Topic: Gorns (updated 10/26)  (Read 11123 times)

0 Members and 1 Guest are viewing this topic.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Gorns (updated 10/26)
« on: July 26, 2005, 12:35:45 am »
Meshes by: Atolm
Textures by: Me  ;)

There's 6 in all. These are the 1st two. They still need HPs/DPs and brk.mods Hopefully i'll be able to get them all ready soon.
« Last Edit: October 26, 2005, 01:00:17 am by Rod ONeal »
If Romulans aren't cowards, then why do they taste like chicken?

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: Gorns
« Reply #1 on: July 26, 2005, 09:02:00 am »
good grief...those kick ***!!!!!! Normaly I'm not that thrilled by gorn but these got me excited.

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Gorns
« Reply #2 on: July 26, 2005, 09:45:07 am »
Very nice!  These are excellent models.  The color scheme seems unusual for gorn ships, though.

Offline Victory

  • Lt. Junior Grade
  • *
  • Posts: 260
  • There is no spoon.....
Re: Gorns
« Reply #3 on: July 26, 2005, 10:07:04 am »
yeah, a bit to blue for gorn if you ask me, but excellent looking ships otherwise.
I am Victory, and I approved this message


Offline OlBuzzard

  • renegade
  • Lt. Commander
  • *
  • Posts: 1759
  • Gender: Male
Re: Gorns
« Reply #4 on: July 26, 2005, 10:25:48 am »
What era ? The color of the texture maybe a bit curious ... 

But other wise :

WOW !

Super Job !

 :thumbsup: :thumbsup: :thumbsup:
If you aim at nothing:  you WILL hit it every time !

Offline CC22

  • Has been known to kitbash in the name of 'canon'...
  • Lt. Junior Grade
  • *
  • Posts: 205
  • Gender: Male
Re: Gorns
« Reply #5 on: July 26, 2005, 09:09:34 pm »
Nice going. I know how hard it is to texture a model from scratch, or near scratch. :). The textures do remind me more of Andorian or Federation rather than Gorn, though.
"For I dipt into the future, far as human eye could see, Saw the Vision of the World, and all the wonder that would be..."

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns
« Reply #6 on: July 27, 2005, 12:47:35 am »
good grief...those kick ***!!!!!! Normaly I'm not that thrilled by gorn but these got me excited.

Starforce likes it? :o (Thanks, man. Knowing that you generally, ummm... "dislike" SFB (which these are based off of) designs I just had to give you a little shot. ;))

Lots of comments/questions. Thanks, I like that. It sucks when nobody's interested. The grey color is from SFB. The warp glows should be red and the impulse blue, if I were to be totally accurate. I took a bit of artistic license. To me, the blue and grey work well aesthetically. That's why I used it. I took styling cues from Desty Nova's Gorns and Atolms TMP Gorn cruiser for the textures.

Atolm made these meshes way back in Oct. of '03, where they've resided on my HDD ever since waiting for textures. The textures are from scratch, a first for me. I asked him for something that looked like SFB but was more up to date than their designs from the 70's. I wanted the basic bubble (saucer to you Feds :D) and hull configuration to be the same, keep the rounded nacelles, and add recessed saucer rims. Something that would fit in well with the 1st movie (1701-A) for the styling. By this time the Feds and Gorns had started technology exchanges (according to SFB). So, there are some purposefull similarities with them. I also asked that he keep the polies to around 2500 +/- 10% so they'd run good in game for most people. He hit on all of the requests. Even the DN with 3 bubbles is in at just under 2800 polies and looks pretty darn smooth at the same time. It'd be nice to have some more mesh details (bridge, weapons, etc...) but the limit on the poly count, and the overall round design, precludes that, unfortunately.

I imagine SFB/SFC Gorns to have armored looking textures. Their basic tactic of closing to point blank range and slapping a tractor on their enemy where they slug it out toe to toe (the Gorn anchor) would seem to require that to me. I also tried to make them look a bit "scaley" (they are lizards after all). That was hard for me to do with the bubbles because of how you have to distort the texture to change the aztecing from straight to round, but I think I got it on the rest of the ship pretty well. I've got some ideas to try to get that better on some of the other ship-classes. This is also my 1st attempt at decals/emblems, registries, and spot lighting. I'm still not totally happy with the spotlights, but they're as good as I can get them at the moment.

Thanks for the comments, and I don't mind my styling decisions being questioned. Sometimes I even listen and change things. So, if you think that something different would look better, don't be shy.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Rhaz

  • Lt. Junior Grade
  • *
  • Posts: 374
Re: Gorns
« Reply #7 on: July 27, 2005, 02:40:46 pm »
These are very cool - a good TMP look.

