Topic: Challenges  (Read 5474 times)

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Offline Hexx

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Challenges
« on: August 24, 2005, 04:25:53 pm »
If you had a challenge system on a server (PVP)
would most people support
- direct challenges (ie player X can challenge player y, they must fight)
-"open" house challenges (side 1 can challenge side 2, any two players can fight)
-House challenge (a player from house 1 challenges house 2, house 1 player could end up fighting nyone from house 2)

I like the thrid option myself, just wondering if there's any dissenting opinions.
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Offline FPF-DieHard

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Re: Challenges
« Reply #1 on: August 24, 2005, 04:38:48 pm »

- direct challenges (ie player X can challenge player y, they must fight)

Provided ship classes are equal makes the most sense. 




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Offline Hexx

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Re: Challenges
« Reply #2 on: August 24, 2005, 04:50:27 pm »
Only thing I'm concerned with direct challenges is that it could have
some PVP ace continually challenge (by accident or intent) people who aren't that great at PVP.

I realize it's possible (like KCW was going to do before) to have some system of who can challenge who
howoften and when, but I'd rather avoid the record keeping that would entail.
(Mainly as I'd have to be the one to keep track of it)


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Offline FPF-DieHard

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Re: Challenges
« Reply #3 on: August 24, 2005, 05:07:47 pm »
Only thing I'm concerned with direct challenges is that it could have
some PVP ace continually challenge (by accident or intent) people who aren't that great at PVP.

I realize it's possible (like KCW was going to do before) to have some system of who can challenge who
howoften and when, but I'd rather avoid the record keeping that would entail.
(Mainly as I'd have to be the one to keep track of it)




I must concede to your superior Canadien-beer-fed mind.
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Offline GDA-Agave

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Re: Challenges
« Reply #4 on: August 24, 2005, 05:48:35 pm »
If you had a challenge system on a server (PVP)
would most people support
- direct challenges (ie player X can challenge player y, they must fight)
 
 Nope.  Only way I could see this option working is if you classified certain ships as "honor-bound" where pilots in those ships must fight every challenge
Quote
-"open" house challenges (side 1 can challenge side 2, any two players can fight)
Personally, this is the one I like.   Not every pilot likes PvP.  This option would let the pilots on both sides setup the conditions themselves, no admin involvement.
Quote
-House challenge (a player from house 1 challenges house 2, house 1 player could end up fighting nyone from house 2)
This might as well be called the "house champion" option.  If available most houses would always their best PvPer to answer the challenge.
You could impliment a "honor" VP system where even the pilot who answers the challenge gets honor VP pts, more if they are successful.   This might motivate some pilots to answer the challange who might not normally do so.


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Offline KAT Chuut-Ritt

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Re: Challenges
« Reply #5 on: August 24, 2005, 11:46:02 pm »
#3 is the best option

makes it so that if you go running your mouth and making challanges and boasts you had better be willing to back it up as the best will be coming for you.

Some informal pilot vs pilot challanges could still be made but would be left to the parties involved as to whether a fight would actually take place.

Offline Dizzy

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Re: Challenges
« Reply #6 on: August 25, 2005, 06:18:40 am »
This is fantastic! I challenge everyone!

Offline ShadowLord

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Re: Challenges
« Reply #7 on: August 25, 2005, 07:27:34 am »
Just a few comments here..

Needless to say a challenge system doesn't really bother me as I live for PVP, however to be honest I so  much prefer to fly 2v2 instead of 1v1 .. It almost elevates my level of play to have a wing me. That being said -- my idea would be that if someone wants to challenge me -- fine I can accept and then say its a 2v2 game. Maybe even dictate the Hull Size were going to use to fight -- after all you issued the challenge to me so I get to determine the weaspons of combat.

For me a 1v1 just isnt nearly as fun as a 2v2 game.
Now when they talked about challenges  in KCW I can understand why that concept was for 1v1.

Anyways I think informal challenges worked fantastic last AOTKII server. There were numerours cases where on the fly in general chat matches were arranged between myself and other players. In some cases they were 2v2, sometimes 3v3, once even a 1v1 another time it was a 2v1 (as I was flying a dread) it would all depend on what ships were being flown.

