Topic: AOTK2: new Player incentive plan  (Read 3821 times)

0 Members and 2 Guests are viewing this topic.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
AOTK2: new Player incentive plan
« on: August 04, 2005, 07:01:25 pm »
Plenty of action left to be add, to encourage more people to show up, I've raised the starting PP to 2500 so you can buy a war cruiser right off the bat.

I've learned my bribery skills from J'inn
Who'd thunk that Star-castling was the root of all evil . . .


Offline Tomolock

  • Lt. Junior Grade
  • *
  • Posts: 10
  • Gender: Male
Re: AOTK2: new Player incentive plan
« Reply #1 on: August 04, 2005, 07:55:57 pm »
I have some tile damage to the heatshield of my ship.  I will have to do some spacewalks to take care of things first.

el-Karnak

  • Guest
Re: AOTK2: new Player incentive plan
« Reply #2 on: August 04, 2005, 08:28:26 pm »
I think I'll pay the Russians $20 million and fly with them. :P

Now, if NASA would give back some of the $1.5 Billion they spent on "fixing" the problem over the last 2 years, we could all go to ISS with the Soyuz guys. ;D

Offline Braxton_RIP

  • Lt. Commander
  • *
  • Posts: 1073
  • Gender: Male
    • Dynaverse.net
Re: AOTK2: new Player incentive plan
« Reply #3 on: August 05, 2005, 11:14:26 am »
I think I'll pay the Russians $20 million and fly with them. :P

Now, if NASA would give back some of the $1.5 Billion they spent on "fixing" the problem over the last 2 years, we could all go to ISS with the Soyuz guys. ;D

In other news: Karnak was killed today attempting to get into space.  Apparently the Russian techs forgot to switch the gudiance package on the rocket from ICBM to space launch, and his Soyuz capsule was violently deposited in the Mall on Capitol Hill.
Braxton,
Old Geezer

Typical Fleet:
F-DNL, F-CB, F-CLC
Braxton's Fleet:
F-CVTCR, F-BTR, F-BTL+

Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: AOTK2: new Player incentive plan
« Reply #4 on: August 05, 2005, 03:01:34 pm »
Wish I could get in on the action, but alas, I do not have my copy of OP with me (to be rescued soon) and I'm now connecting at 19200bps on dial-up.  :(

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: AOTK2: new Player incentive plan
« Reply #5 on: August 05, 2005, 03:23:04 pm »
Wish I could get in on the action, but alas, I do not have my copy of OP with me (to be rescued soon) and I'm now connecting at 19200bps on dial-up.  :(

Are you in prison?
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

  • Guest
Re: AOTK2: new Player incentive plan
« Reply #6 on: August 05, 2005, 04:10:47 pm »
I think I'll pay the Russians $20 million and fly with them. :P

Now, if NASA would give back some of the $1.5 Billion they spent on "fixing" the problem over the last 2 years, we could all go to ISS with the Soyuz guys. ;D

In other news: Karnak was killed today attempting to get into space.  Apparently the Russian techs forgot to switch the gudiance package on the rocket from ICBM to space launch, and his Soyuz capsule was violently deposited in the Mall on Capitol Hill.

The Russians said that all the rescue Soyuz missions for ISS that they had to do for NASA while the shuttle were grounded after the Columbia incident was free to NASA cuz they owed them. Any future missions needed by NASA for ISS cuz shuttles are grounded will have to be paid for.

Now, if NASA ends up having to pay for Soyuz missions like the Progress cargo vehicle cuz the shuttles are bugged does not shake up the agency then nothing will. I'm pretty sure that if you spend $1.5 billion to fix a problem and it's still broken then the issue is not resources, but management and process.  They can't even follow their own internal studies and take them seriously. The current foam problem was listed as a risk. ::)

This all reminds of the 1980s when the CIA could not figure out if they had Cold War spies as moles in their agency. So, they had to get the FBI to investigate the CIA to find them.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: AOTK2: new Player incentive plan
« Reply #7 on: August 05, 2005, 05:10:05 pm »
Starting in an I-FFL with less than to buy a CL is poopy. Nice incentive plan. Penalize the new players and let the older players run around in their nice expensive CA's. Your logic astounds me that you have logic.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: AOTK2: new Player incentive plan
« Reply #8 on: August 05, 2005, 05:28:48 pm »
Starting in an I-FFL with less than to buy a CL is poopy. Nice incentive plan. Penalize the new players and let the older players run around in their nice expensive CA's. Your logic astounds me that you have logic.

