Topic: Squadron Commander II: The Second Wave  (Read 9054 times)

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Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #20 on: August 30, 2005, 05:02:11 am »
Why cant I cheat?

Well, I think I may have figured it out, but I'm damned sure I recovered my nearly destroyed PF. I know, I know, you arnt supposed to relaunch them cuz it's considered a squadron ship, but I was up against a D5 and 2 K-PF's in an ambush mission. I wasted the 2x PF's but nearly got my Fed ass handed to me waiting for the PF to repair. Which it never did.

Upon arriving at space port, I didnt have a PF, had to buy another. Obviously I lost it, thats why it didnt reappear in my shuttlebay but I didnt  see it blow up, in fact I'm sure I heard the PF recovery sound. Is there any reason, once a PF is recovered, that it will not appear in the shuttle bay after some time? Perhaps the mission 'stole' it like sometimes they steal drones?

Offline GDA-S'Cipio

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Re: Squadron Commander II: The Second Wave
« Reply #21 on: August 30, 2005, 03:30:35 pm »
Why cant I cheat?

Well, I think I may have figured it out, but I'm damned sure I recovered my nearly destroyed PF. I know, I know, you arnt supposed to relaunch them cuz it's considered a squadron ship, but I was up against a D5 and 2 K-PF's in an ambush mission. I wasted the 2x PF's but nearly got my Fed ass handed to me waiting for the PF to repair. Which it never did.

Upon arriving at space port, I didnt have a PF, had to buy another. Obviously I lost it, thats why it didnt reappear in my shuttlebay but I didnt  see it blow up, in fact I'm sure I heard the PF recovery sound. Is there any reason, once a PF is recovered, that it will not appear in the shuttle bay after some time? Perhaps the mission 'stole' it like sometimes they steal drones?


 :rofl: :rofl: :rofl:

The Gods of Justice saw your perfidity, and they did smite you most righteously!

Seriously, I've no idea what happened to your PF.  It is barely possible that -- since it was cast as a ship rather than a PF -- the game engine doesn't know what to do with it once you dock it, and so it gets deleted.  That would be really, really cool.

It's also possible it was just a glitch.  Since I accidentally discovered how to cast the PFs as starships at the last minute, and you aren't supposed to redock them anyway, this was not something I tested.  We can test this later.  It's not something I want to encourage while the game is live.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #22 on: August 30, 2005, 03:54:50 pm »
I think you are right. Once you redock it... its done. Weeeeeeeeeeeeeeeeeeeeeeeeee!

Now that is really cool. We had a problem with Andro ships returning and in a turn or two their mauled ships were completely repaired. No longer!

Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #23 on: August 30, 2005, 03:58:11 pm »
server is down

Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #24 on: August 30, 2005, 04:04:51 pm »
Ok, I just confirmed it. They will not relaunch. Bad ass. That clears two huge hurdles for Andros. One was them being shot by PlaD. The other was as I stated above, it took two turns or so to repair a crippled ship, which was BS. So they are both fixed.

Ok, get the server back up!

Offline GDA-S'Cipio

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Re: Squadron Commander II: The Second Wave
« Reply #25 on: August 30, 2005, 05:11:35 pm »
Ok, I just confirmed it. They will not relaunch. Bad ass. That clears two huge hurdles for Andros. One was them being shot by PlaD. The other was as I stated above, it took two turns or so to repair a crippled ship, which was BS. So they are both fixed.

Ok, get the server back up!

Cool!

It's gonna be about an hour or so before I can get back to the server.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline GDA-S'Cipio

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Re: Squadron Commander II: The Second Wave
« Reply #26 on: August 30, 2005, 06:46:23 pm »
Actually, I'm not sure what was going on.  But the server is still up.  Looks like it was never down.   ???

