Topic: Trekmods ships at Battleclinic  (Read 9963 times)

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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #60 on: August 15, 2005, 07:41:38 pm »
In the DefaultCore (I said CORE), the HP's are assigned either behind the "PrimaryHP" or the "HeavyHP", that is what determines the Primary weapon hardpoints and the Heavy weapon hardpoints.  Hope this helped.....
 
Sorry for the way I placed them, they looked good that way, hehe....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #61 on: August 16, 2005, 06:40:51 pm »
Well, all the ships have been converted, got any more coming soon? ;D

Be sure to keep checking Stress's first post, he has a tendency to add ships without the traditional bump to call attention to it...  ;)  He's added a couple the other day...  and, for that matter, unless I missed it, I didn't you see you convert his D-7C...  :)
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #62 on: August 17, 2005, 08:53:57 am »
D-7C is already SFCIII compatible, or so the D/L page says.....
 
Finished the Constellation, get it here: http://www.battleclinic.com/docks/dock.php?id=2732

Offline Mr_Tricorder

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Re: Trekmods ships at Battleclinic
« Reply #63 on: August 17, 2005, 09:08:08 am »
I've found out that a lot of people say that ships are SFC3 compatible that don't have all of the SFC3-specific files.  You can take any SFC2 ship and add it to SFC3, it just won't have good vessel library or tactical displays, damage textures, or a ship description.  Also, the hardpoints on the model might cause the weapons to fire from odd points, but that really has more to do with how you enter the ships information in the DefaultCore file.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #64 on: August 17, 2005, 10:00:28 am »
They're almost completely SFCIII compatible (I've been forgeting to include Damage Textures will fix this.....
 
K'T'Inga is done, get it here: http://www.battleclinic.com/docks/dock.php?id=2737

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #65 on: August 17, 2005, 11:11:34 am »
You might check that D-7C, GŪ33N, I would have to guess that if there is an SFC3 "compatible" version in there, it probably hasn't been done up to the same extent that yours have.  I keep thinking I'm going to try and check more things out, but the time just isn't there.   :-\  Even when I take a day off from work like I did today, there's just too much other crap to take care of...
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #66 on: August 17, 2005, 12:49:03 pm »
Bah, will do..... reuploading all the ships I did will be a pain, but, hey, who can live without damage textures, eh?

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #67 on: August 18, 2005, 06:22:24 pm »
Well, they're not a big deal for me, but I think it's pretty obvious that I am hardly a representative SFC gamer...  :D

You know what's fun?  A Constellation with a forward pulse phaser...   ;D  Although that Constellation really needs some aft hardpoints (not your fault, GŪ33N, I'm going to lay that one squarely on StressPuppy :p ). 

I've said it before, and I'll say it again--you're doing a great job on these conversions, GŪ33N.   :thumbsup:
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #68 on: August 19, 2005, 07:24:21 am »
I don't think the canon Constellation was capable of having aft weapons, or at least it doesn't look like it could....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #69 on: August 19, 2005, 05:39:13 pm »
There are two aft photon launchers according to an article by Rick Sternbach in the now-defunct Star Trek Magazine.  I believe he indicated they were located in the impulse engine block; I've always thought they'd be better at the aft edges of the forward torpedo pods, tried to talk Stress into adding that to his, but he wouldn't do it, the $*#@!!!  :p
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