Topic: Icon Class, USS Garth RELEASED  (Read 1966 times)

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Offline Tus-XC

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Icon Class, USS Garth RELEASED
« on: August 13, 2005, 06:18:30 pm »







http://www.battleclinic.com/docks/dock.php?id=2729

edit:  found a slight smoothing error and have corrected it
« Last Edit: August 13, 2005, 07:38:02 pm by Tus »
Rob

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Offline Chrystoff

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Re: Icon Class, USS Garth RELEASED
« Reply #1 on: August 13, 2005, 06:39:22 pm »
Man, this ship is just all kinds of cool. What a unique design idea.   :o

Offline OlBuzzard

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Re: Icon Class, USS Garth RELEASED
« Reply #2 on: August 13, 2005, 06:41:12 pm »
Excellent !

BTW...  Nice touch with the aztecs ...

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Offline Mr_Tricorder

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Re: Icon Class, USS Garth RELEASED
« Reply #3 on: August 13, 2005, 11:01:32 pm »
Man, this ship is just all kinds of cool. What a unique design idea.   :o
How many kinds of cool are there? :P

By the way, great ship!

Offline FoaS_XC

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Re: Icon Class, USS Garth RELEASED
« Reply #4 on: August 13, 2005, 11:04:19 pm »
Like i said, its a perfect blending of the Marco Polo and the TOS Excel. I love this ship
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Offline ModelsPlease

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Re: Icon Class, USS Garth RELEASED
« Reply #5 on: August 14, 2005, 02:24:30 am »
By far some of your nicest textures yet Tus, and hats off to Azel for such an innovative design.
-MP

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Offline Mackie

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Re: Icon Class, USS Garth RELEASED
« Reply #6 on: August 14, 2005, 06:26:44 am »
id hit it foshizzle!
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Offline Bernard Guignard

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Re: Icon Class, USS Garth RELEASED
« Reply #7 on: August 14, 2005, 07:03:19 am »
Fantastic work Guys it looks great  ;D

Offline Starforce2

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Re: Icon Class, USS Garth RELEASED
« Reply #8 on: August 14, 2005, 08:14:57 am »
I think those are the best tos textures ever released for any startrek game period...

Offline Lord Schtupp

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Re: Icon Class, USS Garth RELEASED
« Reply #9 on: August 14, 2005, 10:35:12 am »
That turned out great :thumbsup:

Offline Fedman NCC-3758

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Re: Icon Class, USS Garth RELEASED
« Reply #10 on: August 14, 2005, 12:26:22 pm »
Mighty impressive stuff there!

Hats off to ya Tus.  8) :thumbsup:
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Offline DeepThought

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USS Garth play problems!
« Reply #11 on: August 14, 2005, 02:45:30 pm »
The Garth looks awesome, but when I try to load it in either the ModViewer or SFC2:EAW my whole computer locks up.  No reboot, no nothin'  I have to end up shutting it off and then back on.

Anyone else having issues?  Or is this just my PC?

And please don't let this problem take away from the great look of the ship-- well done!

Offline Tus-XC

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Re: Icon Class, USS Garth RELEASED
« Reply #12 on: August 14, 2005, 03:47:20 pm »
how old is ur computer? works fine on mine but then again mine are realtivly new and are capable of running higher ploly stuff (its 8.7 k btw, w/ 22 megs worth of tetures)
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Offline DeepThought

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Re: Icon Class, USS Garth RELEASED
« Reply #13 on: August 14, 2005, 05:55:37 pm »
how old is ur computer? works fine on mine but then again mine are realtivly new and are capable of running higher ploly stuff (its 8.7 k btw, w/ 22 megs worth of tetures)

Looks like my computer just can't hack it.  I have a laptop I bought this year but it only has 128Mb shared video ram (out of 512Mb total)... it can handle lots of textures but seems to choke on high-poly count items.  I did a test and a similar sized MOD file... your  model of the Majestic... also caused it to whimp out.

Is the Garth for both SFC2 and SFC3?  Does that account for some of the high poly count?  I know WZ and others usually create seperate files for the individual games.

Looks like I will have to tuck this one away until I invest in a dedicated gaming machine.

Looks good though.


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Offline Mackie

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Re: Icon Class, USS Garth RELEASED
« Reply #14 on: August 14, 2005, 05:58:11 pm »
TUS: make LODs.
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Offline Tus-XC

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Re: Icon Class, USS Garth RELEASED
« Reply #15 on: August 14, 2005, 10:12:38 pm »
sfc2/op, and no lods, its atolms model for one and for 2... well i'm to lazy ;)
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Offline markyd

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Re: Icon Class, USS Garth RELEASED
« Reply #16 on: August 16, 2005, 06:18:39 am »
Very nice man.... very very nice  ;)