Topic: Have to commend Dib  (Read 8624 times)

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Offline Hexx

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Re: Have to commend Dib
« Reply #20 on: August 03, 2005, 06:24:35 am »
Letsee

1) Uhmm No, really i don't want to have to run 135 missions or so againt the AI to
    be able to fly a BCH . I'm sure it sounds exciting , but I'd really rather not.
    The part about SFB is a <small> sorepoint with someppeople, as this isn't SFB, it's SFC
    Besides SFb has more than enough stupidity in it's background history/fleet makeup to eliminate it from any
    "we should do this beacause it happens in SFB"
    You also can't have people designated to "fly escort" as you can't ensure that they will be drafted.
    (I like the idea, and it's been sugegsted before, just with the games tech it's unworkable)

2) So after someone has flown 135 (or so) missions against the AI, bought themselves a BCH and found someone to
   escort them they gate drafted by two other players. Then their wing drops. Now they have to write off their ship?
   Again an idea that doesn't really contribute to people flying PVP

3) I don't feel like paying a few K for repairs because I got double tapped by an AI mauler in a bugged mission.

4) So say (all joking aside) I kill someone's BCH with mine, I now have to wait for him to accumulate another 40K pp
    before I can fight him again?
    The satisfaction is not (for me anyway) knowing that I caused someone to lose a ton of PP, it's knowing tha I beat
    them after hopefully a well played game on both sides.

- The problem with deepstrikes is to some degree an issue, problem is I (and some others here) are lazy. When
   Kruegy has his klinks avoid PVP and DS a base I don't want to have to try and figure out if it was 10 hexes behind the line
   or 11.

I'm also not sure about your last point- you want to force people away from PVP? Why? It's easy enough to avoid now if
you don't want to do it.

To me all your points are catering to the players who can spend 24/7 on  a server
When someone accumlates say a million pp (yes it's been done) the situation is still there, will
you advocate raising prices to 50 or 60K for a CA? All you do when you raise ship prices is make them available
to people who have the time to spend on the server.
And as for lowest PP totals on the server, you've got about 2x what I've got.  :P
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Offline Dizzy

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Re: Have to commend Dib
« Reply #21 on: August 03, 2005, 08:37:43 am »
Sound like ships are WAY too cheap and the disengagement rule is too harsh, if someone is willing to SD to get around the disengagement rule.  Most battle SHOULD end in the disengagement of one side...  Currently blowing someone up is actually HELPING them.. by way of letting them return to that hex SOONER!? 

Exactly. Stupid isnt it?

Quote
What kinda of screwy system are we using?!  I'm new to D2 but this seem so backarsewards it isn't funny!  I've seen peoples PP stockpiles and realized that I'd have to blow them up 50 times to make a dent in their PP.  Sure the current settings encourage PvP, but at the same time make it meaningless.  You can run missions twice as fast to flip hexes and earn about the same amount of PP (even with the PvP bonus).  When someone is willing to SD (killing his crew and distroying a hunk of his races economy) maybe its time to rethink the rules.

We have had rules in the past where it means something to keep your ship. Past servers have used multiple methods, expensive ships and severe ship loss penalties for losing them, contruction costs, so despite them being available in the yards, they must be built according to rules where build points are used and if 'x' amount are destroyed, bye bye. We have had penalty boxes where u lose a capital ship you cant fly another for 'x' amount of time and even setup half of a servers win requirement being based all on PvP kills. All this stuff isnt used this server. And the SD method of getting back into a hex benefits only one kind of player, the hex flipper. Where is the rule that benefits the PvP player?

el-Karnak

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Re: Have to commend Dib
« Reply #22 on: August 03, 2005, 09:06:39 am »
The arguments are sooo old, it's not even funny anymore.

People are so set in their ways now, that it's a complete waste of time to try and move them out of their respective PvP or nutter's paradise camps.

I certainly won't waste my time trying to . . .

If you don't like the server the way it is, then you can always run your own . . .

If you can't do that, then there are lotsa of other games to play. Some are better, some are worse.