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline LordSaxon

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Re: Squadron Commander II: The Second Wave
« Reply #27 on: August 30, 2005, 07:21:26 pm »
Just installed and went to log on...No server! Could see 2 others but Squadron Commader did now show. Thks in advance..
KBF LordSaxon

Offline Dfly

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Re: Squadron Commander II: The Second Wave
« Reply #28 on: August 30, 2005, 07:25:30 pm »
Have not been online with anyone else yet but Risky.  Have been hoping to find someone on when I have that chance, and test it.  Risky and I flew many missions together on AOTK2, and are currently flying together on the Forge, so I see no reason why as per connections issues.

Offline GDA-S'Cipio

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Re: Squadron Commander II: The Second Wave
« Reply #29 on: August 30, 2005, 07:47:24 pm »
Just installed and went to log on...No server! Could see 2 others but Squadron Commader did now show. Thks in advance..
KBF LordSaxon

When in doubt, reboot everything.

Try it now.

-S'Cipio
"I cannot undertake to lay my finger on that article of the Constitution which granted a right to Congress of expending, on the objects of benevolence, the money of their constituents."  - James Madison (chief author of the Constitution)

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Offline Herr Burt

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Re: Squadron Commander II: The Second Wave
« Reply #30 on: August 30, 2005, 07:55:39 pm »
Just installed and went to log on...No server! Could see 2 others but Squadron Commader did now show. Thks in advance..
KBF LordSaxon

When in doubt, reboot everything.

Try it now.

-S'Cipio

The system reboot *seems* to have fixed the issue.  I have confirmed that I can log on from a secondary computer.  Hopefully everyone can see the sever now.

-Herr Burt
Happy Warmongering!

Offline Riskyllama

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Re: Squadron Commander II: The Second Wave
« Reply #31 on: August 31, 2005, 02:07:13 am »
just as a side note, scout and data recovery dont seem to like to allow wings...
Shin and i are sucessfully winging with our little PFs

oh and make sure u dont die while planting a base...u CAN get stuck without a ship doing it
Everything is sweetened by risk. ~Alexander Smith

Offline LordSaxon

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Re: Squadron Commander II: The Second Wave
« Reply #32 on: August 31, 2005, 06:20:31 pm »
just as a side note, scout and data recovery dont seem to like to allow wings...
Shin and i are sucessfully winging with our little PFs

oh and make sure u dont die while planting a base...u CAN get stuck without a ship doing it
There are a few missions that the script blocks out any allies from the draft, although an enemy player is permitted.

What were the specific details of not having any ship?

Hope to see you guys on.

KBF LordSaxon

Offline Herr Burt

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Re: Squadron Commander II: The Second Wave
« Reply #33 on: August 31, 2005, 07:32:20 pm »
just as a side note, scout and data recovery dont seem to like to allow wings...
Shin and i are sucessfully winging with our little PFs

oh and make sure u dont die while planting a base...u CAN get stuck without a ship doing it
There are a few missions that the script blocks out any allies from the draft, although an enemy player is permitted.

What were the specific details of not having any ship?

Hope to see you guys on.

KBF LordSaxon

Right, I should have posted that for those not familiar with all the old missions.  Another one is the Derelict mission.  (The one where there is a derelict ship in the middle of the map, sometimes with a goody inside, which you and an enemy ship race towards.)  You can draft a live enemy, but the mission script does not draft a live ally.

I would like more details on your stuck without a ship situation.   You do get to command both your ship and your (potential) base in that mission.  Do you mean that the mission ran past the death of your ship, with you controling the base, or do you mean that upon exiting the mission, you found your character left with no ship.

-Herr Burt
Happy Warmongering!

Offline Bonk

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Re: Squadron Commander II: The Second Wave
« Reply #34 on: September 01, 2005, 08:25:13 am »
I never use those missions. Having lost ships to them too many times. Inevitably, you're flying with a wing, an enemy with his two buddies drafts you and leaves your wing behind... so what was the point of travelling with a wing anyway? For me it seemed a "Murphy's law of drafting", it beceme very frustrating, to be constantly outnumbered by human enemies, even though you had a wing with you. After discussing this in detail with drb, Karnak and other players, I never put such missions on a server, they are either seen as bugs (like above), or it just plain defeats traveling with a wing.  :thumbsdown: :thumbsdown: In my opinion all D2 scripts should be capable of drafting six players.

