Topic: The "Disengagemnet Rule" for future servers, this is NOT a flame  (Read 13573 times)

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Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #60 on: July 20, 2005, 11:47:52 pm »
<Snip>

So put your best pilots in the bigger ships.

So elitist  ::)

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Connection issues certainly do make it frustrating. One COULD say, "No disengagement rule if somebody drops", but that gives a free walk to players with notoriously bad connections. Not much that can be done here unfortunately.
 

Well they might get a free walk but the DV shift will go to the other side when they disengage  I see no problem here



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True enough, but the flip side is that the battle is more exciting since it counts for something. Without that added tension, you might as well be flying a pickup battle on GSA.
 

That is why I was looking for other types of rewards like VCs for "revenge" pilots.

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That's why you have big guns on the board. It's not an issue as long as the sides are relatively balanced with regard to OOB (which is no doubt an important task for the server admin).
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I prefer to give players the opportunity to fly smaller ships on the front which many prefer.  If they are run out by a guy who likes to fly a big ship, they get the chance to show that they can best him in the same ship class and then if they do so go back to doing their thing.  As for OOB thank god we got rid of the build point system and assigned ships.  I will NEVER NEVER NEVER even consider flying on another one of those.

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It ain't broken IMHO, so don't fix it.

Obviously it is broken in some ways or at least suffering from stress fractures. 

762_XC

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #61 on: July 20, 2005, 11:54:02 pm »
A matter of opinion I suppose. Most seem to like the DR.

One idea I did like about RDSL (maybe the ONLY thing) was "The Slot", an area where only CL's and smaller could go. This is a feature I would not mind seeing reproduced (in a similarly limited fashion) on future servers.

Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #62 on: July 21, 2005, 12:06:50 am »


One idea I did like about RDSL (maybe the ONLY thing) was "The Slot", an area where only CL's and smaller could go. This is a feature I would not mind seeing reproduced (in a similarly limited fashion) on future servers.

Agreed here.

Offline GDA-S'Cipio

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #63 on: July 21, 2005, 01:56:56 am »

You can run hex flippers in a Rommie in 3 min, you can do it in a droner in 2...and the droner has to resupply.

Why does the droner have to resupply?  If he's killing the AI in 2 minutes, he's not using up the free reloads he gets each mission.

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Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #64 on: July 21, 2005, 02:01:28 am »
depends on the mission.  Sometimes you do

Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #65 on: July 21, 2005, 05:07:11 am »
Depending on the race, even the line ships will have mis-matched mission times, so the hex flipping factor remains.  A Fed/Kzin/Klink line ship will definitely hex-flip better than a line Gorn/Rom/ISC ship.

I can match mirak line ship times with those of line ships of most other races, including the plasma ones.

Offline GDA-Agave

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #66 on: July 21, 2005, 09:24:12 am »
Depending on the race, even the line ships will have mis-matched mission times, so the hex flipping factor remains.  A Fed/Kzin/Klink line ship will definitely hex-flip better than a line Gorn/Rom/ISC ship.

I can match mirak line ship times with those of line ships of most other races, including the plasma ones.

I agree with Chuut here.   Once I get into a plasma ship with S torps, and later PFs, I can fun mission times just as quick as any drone carrying race.
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Offline CaptJosh

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #67 on: July 21, 2005, 09:27:50 am »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.
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Offline FPF-DieHard

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #68 on: July 21, 2005, 09:40:02 am »
Depending on the race, even the line ships will have mis-matched mission times, so the hex flipping factor remains.  A Fed/Kzin/Klink line ship will definitely hex-flip better than a line Gorn/Rom/ISC ship.

I can match mirak line ship times with those of line ships of most other races, including the plasma ones.

I agree with Chuut here.   Once I get into a plasma ship with S torps, and later PFs, I can fun mission times just as quick as any drone carrying race.

Why wait for PFs?   Plasma-F fighters waist AI.
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #69 on: July 21, 2005, 09:58:04 am »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.

I told you the CD was a dog.