About the only concrete fact you can make is that this SQL Server kit being broken has dragged on to long.  If it's not fixed this year, then I would fear for this game's viability for the next year.  The missions are getting better but still are not where they should be. SS2 still had the best quality mission pack ever and that dyna was 2 years ago.  AI stripping is not working very well, as far as I can tell, on AoTK2.  A lot of these problems have solutions in some mission packs, but most Admins. really don't know how to use them.

Most of these issues talked about in this thread arise from techie problems with the game. It's about time they got fixed and the admins. started making full use of the techie options available without bugging out the dyna in the process (ie. No SQL Server kit that works, invisible ION Storms, double weapons fire, AI stripping that largely does not work).

Fix the game software and then no one will be in a position to argue with how it works. For starters, we'd have multiple DV shifts for PvP wins in a hex. That will get rid of this disengagement rule nonsense once and for all. There will be less players arguing and less angst and that's always good for the game.....DOH!!! 

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« Last Edit: August 03, 2005, 09:17:27 am by el-Karnak »

Offline FPF-DieHard

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Re: Have to commend Dib
« Reply #23 on: August 03, 2005, 09:22:02 am »

We have had rules in the past where it means something to keep your ship. Past servers have used multiple methods, expensive ships and severe ship loss penalties for losing them, contruction costs, so despite them being available in the yards, they must be built according to rules where build points are used and if 'x' amount are destroyed, bye bye. We have had penalty boxes where u lose a capital ship you cant fly another for 'x' amount of time and even setup half of a servers win requirement being based all on PvP kills. All this stuff isnt used this server. And the SD method of getting back into a hex benefits only one kind of player, the hex flipper. Where is the rule that benefits the PvP player?


All those rules make the game too serious and suck the fun out of it.   We decided to go for a more laid-back server for a change because we had gone too far with rules and other sillyness on the other servers this year.

Yes, the SD method is stupid and bases are too easy to kill.   We will address this for the next campaign.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Have to commend Dib
« Reply #24 on: August 03, 2005, 09:41:28 am »
I have a few suggestions.. I don't know if all of them are possible but most should be..

1. Make ships more expensive: 

No. Lousy control method. Screws casual players and makes losing a ship for a nutter meaningless. Cant ever do this. AOTK2 does this and it is simply outrageous in the extreme. I protest.

Quote
2. Disengagement Rule:  If I remember correctly SFB had a disengagement rule that went something like.. You could not disengage until you were crippled or until you had scored internals on the enemy.


Current rule lets u SD upon start of the mission just to be able to manipulate the disengagement rule on this server to help benefit you to flip hexes faster. Ridiculous and outrageous.

A little history, the disengage rule came about one day when a Klink DN trying to defend a hex ran into 2x Mirak DF's. One DF would tie up the DN for 20 minutes whgile the othe DF ran 15 or so missions and flipped the hex. When the DN came out of the mission, rinse and repeat. With the rule, it became possible for the DN to run the first DF out and then to engage the other DF and also run him out long enough for the DN to run some of his/her own missions to reinforce the hex. I'd like to see the Disengagement rule done away with.

So the disengage rule came into being. However, the down side is that it favors hex flipping and limits PvP. The dynamic here is this server is setup to favor hex flipping There is no control factor for ship losses or VC's to affect the server results, so it is meaningless to kill or lose a ship this server. I dislike this if they meant something other than bragging rights, I'd have been posting each of my nine kills and one loss.

But the way I see it as in the example above, the Mirak DF's can simply move to another hex and flip it. What's the difference in which hex it is? If PvP losses/wins resulted in a 2+ DV shift, hey great! Then the DISENGAGMENT RULE COULD GO BYE BYE!

Quote
3.  Expensive repairs:  
 

No. Poor control method because it penalizes players who know not how to reinforce shields and get beat up by AI. Again, it favors the nutter rather than thge casual player.

Quote
4.  Huge PvP bonuses:  

Prestige awards and ship cost... There is a dynamic for ship loss you need to understand. One is when u lose a ship u get a smaller ship. This is a fair and just penalty for getting killed. However, getting a new ship depends on several factors:

    Cost: If you are a nutter, ignore this penalty. So we cant use this method as it isnt fair for casual players. All ships should cost 1 prestige point.