When I want your opinion I'll beat it out of you.

Another snyde remark and you will find yourself banned.   Shut up or leave.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: AOTK2: new Player incentive plan
« Reply #9 on: August 05, 2005, 05:30:04 pm »
It's not your server. Nice to see you're taking over again. Why do you have such an attitude problem?

Edit: And when did you start getting so sensitive? Is it that 'sensitivity training' I suggested to you? If this is how you are going to run servers, not taking criticism, I'm gonna wonder how long you and 'your' servers are gonna last here.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: AOTK2: new Player incentive plan
« Reply #10 on: August 05, 2005, 05:33:58 pm »
It's not your server. Nice to see you're taking over again. Why do you have such an attitude problem?

Edit: And when did you start getting so sensitive? Is it that 'sensitivity training' I suggested to you? If this is how you are going to run servers, not taking criticism, I'm gonna wonder how long you and 'your' servers are gonna last here.

jerks like you.  I'm running this if you hadn't noticed.

Shut your mouth or leave.   
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: AOTK2: new Player incentive plan
« Reply #11 on: August 05, 2005, 05:36:18 pm »
Easy guys, please.... we've been down this road before.. ;)

Are you in prison?

Nope not in prison, just backwoods New Brunswick... close...  ;D

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: AOTK2: new Player incentive plan
« Reply #12 on: August 05, 2005, 05:45:49 pm »
Shut your mouth or leave.   

I never thought I'd hear you say something like that. That's totally wrong, DH. You know... I'm sure I'll have something negative to say some time further down the road about something you do... so get you ban finger ready. I mean... I rarely give out karma. Why do it, when the person doesnt know WHY they are getting it. So I just say it good or bad. You go ahead and start banning peeps for that and expect to be loved even more. You have no idea how much I love you...

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: AOTK2: new Player incentive plan
« Reply #13 on: August 05, 2005, 06:03:15 pm »
Shut your mouth or leave.   

I never thought I'd hear you say something like that. That's totally wrong, DH. You know... I'm sure I'll have something negative to say some time further down the road about something you do... so get you ban finger ready. I mean... I rarely give out karma. Why do it, when the person doesnt know WHY they are getting it. So I just say it good or bad. You go ahead and start banning peeps for that and expect to be loved even more. You have no idea how much I love you...

Okay, I'll not do anything silly.  had a rought day at work.

But the ship prices ain't changing  :P  (except BCH, somebody remind me to lower them tonight)
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: AOTK2: new Player incentive plan
« Reply #14 on: August 05, 2005, 06:29:40 pm »
Well, ok, I gave u plus karma for seeing it my way. But I also see it your way. I can be more contructive with my criticisms. Sorry if I ruffled your feathers. Have a nice day.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: AOTK2: new Player incentive plan
« Reply #15 on: August 05, 2005, 06:39:01 pm »
Well, ok, I gave u plus karma for seeing it my way. But I also see it your way. I can be more contructive with my criticisms. Sorry if I ruffled your feathers. Have a nice day.

We're both jerks, it's why we get along most of the time.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

  • Commodore
  • *
  • Posts: 13298
  • You don't have to live like a refugee.
Re: AOTK2: new Player incentive plan
« Reply #16 on: August 05, 2005, 09:01:03 pm »
Well, ok, I gave u plus karma for seeing it my way. But I also see it your way. I can be more contructive with my criticisms. Sorry if I ruffled your feathers. Have a nice day.

We're both jerks, it's why we get along most of the time.

 :rofl: You guys are too much!  :thumbsup:  :-*

Offline CaptJosh

  • Lt.
  • *
  • Posts: 775
  • Gender: Male
Re: AOTK2: new Player incentive plan
« Reply #17 on: August 05, 2005, 11:07:22 pm »
This all reminds of the 1980s when the CIA could not figure out if they had Cold War spies as moles in their agency. So, they had to get the FBI to investigate the CIA to find them.

The CIA was never designed with a Foreign Counter-Intelligence branch to match Directorate 2 of the KGB. They needed detectives for this, so they went to the FBI, a Federal agency comprised almost exclusively of detectives.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.