Not one of these matches had any problems with them -- all were informal and arranged in General Chat .. some times we had to wait a few min for players to purchase new ships to "even" out the game..but big deal..when it means you had a great match isnt it worth it? Honestly during the last server I would say that I got involved in no less then 10 pvp matches set up in this fashion.

I would not want to see somebody harass and hound another player off the server by trying to challenge them, however I do like the option. Maybe prior to the server starting if you wish to accept or offer challenges you can add your name to a list. If your name isnt on that list -- don't but the players for PVP??

The size of our community is my biggest concern here. Just don't want to make anyone quit over being forced into combat and having screen shots posted over their death.

KHH_ShadowLord

Offline C-Los

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Re: Challenges
« Reply #8 on: August 25, 2005, 07:48:09 am »
As long as there isn't a penalty for not accepting.....there are times when your trying to raise the DV of a hex or some other assigned mission for your side.

Plus this last server we saw a lot more people accepting cause it didn't cost your side any pts.

People need to accept the response of someone if they say no or yes !

( Dizzy...ease up some, sometimes you do get a "little pushy" )     :rofl:
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Offline Hexx

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Re: Challenges
« Reply #9 on: August 25, 2005, 08:59:31 am »
Informal challenges will be encouraged, simply for the RP aspect of the server
VP points won't be awarded for any of the informal challenges, although I am thinking of
directing Chuut to make some sort of banner for "Best Sportsmanship?Honour" etc.
Still server won't be for months so I've time to think about it.

I'm also thinking of using some sort of completely original idea and breaking the categories that you
can "win" the server into a few different ones. Most importnat (of course) being the hex flipping and control of territory
but also one where the house with the most honour gets some points
Thinking maybe you Win a fght 2 HP's fight (not just die) and lose get 1HP, running gets you nothing
Capping t00ls ships gets you like 100 or so (applied retroactively)

Still just trying to come up with something to capture the feel of an Honour- Bound -Samurai warrioresque backstabbing
Evil Empire race.
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Offline Dizzy

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Re: Challenges
« Reply #10 on: August 25, 2005, 09:03:52 am »
if you classified certain ships as "honor-bound" where pilots in those ships must fight every challenge

Awesome idea. If you fly a BC or DN you must take a challenge. BC's may challenge BC's or DN's, DN's challenge only DN. Stakes are high, 24hr penalty box if ever u lose a capital ship to a challenge or not... MUHAHAHAHAHAHA!~

Offline Hexx

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Re: Challenges
« Reply #11 on: August 25, 2005, 09:08:05 am »
snip the whiny stuff
Quote
being forced into combat and having screen shots posted over their death.

KHH_ShadowLord

Where were you the last few months ??  :P
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Offline FPF-DieHard

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Re: Challenges
« Reply #12 on: August 25, 2005, 09:19:54 am »
snip the whiny stuff
Quote
being forced into combat and having screen shots posted over their death.

KHH_ShadowLord

Where were you the last few months ??  :P

We only post Screenshot of those who we know can take the joke or who utterly deserve it for smack talk (or if it is too funny not to share).

If Hexx ever kills me in anything resembling a fair fight I expect a Whole Website dedicated to the event  ;D
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Offline GDA-S'Cipio

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Re: Challenges
« Reply #13 on: August 25, 2005, 09:29:23 am »
Try this:

Whoever wishes may issue a challenge to whomever he wants whenever he wants.  If the challenge is accepted, both parties meet on GSA in a D6.  (Assume all houses have enough mothballed D6's that they don't mind giving them out for the settlement of personal grudges, and their loss will have no effect on the war)  The winner of the event earns much glory for his house, which is awarded in the form of Victory Points.

If the challenge is not accepted, no Victory or Penalty points are awarded to either side.  (It is a time of war, and every warrior is expected to subordinate his own honor to the needs of the service when required.)

-S'Cipio
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Offline ShadowLord

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Re: Challenges
« Reply #14 on: August 25, 2005, 09:35:59 am »
With the excitment shown about this -- any chance of the time frame being moved up..??