    Time: This depends on two things, how often good ships show up in the yards and how often the yards cycle. Time is a good control factor as long as getting a good ship doesnt take too long, however, there should be at least a few decent ships you should be able to get to tide you over for the one you really want.

Quote
Oh and by the way.. Deepstiking is the dumbest, most out of control thing I have seen.  It makes bases almost completely useless.  

I like your idea of a maximum deepstrike range but it is unenforceable. I believe this is a server design issue. Admins need to setup servers so SB's should only be used deep in home space and be indestructible. Bats and BS's should be set to pop... The time to buy it, place it and kill it equals out. Makes deepstriking and the threat of running into PvP and not being able to split, exciting.

A little history, Deepstrike rule came into being on the IDSL server. A certain hydran player, I won't name names (Bearslayer or DM6), but this person ran deep behind enemy lines to go on a base busting spree. Time and again he was drafted, but it was difficult to do so. Once he came out of mission he would hop into another hex and quickly take another mission before we could move in to draft. It became necessary for 6 players to surround him so he had to draft someone. Once he did, he would simply disengage rinse and repeat, perfectly legal under current and all past server rules. So then and there five minutes later, the deepstrike rule went into being written something like this:  if you were drafted behind enemy lines, you have to stay and fight and if u disengage u must SD.

I think this is fair.

Quote
It would also allow rules that add a bit more "flavor" to races..  Like Roms could disengage from battles if they were caught deepstriking (the cripple/internal rule would still apply tho)... ISC could have their deep strike range increased to 10 hexes from an allied hexed.  Historically the ISC ships were designed to travel long distances and at high warp.. which allowed them to "police" the galaxy.

SG4 server had this. I dont think it was ever actually used tho. The circumstance never presented itself to be used afaik but it was a neat idea.

Basically, we have 2 camps. Hex flippers and PvPers. Both come in flavors of casual to nutter. They all need something to do on a server.This server offers fun for PvPers and nothing more. Hex flippers may mean something... but I find the rule about who has the most color on the map confusing. So basically this is just a fun server. Although I find some of the rules ridiculous on AOTK2, it's about time we had a fun server to blow off some steam and be civil towards one another.

Offline FPF-DieHard

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Re: Have to commend Dib
« Reply #25 on: August 03, 2005, 09:46:56 am »

I like your idea of a maximum deepstrike range but it is unenforceable. I believe this is a server design issue. Admins need to setup servers so SB's should only be used deep in home space and be indestructible. Bats and BS's should be set to pop... The time to buy it, place it and kill it equals out. Makes deepstriking and the threat of running into PvP and not being able to split, exciting.

A

yes, this is a server desgin issue.  The next rev of missions will make this MUCH more "realistic" and less stupid.
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Have to commend Dib
« Reply #26 on: August 03, 2005, 12:09:07 pm »

I like your idea of a maximum deepstrike range but it is unenforceable. I believe this is a server design issue. Admins need to setup servers so SB's should only be used deep in home space and be indestructible. Bats and BS's should be set to pop... The time to buy it, place it and kill it equals out. Makes deepstriking and the threat of running into PvP and not being able to split, exciting.

A

yes, this is a server desgin issue.  The next rev of missions will make this MUCH more "realistic" and less stupid.

You may want to fix your issues with double-weapons fire, AI stripping, and invisible ION Storms, first. And, stop adding buggy features. Don't want them, don't need them.

It's fix the bug first and THEN, and only THEN, add the features.  It took about 3 years to finally get rid of the CTDing missions off most of the dynas. Before this, I would not even consider playing on a dyna that did not use EEK missions cuz I really don't like CTDing all the time.  It's quite annoying . . . just like these un-seen ION storms . . .and how come every PvP mission I see AI that don't belong there. Don't call it AI stripping unless it works, DOH!! Admin => :smackhead:

 Let's not wait another 3 years for the other bugs.  ::)

Offline Mr.Bad151

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Re: Have to commend Dib
« Reply #27 on: August 03, 2005, 12:14:26 pm »
The arguments are sooo old, it's not even funny anymore.

