Topic: Trekmods ships at Battleclinic  (Read 10146 times)

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Offline TheStressPuppy

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Trekmods ships at Battleclinic
« on: August 03, 2005, 06:34:32 pm »
I started uploading the ships today. More will come once we look em over, fix anything we find wrong with them, and give them break mods, and lods.

Available now:
http://www.battleclinic.com/docks/dock.php?id=2689 22nd Century Klingon Raptor
http://www.battleclinic.com/docks/dock.php?id=2658 Venture Scoutship
http://www.battleclinic.com/docks/dock.php?id=2661 TOS D-7, and TOS D-7c (trial and tribbulation d-7)
http://www.battleclinic.com/docks/dock.php?id=2687 Klingon K'Vort
http://www.battleclinic.com/docks/dock.php?id=2686 Romulan V-8 BoP
http://www.battleclinic.com/docks/dock.php?id=2685 Romulan V-6 Gallant Wing
http://www.battleclinic.com/docks/dock.php?id=2683 Romulan V-11 Stormbird (KD-7R)
http://www.battleclinic.com/docks/dock.php?id=2684 Romulan D'Deridex warbird
Added 8/14/05
http://www.battleclinic.com/docks/dock.php?id=2732 Constellation Class
http://www.battleclinic.com/docks/dock.php?id=2733 TMP K'T'Inga Battlecruiser
 
Perhaps a moderator would want to sticky this post.
« Last Edit: August 14, 2005, 06:15:32 pm by TheStressPuppy »

Offline Klingon Fanatic

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Re: Trekmods ships at Battleclinic
« Reply #1 on: August 03, 2005, 06:43:42 pm »
 ;D Thank you TheStressPuppy!

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Offline Sapharite

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Re: Trekmods ships at Battleclinic
« Reply #2 on: August 04, 2005, 04:16:28 am »
This Dederidex Warbird is preety nice but it lack a greeny disruptor on her nose  ;D Thank you TheStressPuppy  :)
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Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #3 on: August 04, 2005, 11:51:27 pm »
On another note, some of the ships are only for SFC2/OP if anyone wants to convert em to SFC 3 you have our blessing.

Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #4 on: August 05, 2005, 12:36:55 am »
I have a V8 and ak27 made by dolph I want to stick in BC. How do I get ahold of him? I've not seen him post in a very long time. Is he even still around or do I need need to display the credits (wont be modifying anything)

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #5 on: August 05, 2005, 03:00:14 am »
Dolph sightings are about as rare as Elvis sightings. Tho i know he does pop in from time to time. I would say make sure you credit him, and knock yourself out. If shows up and complains then i dont know what to tell you. Use your best judgement on this.

The only reason im re-releasing the models is because the Trekmod site no longer exist... Niether does the mod team. It is pointless to keep em on our drives. So im releasing what we have access to. Dolph isnt the only one who built models for us.

Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #6 on: August 05, 2005, 06:01:50 pm »
everything was saved before the site went kaput right? There were some sweet one of a kind items laying around in some of the threads, which is where I got these 2.

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #7 on: August 06, 2005, 03:05:14 am »
I backed up all of the downloads ;)

Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #8 on: August 06, 2005, 08:10:15 am »
good. How fast you going to release them?

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #9 on: August 06, 2005, 08:11:16 am »
And Stress is working on fixing up more of those betas from our forum and making them into full releases with break mods...
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #10 on: August 06, 2005, 08:43:15 am »
Y'all gonna convert those BC ships (Especially the Dominion) to SFC?

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #11 on: August 06, 2005, 08:50:17 am »
Is it ok if I start adding these to Sfc3files?

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #12 on: August 06, 2005, 09:24:48 am »
Currently, there's no one involved with the team who knows anything about converting to SFC3.  We're certainly interested in having somebody convert them, but currently I'm not even sure we have a way to test them ourselves once converted, since I just can't seem to get my head around putting ships into SFC3...   ???
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Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #13 on: August 06, 2005, 11:46:00 am »
Y'all gonna convert those BC ships (Especially the Dominion) to SFC?

yea soon as the wankers at smiley's ISP fix his connection so he can release some. I'm holding on the BB right now cuz I'll wait till I have the rest. I'll convert just about anything good to BC if possible.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #14 on: August 06, 2005, 02:51:05 pm »
Hey, Pierce, Sfc3files supports all volumes of SFC, could I start uploading the current versions of the models?  Plus I could convert them to III for y'all.....