Rhaz

Offline Kana

  • Lt. Junior Grade
  • *
  • Posts: 182
Re: Gorns
« Reply #8 on: July 27, 2005, 06:32:38 pm »
Very nice, can't wait...we can always use SFB themed material IMHO....

Kana

Offline CC22

  • Has been known to kitbash in the name of 'canon'...
  • Lt. Junior Grade
  • *
  • Posts: 205
  • Gender: Male
Re: Gorns
« Reply #9 on: July 27, 2005, 07:36:14 pm »
Thats a great attitude to have over your work :) 'tis nice to see. Thanks for the explanations too as they've made things much clear in regards to how you have developed her. Btw may I ask, what program do you use to create the textures? Photoshop or good ol' PSP?
"For I dipt into the future, far as human eye could see, Saw the Vision of the World, and all the wonder that would be..."

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Gorns
« Reply #10 on: July 27, 2005, 09:46:12 pm »
Fantastic job !!!!!!!!!!!!! But I too question the color of the textures. You da man HotRod.
 ;D :thumbsup:
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline markyd

  • Lt. Commander
  • *
  • Posts: 2090
  • Gender: Male
Re: Gorns
« Reply #11 on: July 28, 2005, 01:35:07 am »
Me Likes  :D

I have no idea what colour gorns should be... so you could sell this to me easily  ;D

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns
« Reply #12 on: July 28, 2005, 09:52:16 pm »
Well, (according to my non-scientific poll ;D) the color isn't a big hit. Maybe you guys could give me something a little more specific to go by? Is it the grey color? The blue hues to the overcoating? The blue glows?

AFAIK the closest thing to a canon Gorn we have is SkinMan's version of a Gorn that almost appeared in DS9. It's green. I'm really full of green alien ships though in Trek. Klingons, Romulans, and Borg (The Borg aren't actually green, but they might as well be with all of the eerie green glows.). SFB Gorns are grey with red glows. More of a true B&W grey than I'm using. I'm trying to spruce them up a bit with the blue hue.

Here's some shots with the DN rendered in OP. I added a little spacey background for contrast, but the model itself is as it appears in-game (lighting, shading, etc...). This way you can see how she looks now and give me some suggestions for possible changes.

Thanks all.

Oh, one other thing. Please keep in mind the era is early TMP. Think Enterprise-A... Early K'tinga. Not TNG with the more exaggerated shadings.

CC2, I mostly use photoshop, but the light maps were done in psp. I find the psp lighting and contrast easier to use.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Starforce2

  • Bridge Commander Ambassador
  • Commander
  • *
  • Posts: 2827
    • Nightsoft SFC File Dump
Re: Gorns
« Reply #13 on: July 29, 2005, 09:00:58 am »
maybe it's not the hull color the the nacelle glows and whatever those slots are on the saucer (shield emitters..? too large to be windows) But maybe try yellow drives or the original stock drives.

I reread a post above and since you already have red markings on the nacelles, a color that usualy clashes with blue anyways, I don't think red drives would be bad looking, and if you went with a blue impulse perhaps try different shades of blue or brightness levels, even textures on the grilles themselves...

Offline Kana

  • Lt. Junior Grade
  • *
  • Posts: 182
Re: Gorns
« Reply #14 on: July 30, 2005, 04:15:34 pm »
For an SFB style ship, especially as maybe an advanced (x-ship)/TMP era, I think this color, and everything else is just fine...but you could also use this as a reference...

http://www.starfleetgames.com/minis/GRN/Gorn1.pdf

Kana



Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Gorns
« Reply #15 on: August 03, 2005, 07:17:12 am »
Nice catch Kana.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Kana

  • Lt. Junior Grade
  • *
  • Posts: 182
Re: Gorns
« Reply #16 on: August 03, 2005, 06:08:22 pm »
Yeah I think there is a thread with a link to all of the races on the main modelling forum...something about sfb modellers I believe...

Kana

Offline Captain Adam

  • Lt.
  • *
  • Posts: 756
  • Gender: Male
Re: Gorns
« Reply #17 on: August 04, 2005, 12:49:14 am »
.
« Last Edit: April 06, 2016, 08:16:12 am by Captain Adam »

Offline GotAFarmYet?

  • Lt. Commander
  • *
  • Posts: 1189
Re: Gorns
« Reply #18 on: August 04, 2005, 12:56:21 am »
I think they are beautiful as well, always wanted somethingto replace the current gorns with.

