

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Re: Challenges
« Reply #26 on: August 26, 2005, 12:22:23 pm »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

el-Karnak

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Re: Challenges
« Reply #27 on: August 26, 2005, 05:10:45 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Club Freak" on Bria server that has lotsa dancers there, BTW. :P

Offline FPF-DieHard

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Re: Challenges
« Reply #28 on: August 26, 2005, 05:15:21 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Freak Club" on Bria server, BTW. :P

Virtual strip clubs?
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el-Karnak

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Re: Challenges
« Reply #29 on: August 26, 2005, 05:20:15 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Freak Club" on Bria server, BTW. :P

Virtual strip clubs?

I've heard that some  French players have no compunction about going into that sorta thing. I guess that some players will really push the limits of the game, if they can.

Just don't blame me is you are \telling some bikini clad dancer at Mos Eisley cantina, and she suddenly skrieks out "Smartard here needs some!! Can anyone help him  out!!"  :lol:

I actually saw that happen. Funniest thing you ever saw. :rofl:
« Last Edit: August 26, 2005, 05:51:08 pm by el-Karnak »

Offline FPF-Tobin Dax

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Re: Challenges
« Reply #30 on: August 26, 2005, 06:01:33 pm »
I had a really good time on bartoks' basement until aotk came out....
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Offline Bonk

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Re: Challenges
« Reply #31 on: August 26, 2005, 06:45:35 pm »
One word: Activision. (re: the posts previous to Dax's,  :thumbsup: Dax, lets encourage Bartok, is his server up?)

el-Karnak

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Re: Challenges
« Reply #32 on: August 26, 2005, 06:48:10 pm »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

When I was first scouting out the SFC games in 2003, I was impressed with the CW code of conduct rules.  It looked like some people were actually serious about keeping the servers clean of profanity and player harassment.  That probably started a trend of that only CW servers would have some kind of standards regarding genernal rules on player behavior, even though all the servers are the same.  The mind-set was still there until the palyerbase dramatically tapered off after SS2. Of course, loyalty to one server team creates a club atmosphere, and then inertia sets in.

I've been told that GFL used to be the big SFC presence before the CW servers came around.  Back then, there was a lot of players to support the tranistion period of acquiring new habits. That was probably the last time it could happen in SFC; especially, after SFC3 came out. Now, there are hardly enough players left to support any dyna at all.

The things is that if players pick-and-choose their servers then they really put the damper on new scripters and admins. to even bother with this game.  It's quite obvious to me that there is plenty of techie talent available in the SFC alumni player pool to solve most issues that we face (ie. fix the SQL Server Kit, approx. GAW races, have lotsa quality scripts from multiple experienced C++ coders, etc.). But, when there is some kind of inertial damper holding players back from non-CW alumni servers then hardly no techie will find that very encouraging. After AOTK (the first one in Dec. 2003), only person I saw that effectively put servers comparable to CW in terms of player participation was Dizzy.

Offline FPF-Tobin Dax

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Re: Challenges
« Reply #33 on: August 26, 2005, 06:50:23 pm »
One word: Activision. (re: the posts previous to Dax's,  :thumbsup: Dax, lets encourage Bartok, is his server up?)

It's on the server list. restarted a week ago or so. download info listed on the campaign selector. I should point out that prior to aotk when playing there, I met some new people. We get more of our people on there, maybe we get more of them for our campaigns....
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Offline Bonk

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Re: Challenges
« Reply #34 on: August 26, 2005, 07:18:54 pm »
It's on the server list. restarted a week ago or so. download info listed on the campaign selector. I should point out that prior to aotk when playing there, I met some new people. We get more of our people on there, maybe we get more of them for our campaigns....

I like your thinking. Dowloading now.

Offline KAT Chuut-Ritt

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Re: Challenges
« Reply #35 on: August 27, 2005, 02:23:59 am »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

Usually the important aspects are timing and promotion.  For timing its kinda hit and miss although right after a server with a big turnout the player level fall a bit for a few weeks as players recover.  As for promotion, you need to make some good advertisement, stimulate some roleplay on the forum, and get RMs assigned who will get their troops out.

Offline Soreyes

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Re: Challenges
« Reply #36 on: August 27, 2005, 02:47:09 am »
I have to agree with Chuut here. As for fun severs Vs "Serious" servers. I don't find to much of a difference in playing them. But then again I'm a Hex Flipper ;D


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Offline Dfly

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Re: Challenges
« Reply #37 on: August 27, 2005, 12:34:34 pm »
as a more PvPer, I find the serious server has less PvP because they only flip a hex once after say a 1+hour battle.  To actually be a PvPer in those circumstances actually hurts the team most times unless you can actually push away the whole opposition in one area(works when very few opposition are online).

If the winning PvPer received say 5 or 10 hexflips for the work, then perhaps those serious ones would have more PvP as you dont hurt the team so much.

Offline [KBF]MuadDib

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Re: Challenges
« Reply #38 on: August 27, 2005, 05:50:29 pm »
i am probably one of the few that actually does pop onto bonks servers...as i dont have to do anything to play on them...most the time...and even if i do its something small...

i think the only servers i have not played on are ones that i have not seen...or strayy's...though i do think i did log on to one of those creations once since coming to dyna a couple years now???

and aotk2 was predominatly a fun server so i dont know wtf this "fun" thing is all about...

i think the difference lays in that...a server that has a good turnout of player base...are those servers that have a begin...middle...and an end...

thats the key i think... :banghead:

if anyone were to throw up a server with a definitive end...there would be a good showing...or at least a showing from the nutters...

and then all i see is chuut and soreyes tearing them up...

oh ok soth and kaz too...

and deadman...

i also think OOB plays into this as well...maybe even Victory Conditions...

give us something to fight for...with a bit of restrictions to cut the cheese factor...and you got a good turnout...but i am sure there is more to it than that...

my two cents

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Offline [KBF]MuadDib

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Re: Challenges
« Reply #39 on: August 27, 2005, 06:00:28 pm »
but i am sure there is more to it than that...

and Bonk proves my point by so kindly providing an installer for Bartoks Basement...

getting onto a server should be easy...even for us nutters who dont remember where to extract files to...eventhough we've done it many times...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.