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #15 on: August 06, 2005, 06:00:50 pm »
If theres gonna be any releasing to SFC Files it will be myself doing the releases being that i do have an account with them.

As far as "how fast" they will be released..Be patient. Im looking over each ship 1 at a time. Fixing em, lodding them, and break modding the ones that dont have a break. Theres alot of ships, and im just 1 person. When they are done is when they will be released.
« Last Edit: August 06, 2005, 06:10:58 pm by TheStressPuppy »

Offline USS Mariner

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Re: Trekmods ships at Battleclinic
« Reply #16 on: August 06, 2005, 06:12:59 pm »
Neato. These look great. Now if I only had OP so I could properly arm them...
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #17 on: August 08, 2005, 03:38:21 pm »
I've begun adding the necessary files for Volume III to the V6, I still have to test it to make sure I did everything right.  I lined the Refit Screen HP's with those on the mesh to be accurate, and I added glows to the nacelles and aft engines...... should I send it to you for evaluation, StressPuppy?
« Last Edit: August 08, 2005, 03:48:26 pm by GŪ33N<@L> »

Offline Rhaz

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Re: Trekmods ships at Battleclinic
« Reply #18 on: August 08, 2005, 08:25:20 pm »
Thanks SP!

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Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #19 on: August 09, 2005, 03:54:44 am »
OK heres the deal on the SFC3 conversions.. Our main malfunction is that we have no way to test them. I have SFC3 but ive neither the time nor patience (more the patience) to figure out how to import a model. Every attemt i tried ended in failure. So ill let you guys knock yerselves out, and convert away.

 IF you do convert, and wish to post it, do so along side the models SFC2/OP release at Battleclinic. Example: If you convert the "Trekmods Romulan V-8 BoP" post it at battleclinic with a name like  "Trekmods Romulan V-8 BoP for SFC3" along with a nice in game screenie. This will make sure that the SFC3 model is next to the SFC2/OP release. You can credit yourself for the conversion :)

Do NOT post any of the Trekmod models posted on Battleclinic at SFC3files.com.. When all of the battleclinic releases are done (this includes the sfc3 conversions from u guys), I will make 1 large mega pack, and post it at SFCfiles myself TIA ;)

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #20 on: August 09, 2005, 07:31:33 am »
1 large mega pack, you mean you'll submit them all at once or all in one ZIP?

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #21 on: August 09, 2005, 01:30:44 pm »
My first conversion is done and uploaded, the Trekmods Romulan V-6 Gallant Wing (SFCIII), get it here: http://www.battleclinic.com/docks/dock.php?id=2706

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #22 on: August 09, 2005, 06:25:36 pm »
Just finished up the Romulan V-8 BoP conversion, get it here: http://www.battleclinic.com/docks/dock.php?id=2707
 
I gonna make a better screenshot.......

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #23 on: August 09, 2005, 06:37:47 pm »
They certainly look good in the screenshots, dude.  :)  I'd try them out ingame, but as I've said, I just can't quite figure it out...   :-\ 
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #24 on: August 09, 2005, 07:08:59 pm »
I made specs, they're in the SFCIII ReadMe, follow the instructions you won't have a problem.  I'm gonna nab the Klingon now, that was one of my favorites....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #25 on: August 09, 2005, 07:23:49 pm »
I'll give it a try...  :)  now, where did that SFC3 CD go to...  ;)

BTW, dude, the fact that you stepped up and did the conversions is appreciated, just so you know.  :)
« Last Edit: August 09, 2005, 08:38:59 pm by Captain Pierce »
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Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #26 on: August 09, 2005, 09:57:17 pm »
would you object to a BC conversion project? Either of ya got msn..or somethin?

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #27 on: August 09, 2005, 10:10:58 pm »
ACK!  I've found that in my conversions, I did them A/SR style.  Redid them stock-arc-wise..... finished the Klingon ship..... too late at night, will upload them tomorrow....
 
I'll give it a try... :) now, where did that SFC3 CD go to... ;)
Wait till I reupload them.....
 
BTW, dude, the fact that you stepped up and did the conversions is appreciated, just so you know. :)
I'm having a load of fun with my 3ds Max!  Making views have never been easier.....