People are so set in their ways now, that it's a complete waste of time to try and move them out of their respective PvP or nutter's paradise camps.

I certainly won't waste my time trying to . . .

If you don't like the server the way it is, then you can always run your own . . .

If you can't do that, then there are lotsa of other games to play. Some are better, some are worse.

About the only concrete fact you can make is that this SQL Server kit being broken has dragged on to long.  If it's not fixed this year, then I would fear for this game's viability for the next year.  The missions are getting better but still are not where they should be. SS2 still had the best quality mission pack ever and that dyna was 2 years ago.  AI stripping is not working very well, as far as I can tell, on AoTK2.  A lot of these problems have solutions in some mission packs, but most Admins. really don't know how to use them.

Most of these issues talked about in this thread arise from techie problems with the game. It's about time they got fixed and the admins. started making full use of the techie options available without bugging out the dyna in the process (ie. No SQL Server kit that works, invisible ION Storms, double weapons fire, AI stripping that largely does not work).

Fix the game software and then no one will be in a position to argue with how it works. For starters, we'd have multiple DV shifts for PvP wins in a hex. That will get rid of this disengagement rule nonsense once and for all. There will be less players arguing and less angst and that's always good for the game.....DOH!!! 

community self- :smackhead:



Forgive me for making suggestions.. and offering idea to improve things..  I didn't realize the community was so set in its ways.

I will say this.. everyone so far has been looking at my suggestions as three different possibilites.. rather than 3 parts of a whole.  Individually they do have the draw back people have pointed out.. together they work.

But hey if everyone is happy, guess I'll just have to blow some people up 50 times.. whew.. I got a lot of work ahead of me..


"As the radius of my knowledge increases, so does the circumference of my ignorance"

Offline FPF-DieHard

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Re: Have to commend Dib
« Reply #28 on: August 03, 2005, 01:06:34 pm »


Forgive me for making suggestions.. and offering idea to improve things..  I didn't realize the community was so set in its ways.

I will say this.. everyone so far has been looking at my suggestions as three different possibilites.. rather than 3 parts of a whole.  Individually they do have the draw back people have pointed out.. together they work.

But hey if everyone is happy, guess I'll just have to blow some people up 50 times.. whew.. I got a lot of work ahead of me..




Your suggestions are all valid and make tons of sense.   it is a matter of getting them to work techically in some cases (the base missions) or trying to balance consequences versus fun.

Get on Comms and talk to me abou this stuff tonight.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Have to commend Dib
« Reply #29 on: August 03, 2005, 03:00:19 pm »
Bad151, nice feedback, it's always welcome. Keep in mind there are only a handful of peeps that can make your suggestions come to fruition. DH, Tracey, Capt Jeff, Scipio, Jinn and me. Mb a cpl others. Be nice if there were more that could carry the torch. Be even nicer if all of the above mentioned peeps more freely shared inormation on how the tech issues work. Be nicer still if they were all impartial on how they setup servers and code missions.

So here's what you should know. Basically, we have 2 camps and 2 kinds of these 2 players. Hex flippers and PvPers. Both come in flavors of casual to nutter.

Also, there are 3 types of servers. Serious, Semi-serious and fun. Each cater to the above 4 player classifications. 

All of the above have their own unique perspectives and need to be experienced first hand to understand them fully. If you want to be a fair critic, and or server admin, you must have once played EACH and EVERY one of them on some past servers to know fully what you are talking about. Like karnak said, these are old arguments that have multi-faceted dynamics far beyond what most players have experienced. Such that some are so set in their ways, these issues are buried under hot embers waiting reignite... But no one wants to really stir them up... All the marshmellows and hot dogs to be roasted are long since gone.

