Topic: The Forge - Info and Feedback  (Read 114919 times)

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el-Karnak

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Re: The Forge - Info and Feedback
« Reply #100 on: August 30, 2005, 11:43:39 am »
I actually wanted to have it such that the patrols would draft 9th empire ships, but didnt get around to this before AOTK2. Its just a setting in the mission script.

Once you are satisfied with stability, perhaps you could throw it in?

Hmmm... I wonder if I can convice Karnak this is a "bug" in his scripts...  :mischief:

U cannot tempt with the Dark Side of the Force.

Coding and script trouble-making lead U to the Dark Side. :skeptic:

Offline Hexx

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Re: The Forge - Info and Feedback
« Reply #101 on: August 30, 2005, 07:47:11 pm »
Is the Forge down?

Haven't been able to see it all night..
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Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #102 on: August 30, 2005, 09:19:28 pm »
Yes, it was down, Frey was working on the server computer tonight, its back up now. Apologies for not announcing the outage.

Offline FPF-SCM_TraceyG_XC

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Re: The Forge - Info and Feedback
« Reply #103 on: August 31, 2005, 03:18:37 am »
When you are setting up the specs for each team in the mission script, one of those is a race spec, which in nearly all cases is set to "playable race". Now, since the 9th empire is not a playable race, this is why 9th empire ships wont appear in these slots. Some scripts also use "monster" as well id required. There's actually an enumerated type which lists tham all, and includes Andros, Jindarians, Tholians etc. (yes, all this stuff is actually in the API already!), but these races are not implemented in other parts of the code (but obviously they were intended to be at dome point).

To fix this, all that is required is to add the "Orion" race to the spec (which is the 9th empire race, the old "dark green" Orion hexes that we used to see in EAW, but in OP they are bright red).
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Offline Dizzy

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Re: The Forge - Info and Feedback
« Reply #104 on: August 31, 2005, 03:28:24 am »
what is the 'spec'?

Offline FPF-SCM_TraceyG_XC

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Re: The Forge - Info and Feedback
« Reply #105 on: August 31, 2005, 03:48:38 am »
Ok... here's an example of a teamspec copied staright from a patrol script

const tTeamSpec& team1 = mCreateTeamSpec("Attacker1Team",                  // const std::string& TeamName,
      static_cast<eTeamID>(kAttacker1Team),            // eTeamID TeamID,
                kMaxChance,                     // float ChanceTeamIsAvailable,
                kTrue,                        // iTruth Requried,
                kPrimaryTeam,                     // eTeamType TeamType,
                kMinChance,                     // float ChanceTeamCanBePlayedByAI,
                kSpecPlayableRace,                  // iMissSpecRace ValidRaces,
                kAnyRace,                     // iRaceCriteria RaceCriteria,
                typeid( tAttacker1Team ),               // const type_info& TeamAllocType = typeid( tTeamInfo ),
                kNoTeamTag,                     // eTeamTag TeamTag = kNoTeamTag,
                Messages[kAttackTeamMissionTitle_msg]            // const std::string&
                TeamMissionTitle = "Mystery?"
               );
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Offline FPF-SCM_TraceyG_XC

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Re: The Forge - Info and Feedback
« Reply #106 on: August 31, 2005, 03:50:20 am »
The kSpecPlayableRace value is an enumerated type which can take one of the following:

// Bit masks for race (assumed to be in same order as eRaceName
typedef int32 iMissSpecRace;
enum
{
   kSpecNoRace         = 0,
   kSpecFed         = 1 <<   kFederation,
   kSpecKling         = 1 <<   kKlingon,
   kSpecRomulan      = 1 <<   kRomulan,
   kSpecLyran         = 1 <<   kLyran,
   kSpecHydran         = 1 <<   kHydran,
   kSpecGorn         = 1 <<   kGorn,
   kSpecTholian      = 1 <<   kTholian,
   kSpecISC         = 1 <<   kISC,
   kSpecMirak         = 1 <<   kMirak,
   kSpecLDR         = 1 <<   kLDR,
   kSpecWYN         = 1 <<   kWYN,
   kSpecJindarian      = 1 <<   kJindarian,
   kSpecOrion         = 1 <<   kOrion,

   // Orion Races
   kSpecOrionOrion         = 1 << kOrionOrion,
   kSpecOrionKorgath      = 1 << kOrionKorgath,
   kSpecOrionPrime         = 1 << kOrionPrime,
   kSpecOrionTigerHeart   = 1 << kOrionTigerHeart,
   kSpecOrionBeastRaiders   = 1 << kOrionBeastRaiders,
   kSpecOrionSyndicate      = 1 << kOrionSyndicate,
   kSpecOrionWyldeFire      = 1 << kOrionWyldeFire,
   kSpecOrionCamboro      = 1 << kOrionCamboro,