Offline Tus-XC

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #70 on: July 21, 2005, 10:26:28 am »
hmmm this is a post from the outside looking in as i can't even play on dyna anymore due to the USAFA firewall... arg (wish there wasn't there)

To me, as i've just read all 3 pages, you just had someone propose an idea and one that the author even said was incomplete and even flawed but at least was trying to get the gears turning up there.  The first reply i think it was its essentially told as stupid and that the current rule is fine as it is.  People, there is no such thing as a perfect rule.  Even if it works that does not mean it shouldn't be improved.  This philosphy of if it works don't fix it is completely idotic.  To me it looked quite clear that the whole purpose of this post was to get you all to think, but it appears some of you are really close minded and are to set in your ways to even consider this idea or even take a close look at the current rule and attempt to fix the flaws yourself. 

I'm really only making this post because some of the people who replied are really making themselve look like arses and really close minded.  I personally don't have you alls expierence but that doesn't mean that my opinion on you all reaction to this post is not valid.  I personally think that any person who felt this idea was completly idotic really should take a close look at themselves, realize that they are being close minded (or just confirm its idotic) and then improve upon it or propose your own.  Saying that what you have now is good and even w/ its flaws needs no change is just being ignorant of the importance of change.

ok that my rant, you may now ignore this and go back to your current discussions...
Rob

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Offline Hexx

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #71 on: July 21, 2005, 10:32:12 am »
Depending on the race, even the line ships will have mis-matched mission times, so the hex flipping factor remains.  A Fed/Kzin/Klink line ship will definitely hex-flip better than a line Gorn/Rom/ISC ship.

I can match mirak line ship times with those of line ships of most other races, including the plasma ones.

I agree with Chuut here.   Once I get into a plasma ship with S torps, and later PFs, I can fun mission times just as quick as any drone carrying race.



Crashing your ship into something and dying doesn't entitle you to claim yo " run missions just as quick as any drone carrying race"
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Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #72 on: July 21, 2005, 10:42:56 am »

Crashing your ship into something and dying doesn't entitle you to claim yo " run missions just as quick as any drone carrying race"

Nope that would be used for a claim that I could fly missions as fast as Hexx   ;D

Offline Braxton_RIP

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #73 on: July 21, 2005, 11:18:16 am »

Crashing your ship into something and dying doesn't entitle you to claim yo " run missions just as quick as any drone carrying race"

Nope that would be used for a claim that I could fly missions as fast as Hexx   ;D

Ohh.... Burn lol
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Offline CaptJosh

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #74 on: July 21, 2005, 11:37:47 am »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.

I told you the CD was a dog.
Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!
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Offline FPF-DieHard

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #75 on: July 21, 2005, 11:43:51 am »

Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!

I love early era  ;D
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Offline FPF-DieHard

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #76 on: July 21, 2005, 11:44:18 am »

Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!

I love early era, but I've been attack by animals during sex  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #77 on: July 21, 2005, 11:56:58 am »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.

I told you the CD was a dog.
Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!

Early Era  totally rocks!!!!

But then again I consider the phaser 3 to be a primary weapon!

Offline FPF-DieHard

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #78 on: July 21, 2005, 11:58:17 am »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.

I told you the CD was a dog.
Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!

Early Era  totally rocks!!!!

But then again I consider the phaser 3 to be a primary weapon!

Round Nacelles and Yoemen in mini-skirts, what else do you need?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Braxton_RIP

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Re: The "Disengagemnet Rule" for future servers, this is NOT a flame
« Reply #79 on: July 21, 2005, 12:03:46 pm »
I must comment that it's harder for a droner to flip hexes in Early Era combat what with slow drones. I ran into this last night during the AOTK2 early era test. It was actually tough avoiding being killed by Hydran AI. Of course, I'm not used to Early, so that might have something to do with it.

I told you the CD was a dog.
Shut up, t00l. FYI, I tried a CS, a CC, a CD, a BC, and a DNE. For the record: It may take a "real man" to fly early era, but only a masochist enjoys it!

Early Era  totally rocks!!!!

But then again I consider the phaser 3 to be a primary weapon!

Round Nacelles and Yoemen in mini-skirts, what else do you need?

Romulan Ale :)
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F-DNL, F-CB, F-CLC
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