Offline Hexx

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Re: Challenges
« Reply #15 on: August 25, 2005, 09:44:49 am »
Yessss, but then I'd need to keep track of
GSA matches and I'm not entirely sure I want to do that
Besides I've learned that calling for PVP VP's gets people upset.
If you call them "Honour Points" (note the "U") it confuses them mightily

I'm also considering removing the DN's as well, having the heaviest beastie on the Server be a C7 (or maybe
some super ship, DH had a link for some KHK equivalants a while back, maybe introduce something new..
I'd like to try and keep the ships *somewhat* balanced, and there isn;t a huge difference between a FD7K/D7W /C7
The C7 is of course the better ship, but an ace in one of the other two could take a poorly flown one I think.

I like the idea of "honour ships" (note the "u") - but it won't be BCH's or Dn's- even the Klinks aren't dumb enough to be
using them for personal duels rather than smacking planets and bases around. Maybe have the FD7K set up as one..

The more I think about it the more I like the idea of a duel awarding HP's.\
You fight and win-2
You fight and lose -1
You SD at start or run -0
You cap enemy-3

So even someone who fights pretty much anyone and will stick it out to the bitter end can score some points
whereas players like myself who tend to bug out when outgunned /overmatched will not.
This would only apply to "honour challenges", random PVP fights would not (I don't think)


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Offline ShadowLord

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Re: Challenges
« Reply #16 on: August 25, 2005, 09:51:59 am »
I like the ideas so far -- keep fine tuning them --

How about extra points for winning in a smaller or less capable ship? a plus one bonus for that..

Also maybe create a forum for posting of Challenge results only --

You shouldn't have to spend additional time keeping track of matches that way ..should allow you to do a quick summary. The winner goes and reports the kill the looser confrims the loss.

Duck

Offline Hexx

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Re: Challenges
« Reply #17 on: August 25, 2005, 10:01:56 am »
With the excitment shown about this -- any chance of the time frame being moved up..??

The time frame was set as the end of the year for a few reasons
- it will be (I think) a down time for my business
- Scip is planning on a server in October, (see my Avatar for a clue on that one) Dizzy was mentioning SG whatver we're up to and a few others were mentioned. I assume they won't all run but it would give them time.

Could it run earlier?
Yes, but I want it to actually run, afaik KCW's been started at least twice, and failed both times. The extended lead time will hopefully
give everyone plenty of time to bash my ideas and concepts. I'd also like some of the Older Klinks (and others) to return
I don't think many of them will (especially if someone's silly enough to tell them who's running it) but maybe.


Don't really think I'd needa forum for challenges, really thinking more along the lines of winner posts that he won and whether it was
and 'honorable loss" for his enemy. (ie did the guy who didn't win give it a shot)
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Offline GDA-S'Cipio

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Re: Challenges
« Reply #18 on: August 25, 2005, 10:11:21 am »
Yessss, but then I'd need to keep track of
GSA matches and I'm not entirely sure I want to do that

I thought the true genious of my idea was that it involved work for the players (those smelly, grumpy things that whine a lot) but no extra work for the admin  (your adorable self.)

The challengers would report the results of the GSA challenge via a post in a thread, just like they do PvP fights on the D2.  The differences would be transparent to you.

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el-Karnak

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Re: Challenges
« Reply #19 on: August 25, 2005, 03:06:45 pm »
People need to accept the response of someone if they say no or yes !

What he said. In the interests of the community, no should be forced to fight in a PvP match if they do not want to. Any challenger should not be  a wade about the challengee not accepting the challenge either. Unless the challengee is asking for it by being a wade first. :P

Before I moved onto SFC, I was in Age of Sail games where PvP duels and multi-player PvP games were most prevalent. Basically, all matches were scheduled many days in advance and done via direct IP. These matches can become really stressful for some people and some people cannot handle the pressure.  In addition, the ego displays on the forums could get really over-done sometimes.  Players quickly developed into two types:  the killer duellist or the fleet action team player.  Sometimes, the killer duellist would call out another person they did not like to settle a vendetta, and the ensuing flamewar was really bad.  But, the same duellist would not do well in fleet actions cuz they need to be more of a team player.  It was also common to see some players that always played on the same side to never contemplate challenging each other in a duel if one of them moved to a new fleet.

I started out as a dominant Fleet Action player and did really well leading teams of 4 to 7 players in a fleet action setting. But, eventally some of the killer duellist PO'ed me so much on the forums that I took a few weeks to become a killer duellist myself and became 2nd best in our league. Just so I could shut some of those loud-mouth PvPers up at their own game. ;D

SFC is more of a duellist PvP type game, so it's very important that people can decline challenges without fear of peer community pressure otherwise you will most probably lose that player from the game.