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #28 on: August 10, 2005, 12:18:32 am »
Indeed your initiative is admirable Green. Exellent work on the conversions. Nice screenies too :D  I have no way to test them. However im sure if there are issues the community will let us know about them ;)

The "all in one" pack will be 1 zip file

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #29 on: August 10, 2005, 09:33:59 am »
Individual releases would be better, but that's just me.
 
Fixed the V-8 & V-6, and finished the Raptor.
 
V-6 & V-8: http://www.battleclinic.com/docks/dock.php?id=2706
 
Raptor: http://www.battleclinic.com/docks/dock.php?id=2689

Offline Mr_Tricorder

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Re: Trekmods ships at Battleclinic
« Reply #30 on: August 10, 2005, 11:36:20 am »
I knew you'd like 3ds max once you tried it.  Have you figured out how to successfully texture ships yet?  I would really appreciate it if you could tell me what could be added to my tutorial to make it work better for people who have 3ds max 5.  Also, have you played around with animation yet?  I think making 3D animations is really fun.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #31 on: August 10, 2005, 03:23:51 pm »
Hold on!! I just got the program, I can barely do the tutorials that came with it..... wait a month..... newbie modeller, I is.

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Re: Trekmods ships at Battleclinic
« Reply #32 on: August 10, 2005, 03:34:12 pm »
i have been working on max for over a year now it has a huge learning curve but well worth it


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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #33 on: August 10, 2005, 04:25:34 pm »
I found an error on the TOS D-7, the texture on the bottom of the head does not show up in-game..... the others check out ok...

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #34 on: August 10, 2005, 04:40:47 pm »
AIIIIIIIIIIIIIIIIIIIIIIIIIGH!!!  What is it with this game that, no matter what I do, new ships either crash it or just don't show up?!?
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #35 on: August 10, 2005, 06:16:30 pm »
Did you patch it to 534B?  If your getting an "Unhandled Exception" error message read this.  Did you put the specs in their proper files?  Read my guide, links in my sig and in the model ReadMe, and in the guide read the FAQ, it offers some troubleshooting......

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #36 on: August 10, 2005, 08:16:19 pm »
Heh, sorry, could have been a little more specific there.  :D  What happens is, I install everything per your instructions, but nothing changes.  The new ship never shows up in the game.  I'm at 534B, and everything looks right in DefaultCore and DefaultLoadOut...
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Offline Starforce2

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Re: Trekmods ships at Battleclinic
« Reply #37 on: August 10, 2005, 10:51:09 pm »
if you got a texture not showing up check the dimentions. BC will do it too. They need to be powers of 2. 64/128 rather than 60/130 for example. You can simply resize without needing to reconvert the model. I've seriously streched some textures and they show up find on the model.

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #38 on: August 10, 2005, 11:37:24 pm »
 :o DOH! Resize the TOS d-7's "d-73.bmp", and "d-73i.bmp" to 512x256. Damn, i though i caught em all guess this one slipped by me. ::) Ill correct the file later.

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #39 on: August 11, 2005, 06:13:07 am »
I told you like 3 times to fix those...  :p
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #40 on: August 11, 2005, 08:54:38 am »
That is wierd, Pierce, I tested those specs four times before I put them in the ReadMe, and even tested taking them out of the ReadMe and pasting them into the specs.  You've got a kinky game.... :P
 
Try this, reinstall the game and the patch, and paste the ship's specs on the bottom of the appropriate specs, and I mean the bottom..... I had these kind of troubles when I started out modding, I don't know why the game all of a sudden started working for me, but thank God it did.....

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Re: Trekmods ships at Battleclinic
« Reply #41 on: August 11, 2005, 10:16:10 am »
AIIIIIIIIIIIIIIIIIIIIIIIIIGH!!!  What is it with this game that, no matter what I do, new ships either crash it or just don't show up?!?

You can find a text file called "Invalid Ships.txt" in your sfc3 folder. It contains important debug messages about what's wrong in your specs that caused the game to crash, or why new ships didn't show up.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #42 on: August 11, 2005, 05:14:56 pm »
Finished the Romulan V-11 Stormbird, get it here: http://www.battleclinic.com/docks/dock.php?id=2718

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #43 on: August 11, 2005, 06:12:17 pm »
That invalid ships file is telling me that the V-6 has invalid hardpoints.

I'll try putting it at the bottom of the files; I had it worked into the middle of the Romulan ships.  Do you think a full reinstall is necessary, or could I just revert to the saved copies I made sure to keep of the original Core and Loadout files?

