good grief...those kick ***!!!!!! Normaly I'm not that thrilled by gorn but these got me excited.
Starforce likes it? (Thanks, man. Knowing that you generally, ummm... "dislike" SFB (which these are based off of) designs I just had to give you a little shot.
)
Lots of comments/questions. Thanks, I like that. It sucks when nobody's interested. The grey color is from SFB. The warp glows should be red and the impulse blue, if I were to be totally accurate. I took a bit of artistic license. To me, the blue and grey work well aesthetically. That's why I used it. I took styling cues from Desty Nova's Gorns and Atolms TMP Gorn cruiser for the textures.
Atolm made these meshes way back in Oct. of '03, where they've resided on my HDD ever since waiting for textures. The textures are from scratch, a first for me. I asked him for something that looked like SFB but was more up to date than their designs from the 70's. I wanted the basic bubble (saucer to you Feds
) and hull configuration to be the same, keep the rounded nacelles, and add recessed saucer rims. Something that would fit in well with the 1st movie (1701-A) for the styling. By this time the Feds and Gorns had started technology exchanges (according to SFB). So, there are some purposefull similarities with them. I also asked that he keep the polies to around 2500 +/- 10% so they'd run good in game for most people. He hit on all of the requests. Even the DN with 3 bubbles is in at just under 2800 polies and looks pretty darn smooth at the same time. It'd be nice to have some more mesh details (bridge, weapons, etc...) but the limit on the poly count, and the overall round design, precludes that, unfortunately.
I imagine SFB/SFC Gorns to have armored looking textures. Their basic tactic of closing to point blank range and slapping a tractor on their enemy where they slug it out toe to toe (the Gorn anchor) would seem to require that to me. I also tried to make them look a bit "scaley" (they are lizards after all). That was hard for me to do with the bubbles because of how you have to distort the texture to change the aztecing from straight to round, but I think I got it on the rest of the ship pretty well. I've got some ideas to try to get that better on some of the other ship-classes. This is also my 1st attempt at decals/emblems, registries, and spot lighting. I'm still not totally happy with the spotlights, but they're as good as I can get them at the moment.
Thanks for the comments, and I don't mind my styling decisions being questioned. Sometimes I even listen and change things. So, if you think that something different would look better, don't be shy.