So, I've long since played through all the campaigns for SFC II & SFC: OP. Recently, I dug out my OP CD, and reinstalled it just for the sheer joy of destroying enemy ships (I'm rather fond of the Klingons, as you might guess).
I'd been playing around in the campaign for a while, and discovered that no one particular ship exactly suited my fancy. I downloaded the latest version of ShipEdit and the Orion Pirates beta addition for it, and installed them both.
I played around with modifying the stats of a few ships... I save the shiplist file to both the Assests and the MetaAssets folders. The modifications show up in the Vessel Library just fine, and all the mods works fine during a skirmish battle, but... None of the modifications seems to work right in the Campaigns.
A few things I've noticed, for example:
- Often, the ship's model appears damaged in battle. I'm not certain if it actually is or not.
- Changes to the ship's turning rate, movement cost and power levels don't seem to take effect.
- I can change the type of weapon in a hardpoint, but the number of weapons at that hardpoint stays the same, even though the ship status UI graphic shows the number of wepons I added... (eg. I change a single photon torpedo tube into two missle launchers. In game, two missle launchers are displayed, but only one missle ever fires.)
- The number of shuttles, marines, mines, etc. doesn't change.
It seems like I'm missing something stupid here, but I can't for the life of me figure out what.
All I want to do is cruise around in my customized, souped-up Bird of Prey blasting the smithereens out of unsuspecting Federation flatheads.
Can anyone help out this poor Klingon privateer?