Thanks to you both for helping me through this, BTW.  :)
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #44 on: August 11, 2005, 07:06:56 pm »
Venture Scoutship's finished, get it here: http://www.battleclinic.com/docks/dock.php?id=2719
 
Pierce, did you use both Core and Loadout files supplied in the ReadMe?  I don't know how you could be getting an "Invalid Hardpoints" message, because the LoadOut was left blank....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #45 on: August 11, 2005, 07:38:09 pm »
 :-[  Ok, this is where I have to admit to being an idiot.   :-[ 

When you talked about customizing, I for some reason got it in my head that I was supposed to copy stats from another ship, rather than use the in-game customization screen, which I only barely remember from my limited experience.

So this is all pretty much down to me.   ::) 

I'm just going to go hide in the corner now...   :banghead:
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Re: Trekmods ships at Battleclinic
« Reply #46 on: August 11, 2005, 07:53:36 pm »
That invalid ships file is telling me that the V-6 has invalid hardpoints.
Check the spec of V-6 in DefaultCore and DefaultLoadout, and V-6.gf & V-6.mod, make sure all the hardpoints corresponds.
For example, if V-6 has 6 hardpoints set in DefaultCore, but it has 7 hardpoints loaded with weapons in DefaultLoadout, that would cause such problems.

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #47 on: August 11, 2005, 08:27:02 pm »
Yeah, that's what I screwed up.  I was apparently trying to make it use the hardpoints of another ship.

As Homer Simpson once said, "Lord help me, I'm just not that bright."  ;)
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #48 on: August 11, 2005, 08:34:28 pm »
Don't worry, Pierce, I've had those complete moron moments as well..... just know your not alone out there. ;)
 
Done the K'Vort; however, Battleclinic's upload feature doesn't seem to be working tonight, gonna tackle it tomorrow....

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Re: Trekmods ships at Battleclinic
« Reply #49 on: August 11, 2005, 09:00:35 pm »
I just discovered that Battleclinic does not accept .jpeg images but rather .jpg
 
Get the K'Vort here: http://www.battleclinic.com/docks/dock.php?id=2720

Offline MrCue

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Re: Trekmods ships at Battleclinic
« Reply #50 on: August 11, 2005, 10:11:29 pm »
Wierd, where did it tell you that jpeg wasnt accepted?

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Re: Trekmods ships at Battleclinic
« Reply #51 on: August 12, 2005, 07:22:54 am »
When for the third time it wouldn't accept the upload (Kept going to a "Page could not be found"), then I changed the extention to .jpg and it worked.....

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #52 on: August 12, 2005, 12:54:06 pm »
Finished the D-7, get it here: http://www.battleclinic.com/docks/dock.php?id=2723
 
Well, all the ships have been converted, got any more coming soon? ;D

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #53 on: August 12, 2005, 08:33:44 pm »
One thing I've noticed about the V-6, which is the only one I've managed to play with yet...

(Just for those of you of a certain age: "I could've had the V-8!")

It seems that some of the hardpoints I set up to be the heavy weapons in SFC2 are showing up as regular weapon hardpoints, and vice versa. 

Exhibit A:


The HP's circled in red there were all supposed to be for plasma torpedos in SFC2.  The others were for phasers, IIRC.

Exhibit B:


These were all designed to be phaser hardpoints in SFC2. 

I seem to recall seeing something on these boards before that suggested that SFC3 didn't use the hardpoints in the same way SFC2 did, but can't remember anything specific.  It does seem that something odd is going on here, though, but I don't know enough about SFC3 to say what...  ;)

Not to try and diss you or anything, GŪ33N, cause I think you're doing a good job (hell, the V-6 is the first ship I've ever managed to put into SFC3 :D )... 

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yochenhsieh

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Re: Trekmods ships at Battleclinic
« Reply #54 on: August 12, 2005, 09:14:36 pm »
It seems that some of the hardpoints I set up to be the heavy weapons in SFC2 are showing up as regular weapon hardpoints, and vice versa. 
I seem to recall seeing something on these boards before that suggested that SFC3 didn't use the hardpoints in the same way SFC2 did, but can't remember anything specific. 
SFC3 uses HP1~11 for Primary weapons, and HP12~21 for Heavy weapons.

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #55 on: August 12, 2005, 09:36:20 pm »
Which does seem largely bass-ackwards from the way SFC2 did it...
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #56 on: August 13, 2005, 01:00:22 am »
You can use any HP for any weapon, you can use HP 21 for a Primary for all the game cares.....

