Topic: Gorn ship Lighting and mesh help request  (Read 1900 times)

0 Members and 1 Guest are viewing this topic.

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Gorn ship Lighting and mesh help request
« on: August 02, 2005, 05:21:03 pm »
The Gorn Serpant by Lord Delekhan at Battle Clinic needs the following:

1. lighting and

2. a minor mesh correction (missing polies) on the lower back part of the tail shaped section of the ship.



http://www.battleclinic.com/docks/files/dist/index.php/file,ff975802ede2a6bce3905ed0eafaa111.zip

I have completed a retexture in line with the Gorn Rogue Scale fleet but I can't see the model in CV to make and post pictures of the ship.

Since Lord Delekhan doesn't like his ships modified (mesh fixing isn't a problem) I'll have to release this retexture as a texture pack...

Help please.

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Gorn ship Lighting and mesh help request
« Reply #1 on: August 03, 2005, 03:50:15 am »
the problem aren't missing polys there are several double polys in the mesh and light maps should even be no problem, if i have time later this day i will make a complete remake of this ship up to the standard of my SFC2 stock Gorn ships remakes



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline Klingon Fanatic

  • Lt. Commander
  • *
  • Posts: 2070
  • Gender: Male
Re: Gorn ship Lighting and mesh help request
« Reply #2 on: August 03, 2005, 11:21:24 am »
the problem aren't missing polys there are several double polys in the mesh and light maps should even be no problem, if i have time later this day i will make a complete remake of this ship up to the standard of my SFC2 stock Gorn ships remakes

I look forward to d/l your version Terradyhne. Thanks for the good news.

KF
HoD Radjekk Vor Thruum
IKV Kraag Dorr
SuvwI' Qeh KCC
Commander, Task Force Kraag Dorr's Teeth First Strike Squadron

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Gorn ship Lighting and mesh help request
« Reply #3 on: August 04, 2005, 05:47:31 am »
its done, i only remade the the main model the break mesh is left unchanged, this will be available at Battleclinic as i could reach the site ( at this point it always says it can't find the server for Battleclinic)




"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Gorn ship Lighting and mesh help request
« Reply #4 on: August 04, 2005, 07:46:29 am »
Strange, anyone else having problems displaying the site?
Its working ok for me.

Do you see an image below this line?

and above this line?

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Gorn ship Lighting and mesh help request
« Reply #5 on: August 04, 2005, 08:26:49 am »
Strange, anyone else having problems displaying the site?
Its working ok for me.

Do you see an image below this line?

and above this line?


no



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Gorn ship Lighting and mesh help request
« Reply #6 on: August 04, 2005, 08:35:45 am »
ok problem solved, its now available at Battleclinic

http://www.battleclinic.com/docks/dock.php?id=2699



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline MrCue

  • Site Designer
  • Lt.
  • *
  • Posts: 977
  • Gender: Male
  • Proud Father
    • Battleclinic
Re: Gorn ship Lighting and mesh help request
« Reply #7 on: August 04, 2005, 09:13:17 am »
what was the problem?