Topic: Server reset for 2273, please check for Timewarp and other Bugs  (Read 2235 times)

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Offline FPF-DieHard

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Server reset for 2273, please check for Timewarp and other Bugs
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #1 on: July 22, 2005, 11:39:10 am »
Bump.   Econ has been lowered to 50 Points per hex.   please reports in the shipyards and don't give vague reports like "the shipyards suck"
Who'd thunk that Star-castling was the root of all evil . . .


Offline Father Ted

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #2 on: July 22, 2005, 12:10:39 pm »
The shipyard sucks!  ;D

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Offline Dizzy

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #3 on: July 22, 2005, 12:15:19 pm »
Get on Yahoo.

Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #4 on: July 22, 2005, 12:44:26 pm »
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dizzy

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #5 on: July 22, 2005, 12:50:26 pm »
ROm yards have a spread of 6-12 ships per cycle over the 6 cycles I watched. Ships mostly were CL's and smaller. An occasional Base and sometimes a CA or 2. Still same as the last two Econ maps.

Fed yards appeared a little better. 9-16 ships per cycle. Avg 2-3 CA's a base and an occasional DN.

Basically, its pretty damned sucky. I'm outta ideas unless you want to test gf settings or I can get my server kit to run.

Thanks for having frequent yard cycles, helps test.


Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #6 on: July 22, 2005, 01:00:20 pm »
ROm yards have a spread of 6-12 ships per cycle over the 6 cycles I watched. Ships mostly were CL's and smaller. An occasional Base and sometimes a CA or 2. Still same as the last two Econ maps.

Fed yards appeared a little better. 9-16 ships per cycle. Avg 2-3 CA's a base and an occasional DN.

Basically, its pretty damned sucky. I'm outta ideas unless you want to test gf settings or I can get my server kit to run.

Thanks for having frequent yard cycles, helps test.



i really can't do sh*t to test this while I'm in the office.   When I get home in 5 1/2 hours we can make more tweaks.
Who'd thunk that Star-castling was the root of all evil . . .


Offline SkyFlyer

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #7 on: July 22, 2005, 03:55:13 pm »
Fed shiplist looks alright... i guess. Range is from F-FFV to one DNL. one BSF+. A couple CAR+, a couole CADR, CAR+ and thats about it.
Life is short... running makes it seem longer.

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Offline SkyFlyer

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #8 on: July 22, 2005, 04:03:54 pm »
My AI enemy was a K-E4C and I had an F-DNL. Not complaining but hey :0
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Offline SkyFlyer

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #9 on: July 22, 2005, 04:09:14 pm »
K-F5DB. Frigate again. Both of these drafts were on Tracy's patrol "A."
Life is short... running makes it seem longer.

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el-Karnak

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #10 on: July 22, 2005, 04:55:07 pm »
Ooh, la, la. No class band in these here missions.  There are gonna be such a piece of cake to fly. ;)

Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #11 on: July 22, 2005, 05:28:26 pm »
Ooh, la, la. No class band in these here missions.  There are gonna be such a piece of cake to fly. ;)

But no Time Warp either, and the AI-striping works  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #12 on: July 22, 2005, 05:29:40 pm »
blah blha blah missions blah blah works
Who cares

What are the starting ships?
Courageously Protesting "Lyran Pelt Day"

Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #13 on: July 22, 2005, 05:32:36 pm »
blah blha blah missions blah blah works
Who cares

What are the starting ships?

Early-Era Destroyers and 500 PP.  I'm not kidding
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #14 on: July 22, 2005, 05:51:44 pm »
blah blha blah missions blah blah works
Who cares

What are the starting ships?

Early-Era Destroyers and 500 PP.  I'm not kidding

...

Well see  thats kinda vague, how does it work, closest ship to 99BPV?
 Like would it be Fed DD(94) /Kzin DD(93)  /Klink F5 (74) /Lyran DD (82..somehow. damn those ESGs must be BPV heavy)
or would it be

Fed DD (94)/Kzin DD(93)/Klink F5C (97) / Lyran ...f*#*@*&# it's still the DD


Can we at least move to CL's? not to complain but the zoggin Lyran DD has a tough time with AI
<waits for oh so funny joke here>
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #15 on: July 22, 2005, 05:53:21 pm »
Ooh, la, la. No class band in these here missions.  There are gonna be such a piece of cake to fly. ;)

But no Time Warp either, and the AI-striping works  ;D


I could put up with time warping! Thats been fixed tho... So whats stopping us from using EEK?

Offline FPF-DieHard

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Re: Server reset for 2273, please check for Timewarp and other Bugs
« Reply #16 on: July 22, 2005, 05:55:09 pm »
Ooh, la, la. No class band in these here missions.  There are gonna be such a piece of cake to fly. ;)

But no Time Warp either, and the AI-striping works  ;D


I could put up with time warping! Thats been fixed tho... So whats stopping us from using EEK?

The day before the server starts?   Not happening. 
Who'd thunk that Star-castling was the root of all evil . . .