(not to be too crtitcal of your server though, its pretty cool!  8)  :thumbsup:)

Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #35 on: September 01, 2005, 10:20:51 am »


Right, I should have posted that for those not familiar with all the old missions.  Another one is the Derelict mission.  (The one where there is a derelict ship in the middle of the map, sometimes with a goody inside, which you and an enemy ship race towards.)  You can draft a live enemy, but the mission script does not draft a live ally.-Herr Burt

Thats a good 1v1 mission.

Offline Riskyllama

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Re: Squadron Commander II: The Second Wave
« Reply #36 on: September 01, 2005, 10:45:40 am »
The only ship to survive the mission was the PF-tender, so at the end of the mission. I lost the tender to base construction and was stuck without a ship. The game was confused since I had a ship survive(the tender) so didnt give me one for the loss of the PFs. Luckily i got some PP from putting the base up and could buy another ship.
Everything is sweetened by risk. ~Alexander Smith

Offline Herr Burt

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Re: Squadron Commander II: The Second Wave
« Reply #37 on: September 01, 2005, 02:57:43 pm »
I never use those missions. Having lost ships to them too many times. Inevitably, you're flying with a wing, an enemy with his two buddies drafts you and leaves your wing behind... so what was the point of travelling with a wing anyway?

I completely understand your frustration.

The old Convoy Raid and (especially) Convoy Escort used to screw with your wingmen, and let the other side have more players.  (The Convoy Escort even gave your wingman to the opposition!)    I've excluded those.

The derelict mission *should* restrict both sides to one player.   Or at least I thought it did.  If you see it acting differently, please let me know at once.  Yes, it can make you miss your wingman for a mission, but I still sort of like it.   It's got a bit of a storytelling feel to it  ("there is something weird out there, but we can't spare much from the front.  Send one guy to check it out") and makes a good excuse for a one on one in a hotly contested area.

-Herr Burt
Happy Warmongering!

Offline KBFKrotz

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Re: Squadron Commander II: The Second Wave
« Reply #38 on: September 01, 2005, 11:31:20 pm »
Scippy, you bad, terrible man!

I understand that you put alot of effort in making some unique servers, and it's gratifying to have a good turnout...but to sabotage the "FromSC" batch file so that OP won't load after it's run, that's almost, well, Romulan. There are other servers besides SC2, and people should be able to move freely between them.

Seriously though, I was going to be flip-flopping between SC and the Forge server, but after I run that batch file, I will have StarfleetOP in the windows task manager processes, but the application itself never loads...running ToSC.bat fixes that, and I'm sure I can just manually move around shiplists and such, but I'm concerned that something other than missions, models, and lists is getting altered. Any ideas :huh: ?

The server itself is good stuff, last time I was on it took 3 CTDs after forgeting to turn scroll-lock off to get me to take a break...what's that model you're using for the SparrowHawk, is that a FASA Rom?

Offline Dizzy

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Re: Squadron Commander II: The Second Wave
« Reply #39 on: September 01, 2005, 11:47:27 pm »
Krotz, I used the to and from bat with no problem. I switch from Forge and SQ at will.

Not all comps are the same, especially if you have OP installed somewhere strange. I think you have a unique situation. A lot of peeps have had no problems with it, But herr burt will help Im sure. Make sure you followed the setup and installation instructions carefully.  Its best if you give very detailed info on your setup and problem so herr burt has a clearer picture of how to help. What you describe above isnt as informative as I'd need it to be to help u.

On a side note, bat file installers generally have always worked very well in the past with few if any problems.