Topic: AoTK II Rules!!  (Read 18119 times)

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Offline CaptJosh

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Re: AoTK II Rules!!
« Reply #100 on: August 14, 2005, 09:01:07 pm »
Um, just a note here. If it's a softmodem(winmodem), it has no firmware. You just update the drivers to v.92 and go. Firmware is only on hardware modems that actually have a ROM chip on them.
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Offline Bonk

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Re: AoTK II Rules!!
« Reply #101 on: August 16, 2005, 08:18:38 am »
I know the difference, thanks for the tip though!  (Softmodems/winmodems drive me nuts!) I was using the latest drivers on the USB softmodem. (which tended to crash a lot... >:()

Thankfully my Diamond Supra Express 56K external (hardware modem) arrived yesterday, its a v.90 and is connecting at 31.2K. I've got a link from Diamond for the latest drivers and firmwares for their pre 2003 modems but at first glance it looks like there is no updated firmware available for it (gonna take another look at the page today...).

Offline KBF MalaK

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Re: AoTK II Rules!!
« Reply #102 on: August 16, 2005, 09:25:46 am »

Quote

Hi Bonk,
  Just a suggestion but it did wonders for me... Try upgrading your modem firmware. My USR x2 modem was connection all day long at 28800 until I upgraded my firmware and now it always connects at 49999. I still don't have the bandwidth to run teamspeak but 3v3 battles are not a problem anymore.

Hope this helps.
Quote


heya LM.......is this firmware for all modems??and if it is ,can u provide a link to it?




Like a previous message states the firmware is modem specific so you'll have to go to the mfr's site of the modem you have and search for it.

As for winmodems go I've never had any luck with them so I won't use them. I found my X2 in a scrap pile at a garage sale for 5 bucks and did some poking around at the companies site and found the firmware upgrade by accident.
« Last Edit: August 16, 2005, 10:22:18 am by Lord_MalaK »
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Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #103 on: August 18, 2005, 09:20:44 pm »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #104 on: August 19, 2005, 02:23:42 pm »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #105 on: August 19, 2005, 02:45:08 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.

There is enough cheese in late era that packing more into a single mission is definately not required.

Anyway, I'm over-ruled apparently so lets get on with the super cheesefest  :P

Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #106 on: August 19, 2005, 02:55:02 pm »
I'd like to propose that all X ships be named by their captains with the X prefix so that numbers online can be monitored by all.

For Example:  Instead of naming a ship the "Cheesypoof" a captain would name it the "X-Cheesypoof"

Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #107 on: August 19, 2005, 02:55:36 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #108 on: August 19, 2005, 02:58:02 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.


BS, we taked about this on TS.   Get of the singlemalt-nip   :P
Who'd thunk that Star-castling was the root of all evil . . .


Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #109 on: August 19, 2005, 02:58:35 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P

Some of them yes I agree.  I'd say the Klingons got the short end of the stick.

Question:  Does this mean that a DN can run with 2 light X-cruisers, or that 3 light X-ships could all run together?  How far does the cheese wiz spread?

Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #110 on: August 19, 2005, 03:01:42 pm »
BTW:  That particular form of the rule was NEVER run by me, only an inquiry as to whether X-ship should have fleeting restrictions and I was opposed to them being able to be flown together or with capital ships.  I was never asked about X-CLs being treated differently from X-Cas, if I had been asked about that form of such a rule my opposition would have been even greater.


BS, we taked about this on TS.   Get of the singlemalt-nip   :P

No we actually talked about only wheter or not all X-ships could fleet with capital ships or not, we never discussed the possiblity of different classes of X-ships having different rules sets.  Don't matter anyhow as I got outvoted anyhow  :P

Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #111 on: August 19, 2005, 03:02:23 pm »
I'd like to propose that all X ships be named by their captains with the X prefix so that numbers online can be monitored by all.

For Example:  Instead of naming a ship the "Cheesypoof" a captain would name it the "X-Cheesypoof"

That is reasonable
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: AoTK II Rules!!
« Reply #112 on: August 19, 2005, 03:05:59 pm »

I wasn't paid a big enough bribe so I was the one opposed  ;) esp since the X-Cls are not balanced.

Yeah, your side has the best ones :P

Some of them yes I agree.  I'd say the Klingons got the short end of the stick.

Question:  Does this mean that a DN can run with 2 light X-cruisers, or that 3 light X-ships could all run together?  How far does the cheese wiz spread?

