Topic: Bartoks Basement  (Read 8931 times)

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Offline Bartok

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Re: Bartoks Basement
« Reply #20 on: August 29, 2005, 08:47:37 am »
I ran Dave's shiplist checker on your list (it and the results for your current list are attached). To use it, just place the shiplistchecker.exe in the root of your OP install (where StarfleetOP.exe is) and double click it, it will save the results to ShiplistReport.txt in the same folder.


Bonk,

ThanX for all that you're doing to troubleshoot my server.  These utilities are GREAT.  I looked at the output of the shiplist checker and saw a few things that might explain why certain ships aren't being built.  The "Single space found in column 6" particularly.  I removed this from a few of the suspect ships (R-XROCF etc.)  I imagine they'd probably be built now if I replaced the shiplist.  The other (majority) of the messages had to do with the absence of _brk models for the new ships.  That's just the way they came sadly.  Kind of funny when one gets destroyed, it truly goes "poof" and siappears altogether. 

Cheers

Bartok


Offline Bonk

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Re: Bartoks Basement
« Reply #21 on: August 29, 2005, 08:56:55 am »
You can replace the serverside shiplist (in the "Spec" folder only) and it will affect builds without requiring a clientside update (within reasonable limits...). The missing break models should not be a problem, as you describe, they just go poof! But it is best to validate the entire list with Firesouls model checker to avoid those nasty CTDs because of model errors. (not that I'm getting any on your mod... :thumbsup:)

Offline Bartok

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Re: Bartoks Basement
« Reply #22 on: August 29, 2005, 09:01:49 am »
You can replace the serverside shiplist (in the "Spec" folder only) and it will affect builds without requiring a clientside update (within reasonable limits...). The missing break models should not be a problem, as you describe, they just go poof! But it is best to validate the entire list with Firesouls model checker to avoid those nasty CTDs because of model errors.

Cool - I knew there were some things you could do that wouldn't require a new dl.  I added PF's to the Rom XCB on my last server/map.  I'm going to use this utility everytime I work on a shiplist now, SOOoooo useful.

If I might be an acronym dummy, what are CTDs?

Many thanX

Offline Bonk

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Re: Bartoks Basement
« Reply #23 on: August 29, 2005, 09:03:56 am »
CTD = crash to desktop   Sorry, got lazy, excessive acronyms bother me too and are exclusionary...

Yes, you can modify fighter loadouts serverside, along with a number of things, most commonly spares are adjusted under the "Damage Control" column on the serverside list.

Offline FPF-Tobin Dax

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Re: Bartoks Basement
« Reply #24 on: August 31, 2005, 12:32:56 pm »
I enjoyed having the galactica as an ally last night in one mission.  8)
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Offline Pojo92

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Re: Bartoks Basement
« Reply #25 on: August 31, 2005, 04:57:25 pm »
I enjoyed having the galactica as an ally last night in one mission.  8)

How about having the Cylon Basestars to fight?  Those things are damned near impossible to kill.  Finally figured out that you (counterintuitively) have to be able to survive long enough to get in close and administer a point blank kill shot.  Those G2 Phasers are murder.
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Offline [KBF]MuadDib

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Re: Bartoks Basement
« Reply #26 on: August 31, 2005, 11:25:03 pm »
server down  :huh:
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Offline FPF-Tobin Dax

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Re: Bartoks Basement
« Reply #27 on: September 01, 2005, 03:50:45 am »
I enjoyed having the galactica as an ally last night in one mission.  8)

How about having the Cylon Basestars to fight?  Those things are damned near impossible to kill.  Finally figured out that you (counterintuitively) have to be able to survive long enough to get in close and administer a point blank kill shot.  Those G2 Phasers are murder.

Unfortunately the G-2 phasers are broken and do way more damage than they are supposed to. They should be removed whenever possible.    :(
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Offline Bartok

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Re: Bartoks Basement
« Reply #28 on: September 01, 2005, 08:26:21 am »
I enjoyed having the galactica as an ally last night in one mission.  8)

How about having the Cylon Basestars to fight?  Those things are damned near impossible to kill.  Finally figured out that you (counterintuitively) have to be able to survive long enough to get in close and administer a point blank kill shot.  Those G2 Phasers are murder.

Unfortunately the G-2 phasers are broken and do way more damage than they are supposed to. They should be removed whenever possible.    :(

Greetings TobinDax,

Do you mean the G-2's are broken on the Basestar, or across the board???  I must admit, I haven't faced one (or run from one) since before I officially launched the server.  I don't know about removing them at this point - would require a new dl and perhaps a wipe of the db, though  I'm not 100% sure about that last part. 

Several races have the basestar ISC is the only playable race that can get it.  I put a flavor of it in both Mirak and Lyran yards so that the server would have it as a possible ai once folks are flying the big cheese ships.  Hey - they need to defend what little they have left LOL.....

Not sure how long I'll have this one run, I'd like to implement several tweaks suggested by Bonk but most would have to wait until the next map gets made etc...

Cheers,

Bartok

Offline FPF-Tobin Dax

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Re: Bartoks Basement
« Reply #29 on: September 01, 2005, 11:26:51 am »
Don't worry for now about changes, but yes the G-2 phasers are broken across the board. I don't recall how far out of whack they are, (it's possible to bring down a shield from over range 20 away) but because of it, it is considered to be bad form to fly a g-2 ship in ladder play.
I got gang banged by 2 hydrans the last week on gsa by a couple of guys who thought it was "fun". My wing dropped and 1 hydran stayed range 20 to 25 on one side and the other on the other side at a similar distance gutting me, knowing my x-phasers and plasma could not touch them.
 