As for the colours the blue and grey look cool!
and for anyone else, well that is what retextures are for, changing colours only is easy
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns
« Reply #19 on: August 05, 2005, 03:22:32 pm »
OK, here's what I'm doing... When I first showed the DN to Atolm he asked if I could do a version with green glows, to better match his later era Gorn CA that he recently released. That should have been my 1st clue that the blue glows might not be real popular.
When I showed it to my GF she said, "It's really blue." I said, "That's it? Is that all you have to say?" She said, "Well you can't expect me to gush all over everything that you do." That should have been more than a clue. More like El Kabong's guitar up side my head! (Does anyone here know who "El Kabong" is?)

Well, I still like the blue, (as do some others) but I can compromise. 8)

Here's the green glows for Atolm->

To coordinate better with his later era Gorn here (shown for reference)->


...and, "truer to SFB", red->

Thanks for everyone's input. After doing the other colors, I've decided that I like the red best. Although I still like the blue a lot.
Some of the comments might prove useful in the future, as well. I now know what color scheme to use for Andorians, for example, if I ever do any.
A bit of a special thanks to G.A.F.Y. I'm glad that you like them. You're one of my texturing mentors (along with a few others). The level of detail that you put into your textures is awesome, man.

I'll get all of the models done and then I'll get them posted.

If Romulans aren't cowards, then why do they taste like chicken?

Offline MajorRacal

  • Lt. Junior Grade
  • *
  • Posts: 492
  • Gender: Male
    • MajorRacal's Micro Shipyards
Re: Gorns
« Reply #20 on: August 05, 2005, 04:06:14 pm »
And you got your hull illluminations too - excellent.

Offline Mr_Tricorder

  • 3D modeler /animator
  • Hot and Spicy
  • Lt. Commander
  • *
  • Posts: 1040
  • Gender: Male
  • Trekkie at Large
    • My myspace page
Re: Gorns
« Reply #21 on: August 05, 2005, 06:40:58 pm »
... More like El Kabong's guitar up side my head! (Does anyone here know who "El Kabong" is?)...

:rofl: My girlfriend made an El Kabong reference the other day, and I had no idea what she was talking about.  She explained it and I had one of those "oh yeah... now I remember" moments.

Offline Rogue

  • Lt. Junior Grade
  • *
  • Posts: 134
Re: Gorns
« Reply #22 on: August 05, 2005, 06:43:23 pm »
I've been keeping tabs on your progress with these and I wanted to compliment you taking these on.

I approve the texture work on the hull and wouldn't change a thing with the Gorn aztec patterns for the hull plating. I wouldn't worry too much about the color of the illuminations your going to release as it's such an easy thing to alter to one's taste.

The only thing I think that isn't working very well is the emblems on the nacelles and, to a lesser extent, the insignia on the saucer. To offer an opinion I think it might work better if the level of color was reduced. Perhaps start with the pattern on the base hull textures then bring in the reddish-orange to make it contrast with the hull plating. Or rather than looking like it was painted on that it was a tint of the hull plating, instead. Make sense?

Anyway, these look like they will be a lot of fun to use. Take your time and have fun with it.

PS. El Kabong... refers to Quickdraw McGraw of Hanna Barbara cartoon fame?

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns
« Reply #23 on: August 08, 2005, 08:56:59 am »
Thanks, Rogue. Something looked wrong with the "decals" to me, as well, but I didn't know what it was. That's probably it though, especially on the warp decals. Maybe if I try to drop the opacity a bit (90% or so) and possibly add some sort of mild "crinkle" texture/pattern to them to make them appear a bit weathered? Maybe that'll help.
If Romulans aren't cowards, then why do they taste like chicken?

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Gorns
« Reply #24 on: August 09, 2005, 01:51:35 pm »
El Kabong = Quickdraw McGraw's alter ego. Quickdraw is an old Hanna and Barbera cartoon who's sidekick was Baba Looey




And EL Kabong himself.



There ya go.
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline OlBuzzard

  • renegade
  • Lt. Commander
  • *
  • Posts: 1759
  • Gender: Male
Re: Gorns
« Reply #25 on: August 13, 2005, 06:17:40 pm »
The ship looks good bud ...

oh ..  and MP .. 

Ya know what bad ...  I remember when all of that was originally released !
If you aim at nothing:  you WILL hit it every time !

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns
« Reply #26 on: October 12, 2005, 09:57:19 pm »
Hi, all. I've been working s-l-o-w-l-y on these. I posted this at DRS for Atolm to see. I wanted you to see them too.