As an aside, I think one of the biggest appeals of MMORGs is that a player can totally and anonymously  immerse themselves in various PvE activities and are safely away from PvP as much as their comfort zone allows.  In SWG, you can set your faction setting to neutral or "on leave" status so that it's impossible for a PvPer to challenge you in PvP play, but you can still be a Rebel or a Imperial or a Neutral faction. Of course, any PvPer being a wade on SWG forums are harshly dealt with.  For example, those constant screenshots of Hexx would find the poster in the ban zone.  The admins. would not get the joke.  These features plus lotsa social spaces is probably why SWG has one of the highest female player participation rates among all the MMORGs.  And, for SOE, more female players means they are getting more revenues than comparable competing MMORGs.  I actually met a female SWG player at work and she's paying for  two accounts (ie. $30 per month), but she only does PvE and never PvP.
« Last Edit: August 25, 2005, 04:12:18 pm by el-Karnak »

Offline FPF-DieHard

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Re: Challenges
« Reply #20 on: August 25, 2005, 04:14:07 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .
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Offline Hexx

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Re: Challenges
« Reply #21 on: August 25, 2005, 04:31:50 pm »
No one will have to fight a PVP they don't want to.
There will be no penalty for declining a challenge.

That being said the server will have PVP elements (it's a klingon server after all)
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Offline [KBF]MuadDib

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Re: Challenges
« Reply #22 on: August 25, 2005, 10:26:58 pm »
too many rules...

all the specifications to rules...

worried about player base?

losing it...

why dont you just put up a ladder server...as that seems to be the way this thread is headed...pissing contests...

just dont make the map 40x40 and tell me its a pvp server with all that space to eat up...as was the case with aotk2...sure we had some great pvp matches...but a hex-flipping server was what that was...with the bonus of maybe a pvp...unless of course your dizzy or duck...then you pretty much do nothing but wait around for someone to kill...which is what a hunter/killer team is used for on a server...you have those that predomitantly want pvp...while others dont...and others of us like a mixture of both...

but then even on a smaller map u run the risk of having one side overpowering the other...eating up all their space until they have none to log into...as we saw on the last general war server with hardly any fed who took the initiative to fly gorn after fed space was eaten up...

now thats fine an all if the alliance is looking for vengence...but at least be kind of enough to bring the lube if thats what you want to do...
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Offline Kzinbane

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Re: Challenges
« Reply #23 on: August 25, 2005, 10:46:46 pm »
Just have the challenger sorts have ship names reflecting their "ace" or "come kick my ass if you can" status.  If you're after the PvP and get bounced in a "challenge" ship you fight.  Period.
Alternatively you could clearly have hexes as "the boxing ring" or something with P vs P encouraged in there.

While I liked the impromptu challenges in AOTK II I found it rather annoying to be asked to leave a hex on a couple occasions because certain people wanted specific P vs P groupings.  It almost pissed me off enough to leave the game again as those people can go to GS if they don't want others to join in.
When thinking about it a bit more - they did ask nicely and I did understand so while I wasn't too happy about it - decided that getting my fur up wasn't worth it and just went back and found someone else to play with (i.e. fight!).

AOTK II was one of the first times I'd seen public general chat use by so many to trash talk (Dizzy in particular LOL) and challenge others.  If you want P vs P it's pretty easy to get it  - just publicly say so and give a hex to meet at!  If your'e in an FF and someone comes in a dread then obviously neither side's going to have much fun so these things can be worked out too if ship prices and re-sale values are reasonable.  Just by a good FF, sell your dread and go fight the newbie player in the "boxing ring" zone!

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Offline Corbomite

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Re: Challenges
« Reply #24 on: August 25, 2005, 11:10:46 pm »
Quote
Alternatively you could clearly have hexes as "the boxing ring" or something with P vs P encouraged in there.


If you make it all nebulas and only allow frigates in, I'm so there!