   kSpecMonster      = 1 <<   kMonster,
   
   kSpecAnyRace      = ( kSpecFed | kSpecKling | kSpecRomulan | kSpecLyran | kSpecHydran | kSpecGorn | kSpecTholian | kSpecISC | kSpecMirak | kSpecLDR | kSpecWYN | kSpecJindarian | kSpecOrion | kSpecOrionOrion | kSpecOrionKorgath | kSpecOrionPrime | kSpecOrionTigerHeart | kSpecOrionBeastRaiders | kSpecOrionSyndicate | kSpecOrionWyldeFire | kSpecOrionCamboro),
   kSpecNonPirateRace   = kSpecAnyRace & ( ~kSpecOrion | ~kSpecOrionOrion | ~kSpecOrionKorgath | ~kSpecOrionPrime | ~kSpecOrionTigerHeart | ~kSpecOrionBeastRaiders | ~kSpecOrionSyndicate | ~kSpecOrionWyldeFire | ~kSpecOrionCamboro ),
   kSpecPlayableRace   = ( kSpecFed | kSpecKling | kSpecRomulan | kSpecLyran | kSpecGorn | kSpecHydran | kSpecISC | kSpecMirak | kSpecOrionOrion | kSpecOrionKorgath | kSpecOrionPrime | kSpecOrionTigerHeart | kSpecOrionBeastRaiders | kSpecOrionSyndicate | kSpecOrionWyldeFire | kSpecOrionCamboro),
};
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Offline FPF-SCM_TraceyG_XC

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Re: The Forge - Info and Feedback
« Reply #107 on: August 31, 2005, 03:56:06 am »
So... where it has "kSpecPlayableRace"... we can change this to "kSpecPlayableRace | kSpecOrion" and it will then use the 9th empire race in this team as well as all the other playable races.
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Offline Soreyes

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Re: The Forge - Info and Feedback
« Reply #108 on: September 02, 2005, 07:08:47 am »
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o


[img width=600 height=150]

Offline Kzinbane

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Re: The Forge - Info and Feedback
« Reply #109 on: September 02, 2005, 11:57:37 am »
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #110 on: September 02, 2005, 12:43:56 pm »
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!


This server is on the OP+4.0 shiplist.

(Perhaps you need to run your "FromSC.bat" in the SquadMaker folder in your OP installation folder if you were previously logged in there?)

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #111 on: September 02, 2005, 12:46:40 pm »
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

el-Karnak

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Re: The Forge - Info and Feedback
« Reply #112 on: September 02, 2005, 01:35:08 pm »
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

Legendary officers always cause more trouble than they are worth so I never use them in EEK missions.

Offline [KBF]MuadDib

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Re: The Forge - Info and Feedback
« Reply #113 on: September 02, 2005, 08:02:18 pm »
down 8(
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.

Offline Bonk

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Re: The Forge - Info and Feedback
« Reply #114 on: September 02, 2005, 08:08:19 pm »
down 8(

Thanks for letting me know! Back up now...

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Re: The Forge - Info and Feedback
« Reply #115 on: September 02, 2005, 08:32:09 pm »
I get ship and fighterlist CRC errors - the "orignal" ones listed here for download didn't work (in the dowload section).  Help?  I assume I have a non-standard list from somewhere or other but in any case I need one that works!

If you were using the download from a week ago or earlier, it has been modified twice.  go to top of first page and dld it again.  there is also a post a little further down about uninstalling it, and how to install it again.  hope this helps

Offline Kzinbane

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Re: The Forge - Info and Feedback
« Reply #116 on: September 02, 2005, 08:32:23 pm »
I have the models for 4.0 - I get bad shiplist and fighter list, that's it.  clicking on the 4.0 link all I see are the models (unless I'm confused, and that happens quite easily).
Looking at the 4.0 page there are dowloads with models, without models, etc.  Nothing about a ship list.  DLing the no models one just to check, again it says it fixes ESG loop, and a few other things I already have!

Must... have... shiplist.. and... fighterlist... <in best Captain Kirk over drmatic acting>

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Re: The Forge - Info and Feedback
« Reply #117 on: September 02, 2005, 08:36:01 pm »
hey Kzinbane, get on GSA , i will send them to you

Offline FPF-SCM_TraceyG_XC

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Re: The Forge - Info and Feedback
« Reply #118 on: September 02, 2005, 11:17:16 pm »
Bonk just out of curiosity. is there a random generater for legendary officers on AI ships?  Last night I got torn apart by a L-JGP with Phasers and Disrupter's. even though I had a ICM def shift of 2. This AI was always hitting with all it's shots, even out to range 22 :o

The EEK missions do not have legendary officers (too buggy). Not sure about the NW or TG missions.

The AI Officer settings only actually have any effect with just ONE of the ship creation methods. No Legendary officers in my missions either, and nor are there any in Dave's either (I checked his source code). Legendary officers do not cause the "multiple-host" bug, by the way.
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Offline Sakrot

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Re: The Forge - Info and Feedback
« Reply #119 on: September 03, 2005, 01:30:48 am »
What is best time to play in your dyna?  I see too few players are online (Most are ISC pilots) last hour ago. :(

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