Topic: Trekmods ships at Battleclinic  (Read 9971 times)

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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #20 on: August 09, 2005, 07:31:33 am »
1 large mega pack, you mean you'll submit them all at once or all in one ZIP?

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #21 on: August 09, 2005, 01:30:44 pm »
My first conversion is done and uploaded, the Trekmods Romulan V-6 Gallant Wing (SFCIII), get it here: http://www.battleclinic.com/docks/dock.php?id=2706

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #22 on: August 09, 2005, 06:25:36 pm »
Just finished up the Romulan V-8 BoP conversion, get it here: http://www.battleclinic.com/docks/dock.php?id=2707
 
I gonna make a better screenshot.......

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #23 on: August 09, 2005, 06:37:47 pm »
They certainly look good in the screenshots, dude.  :)  I'd try them out ingame, but as I've said, I just can't quite figure it out...   :-\ 
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #24 on: August 09, 2005, 07:08:59 pm »
I made specs, they're in the SFCIII ReadMe, follow the instructions you won't have a problem.  I'm gonna nab the Klingon now, that was one of my favorites....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #25 on: August 09, 2005, 07:23:49 pm »
I'll give it a try...  :)  now, where did that SFC3 CD go to...  ;)

BTW, dude, the fact that you stepped up and did the conversions is appreciated, just so you know.  :)
« Last Edit: August 09, 2005, 08:38:59 pm by Captain Pierce »
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Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #26 on: August 09, 2005, 09:57:17 pm »
would you object to a BC conversion project? Either of ya got msn..or somethin?

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #27 on: August 09, 2005, 10:10:58 pm »
ACK!  I've found that in my conversions, I did them A/SR style.  Redid them stock-arc-wise..... finished the Klingon ship..... too late at night, will upload them tomorrow....
 
I'll give it a try... :) now, where did that SFC3 CD go to... ;)
Wait till I reupload them.....
 
BTW, dude, the fact that you stepped up and did the conversions is appreciated, just so you know. :)
I'm having a load of fun with my 3ds Max!  Making views have never been easier.....

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #28 on: August 10, 2005, 12:18:32 am »
Indeed your initiative is admirable Green. Exellent work on the conversions. Nice screenies too :D  I have no way to test them. However im sure if there are issues the community will let us know about them ;)

The "all in one" pack will be 1 zip file

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #29 on: August 10, 2005, 09:33:59 am »
Individual releases would be better, but that's just me.
 
Fixed the V-8 & V-6, and finished the Raptor.
 
V-6 & V-8: http://www.battleclinic.com/docks/dock.php?id=2706
 
Raptor: http://www.battleclinic.com/docks/dock.php?id=2689

Offline Mr_Tricorder

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Re: Trekmods ships at Battleclinic
« Reply #30 on: August 10, 2005, 11:36:20 am »
I knew you'd like 3ds max once you tried it.  Have you figured out how to successfully texture ships yet?  I would really appreciate it if you could tell me what could be added to my tutorial to make it work better for people who have 3ds max 5.  Also, have you played around with animation yet?  I think making 3D animations is really fun.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #31 on: August 10, 2005, 03:23:51 pm »
Hold on!! I just got the program, I can barely do the tutorials that came with it..... wait a month..... newbie modeller, I is.

Offline wulf111

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Re: Trekmods ships at Battleclinic
« Reply #32 on: August 10, 2005, 03:34:12 pm »
i have been working on max for over a year now it has a huge learning curve but well worth it


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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #33 on: August 10, 2005, 04:25:34 pm »
I found an error on the TOS D-7, the texture on the bottom of the head does not show up in-game..... the others check out ok...

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #34 on: August 10, 2005, 04:40:47 pm »
AIIIIIIIIIIIIIIIIIIIIIIIIIGH!!!  What is it with this game that, no matter what I do, new ships either crash it or just don't show up?!?
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #35 on: August 10, 2005, 06:16:30 pm »
Did you patch it to 534B?  If your getting an "Unhandled Exception" error message read this.  Did you put the specs in their proper files?  Read my guide, links in my sig and in the model ReadMe, and in the guide read the FAQ, it offers some troubleshooting......

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #36 on: August 10, 2005, 08:16:19 pm »
Heh, sorry, could have been a little more specific there.  :D  What happens is, I install everything per your instructions, but nothing changes.  The new ship never shows up in the game.  I'm at 534B, and everything looks right in DefaultCore and DefaultLoadOut...
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Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #37 on: August 10, 2005, 10:51:09 pm »
if you got a texture not showing up check the dimentions. BC will do it too. They need to be powers of 2. 64/128 rather than 60/130 for example. You can simply resize without needing to reconvert the model. I've seriously streched some textures and they show up find on the model.

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #38 on: August 10, 2005, 11:37:24 pm »
 :o DOH! Resize the TOS d-7's "d-73.bmp", and "d-73i.bmp" to 512x256. Damn, i though i caught em all guess this one slipped by me. ::) Ill correct the file later.

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #39 on: August 11, 2005, 06:13:07 am »
I told you like 3 times to fix those...  :p
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