Offline Bonk

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Re: Challenges
« Reply #25 on: August 26, 2005, 06:19:27 am »
too many rules...

all the specifications to rules...

worried about player base?

losing it...

why dont you just put up a ladder server...as that seems to be the way this thread is headed...pissing contests...

just dont make the map 40x40 and tell me its a pvp server with all that space to eat up...as was the case with aotk2...sure we had some great pvp matches...but a hex-flipping server was what that was...with the bonus of maybe a pvp...unless of course your dizzy or duck...then you pretty much do nothing but wait around for someone to kill...which is what a hunter/killer team is used for on a server...you have those that predomitantly want pvp...while others dont...and others of us like a mixture of both...

but then even on a smaller map u run the risk of having one side overpowering the other...eating up all their space until they have none to log into...as we saw on the last general war server with hardly any fed who took the initiative to fly gorn after fed space was eaten up...

now thats fine an all if the alliance is looking for vengence...but at least be kind of enough to bring the lube if thats what you want to do...

I've built small map servers and "boxing ring" map servers... no one comes.

I've built servers that do not give a mission at all unless there is an enemy human in your hex - no one came.

Everyone always cries that they want a strictly PvP D2 server. In fact this is just not true from my empirical obersvations.

I've always been baffled by this dichotomy.  ???

Offline Kzinbane

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Re: Challenges
« Reply #26 on: August 26, 2005, 12:22:23 pm »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

el-Karnak

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Re: Challenges
« Reply #27 on: August 26, 2005, 05:10:45 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Club Freak" on Bria server that has lotsa dancers there, BTW. :P

Offline FPF-DieHard

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Re: Challenges
« Reply #28 on: August 26, 2005, 05:15:21 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Freak Club" on Bria server, BTW. :P

Virtual strip clubs?
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el-Karnak

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Re: Challenges
« Reply #29 on: August 26, 2005, 05:20:15 pm »
. . .SWG has one of the highest female player participation rates among all the MMORGs. 

Hmm . . . .

Yeah, I can see the posts now in the SWG Dancer forum about some smacktard that visited all the cantinas on all the servers looking for privates dances from every fleshwrapped gyrating dancer in sight that does not have "(AFK)" hovering over their avatar's head.  *snicker*

There's a club called "Freak Club" on Bria server, BTW. :P

Virtual strip clubs?

I've heard that some  French players have no compunction about going into that sorta thing. I guess that some players will really push the limits of the game, if they can.

Just don't blame me is you are \telling some bikini clad dancer at Mos Eisley cantina, and she suddenly skrieks out "Smartard here needs some!! Can anyone help him  out!!"  :lol:

I actually saw that happen. Funniest thing you ever saw. :rofl:
« Last Edit: August 26, 2005, 05:51:08 pm by el-Karnak »

Offline FPF-Tobin Dax

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Re: Challenges
« Reply #30 on: August 26, 2005, 06:01:33 pm »
I had a really good time on bartoks' basement until aotk came out....
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Offline Bonk

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Re: Challenges
« Reply #31 on: August 26, 2005, 06:45:35 pm »
One word: Activision. (re: the posts previous to Dax's,  :thumbsup: Dax, lets encourage Bartok, is his server up?)

el-Karnak

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Re: Challenges
« Reply #32 on: August 26, 2005, 06:48:10 pm »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

When I was first scouting out the SFC games in 2003, I was impressed with the CW code of conduct rules.  It looked like some people were actually serious about keeping the servers clean of profanity and player harassment.  That probably started a trend of that only CW servers would have some kind of standards regarding genernal rules on player behavior, even though all the servers are the same.  The mind-set was still there until the palyerbase dramatically tapered off after SS2. Of course, loyalty to one server team creates a club atmosphere, and then inertia sets in.

I've been told that GFL used to be the big SFC presence before the CW servers came around.  Back then, there was a lot of players to support the tranistion period of acquiring new habits. That was probably the last time it could happen in SFC; especially, after SFC3 came out. Now, there are hardly enough players left to support any dyna at all.

The things is that if players pick-and-choose their servers then they really put the damper on new scripters and admins. to even bother with this game.  It's quite obvious to me that there is plenty of techie talent available in the SFC alumni player pool to solve most issues that we face (ie. fix the SQL Server Kit, approx. GAW races, have lotsa quality scripts from multiple experienced C++ coders, etc.). But, when there is some kind of inertial damper holding players back from non-CW alumni servers then hardly no techie will find that very encouraging. After AOTK (the first one in Dec. 2003), only person I saw that effectively put servers comparable to CW in terms of player participation was Dizzy.