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Offline Bartok

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Re: Bartoks Basement
« Reply #30 on: September 02, 2005, 01:52:59 pm »
Greetings All,

I've edited the server side shiplist to affect some fixes to it.  ThanX AGAIN Bonk for the shiplist checker output and everyting else.  I've just logged on as every playable race (cept roms) and checked.  Several of the ships which hadn't been built to date are now in the yards!!!!!! YAY  a Fed BBC+ and a Gorn XSHDW (the big version:)  --- it's a cheezefest folks.... the BBC+ particularly.

I've not flown either of these, the problems w/the shiplist had existed since I was "testing".  Soooo.... how they fly is a mystery to me. 

Log on and have a nice slice of Stilton on me;)

Cheers and Happy Labor Day Weekend to all that are celebrating!

Bartok

Offline Bonk

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Re: Bartoks Basement
« Reply #31 on: September 02, 2005, 01:56:34 pm »
Log on and have a nice slice of Stilton on me;)

Yum!  8)

Offline [KBF]MuadDib

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Re: Bartoks Basement
« Reply #32 on: September 02, 2005, 08:01:46 pm »
down 8(
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Offline Kzinbane

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Re: Bartoks Basement
« Reply #33 on: September 05, 2005, 06:45:57 pm »
Decided to give this server a shot.  Everything seems fine but when certain fighters launch I go back to visit my desktop.  Not sure which fighters right off hand, but I know one ISC versin (it's a new type not typical in OP - CP? CR?). The other I believe is Klingon or Orion.  Got into a mission with Dax and about the time fighters would be launching - POOF - Desktop.
Since the server let's me in the fighterlist isn't at fault, my only guess is that I am missing some models?  Where are the fighter models at anyway, and how can I check for what I need?  FInally if I AM missing some, where do I get them?

Kzinbane

Offline Bonk

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Re: Bartoks Basement
« Reply #34 on: September 06, 2005, 06:26:04 am »
You can use Dave's shiplist checker posted earlier in this thread to check to see that all your models are there. I posted a report generated wtih that tool, from my install after using the installer. If all the models are there then it could be a problem with the fighterlist?

Offline Kzinbane

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Re: Bartoks Basement
« Reply #35 on: September 06, 2005, 02:08:32 pm »
Correct me if I am wrong, but typically I'd get a CRC error fighterlist if it's screwed up, wouldn't I?  I notice that whenever I encounter a B10V I get a crash when it launches.  I suspect Klingon fighters there, but I earlier ran into a D7U with 3 squadrons of fighters and they worked normally.  I will try replacing the fighter list with a freshly DLed one just in case - see if that helps.

Kzinbane

Offline GDA-S'Cipio

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Re: Bartoks Basement
« Reply #36 on: September 06, 2005, 02:52:51 pm »
Where are the fighter models at anyway, and how can I check for what I need?  FInally if I AM missing some, where do I get them?

Kzinbane

Whether or not the sever will let you on with a bad ftlist depends upon whether or not Bartok put the ftrlist in his ValidatedClients folder.  But this definitley sounds like a models problem. 

Open your fighterlist in Excel and scroll over the the right.  Every fighter has a directory path to the directory that should hold the model.  Go to that directory and see if a model is inside.

If the directory is empty, you can pretty much put any model you want in there.   For starters, copy some other fighter and put that model in.  (Be sure you change the name of the MOD file to match what is in the dirctory path listed in the ftrlist.  The texture file(s) don't need their name(s) changed )

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Offline Kzinbane

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Re: Bartoks Basement
« Reply #37 on: September 06, 2005, 09:16:01 pm »
the shiplist checker gives me a whole page of crap about the main list (looks rather like the one posted earlier).  WHen it gets to the fighter list however it finds more crap.  I DLed the one from the basement web page again and plopped it into my assets folder.   Maybe this one'll work!

As for models - looking at them they all seem to be there (and then some).

Kzinbane

Offline [KBF]MuadDib

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Re: Bartoks Basement
« Reply #38 on: September 06, 2005, 09:18:29 pm »
Correct me if I am wrong, but typically I'd get a CRC error fighterlist if it's screwed up, wouldn't I?  I notice that whenever I encounter a B10V I get a crash when it launches.  I suspect Klingon fighters there, but I earlier ran into a D7U with 3 squadrons of fighters and they worked normally.  I will try replacing the fighter list with a freshly DLed one just in case - see if that helps.

Kzinbane

i think this fighter issue has to do with how you open the game...in properties something or other...

target:
"?:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates\StarFleetOP.exe"

start in:
"?:\Program Files\Taldren Software Inc\Starfleet Command Orion Pirates"

if that doesnt work i dunno...theres always uninstall...delete the taldren folder...and start again...but i think this is your problem if you're only crashing on fighter/pf release...whether its you or a wing or an enemy...but ive been known to be wrong...hope this helps...
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Offline [KBF]MuadDib

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Re: Bartoks Basement
« Reply #39 on: September 06, 2005, 09:22:45 pm »
the shiplist checker gives me a whole page of crap about the main list (looks rather like the one posted earlier).  WHen it gets to the fighter list however it finds more crap.  I DLed the one from the basement web page again and plopped it into my assets folder.   Maybe this one'll work!

As for models - looking at them they all seem to be there (and then some).

Kzinbane

and as long as you downloaded bonk's installer and used that...all should be in the right place...been flying for a couple weeks now with no issues...
Life cannot find reasons to sustain it, cannot be a source of decent mutual regard, unless each of us resolves to breathe such qualities into it.