Topic: Late TNG Fed Base  (Read 9029 times)

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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #40 on: September 04, 2005, 01:40:58 am »
This past week was a bit rough at work.  I have 3 projects .. (hmmm  make that 4) ... 

I have started 3 sets of textures (a primary skin or aztec) ..... and not satisfied just yet ( though we're getting closer)

I still have to go into work Monday for a few hours.  But maybe there is a chance I can make enough progress to get a WIP posted by Monday.

thanks
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Offline ModelsPlease

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Re: Late TNG Fed Base
« Reply #41 on: September 04, 2005, 01:39:11 pm »
Hey Buzz, not to get off topic here, but Spartan pointed out a great idea from this pic posted on annother thread ............



Wouldn't this make a great asteroid starbase ?

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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #42 on: September 05, 2005, 10:17:29 am »
Guys ..   I deeply appreciate the thooughts...  Really !

My load at my place of employment has really been something of a strain lately.  Three  (4 now) primary texture sheets  ... (the one I plan to use as a foundational sheet)  have been scrapped.   I'm just not satisfied with the results.  No doubt a lot of the struggle is comming from just being tired when I get home from work.   I really want to try a while longer to do this.

As for the Asteroid Base ..  I think it would be cool ... I'd LOVE to get my hands on one. But for my proposes I really did want something more "Trek" based.  And it seemed as though there really are not that many "Late TNG" Fed bases around.  Maybe in a few weeks I can do a Late TNG Klingon too !

F.W. this is no reflection on you in any way, shape, fashion, or form.  It's just something I want to do right now.  If I see that I cant .....   then I'll give ya the green light !

Also I have been learning a 3-D program.  Along with that I've been working on an update on a particular mesh.  It's very time consuming (particularly since I really dont know what I'm doing!).

If we're not ready for a couple of WIP picts by this Friday I may re-evaluate things at that point.

Please be patient.

thanks

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Offline ModelsPlease

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Re: Late TNG Fed Base
« Reply #43 on: September 05, 2005, 04:11:19 pm »
Yeah Buzz take your time, there's no deadline for anyting. DO it at your own pace and don't overwhelm yourself.

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Offline Smiley

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Re: Late TNG Fed Base
« Reply #44 on: September 06, 2005, 06:12:31 pm »
Hey Buzz, not to get off topic here, but Spartan pointed out a great idea from this pic posted on annother thread ............



Wouldn't this make a great asteroid starbase ?


Hmm... how does the atmosphere stay intact? The gravity on that must be so whacked!

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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #45 on: September 06, 2005, 11:33:08 pm »
Lil up-date:

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Offline Antivyrus

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Re: Late TNG Fed Base
« Reply #46 on: September 06, 2005, 11:38:38 pm »
lookin great there Buzz

Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #47 on: September 07, 2005, 09:38:11 am »
Thanks guys ...  this is just the "primer coat" so to speak.  (And it's incomplete ) ...  No detailed stuff done yet.

I'm at home sick today ...  Need some rest.  I'll try to get more done this evening !
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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #48 on: September 07, 2005, 10:40:43 pm »
okie ...   we finally got the basics done.  This weekend I'll try to get some details done.

If you aim at nothing:  you WILL hit it every time !

Offline Antivyrus

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Re: Late TNG Fed Base
« Reply #49 on: September 07, 2005, 10:59:32 pm »
 :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Offline Sandman3D

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Re: Late TNG Fed Base
« Reply #50 on: September 08, 2005, 01:27:54 am »
Very gnarly!!! ;D :drinkinsong:
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Offline Greenvalv

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Re: Late TNG Fed Base
« Reply #51 on: September 08, 2005, 09:32:23 am »
When the enemy's scout ship returned with images of this thing on their border, they knew it was the end..... hehe....

Offline Fedman NCC-3758

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Re: Late TNG Fed Base
« Reply #52 on: September 08, 2005, 09:53:26 am »
There is a GF file and a Brk Mod, right?   :woot:  ;)
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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #53 on: September 08, 2005, 10:45:47 am »
Hmmm...

Antivyrus ....   we need a brk mod !

I've never done damage textures before ... 

LOL  !

What am I saying ...  this is the first time I've done textures completely from scratch too !

Oh well !

Thanks for the support guys.  When this entire project is done we will have another announcement as well.

thanks
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Offline Greenvalv

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Re: Late TNG Fed Base
« Reply #54 on: September 08, 2005, 04:29:19 pm »
There is a GF file, right?
Hey, can I do the glows if you can't?  I've been getting good at that, hehe....

Offline Fedman NCC-3758

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Re: Late TNG Fed Base
« Reply #55 on: September 08, 2005, 05:51:34 pm »
There is a GF file, right?
Hey, can I do the glows if you can't?  I've been getting good at that, hehe....

It's more than just the glows. It controls primary and heavy weapon hard points in SFC 3.

I've had to adapt many ships that were only for EAW or OP in order to play them in SFC 3.

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Offline OlBuzzard

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Re: Late TNG Fed Base
« Reply #56 on: September 09, 2005, 08:09:57 am »
We'll get the hard points done in due time.  I think Antivyrus can help with the light maps.  ( The windows will be the hardest part ) .  There will also be some lighting on both top and bottom of the saucer  ..  as well as a couple of other key places as well.  There are some weapons that are "hidden" away or "retractable" ...  ( such as photon and Q-torp launchers ) .. Since this base is not primarily used in an offensive posture I chose to keep them hidden on the model.  They are pretty much the same devices as those used on DS-9.  There will be places on top of the saucer that will indicate where they are "hidden away".

Thanks
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Offline Fedman NCC-3758

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Re: Late TNG Fed Base
« Reply #57 on: September 09, 2005, 08:27:13 am »
We'll get the hard points done in due time.  I think Antivyrus can help with the light maps.  ( The windows will be the hardest part ) .  There will also be some lighting on both top and bottom of the saucer  ..  as well as a couple of other key places as well.  There are some weapons that are "hidden" away or "retractable" ...  ( such as photon and Q-torp launchers ) .. Since this base is not primarily used in an offensive posture I chose to keep them hidden on the model.  They are pretty much the same devices as those used on DS-9.  There will be places on top of the saucer that will indicate where they are "hidden away".

Thanks


< insert drooling smiley here >  ;D
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Offline Mackie

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Re: Late TNG Fed Base
« Reply #58 on: September 09, 2005, 10:13:14 am »
id be willing to help with them lightmaps unless there are a bazillion of them textures ;P
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Offline ModelsPlease

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Re: Late TNG Fed Base
« Reply #59 on: September 09, 2005, 01:19:32 pm »
WOW great work so far  ;D.

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