What is means it there are no fleeting restricions to CL X-hulls. 

There were never any, the discussion was to add them in or not.   Before the X-points, CL X ships were not limited at all.  They were generally available. 
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: AoTK II Rules!!
« Reply #113 on: August 19, 2005, 06:34:04 pm »
My concern Chuut was that the I-CCX with two wingmen would be unbeatable otherwise.

Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #114 on: August 19, 2005, 10:49:23 pm »
My concern Chuut was that the I-CCX with two wingmen would be unbeatable otherwise.

Don't know if you know it t00l, DH certainly does, but I'm pretty much against even the inclusion of X-cheddar at all, he talked me into playing on this one by pointing out they will only be available for a day or so.   I also generally also prefer 1 v 1 matches over fleet encounters as well, with a few notable exceptions, usually when Dizzy is my wing as we have so much fun.

762_XC

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Re: AoTK II Rules!!
« Reply #115 on: August 20, 2005, 01:22:05 pm »
To each his own. I like DH's X mod, because it is a lot closer to SFB than the first gen Taldren X-tech.

It also offers a nice alternative to having to fly a lot of attrition units to compete in that era.

I wouldn't want to face it all server, but for a few years it makes things interesting.

Offline Dizzy

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Re: AoTK II Rules!!
« Reply #116 on: August 20, 2005, 07:40:37 pm »
If you are having a bad connection and either dropping a lot or causing your opponents to constantly drop, we ask that you stop playing for a while and try again later. If your connection continues to cause problems we ask that you confine yourself to an area where you will not constantly draft or be drafted by other players until you get a better connection.


::cough, cough, Mrogue, cough cough::

Offline Dizzy

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Re: AoTK II Rules!!
« Reply #117 on: August 20, 2005, 07:41:45 pm »
   I also generally also prefer 1 v 1 matches over fleet encounters as well, with a few notable exceptions, usually when Dizzy is my wing as we have so much fun.

Checks in the mail... ;)

Offline KAT Chuut-Ritt

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Re: AoTK II Rules!!
« Reply #118 on: August 20, 2005, 10:47:54 pm »
To each his own. I like DH's X mod, because it is a lot closer to SFB than the first gen Taldren X-tech.

It also offers a nice alternative to having to fly a lot of attrition units to compete in that era.

I wouldn't want to face it all server, but for a few years it makes things interesting.

Perhaps, but I quit playing SFB when the X-ships and all the fancy ships came out.  I don't care for the heavily attrition unit nature of late era like t00l mentions, but I'd rather see the elimination of the casual tenders than the addition of more "Super Candy".   I guess I prefer the iron captains and wooden ships approach.  To each their own.

el-Karnak

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Re: AoTK II Rules!!
« Reply #119 on: August 21, 2005, 12:51:38 am »
Clarification:   CL X-ships, though they require X-points to be fielded, do not count as Capital ships for the purpose of Fleeting.

CL X-ships may escort DN, BCH, and CA X-ships.

CA X-ships DO count as capital ships for the purpose of fleeting.

This was never specified and was debated with the RMs.   2 of 3 agreed with this

Until Advanced Era rolls around in Y2293, X-ships are supposed to be rare items otherwise the game balance is thrown out of whack. Basically, when making dyna rules, you need to bump up by 2 classes any given X-ships in Late Era to get their true impact on the game.  This means any CL-class X-ship should be classifed as a BCH, any CA-class X-ship should be classified as a DN, any BCH-class X-ship is definitely a BB-class ship. Only when you are looking a DD-class X-ships and below can you safely not account for them in fleeting rules. 

In other words, all those CL-class X-ships and above should have been treated as min. BCHs which mean under the fleeting rule used in earlier eras in AoTK2, no fleeting was allowed. Otherwise, the game balance is definitely not SFB late era in nature.  It's more Advanced era and beyond to SFC3-style eras.

The only time you can start loosening up for X-ships and start the super-cheese fest fleeting wise is in Advanced Era where all those Middle Era and Late Era non-X-ships are gone from the shiplist.

Let's follow the SFB stream of the game on this issue like we do in other eras, not fight against the SFB stream and cause angst among a lot of players.  I never saw any mention that AoTK2 was gonna be an Advanced Era play in Late Era dyna cuz it's supposed to end in Y2286, not Y2296. Cuz Advanced Era game is what you have now.  ::)