Offline TheStressPuppy

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Re: Trekmods ships at Battleclinic
« Reply #57 on: August 14, 2005, 05:10:46 pm »
Is there a way to get older versions of stuff removed from battleclinic? I posted my Constellation model, and found a WAY older version there. I see alot of duplicate models there from the same authors

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #58 on: August 15, 2005, 03:52:13 pm »
May need to talk to Mr.Cue in Battleclinic's forums....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #59 on: August 15, 2005, 07:27:50 pm »
You can use any HP for any weapon, you can use HP 21 for a Primary for all the game cares.....

But that's assuming you know how to assign the weps in one of the "defaultWTFever" files, right?  The in-game "refit" screen seems to only recognize certain HP's for primary, and certain other HP's for heavy, as illustrated above.

Unless I'm doing something wrong again, of course.  ;)  This is a possibility that can never be ruled out...  :D
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #60 on: August 15, 2005, 07:41:38 pm »
In the DefaultCore (I said CORE), the HP's are assigned either behind the "PrimaryHP" or the "HeavyHP", that is what determines the Primary weapon hardpoints and the Heavy weapon hardpoints.  Hope this helped.....
 
Sorry for the way I placed them, they looked good that way, hehe....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #61 on: August 16, 2005, 06:40:51 pm »
Well, all the ships have been converted, got any more coming soon? ;D

Be sure to keep checking Stress's first post, he has a tendency to add ships without the traditional bump to call attention to it...  ;)  He's added a couple the other day...  and, for that matter, unless I missed it, I didn't you see you convert his D-7C...  :)
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #62 on: August 17, 2005, 08:53:57 am »
D-7C is already SFCIII compatible, or so the D/L page says.....
 
Finished the Constellation, get it here: http://www.battleclinic.com/docks/dock.php?id=2732

Offline Mr_Tricorder

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Re: Trekmods ships at Battleclinic
« Reply #63 on: August 17, 2005, 09:08:08 am »
I've found out that a lot of people say that ships are SFC3 compatible that don't have all of the SFC3-specific files.  You can take any SFC2 ship and add it to SFC3, it just won't have good vessel library or tactical displays, damage textures, or a ship description.  Also, the hardpoints on the model might cause the weapons to fire from odd points, but that really has more to do with how you enter the ships information in the DefaultCore file.

Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #64 on: August 17, 2005, 10:00:28 am »
They're almost completely SFCIII compatible (I've been forgeting to include Damage Textures will fix this.....
 
K'T'Inga is done, get it here: http://www.battleclinic.com/docks/dock.php?id=2737

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #65 on: August 17, 2005, 11:11:34 am »
You might check that D-7C, GŪ33N, I would have to guess that if there is an SFC3 "compatible" version in there, it probably hasn't been done up to the same extent that yours have.  I keep thinking I'm going to try and check more things out, but the time just isn't there.   :-\  Even when I take a day off from work like I did today, there's just too much other crap to take care of...
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #66 on: August 17, 2005, 12:49:03 pm »
Bah, will do..... reuploading all the ships I did will be a pain, but, hey, who can live without damage textures, eh?

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #67 on: August 18, 2005, 06:22:24 pm »
Well, they're not a big deal for me, but I think it's pretty obvious that I am hardly a representative SFC gamer...  :D

You know what's fun?  A Constellation with a forward pulse phaser...   ;D  Although that Constellation really needs some aft hardpoints (not your fault, GŪ33N, I'm going to lay that one squarely on StressPuppy :p ). 

I've said it before, and I'll say it again--you're doing a great job on these conversions, GŪ33N.   :thumbsup:
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Offline Greenvalv

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Re: Trekmods ships at Battleclinic
« Reply #68 on: August 19, 2005, 07:24:21 am »
I don't think the canon Constellation was capable of having aft weapons, or at least it doesn't look like it could....

Offline Captain Pierce

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Re: Trekmods ships at Battleclinic
« Reply #69 on: August 19, 2005, 05:39:13 pm »
There are two aft photon launchers according to an article by Rick Sternbach in the now-defunct Star Trek Magazine.  I believe he indicated they were located in the impulse engine block; I've always thought they'd be better at the aft edges of the forward torpedo pods, tried to talk Stress into adding that to his, but he wouldn't do it, the $*#@!!!  :p
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