Topic: ** Yet another set of missions  (Read 5760 times)

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Offline FPF-SCM_TraceyG_XC

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Re: ** Yet another set of missions
« Reply #20 on: July 22, 2005, 06:12:15 pm »
Going back to the previous way of generating AI ships is not difficult. I have only commented the code out, not deleted it. Also, the missions seemed to be more stable when using the previous code as well. It means then that we would have to make extensove changes to the shiplist and donor ships, as well as replacing the shiplist each year to special out not yet available ships.

Ahhh, if only I had the client source code to fix the API...  ::)
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Offline Dizzy

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Re: ** Yet another set of missions
« Reply #21 on: July 22, 2005, 06:19:58 pm »
Going back to the previous way of generating AI ships is not difficult. I have only commented the code out, not deleted it. Also, the missions seemed to be more stable when using the previous code as well. It means then that we would have to make extensove changes to the shiplist and donor ships, as well as replacing the shiplist each year to special out not yet available ships.

Not really... The donated PF ships in the list need to be sent down a slot. And the formula in excel could be substituted each game year... er each 2 years, or 3 days. We could even have 15 or 30 lists predone and insert those in on server DB cleans. They are done about every 2-3 days anyway.

Offline Hexx

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Re: ** Yet another set of missions
« Reply #22 on: July 22, 2005, 06:36:49 pm »
STL draws on Rom fron over 3 missions patrol A
Early DN (forget what it's called)
K7RB
K7RB

With CC+
SKA
BHE
K7RB

Draws actually seem a little lite, but better than drawing BB's.
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el-Karnak

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Re: ** Yet another set of missions
« Reply #23 on: July 22, 2005, 06:40:08 pm »
Umm, why are people talking about me in this thread. I saw all this writing and, and, and . . .

I've been good, I promise!!  Ask my Kittie RM, he'll vouch for me!! ;D Really, I've been a very good froggie this week. Next week, maybe I'll be bad . . .

Quote from: Dizzy
Oh, and how did Karnak get AI stripping and proper AI class type generation? Specialing out the list should fix his time warp problem.
I don't recall EEK missions having time warp problems once I tightened up the variant percentage to 15%. But then, it has been  a year . . .


Quote from: Dizzy
Well... what if I persuade Karnak to rewrite his Base assaults so they dont suckass?

What wrong with EEK base/planet assaults? So, they are a little hard, have lotsa ships and are kinda heavy on the fleeting side...weenies!!! :P

Personally, I like the EEK Shipyard assault and defence missions. They are probably one of the best I've ever done. I've played that one over and over again and never tire of it.  I would put those in AOTK2 cuz I'm being a self-ish great greedy gut Froggie.

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That depends on where his Ships are generated Server or Client side. Karnak can answer that.

I already told you a few days ago, you twit!!

Offline Dizzy

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Re: ** Yet another set of missions
« Reply #24 on: July 22, 2005, 06:40:33 pm »
Well, I got the Hydrans up to 27 ships in their yards...

But I had to give every hydran hex 2,000 economy, haha. I remember someone once telling me there was a server problem using values over 100. Does this problem still exist?

Offline Dizzy

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Re: ** Yet another set of missions
« Reply #25 on: July 22, 2005, 06:41:37 pm »


I already told you a few days ago, you twit!!

Well tell me!

Offline Hexx

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Re: ** Yet another set of missions
« Reply #26 on: July 22, 2005, 06:44:05 pm »
If the yards are running every 5 minutes why do you need more than 10-15 ships in them?
It's not like we have the playercounts anymore for bidding wars..
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Offline FPF-SCM_TraceyG_XC

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Re: ** Yet another set of missions
« Reply #27 on: July 22, 2005, 06:52:35 pm »
Ok, I think I've fixed the AI draw problem. Mew missions coming soon.
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Offline SkyFlyer

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Re: ** Yet another set of missions
« Reply #28 on: July 22, 2005, 06:55:19 pm »
Just a question....

Quote
Whatever then happens to your ship in the mission is updated in the database at the end of the mission.

Does that mean that in a mission, if you capture a ship, you could put it back into the DB... So like I capture a klink AI, or player, ship, at the end of the mission I would have it... and could send it back? Or keep it?
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Offline FPF-SCM_TraceyG_XC

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Re: ** Yet another set of missions
« Reply #29 on: July 22, 2005, 07:37:04 pm »
Just a question....

Quote
Whatever then happens to your ship in the mission is updated in the database at the end of the mission.

Does that mean that in a mission, if you capture a ship, you could put it back into the DB... So like I capture a klink AI, or player, ship, at the end of the mission I would have it... and could send it back? Or keep it?

Unfortunately, no.
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Offline FPF-SCM_TraceyG_XC

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Re: ** Yet another set of missions
« Reply #30 on: July 22, 2005, 07:38:33 pm »
The AI draws for missions are now working correctly. This was the last problem. If no new problems arise today, this set of missions will be the ones used for AOTK2.
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Offline SkyFlyer

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Re: ** Yet another set of missions
« Reply #31 on: July 22, 2005, 08:39:53 pm »
Just a question....

Quote
Whatever then happens to your ship in the mission is updated in the database at the end of the mission.

Does that mean that in a mission, if you capture a ship, you could put it back into the DB... So like I capture a klink AI, or player, ship, at the end of the mission I would have it... and could send it back? Or keep it?

Unfortunately, no.

Do you know how awesome that would be though? :)
Life is short... running makes it seem longer.

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