Offline [KBF]MuadDib

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Re: Have to commend Dib
« Reply #30 on: August 03, 2005, 05:31:22 pm »
you can bitch...you can whine...but whose time is being wasted really?  mine!!!

hmm ca vs d6db...now that ca is just gonna run run run run until he either kills me or does something stupid and gets hurt enough...kind of like that match with scipio who decided to alt after the ai made a crippling blow...and decided to call it a ctd...come on...i am not a kid playing tag...nor am i stupid...or maybe you just think i am...

until you do not waste my time and fly your ship like youre out to kill somebody instead of running around at 31 and only turning to fire hoping to kill somebody...well im sorry...if i sd giving you the kill because i dont want to run around for an hour or more with nothing but 7ph2's and 6 drones that only go 24 and are easily out ran...or having the prey running around shooting than hiding behind ai...now with a droner that ai is gonna be dead...but that still leaves you the ability ro run around and play tag while hiding behind your ai...and the same thing is done even if you have a "live" wing...

i think maybe you need to learn some new tactics before you start crying that the rules are wrong...a kill is a kill...even if i run into a rock you wouldnt bitch if i chose that instead of sd...you still get the dv shift...and why the hell should i disengage when i have so much pp and the fact that what numbers we do have need to be managed wisely...if i have no pp left at the end of the server...oh well...at least i had fun and enjoyed myself without becoming frustrated and yelling and moaning and bitching about those who wish to waste my time...bah i already do that...dont i...sometimes to the detriment of your own ship...or maybe i just had to revise your manual so that you all are scared and run around with level 4's...or claim that you are running at 31 with a level 4, but where are your photons?

and dizzy...no fair...i dont choose to be a hex flipper...i would rather pvp all the time but most of the coailition would rather pvp...so some of us have to be grunts more than killers...
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Offline FPF-DieHard

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Re: Have to commend Dib
« Reply #31 on: August 03, 2005, 05:36:08 pm »
I think what this post really needs are some nice hooters . . .

Who'd thunk that Star-castling was the root of all evil . . .


Offline Mr.Bad151

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Re: Have to commend Dib
« Reply #32 on: August 03, 2005, 05:52:49 pm »
Dib, I'm not sure if your post was directed toward me or not, at first I was surprised that you SD and didn't know why.  Once I understood, I realized that you were doing the smart thing.. but that the rules are screwy.  That is in no way an insult to you. 
"As the radius of my knowledge increases, so does the circumference of my ignorance"

Offline Dizzy

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Re: Have to commend Dib
« Reply #33 on: August 03, 2005, 05:59:55 pm »
It's an insult Dib. He's talking smack...

Offline Mr.Bad151

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Re: Have to commend Dib
« Reply #34 on: August 03, 2005, 06:08:38 pm »
STFU Dizzy!   ;D

You're going to get me into even more trouble..  Dib probably has already scribbled my name down in his "kill at all costs" book..
"As the radius of my knowledge increases, so does the circumference of my ignorance"

Offline Dizzy

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Re: Have to commend Dib
« Reply #35 on: August 03, 2005, 06:39:32 pm »
I think what this post really needs are some nice hooters . . .




Hey, those look like G racks...

Offline GDA-S'Cipio

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Re: Have to commend Dib
« Reply #36 on: August 03, 2005, 07:25:05 pm »
...kind of like that match with scipio who decided to alt after the ai made a crippling blow...and decided to call it a ctd...come on...i am not a kid playing tag...nor am i stupid...or maybe you just think i am...

Easy up there, 'Dib.  I've still got the film if you want to see it.  It very clearly shows the bugged mission, as the AI flys off *through* several big rocks (without exploding) as it makes a straight line off the map.

-S'Cipio
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Offline Dizzy

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Re: Have to commend Dib
« Reply #37 on: August 03, 2005, 09:53:23 pm »
I saw the film, Dib. He's lying. He's insulting u like bad151 is. It's pure smacktalk. Take em both down, dib!

Offline GDA-S'Cipio

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Re: Have to commend Dib
« Reply #38 on: August 03, 2005, 11:44:37 pm »
I saw the film, Dib. He's lying. He's insulting u like bad151 is. It's pure smacktalk. Take em both down, dib!

Don't you have a server you should be building?

-S'Cipio
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Offline Dizzy

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Re: Have to commend Dib
« Reply #39 on: August 04, 2005, 12:21:32 am »
I deny knowing anything about a server. Besides, lol, who are you kidding? Dizzy hosting a server. Are you out of your mind?