Offline FPF-Tobin Dax

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Re: Challenges
« Reply #33 on: August 26, 2005, 06:50:23 pm »
One word: Activision. (re: the posts previous to Dax's,  :thumbsup: Dax, lets encourage Bartok, is his server up?)

It's on the server list. restarted a week ago or so. download info listed on the campaign selector. I should point out that prior to aotk when playing there, I met some new people. We get more of our people on there, maybe we get more of them for our campaigns....
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Bonk

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Re: Challenges
« Reply #34 on: August 26, 2005, 07:18:54 pm »
It's on the server list. restarted a week ago or so. download info listed on the campaign selector. I should point out that prior to aotk when playing there, I met some new people. We get more of our people on there, maybe we get more of them for our campaigns....

I like your thinking. Dowloading now.

Offline KAT Chuut-Ritt

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Re: Challenges
« Reply #35 on: August 27, 2005, 02:23:59 am »
Bonk - I really don't understand what brings people out to servers and what keeps them off.  IN many cases the servers seem pretty good, just no one is there! 
My particular annoyance is how people (for the most part) avoid "fun" servers.  What the F$&*?  Arent' ALL the servers supposed to be fun?  What is it about the ones that are not listed as fun, oh ... they really matter for some reason?  What makes many a server NOT fun is the lack of people playing.

The other factor seems to be on the outset anyway a "snob" factor.  Unless certain people are putting up the server no one comes calling.  "we" (the SFC D2 players) only play on "real" servers put on by certain approved people we know.  If we don't know you we won't play on your silly server.

Yah, I know I am being a bit harsh, but there are always servers up there to play in - and when I get the itch (no they are NOT fleas) to fight PEOPLE between "real" servers it's hard to find anyone.  I don't care for GS.  Guess non GS'ers are just out of luck.

Grumpy Kzinbane

Usually the important aspects are timing and promotion.  For timing its kinda hit and miss although right after a server with a big turnout the player level fall a bit for a few weeks as players recover.  As for promotion, you need to make some good advertisement, stimulate some roleplay on the forum, and get RMs assigned who will get their troops out.

Offline Soreyes

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Re: Challenges
« Reply #36 on: August 27, 2005, 02:47:09 am »
I have to agree with Chuut here. As for fun severs Vs "Serious" servers. I don't find to much of a difference in playing them. But then again I'm a Hex Flipper ;D


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Offline Dfly

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Re: Challenges
« Reply #37 on: August 27, 2005, 12:34:34 pm »
as a more PvPer, I find the serious server has less PvP because they only flip a hex once after say a 1+hour battle.  To actually be a PvPer in those circumstances actually hurts the team most times unless you can actually push away the whole opposition in one area(works when very few opposition are online).

If the winning PvPer received say 5 or 10 hexflips for the work, then perhaps those serious ones would have more PvP as you dont hurt the team so much.

Offline [KBF]MuadDib

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Re: Challenges
« Reply #38 on: August 27, 2005, 05:50:29 pm »
i am probably one of the few that actually does pop onto bonks servers...as i dont have to do anything to play on them...most the time...and even if i do its something small...

i think the only servers i have not played on are ones that i have not seen...or strayy's...though i do think i did log on to one of those creations once since coming to dyna a couple years now???

and aotk2 was predominatly a fun server so i dont know wtf this "fun" thing is all about...

i think the difference lays in that...a server that has a good turnout of player base...are those servers that have a begin...middle...and an end...

thats the key i think... :banghead:

if anyone were to throw up a server with a definitive end...there would be a good showing...or at least a showing from the nutters...

and then all i see is chuut and soreyes tearing them up...

oh ok soth and kaz too...

and deadman...

i also think OOB plays into this as well...maybe even Victory Conditions...

give us something to fight for...with a bit of restrictions to cut the cheese factor...and you got a good turnout...but i am sure there is more to it than that...

my two cents

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Offline [KBF]MuadDib

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Re: Challenges
« Reply #39 on: August 27, 2005, 06:00:28 pm »
but i am sure there is more to it than that...

and Bonk proves my point by so kindly providing an installer for Bartoks Basement...

getting onto a server should be easy...even for us nutters who dont remember where to extract files to...eventhough we've done it many times...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.