After much comsideration and debate I've decided to stick to SFB original "paint scheme" which is grey hull, red warps (I also made the "deflector grid" red) and blue impulse. I hope that Atolm approves.

First up an Atolm original GCL

[/url]

I bashed an "anatomically correct" SFB CL from Atolm's CA that I showed previously.

[/url]

Also, an SFB CA bashed from the same model.

[/url]

Finally, (stop cheering :P) a Gorn PF. I shaved the CL from 2210 polies down to 676. Kept it looking pretty smooth too, if I do say so myself. that keeps a squadron of them under the self imposed 2750 poly limit that I set for the ships (2500 +/- 10%).

[/url]

The little pics are linked to full sized 1024x768 photoshop renders. Again, I hope ya like'em
If Romulans aren't cowards, then why do they taste like chicken?

Offline ModelsPlease

  • Retired Model Junkie
  • Commander
  • *
  • Posts: 4665
  • Gender: Male
  • ModelsPlease
Re: Gorns (updated 10/12)
« Reply #27 on: October 12, 2005, 11:17:22 pm »
Looking great Rod !!!!
-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Rhaz

  • Lt. Junior Grade
  • *
  • Posts: 374
Re: Gorns (updated 10/12)
« Reply #28 on: October 13, 2005, 03:46:18 pm »
Looking great Rod !!!!
-MP

I concur.  I can't wait to fly them

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns (updated 10/26)
« Reply #29 on: October 26, 2005, 12:58:45 am »
Here's the reworked DN and CVA variant (and some wee ships 8))

Doors open (CVA):

[/url]

Doors closed (DN):

[/url]

Fighter:

[/url]

Shuttle:

[/url]

You can have either open or closed rear hanger doors with either variant by swapping out one texture, depending on your preference.
These are all ready except for brk.mods. Once I can get those I'll post them for DL. Sorry for the delay.
If Romulans aren't cowards, then why do they taste like chicken?

Offline Rhaz

  • Lt. Junior Grade
  • *
  • Posts: 374
Re: Gorns (updated 10/26)
« Reply #30 on: October 26, 2005, 08:45:01 am »
Well done and well worth the wait.  I really like the open / closed options on the hanger bay doors.

Offline Jaeih t`Radaik

  • "I'm the unknown Commander, who makes the Empire look so good."
  • Lt. Junior Grade
  • *
  • Posts: 238
  • Gender: Female
  • Elements willing, we shall prevail!
    • Federation Starbase 23
Re: Gorns (updated 10/26)
« Reply #31 on: December 12, 2005, 01:15:33 pm »
Newcomer here, and I know this might be old news to some, but I just had to say that I love these "TMPed" Gorn ships! They are very true to the orginal SFB shape but just modified enough to look modern, exactly like the Enterprise was from TOS to TMP.

Excellent work, truly stellar. Now, where canI DL them? Are they at Battleclinic?
"I'm just observing. You know, making observations."
"Great. We'll stick a telescope in your head and put a dome over it, and we can call you an observatory."
Paris and Rory, from "The Gilmore Girls."


Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: Gorns (updated 10/26)
« Reply #32 on: December 12, 2005, 10:45:51 pm »
There's download links posted here:
http://www.dynaverse.net/forum/index.php/topic,163362454.0.html

If nightsoft is offline, be patient. It'll come back up. I'm glad you like them.

If Romulans aren't cowards, then why do they taste like chicken?

Offline Jaeih t`Radaik

  • "I'm the unknown Commander, who makes the Empire look so good."
  • Lt. Junior Grade
  • *
  • Posts: 238
  • Gender: Female
  • Elements willing, we shall prevail!
    • Federation Starbase 23
Re: Gorns (updated 10/26)
« Reply #33 on: January 19, 2006, 03:43:53 pm »
Most definitely. I'll be DLing them tomorrow for all my Gorn "+" refit ships.

Thanks Rod. :thumbsup:
"I'm just observing. You know, making observations."
"Great. We'll stick a telescope in your head and put a dome over it, and we can call you an observatory."
Paris and Rory, from "The Gilmore Girls."


Offline Red_Green

  • Lt.
  • *
  • Posts: 717
  • Gender: Male
  • Whatever
Re: Gorns (updated 10/26)
« Reply #34 on: March 16, 2006, 05:45:42 pm »
Very nice Rod. Great light maps. I like em all.


The most creative person hides his sources the best!

"The universe hates you. Deal with it!"

Spoken by Harper in a 1st season episode of Andromeda.

"Pesimism is not a survival trait"